
Introduction to Hall of Heroes (HoH)
The Summoners War Hall of Heroes in Summoners War: Sky Arena is a monthly event that offers players a valuable chance to obtain a free natural 4-star monster. This event is especially important because it provides access to monsters that are typically harder to acquire through normal summoning methods, including rare Light and Dark units. Whether you’re a new player still building your roster or a veteran looking for skill-ups and collection completion, the Summoners War Hall of Heroes is designed to reward strategic planning, persistence, and efficient gameplay.
The dungeon is located within the Cairos Dungeon and is available for a limited time—usually during the second weekend of each month. It opens on Friday at 12:00 PM PST (UTC -8) and closes on Sunday at 11:00 AM PST (UTC -8), giving players a three-day window to take advantage of the event. Since it only appears once a month and for a short duration, preparation is essential to make the most of the opportunity.
The structure of the Hall of Heroes includes 10 floors of increasing difficulty, each made up of six waves of enemies. Every third wave features a mini-boss, and each floor ends with a final boss on the sixth wave. Completing a floor rewards you with 25 summoning pieces for that month’s featured 4-star monster. Once you collect 50 summoning pieces, you can summon the monster from the Summonhenge. By completing all ten floors, players earn 250 summoning pieces, allowing up to five summons—one for keeping and four for potential skill-ups or other uses.
Players who want to summon more than five copies can use Almighty Summoning Pieces, which are available through the Guild Shop. These can be combined with HoH summoning pieces to double the number of summons, allowing up to ten total summons if managed correctly during the event. This strategy is especially useful for players looking to fully skill up the featured monster or stock up on useful 4-star units.
Beyond just summoning monsters, the Hall of Heroes encourages players to sharpen their team-building skills. The event is a good test of your runes, crowd control, debuffing, and healing capabilities, especially on higher floors. For newer players who might not be ready to tackle the harder stages, B1 offers a solid farming option. It provides summoning pieces and a decent mana return, making it an energy-efficient grind spot while building up stronger teams.
The Hall of Heroes remains a key monthly event in Summoners War, offering guaranteed progression opportunities that are independent of summoning luck. Whether you’re collecting a new monster, enhancing an old one, or simply preparing for future content, HoH delivers consistent value and plays a significant role in long-term account development.
Understanding the HoH Structure
The Hall of Heroes (HoH) in Summoners War: Sky Arena features a clearly defined dungeon structure that plays a central role in how players plan for and engage with the event. Understanding this layout is essential for building effective teams, managing energy, and maximizing rewards during this limited-time challenge. Located within the Cairos Dungeon, the Hall of Heroes consists of 10 escalating floors (B1 to B10), each presenting greater difficulty as players climb higher.
The dungeon is designed to accommodate a wide range of players. Floors B1 through B6 are relatively more accessible and are ideal for early- to mid-game players who have solid rune sets and basic team synergy. These stages can usually be cleared with general-purpose teams and offer a consistent way to farm summoning pieces without requiring advanced strategies. They are especially useful for players who are still developing their monster rosters but want to take advantage of the guaranteed 4-star monster reward.
From B7 to B10, the difficulty ramps up significantly. At this stage, raw damage is usually not enough—strategy, control, and survivability become key. These higher floors are structured more like high-level Trial of Ascension (ToA) content, requiring players to rely on crowd control (CC), attack bar manipulation, damage mitigation, and debuff management. Enemies are faster and hit harder, so careless team building can quickly lead to failure. To clear these stages consistently, players often need a well-balanced mix of utility monsters and rune optimization.
Each floor contains six waves of enemies, with a mini-boss on wave 3 and a final boss on wave 6. The specific monster types and elemental affinities change every month, aligning with the theme of the featured 4-star monster. These dynamic compositions encourage players to adapt their teams and not rely on the same strategy each month. The consistency of the dungeon format—six waves per floor, with familiar reward structures—combined with the rotating enemy lineups keeps the event feeling fresh and challenging.
Upon completing a floor, players receive 25 summoning pieces for the featured monster and 5 crystals. With 10 floors in total, clearing the entire dungeon awards 250 summoning pieces, enough to summon the monster five times. This allows one copy to be kept for use and the others to serve as skill-ups or evolution material. This structured reward system offers reliable progression and monster development, which is especially helpful for players looking to build up specific units quickly.
