Mega Knight Elixir Cost 7 Rarity Legendary Type Troop Arena Electro Valley Release Date8 September 2017

The Mega Knight is a Legendary card in Clash Royale, unlocked from Arena 11. Since its debut, it has gained widespread popularity among players across all leagues due to its impressive versatility and dominant presence on the battlefield. This Clash Royale Mega Knight Guide delves into the Mega Knight’s abilities, strengths, weaknesses, and effective strategies for both utilizing and countering it.

What makes the Mega Knight particularly powerful is its combination of high hitpoints, significant damage output, and its unique jumping attack. As a splash-damage tank, the Mega Knight excels at clearing swarms of weaker troops while also serving as a powerful initiator for counter-pushes. Its ability to deal damage to a wide area makes it a force to be reckoned with, capable of shifting the momentum of a match. However, despite its strengths, the Mega Knight does have its limitations and can be neutralized with the right tactics.

This guide will cover essential details on how to unlock the Mega Knight, the best deck compositions to incorporate it, and strategies to counter it. It will also provide useful tips and techniques to help you maximize the potential of this formidable card, ensuring that you can either effectively integrate it into your own strategies or build strong defenses against it.

Mega Knight Stats

Mega Knight Attributes Cost
Hit Speed
First Hit
Speed
Deploy
Range
Splash Radius
Target
Count
Transport
Type
Rarity
7 1.7 sec 0.5 sec Medium (60) 1 sec Melee:  Medium  (1.2) 1.3 Ground x1 Ground Troop Legendary Jump Attributes Jump Time
Jump Speed
Jump Range
Splash Radius
Target
Transport
0.9 sec 250 3.5-5 2.2 Ground Air Level Statistics Level
Hitpoints
Area Damage
Spawn Damage
Jump Damage
Damage per second

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer 1 Deal a total of 270,000 Damage to enemy
Troops or buildings 2 Mega Knight cards
100 2 Deal a total of 810,000 Damage to enemy
Troops or buildings 8,000
100 3 Deal a total of 1,360,000 Damage to enemy
Troops or buildings 150
100
Crash Landing 1 Hit 280 enemy Troops with Spawn Damage 12,000
150 2 Hit 800 enemy Troops with Spawn Damage 2
150 3 Hit 1,400 enemy Troops with Spawn Damage 18,000
150
Steamroller 1 Push back 6 or more units with a single deploy a total of 50 times 100
200 2 Hit 800 enemy Troops with Spawn Damage 125
200 3 Hit 1,400 enemy Troops with Spawn Damage 150
200

Mega Knight Overview

The Mega Knight, a Legendary card available in Clash Royale from Arena 11 (Electro Valley), is a melee tank distinguished by a combination of traits that set it apart from other units. It costs 7 Elixir and has a range of 1.2 squares. The card’s versatility makes it effective both defensively and offensively, which contributes to its popularity among players.

The Mega Knight’s key statistics include high hitpoints, with a base of 3993, and a damage output of 268 per hit with a hit speed of 1.7 seconds. It moves at a medium speed, allowing it to cover the battlefield efficiently. Its attack mechanics are particularly notable. Upon deployment, the Mega Knight inflicts significant area damage, damaging all nearby enemies. Additionally, it features a unique jump attack, which allows it to charge and jump to a target within a range of 3.5 to 5 squares, dealing double the area damage. This jump mechanic enables the Mega Knight to quickly engage enemies and deal substantial burst damage.

In terms of strengths, the Mega Knight is a highly versatile unit, performing well both on offense and defense. It is especially effective against low-health swarm units, making it a strong counter to cards like Skeleton Army and Goblin Gang. After successfully defending against an enemy push, the Mega Knight can transition into a powerful counter-push, taking advantage of its remaining health and ability to deal splash damage. It is also effective against Elite Barbarians, particularly when using its jump attack.

However, the Mega Knight does have several weaknesses. It is vulnerable to air units, as it can only target ground-based troops. Cards like the Inferno Dragon can defeat the Mega Knight for 3 less Elixir, making it a significant counter. Additionally, high DPS troops can quickly take down the Mega Knight, and it can be easily distracted, leading to its elimination. Finally, its high Elixir cost of 7 makes it an expensive card to deploy.

For strategic considerations, the Mega Knight excels in defensive play. Its spawn damage can clear out support troops, making it ideal for defending against enemy pushes. After successfully defending, the Mega Knight can be used to initiate a counter-attack, leveraging its remaining health and jump ability. To compensate for its weakness against air units, it is best to pair the Mega Knight with troops that can target air units, such as Archers, Mega Minion, or Executioner. Pairing it with the Inferno Dragon is also effective, as both units cover each other’s weaknesses.

The Mega Knight is a complex card with significant strengths and clear weaknesses. Mastering its use requires understanding its mechanics, optimal deployment strategies, and effective counters.

