Introduction to Super Archers

The Clash Royale Super Archers are a temporary Legendary card available during specific Events. When deployed, they spawn two area-damage, air-targeting, medium-ranged ground troops with moderate hitpoints and damage, making them versatile for a variety of situations.

The Super Archers feature a distinctive and powerful attack, with their projectiles traveling up to their maximum range. The projectiles have the unique ability to pull enemies with a singularity effect, similar to the Tornado spell. This effect allows them to draw enemies toward them, offering a strategic advantage in controlling the battlefield. Additionally, the Super Archers’ attacks pierce through enemies, enabling them to hit multiple targets in a line, which enhances their effectiveness in dealing with groups of enemies. Deploying the Super Archers costs 3 Elixir, making them a balanced yet powerful option for players during special events.

Strengths of Super Archers

The Super Archers possess several key strengths that make them a powerful card in Clash Royale Events. Their high health allows them to survive common spells such as Fireball or Arrows, forcing opponents to use more Elixir or specific counters to deal with them. As area-damage attackers with projectiles that pierce through enemies, they are highly effective against swarms and can hit multiple targets in a line.

One of their standout features is their tornado-like attack, which pulls enemies toward them and knocks them back. This ability can disrupt enemy pushes, reset the attacks of charging units like the Prince or Dark Prince, and keep melee units at bay. Their effectiveness against melee units is enhanced by the continuous knockback, preventing slower units from reaching them and even rendering fast melee units less of a threat.

The Super Archers also have strong synergy with other cards. They do not move the Goblin Drill with their attack, making them a great support for it by knocking away units placed on the Drill and allowing Goblins to deal more damage. They can also tank for the Goblins after the Drill is destroyed. Additionally, splitting Super Archers behind or in front of the King’s Tower can cover both lanes, forcing opponents to waste spells or deal significant chip damage if ignored.

Their versatility extends to being effective against specific units, such as split Wall Breakers, though this can result in a negative Elixir trade. They pair well with defensive buildings like the X-Bow and Mortar, where they can help chip away at units attacking the building from a distance and keep melee troops at bay with their knockback. The tornado effect can also be used to push offensive units towards the opponent’s side, potentially setting up dangerous pushes, such as with a Giant Skeleton.

In addition, the Super Archers’ resilience allows them to survive attacks from the Golden Knight, especially after its nerf, and push it away, reducing its effectiveness as a counter. Their high health, strong range, and damage output make them difficult to counter efficiently, with only a Rocket being capable of completely eliminating them. Finally, with a fast cycle, players can outcycle their opponents, spamming Super Archers and overwhelming the enemy with consistent pressure and damage.

Weaknesses and Counters to Super Archers

Despite their formidable strengths, Super Archers do have certain weaknesses and can be countered effectively with specific strategies and cards. One notable vulnerability is their susceptibility to ranged troops. Units like the Flying Machine and Dart Goblin are less affected by the Super Archers’ tornado effect and can attack them before being fully pushed back, gradually chipping away at their health.

In addition, the Super Archers are vulnerable to various spells. Lightning can quickly eliminate them, though it comes with the downside of a 6 Elixir cost, making it a negative Elixir trade. Poison can destroy them if they stay within its radius for its full duration, but its effectiveness depends on strategic placement, as positioning them behind the King Tower can make Poisoning both Super Archers inefficient. Fireball is not as effective due to their higher hitpoints compared to regular Archers, though it can still reduce their health to a low level, leaving them vulnerable to follow-up attacks from other troops.

Certain buildings like the Mortar and X-Bow are not affected by the Super Archers’ tornado effect, making them solid options for distracting and stopping the Super Archers without being pushed back. The Cannon can also neutralize them for a reasonable Elixir trade.

Some specific units can also counter Super Archers. The Goblin Drill is particularly effective since it is not moved by the Super Archers’ ability, allowing it to continue targeting the tower. The Monk can also be problematic, as its ability does not reflect Super Archer projectiles. Additionally, placing a Monk in front of the Super Archers might unintentionally cause the opponent’s Super Archers to target the Monk, leading to splash damage that harms your Super Archers.

Placement is crucial when dealing with Super Archers. Melee troops placed in front of ranged troops may be targeted by the Super Archers, and their tornado effect could push back other units, preventing them from attacking the Super Archers. Similarly, placing units directly in front of your own Super Archers could lead to the Super Archers’ piercing damage hitting each other, potentially weakening your own troops.

The high Elixir cost of some counters like Lightning or Rocket can be a significant disadvantage when facing the low-cost Super Archers, who only require 3 Elixir. Furthermore, fast cycle decks can exploit this weakness by outcycling the Super Archers and applying constant pressure, forcing them into difficult defensive positions.