The current format of the Hall of Heroes was introduced in January 2017, replacing an older, more random drop-based system. The update not only standardized the rewards but also made the event more accessible by allowing players to bring a friend’s representative monster into the dungeon. This change gave players additional strategic options, making the event more forgiving and encouraging wider participation regardless of individual monster box limitations.
Building Your HoH Teams
Successfully clearing the Hall of Heroes (HoH) in Summoners War: Sky Arena, especially the higher floors, depends heavily on smart team building and strategic adaptation. The goal is to create a team that can effectively handle waves of enemies and a tough final boss, with an emphasis on damage mitigation, crowd control, utility, and turn management.
A well-constructed team typically includes crowd control (CC) monsters to prevent enemy actions, using effects like freeze, stun, and sleep. Monsters equipped with Despair runes that deal AOE damage are especially valuable, as they can control multiple enemies at once.
Units like Tyron, Sigmarus, Poseidon, and Verad are excellent choices for CC due to their ability to lock down enemy waves. Pairing these with attack bar (ATB) reducers like Woochi or Megan can further limit the enemy’s ability to move, giving your team the advantage of speed and action economy.
Another core strategy is to include monsters that offer support and utility. Healers such as Belladeon, Chasun, and Colleen are vital, especially on higher floors where incoming damage is more punishing.
Debuffers like Shannon or Zinc, who can apply attack break and other weakening effects, contribute to your team’s survivability by reducing enemy damage output. Defense breakers like Darion, Galleon, or Sigmarus help eliminate threats more quickly, while ATB boosters like Verdehile, Bernard, or Megan allow your team to act faster and more frequently.
Rune quality plays a huge role in determining success. Even free-to-play or farmable monsters such as Baretta, Veromos, Shannon, Mav, and Dark Homunculus can perform exceptionally well in HoH when paired with properly tuned runes. Shield sets can also offer strong defensive benefits, particularly when stacked across multiple team members, sometimes eliminating the need for a dedicated healer.
Speed is critical. Teams with average speeds below 200–220 risk being outsped, which can result in a wipe—especially if your monsters aren’t protected by Will runes. Speed tuning your units to act in a reliable, consistent order is essential for control-based strategies.
Since the current Hall of Heroes format allows the use of friend representatives, leveraging a well-built rep like Verad can be a game-changer. His AOE freeze and ATB reset are especially effective in locking down dangerous enemy waves. Other strong rep options include Anavel, Zaiross, Lushen, and Seara, depending on the specific monster lineup for that month’s HoH.
Team building is an iterative process. Players should test their teams across multiple runs, beginning with the highest floor they can comfortably clear (such as B3 or B5), and tweak as needed. Watch for weaknesses—if your team is taking too much damage, consider adding more healing or defense break. If the enemy is acting too frequently, include more CC or ATB control. Each Hall of Heroes has its own unique set of challenges, so some level of adaptation and manual play may be necessary, especially on initial runs.
With thoughtful preparation, awareness of team roles, and strategic rune investment, players can consistently clear Hall of Heroes and farm valuable 4-star monsters each month.
Farming Efficiency
Once you are capable of clearing multiple floors of the Hall of Heroes (HoH) in Summoners War: Sky Arena, the next step is to determine which floor offers the most efficient farming route for collecting summoning pieces. Efficiency in this context involves balancing summoning piece drop rate, clear time, energy cost, and overall time investment.
Before optimizing, decide whether the featured monster is worth farming. In general, it’s a good idea to keep at least one copy of every natural 4-star monster, especially Light and Dark units, which are much harder to obtain. If the monster is useful or has future potential, farming extra copies for skill-ups can also be a smart investment.
When choosing which floor to farm, the goal is to find the best balance between clear speed and drop rate. Higher floors, such as B3 and above, typically offer more summoning pieces per run compared to lower floors like B2 or B1. For example, if B3 drops an average of 3 pieces per run, while B2 drops around 1.24 pieces, then B3 will generally be more efficient—if your clear time isn’t significantly longer. In this scenario, B2 would need to be about 4.2 times faster than B3 for the two floors to have equal efficiency in terms of summoning pieces gained per minute.
