Introduction to Karzhan Remains

Karzhan Remains is the first dimension you will encounter within the Dimension Hole in Summoners War: Sky Arena. This special dungeon plays a crucial role, as it is where you can undertake the Second Awakening of Inugamis, Warbears, and Griffons. To begin the second awakening process for one of these monsters, you must have the monster you wish to second awaken in your team when entering Karzhan Remains. Additionally, the monster must be at maximum level and have all its skills maxed out before you can complete the second awakening.

A key entry condition for Karzhan Remains is that you are limited to using only default 4-star or lower monsters in your team. Each battle within the dungeon consumes 1 Dimension Hole Energy. To help you prepare and test your strategies without wasting energy, Karzhan Remains offers a Test Mode. In Test Mode, no Dimension Hole Energy is consumed, and you will not receive any rewards. To access Karzhan Remains for second awakening, navigate to the Dimension Hole and select “Vestiges of Karzhan”. This dungeon is essential for progressing with Second Awakening and plays a pivotal role in enhancing the strength of certain monsters, especially in early to mid-game stages.

For more detailed strategies and tips on progressing through this dungeon, refer to the Summoners War Karzhan Remains Guide, which provides insights into team composition, boss mechanics, and efficient farming for Second Awakening materials.

Accessing Karzhan Remains

To access Karzhan Remains for the second awakening of monsters, you need to navigate to the Dimension Hole in Summoners War: Sky Arena. First, go to the Dimension Hole in the game. Once you’re in the Dimension Hole, select Karzhan, as it is the first dimension you’ll encounter. Within Karzhan, choose “Vestiges of Karzhan,” which is the area focused on the second awakening of Inugamis, Warbears, and Griffons. If you aim to awaken an Inugami, the interface will direct you to the Second Inugami Awakening option.

To enter the Vestiges of Karzhan, ensure that the monster you wish to second awaken is in your team. Additionally, only default 4-star or lower monsters are allowed in the team. Each battle in Karzhan Remains will cost 1 Dimension Hole Energy. There is also a Test Mode available that lets you try out different teams without using any energy or receiving rewards, which is a helpful tool to refine your strategy before committing to a run.

Understanding the Dungeon Interface

When you access the “Vestiges of Karzhan,” the interface for the Second Inugami Awakening (and similarly for Warbears and Griffons) offers several key tabs with important information. The “Strategy” tab provides detailed information about the level boss. The boss in Karzhan Remains is always an Inugami, but its element will change depending on the level you’re attempting. The “boss info” section within this tab details the specific skills the boss possesses at each of the five levels, which is crucial for formulating your team and strategy. Additionally, the “Monster Info” section displays the monsters most frequently used by other players to clear the dungeon, offering valuable insights into effective team compositions.

The “Info” tab provides drop information for this dungeon. The items you can obtain from Karzhan Remains include Ancient Magic Stone, Rune Ore from Karzhan, and Source of Ancient Magic. These items are used in the Crafting Building to create Ancient Runes.

The “Test Mode” option allows you to try out different team compositions and strategies without spending any Dimension Hole Energy. However, note that you will not receive any rewards for completing a test run. Test Mode is invaluable for ensuring your team can reliably clear a level before committing your limited Dimension Hole Energy and for confirming whether your team can safely auto-battle. To return to the normal mode where you can receive rewards and expend energy, simply uncheck the “Test” mode.

Finally, the “Ranking” tab lets you see how you compare to other players. By selecting “All,” you can view your rank against all Summoners War players, while the “Community” tab allows you to see your ranking specifically among your friends. This tab can be helpful for competitive players aiming for the fastest clear times, but it’s less crucial for understanding how to defeat the dungeon bosses.

Understanding these different tabs and the information they provide is a key step in effectively farming Karzhan Remains for second awakenings. The “Strategy” tab helps you prepare for the boss, the “Info” tab tells you what you can gain, the “Test Mode” lets you practice risk-free, and the “Ranking” shows your performance relative to others.

Farming Strategy for Second Awakening

To effectively farm Karzhan Remains for second awakening, you’ll need a reliable team of default 4-star or lower monsters that can consistently clear the dungeon, ideally at the highest level (Level 5) for maximum experience gain per run. A strong team composition is key for success. You should focus on monsters that can provide attack bar manipulation (either increasing your team’s attack bar or decreasing the boss’s), defense break, and healing/sustain. Additionally, damage dealers with an elemental advantage against the boss are crucial for quick and efficient runs.