Finally, units with longer range than the Super Archers, such as the Flying Machine, can engage them from outside their tornado pull range, further complicating their effectiveness.

By understanding these weaknesses and employing appropriate counter strategies, players can mitigate the threat posed by Super Archers and turn the tide of battle.

Strategies for Using Super Archers

Using Super Archers effectively in Clash Royale requires a strategic approach that leverages their unique abilities and synergies with other cards. One highly effective strategy is aggressive cycling and spam. By using fast cycle decks with cheap cards, you can deploy Super Archers frequently, overwhelming your opponent with more Super Archers than they can efficiently handle. Including Mirror in your deck amplifies this strategy, allowing you to deploy two Super Archers in quick succession, increasing pressure and damage.

Another key strategy is to strategically use their knockback effect. The Super Archers’ attack pulls enemies toward them, allowing you to disrupt enemy pushes by placing them in a way that pulls melee units away from your towers or key defensive buildings, stalling their progress or resetting their attacks. This tactic is particularly effective against slow melee units and charging units like the Prince or Dark Prince, rendering them less effective as their attacks are continuously reset.

Super Archers also work exceptionally well in synergy with the Goblin Drill. When deployed, the Super Archers can clear or knock back any units placed on the Goblin Drill, ensuring that the Goblins have a clear path to the enemy tower. Once the Goblin Drill is destroyed, Super Archers can tank for the Goblins, allowing them to survive longer and deal more damage.

Lane control and baiting is another valuable strategy. By splitting Super Archers behind or in front of your King’s Tower, you can apply pressure on both lanes, forcing your opponent to respond. This split deployment can also be used to bait out spells like Fireball or Poison inefficiently, as these spells won’t eliminate both Super Archers. If left unchecked, the Super Archers can deal significant chip damage to the opponent’s Crown Tower.

You can also use the Super Archers’ pull effect for offensive setups. By placing a threatening troop behind them, their attack can push the troop further toward the opponent’s side, setting up powerful offensive plays. For example, a Giant Skeleton placed behind them benefits from the pull, potentially creating a devastating push.

On the defensive side, Super Archers provide excellent utility with their area damage and knockback. They are effective at dealing with swarms of enemy troops and can target air units, offering great defensive coverage. They can even fully counter a Goblin Barrel if placed correctly behind your tower, stopping the Goblins from reaching their target.

When facing an opponent who is also using Super Archers, be mindful of your timing and placement. Avoid placing your own troops, especially melee units, directly in front of your Super Archers when the opponent’s Super Archers are targeting that area, as their piercing damage can hit both your Super Archers and your other troops.

For additional effectiveness, consider using Rage to enhance the Super Archers’ attack speed, allowing them to deliver their knockback more frequently and helping them win matchups against opposing Super Archers or quickly dismantle enemy pushes.

Finally, remember that buildings are not affected by the Super Archers’ tornado effect. If your opponent relies on buildings like X-Bow or Mortar, use your Super Archers to focus on other units or pair them with supporting cards to deal with the buildings directly.

By mastering these strategies, you can fully capitalize on the Super Archers’ strengths, applying pressure, controlling the battlefield, and supporting your other cards for maximum effectiveness in Clash Royale Events.

Strategies for Playing Against Super Archers

When playing against Super Archers in Clash Royale, there are several strategies you can use to effectively counter them. One of the most direct methods is to utilize effective spells. Lightning can instantly eliminate Super Archers, though it’s a negative Elixir trade (6 Elixir vs. 3 Elixir). It’s important to be aware that it can be blocked by Royal Hogs or Evolved Barbarians, so positioning matters.

Poison is another strong option, capable of completely destroying Super Archers if they remain in its area for the full duration. However, strategic placement is key, as splitting the Super Archers behind the King Tower can make this spell inefficient. Fireball won’t kill Super Archers outright, but it will bring them very low, leaving them vulnerable to being finished off by other troops or tower damage.

Another effective approach is to employ buildings for distraction. Since buildings are unaffected by the Super Archers’ tornado effect, they can be used to distract and stop them. Mortar and X-Bow can serve this purpose effectively, as they won’t be pulled back. The Cannon can also be used for a neutral Elixir trade to stop the Super Archers. While not as commonly used, Goblin Huts can also serve as a distraction, and the spawned Goblins can be used for a counterattack later.

Ranged troops like the Flying Machine and Dart Goblin can be useful, as they can attack Super Archers from a distance, since they are less affected by the tornado effect. However, be cautious when placing melee troops in front of ranged units, as the Super Archers will prioritize the melee unit and push back the ranged units, preventing them from attacking.