To accurately assess this, test your clear times on each floor you can reliably farm. Run each floor around 10–15 times to find your average time, then compare it against your expected piece drops. Also, consider energy cost per run—higher floors use more energy, which can affect your long-term farming plan. In addition, loading screens and menu navigation time should be taken into account, especially if you are doing many quick runs on lower floors.
For newer players, B1 is often the best starting point. While the drop rate for summoning pieces is lower, B1 still provides a solid mix of summoning pieces, energy return, and mana stones, making it an ideal choice while building up stronger teams.
Ultimately, optimizing HoH farming efficiency is a matter of testing, timing, and math. Monitor your runs, tweak your teams for speed and survivability, and compare your results across different floors. This approach allows you to maximize your rewards while minimizing wasted energy and time, ensuring you get the most out of each Hall of Heroes event.
Summoning the HoH Monster
To summon the featured monster in the Hall of Heroes (HoH) event in Summoners War: Sky Arena, players need to collect 50 summoning pieces. These pieces are earned by completing the various 10 floors of the HoH dungeon, each offering 25 summoning pieces per clear. With 10 floors available, players can earn a total of 250 summoning pieces, allowing them to summon the monster up to five times. Extra summons are commonly used to skill up the featured monster, improving its abilities without needing Devilmons.
Each floor consists of six waves of enemies, with a mini-boss on wave 3 and a final boss on wave 6. Difficulty increases with each floor, so players should tailor their teams accordingly based on their progression and rune quality.
For players looking to obtain more than five copies of the monster, there’s a method that involves using Almighty Summoning Pieces—items that can substitute for missing summoning pieces, up to 25 pieces per summon for 4-star monsters or below. These can be acquired through the Guild Shop. By combining 25 Hall of Heroes summoning pieces with 25 Almighty Summoning Pieces, players can perform additional summons, effectively allowing for up to 10 total summons if they plan accordingly and summon after each completed floor. This tactic takes advantage of the current format where each floor reliably drops 25 summoning pieces.
Newer players who are unable to clear higher levels of the dungeon can still benefit from farming B1, which offers summoning pieces and a solid mana return, making it a good spot to start building up pieces while gaining resources.
The Hall of Heroes runs as a monthly event, usually beginning on the second weekend of each month, opening at 12:00 PST (UTC -8) on Friday and closing at 11:00 PST (UTC -8) on Sunday. As the event is only available for a limited time, players are encouraged to plan their runs early to ensure they have enough time to farm and summon the desired number of monsters.
Conclusion
Successfully navigating the Hall of Heroes (HoH) in Summoners War: Sky Arena relies on a blend of strategic planning, efficient farming, and strong team composition. Before entering the dungeon, it’s important to consider whether the featured monster fits your goals, and if so, how many copies you want to obtain. Keeping at least one copy of every natural 4-star monster, especially Light and Dark units, is a good long-term practice due to their rarity and potential future value.
Once you’ve committed to farming the event, focus on farming efficiency by comparing your clear times and drop rates across different floors. Although higher floors yield more summoning pieces per run, the best floor to farm is the one that offers the most pieces per minute of your time and per energy spent. For newer players, B1 is a solid farming option, offering a good combination of summoning pieces and mana, while still being relatively easy to clear.
Team composition is critical to progressing through the dungeon, especially the higher floors where enemies become stronger and more complex. Build teams that include crowd control, attack bar manipulation, defensive buffs, healing, and debuffs like attack break and defense break. Prioritize AOE damage and utility over single-target nukes. Many farmable monsters are more than capable of handling HoH content with the right runes and support. Consistent testing and small team adjustments will help refine your setup and improve your success rate.
To summon the featured monster, you’ll need 50 summoning pieces, which can be collected by clearing HoH floors—25 pieces per floor, up to 250 total from all ten floors. This allows you to summon the monster five times, with the extra copies often used for skill-ups. For players looking to summon more, Almighty Summoning Pieces can be combined with HoH pieces to double your summons, as long as you manage the process correctly.
As a monthly event, the Hall of Heroes is a recurring opportunity to grow your monster collection, skill up key units, and improve your team-building skills. With smart planning and consistent effort, the Hall of Heroes can become a reliable source of powerful monsters that strengthen your account over time.