Verdehile (Wind Vampire Lord)

Fran (Light Fairy Queen)

Belladeon (Light Inugami)

Recommended monsters for Karzhan Remains include Verdehile (Wind Vampire Lord), who increases your team’s attack speed, making turn cycling more efficient; Fran (Light Fairy Queen), who provides healing, attack power buff, immunity, and attack bar reduction; and Belladeon (Light Inugami), offering defense break, healing, and attack bar increase.

Shaina (Fire Chakram Dancer)

Sabrina (Water Boomerang Warrior)

Hwa (Fire Rakshasa)

Raoq (Fire Inugami)

Loren (Dark Cow Girl)

Other strong choices include Shaina (Fire Chakram Dancer) and Sabrina (Water Boomerang Warrior), who deal significant damage, and Hwa (Fire Rakshasa), who reduces the boss’s attack bar. Raoq (Fire Inugami) and Loren (Dark Cow Girl) are also good options for offense and defense, while Lulu (Water Howl) can offer immunity and healing. Khmun (Fire Anubis) can provide additional survivability with his shield passive.

Lapis (Water Magic Knight)

Shannon (Wind Pixie)

Lulu (Water Howl)

For early-game or free-to-play (F2P) players, it’s possible to rely on more readily available monsters with elemental advantage. A team of Lapis (Water Magic Knight), Shannon (Wind Pixie), Lulu (Water Howl), and the monster you wish to second awaken is a solid choice for the lower levels, especially against the Fire-based boss. Adding Lauren for attack bar control can also enhance your team’s stability.

In terms of strategy, focus on the boss if your team has strong damage output and good runes. However, if your runes aren’t strong enough, it’s recommended to take down the left tower first, as it frequently applies defense break, which can wipe your team. Some players find success in focusing the left crystal, then the right crystal, and finally the boss. Depending on your team’s strength, you may choose a more aggressive strategy of targeting the boss directly, particularly if you have twins that can deal substantial damage quickly.

A few important farming tips to keep in mind are to always ensure the monster you’re trying to second awaken is in your team and that it is at maximum level with all its skills maxed out before you start. Using Test Mode before committing Dimension Hole Energy is essential to confirm your team can reliably clear the level without wasting energy. Level 5 provides the most experience per run, so aim for this once you have a stable team that can consistently clear it.

While speed is important, prioritize a 100% success rate to avoid wasting valuable Dimension Hole Energy on failed attempts. Also, be mindful of the rune quality needed for your team and level, as stronger runes will allow you to clear faster. Once your team is stable, you can use auto-battle for more efficient farming.

The primary drops from Karzhan Remains include Ancient Magic Stones, Rune Ore from Karzhan, and Source of Ancient Magic, all of which are used for crafting ancient runes in the Crafting building. With these strategies in mind, you can build an effective team to farm Karzhan Remains and work toward second awakening your desired monsters.

Stage 5 Team Compositions and Strategies (Inugami)

To effectively farm Karzhan Remains Stage 5 for second awakening, you need to build a reliable team of monsters capable of clearing the dungeon efficiently, especially considering the challenges posed by waves and the boss towers. The following strategies and monster roles are key for success:

General Strategies: Attack bar manipulation is crucial, allowing you to either speed up your team’s turns or reduce the boss’s turns. Ensuring your team has sufficient survivability is important, as you will face significant damage from waves and boss towers. Defense break is also essential for increasing your damage output, and having healing or sustain will improve your team’s overall survival. Damage dealers with elemental advantage can help nuke the boss faster.

If your runes aren’t strong enough, it is often recommended to focus on killing the left tower first, as it frequently applies defense break, which can wipe your team. Once the left tower is down, you can either target the right tower before the boss or go straight for the boss. If your team has strong enough runes and damage output, you may be able to focus the boss directly throughout all stages. To refine your team and strategy without wasting Dimension Hole Energy, make use of Test Mode to ensure a consistent and safe approach.