Certain unit interactions can also be exploited. For example, the Goblin Drill is not affected by the Super Archers’ tornado effect, making it a viable option to target the opponent’s tower directly. The Monk’s ability, however, does not reflect Super Archer projectiles, so placing a Monk in front of your Super Archers might cause the opponent’s Super Archers to target the Monk and splash damage onto your Super Archers.

Considering the 3 Elixir cost of Super Archers, it’s important to be mindful of Elixir efficiency. Counter them with cheaper cards when possible or force your opponent into negative Elixir trades when they use high-cost spells. Using fast cycle decks can help you out-cycle your opponent’s Super Archers, allowing you to apply constant pressure and force them into defensive responses.

Another tactic is to leverage longer-range units. Units with a longer range than the Super Archers can attack from outside their pull range, allowing you to deal chip damage without risking being pulled into the tornado effect.

Lastly, strategic unit placement is crucial. Avoid placing units directly in front of your own Super Archers if the opponent is likely to target that unit, as the Super Archers’ piercing damage can hit your own troops. When facing split Super Archers, consider using area-damage spells or troops that can target both lanes effectively, though be mindful of potential Elixir disadvantages.

By employing these strategies, you can better defend against and counter the Super Archers in Clash Royale Events, reducing their impact on the battlefield and gaining an advantage.

Deck Considerations

Here’s a deck focused on maximizing the effectiveness of the Super Archers in Clash Royale, utilizing their strengths while covering their weaknesses:

Super Archers (Main Card)

The core of the deck. Use their piercing attack and tornado-like knockback to control lanes and disrupt enemy pushes. They synergize well with a fast cycle and aggressive strategies.

Goblin Drill

A perfect synergy with Super Archers. Use it to distract and deal damage to towers while Super Archers clear out enemy troops around it. After the Goblin Drill is destroyed, the Super Archers can tank for the Goblins that emerge.

Mirror

Mirror allows you to deploy Super Archers in rapid succession, overwhelming your opponent with a significant amount of area damage. It can also be used to create additional pressure and force out defensive responses.

Fireball

While Super Archers have high health, they are vulnerable to spells like Fireball. Use Fireball to finish off low-health enemy units or deal with threats like Musketeer or Wizard that could otherwise challenge Super Archers.

Cannon

The Cannon serves as a reliable defensive building, helping to distract and eliminate any melee troops or win conditions while being unaffected by the Super Archers’ knockback.

Lightning

Lightning can clear out high-health enemy troops that might otherwise challenge the Super Archers, like Tanks or Healers. It’s especially useful for clearing out multiple units that are clustered together.

Skeletons (or Ice Spirit)

A cheap cycle card to help quickly cycle back to your Super Archers or other key cards. These also help distract or chip away at enemy units while maintaining pressure.

Log (or Zap)

A great utility spell to clear out swarms like Goblins, Skeleton Army, or Bats that can overwhelm Super Archers. Log can also help with chip damage to the opponent’s tower.

This deck focuses on rapid cycle and aggressive gameplay, using Super Archers for area control while combining them with a solid defensive foundation and pressure cards like the Goblin Drill.

Conclusion

In conclusion, the Super Archers are a powerful and impactful troop in the featured Clash Royale event, primarily due to their unique piercing attack with a tornado-like knockback effect. This ability allows them to control lanes, disrupt enemy pushes, and deal significant damage, making aggressive and spam-heavy strategies highly effective. Their knockback also provides strategic flexibility, allowing players to stall or reposition enemy units.

However, Super Archers are not invincible. They are vulnerable to direct damage spells like Lightning and Poison, with Poison being able to eliminate them entirely if placed strategically. While Fireball doesn’t kill them outright, it leaves them with very low health, making them susceptible to follow-up attacks. Additionally, buildings are immune to their knockback, offering reliable defensive counters. Units like the Goblin Drill are also unaffected by their ability, providing alternative win conditions that can bypass the Super Archers’ strengths.

Effective strategies for deploying Super Archers often involve fast cycle decks and aggressive spamming, sometimes using Mirror to deploy them in rapid succession. Their knockback effect can be leveraged offensively to propel supporting troops forward or defensively to disrupt enemy advances. They also work well with cards like the Goblin Drill, where they help clear units and provide support while tanking for the Goblins that emerge.

When playing against Super Archers, exploiting their vulnerabilities is key. Strategic spell usage, particularly Lightning or well-placed Poison, can quickly eliminate them. Using buildings for distraction and carefully positioning ranged troops are also effective defensive tactics. Fast cycle decks can outpace Super Archer deployments, preventing them from overwhelming your defenses.

Ultimately, the Super Archers define the current event meta, encouraging players to either harness their power through aggressive strategies or find effective counters to mitigate their impact. While some players express frustration with their strength, they are a central feature of this temporary game mode. Mastering their use and understanding their weaknesses is essential for success in this challenge.