Recommended Monsters and Team Compositions:

Verdehile (Wind Vampire Lord): Verdehile’s leader skill boosts the attack speed of allies in dungeons by 28%, greatly enhancing turn cycling. Some effective teams include:

Verde (L), Hwa, Delphoi, Bella (100% auto)

Verde (L), Fran, Hwa, Raoq

Verde (L), Fire Twins (Shaina & Sabrina), Raoq (around 95% win rate)

Verde (L), Bella, Loren, Lulu (left crystal -> boss, potentially more F2P but slower)

Verde (L), Hwa, Emma, Belladeon (around 2:30 clear time, 100% success)

Fran (Light Fairy Queen): Fran provides healing, attack power buffs, immunity, and attack bar reduction, making her a solid option for sustain and control. Teams that include Fran include:

Fran (L), Shaina, Sabrina, Raoq (left tower, boss)

Fran (L), Shaina, Sabrina, Bella (left tower -> boss, 1:20 clear time, 100% success)

Fran (L), Loren, Yen, Awakening Monster

Fire Twins (Shaina & Sabrina): While Shaina’s nerf may affect her effectiveness, she still provides substantial damage. Teams with the Fire Twins include:

Verde (L), Fire Twins, Raoq

Fran (L), Shaina, Sabrina, Raoq

Garo (L), Shaina, Sabrina, Bella

Belladeon (Light Inugami): Belladeon is useful for defense break, healing, and attack bar increase. Teams with Belladeon often include:

Verde (L), Bella, Fran, Hwa (focus boss)

Hwa (Fire Rakshasa): Hwa is a great option for reducing the boss’s attack bar and works well with Verdehile and Fran for added support.

Loren (Dark Cow Girl): Loren’s attack bar reduction and defense break abilities are valuable for controlling the flow of the fight. She pairs well with Fran and Verdehile.

Raoq (Fire Inugami): Raoq provides useful damage and benefits from team-ups. Remember, an Inugami must be in your team for second awakening.

Khmun (Fire Anubis): Khmun’s shield passive is great for enhancing survivability.

Garo (Dark Ninja): Garo can potentially solo the boss, thanks to his passive and Vampire runes, if the side monsters are dealt with.

Lapis (Water Magic Knight): Lapis is useful for early levels due to her elemental advantage over the Fire boss and pairs well with monsters like Shannon and Lulu.

Beginner/F2P-Friendly Options:

A team of Lapis (Water Magic Knight), Shannon (Wind Pixie), Lulu (Water Howl), and the Inugami you wish to second awaken is effective for early levels, thanks to the elemental advantage. In this setup, Lulu should be the fastest to provide immunity, with the attack order being right crystal -> left crystal -> boss. Lauren can be added for attack bar control.

Another beginner-friendly team features Fran (L), Sabrina, Shaina, and the Inugami for a balanced approach.

Attack Order Examples:

Boss Focus: Focus all your damage on the boss directly.

Left Tower -> Boss: Prioritize taking down the left tower first, followed by the boss.

Left Tower -> Right Tower -> Boss: Clear the left tower, followed by the right tower, and finally target the boss.

Left Crystal -> Right Crystal -> Boss: Target the crystals first before focusing the boss.

Phase Strategy: In Phase 1, focus left-right-mid, in Phase 2, focus left-mid, and in Phase 3, go left-right-mid for the boss fight.

Quick Boss Kill: Kill the left tower, then immediately target the boss.

Remember to experiment with different team compositions and attack orders in Test Mode to find the most reliable strategy that works with your current monsters and rune quality. Aim for a 100% success rate to avoid wasting Dimension Hole Energy, which is limited.

Rewards for Clearing Karzhan Remains

The rewards for clearing Karzhan Remains, the Dimension Hole dungeon used for second awakening Inugamis, Warbears, and Griffons, are primarily materials needed for crafting ancient runes and ancient reappraisal stones. As you battle through the Vestiges of Karzhan, you can obtain key drops such as:

Ancient Magic Stone

Rune Ore from Karzhan, which is essential for crafting ancient runes specific to the Karzhan dimension

Source of Ancient Magic

These materials can be used in the Crafting Building to create:

Ancient Runes: By combining Rune Ore from Karzhan with materials from other dimensions, you can craft ancient runes. These runes have a similar grade to normal runes but feature a slight increase in their initial substat values, making them valuable for boosting your monsters’ stats.

Ancient Reappraisal Stones: These require Ancient Magic Stones and Source of Ancient Magic. They are used to reappraise ancient runes and can be crafted twice per week. However, they can only be used on ancient runes to re-roll their substats.

Additionally, when the monster you wish to second awaken is part of your team during these runs, it will gain AXP (Second Awakening Experience). This experience is essential for the second awakening process, and higher levels, especially Level 5, grant the most AXP.

While some players report receiving purple gems and grinds from clearing Karzhan B5, the primary rewards you should expect are the crafting materials needed for ancient runes and reappraisal stones. These materials are crucial for progressing through the second awakening and rune crafting system in the game.

Second Awakening Process

To undergo the Second Awakening process for a monster in Summoners War, you need to follow these steps, as outlined in the sources:

Access the Dimension Hole: The first step is to navigate to the Dimension Hole within the game.

Enter the Monster-Specific Dungeon: Within the Dimension Hole, you need to select the dungeon corresponding to the monster family you wish to second awaken. For Inugamis, this is Karzhan Remains.

Meet the Entry Requirements: Each Dimension Hole area has specific entry requirements. For Karzhan Remains, you can only use default 4-star or lower monsters in your team. Additionally, the monster you wish to second awaken must be part of the team that enters the dungeon.

Ensure the Monster is Ready: Before you can complete the second awakening, the monster must already be awakened once and have its skills raised to the maximum level.

Battle to Gain AXP: You need to battle in the chosen dungeon with the monster you want to second awaken in your team. With every run, the monster will gain AXP (Second Awakening experience). Level 5 of the dungeon grants the most AXP. You can check the “Test” box to try teams without using Dimension Hole Energy, but you won’t gain any AXP in this mode.

Fill the AXP Bar: You need to continue running the dungeon until the monster’s AXP bar is full. It is mentioned that it can take approximately 100 runs on the highest difficulty level to fully awaken a monster. Given that you get 1 Dimension Hole Energy every 30 minutes (with a maximum of 100) and can recharge it only 3 times a week, the process takes time.

Complete the Second Awakening: Once the AXP bar is full and the monster is fully skilled up, you can go to your monster box and tap on “awaken” to complete the second awakening process.

Monster Transformation: Upon second awakening, the monster will undergo a transformation, gaining:

Greatly increased base stats.

Upgraded skills.

An upgraded appearance.

Re-Skilling: It’s important to note that when a monster is second awakened, all its skill-ups are reset. To level up their skills again, you must use either other second-awakened monsters from the same monster family or Devilmons. You cannot use first-awakened monsters for skill-ups of their second-awakened forms.

    By following these steps and continuously battling in the designated Dimension Hole dungeon with your chosen Inugami, you will eventually complete its second awakening. Remember that having a reliable team composition and understanding the boss mechanics can significantly improve your efficiency in farming the necessary AXP.

    Conclusion

    In conclusion, farming Karzhan Remains is a crucial part of progression in Summoners War, primarily for second awakening specific monsters and for obtaining materials to craft ancient runes and ancient reappraisal stones. Karzhan Remains is the dedicated Dimension Hole dungeon where you can second awaken Inugamis, Warbears, and Griffons. Second awakening significantly boosts a monster’s base stats, upgrades their skills, and changes their appearance, making previously less powerful monsters much more viable.

    By battling in Karzhan Remains, you acquire Ancient Magic Stones, Rune Ore from Karzhan, and Source of Ancient Magic. These materials are essential for crafting ancient runes and ancient reappraisal stones in the Crafting building. Ancient runes offer a slight increase in initial substat values compared to regular runes, and ancient reappraisal stones allow you to re-roll the substats on these ancient runes, providing a means to further optimize your monster builds.

    Given that Dimension Hole Energy is a limited resource that recharges slowly, efficient farming in Karzhan Remains is crucial. The dungeon has an entry requirement of only allowing default 4-star or lower monsters, necessitating specific team compositions to be built. Utilizing Test Mode is advisable to ensure team reliability before expending energy.

    Ultimately, consistent farming of Karzhan Remains is vital for strengthening key monster families through their second awakenings and for accessing a higher tier of rune enhancement via ancient runes and reappraisal stones, both of which contribute significantly to overall account power and progression in Summoners War.