Best Mega Knight Decks

There are numerous effective Mega Knight decks in Clash Royale, each catering to different playstyles and strategies. These decks often pair the Mega Knight with other cards that help mitigate its weaknesses and enhance its strengths, allowing for a versatile and well-rounded gameplay experience.

In Bait decks, the Mega Knight works in conjunction with bait cards like Goblin Barrel, Mother Witch, and Fireball, forcing the opponent to use spells on the bait cards, while the Mega Knight deals with any remaining troops. Control decks incorporate the Mega Knight to provide strong defensive capabilities and counter-push potential.

For example, a Mega Knight Ram Rider deck includes cards like the Inferno Dragon for air defense, while focusing on controlling the pace of the game. In Beatdown decks, the strategy revolves around building a large push behind the Mega Knight, utilizing its splash damage to clear the way for other troops.

Beatdown Deck
Mega Knight
Bandit
Electro Wizard
Battle Ram
Poison
Elixir Collector
Zap
Bats

A recommended beatdown deck may include the Mega Knight, Bandit, Electro Wizard, Battle Ram, Poison, Elixir Collector, Zap, and Bats, combining offense and defense for a powerful push. Cycle decks focus on quickly cycling through cards, with a 2.9 Elixir Mega Knight spam deck allowing you to quickly return to deploying the Mega Knight and overwhelm your opponent with constant pressure.

Some specific Mega Knight deck examples include combinations like Mega Knight, Bandit, Electro Wizard, Battle Ram, Poison, Elixir Collector, Zap, Bats, which balances offense and defense.

Beatdown Deck
Mega Knight
Witch
Wall Breakers
Miner
Goblin Gang
Inferno Dragon
Zap
Bats

Another example is Mega Knight, Witch, Wall Breakers, Miner, Bats, Goblin Gang, Inferno Dragon, Zap, using the Witch and Inferno Dragon to support the Mega Knight, while Wall Breakers and Miner apply additional pressure on the opponent’s towers.

Mega Knight, Dart Goblin, Ice Golem, Bats, Goblin Gang, Graveyard, Poison, Inferno Tower is a deck focused on combining Mega Knight with Graveyard for significant tower damage. Alternatively, Mega Knight, Firecracker, Baby Dragon, Valkyrie, Wizard, Knight, Tornado, Log uses splash damage support from Baby Dragon, Valkyrie, and Wizard, with additional defensive options from the Knight and Tornado. Mega Knight, Mother Witch, Fireball Bait relies on baiting out enemy spells to create opportunities for the Mega Knight, while WB MK Bats 2.0 Cycle offers a fast-cycling deck at 2.0 Elixir, and Mega Knight, Flying Machine, Miner, Poison mixes air and ground support with control elements.

When building a Mega Knight deck, it’s crucial to consider a combination of spells such as Log, Zap, Fireball, or Goblin Barrel, which can provide versatile utility. Including low-Elixir troops like Ice Spirit, Ice Golem, Fire Spirit, Skeletons, Firecracker, or Dart Goblin helps maintain a quick cycle and efficient defense. Adding a building, such as Cannon, Tesla, or Furnace, provides extra defense and can distract enemy troops. A mini-tank such as Mini P.E.K.K.A, Knight, or Valkyrie can also complement the Mega Knight and offer additional support on the battlefield.

Overall, when creating a Mega Knight deck, consider the current meta and choose cards that synergize with the Mega Knight’s strengths. A well-rounded deck should offer both offensive and defensive capabilities, as well as the ability to counter a variety of opponent strategies.

Conclusion

The Mega Knight is a versatile card in Clash Royale, effective for both defense and counter-pushing, thanks to its powerful area damage and high health. It costs seven Elixir and is unlocked from Arena 7 onward. The card’s strength lies in its ability to clear swarms of troops with its jump attack, making it an invaluable asset when used to defend and initiate strong counter-pushes.

Due to its versatility, the Mega Knight fits well into a variety of deck archetypes, including fast cycle, bait, control, and bridge spam decks. When constructing a Mega Knight deck, consider including two spells, three low-Elixir troops (such as Ice Spirit, Skeletons, or Firecracker), and a mini-tank like Mini P.E.K.K.A or Valkyrie to support your strategy.

While the Mega Knight excels at taking out low-health troops and swarms, it does have its weaknesses. It struggles against high-health tanks like the Golem, and its inability to target air units leaves it vulnerable to cards like Mega Minion and Bats. When used effectively, the Mega Knight can start a devastating counter-attack after clearing enemy troops. Additionally, pairing the Mega Knight with Archer Queen or Miner in fast decks allows you to continuously apply pressure on your opponent.

When facing off against a Mega Knight, troop placement and timing are key. Avoid clumping troops together in a small area, as the Mega Knight’s splash damage will wipe them out. If defending with glass cannon units like the Musketeer or Wizard, distract the Mega Knight with a tank such as Knight or Valkyrie to mitigate its damage. It’s also important to place your counter unit no more than three tiles away from the Mega Knight to prevent it from jumping and dealing massive damage to your troops or tower.

By understanding the Mega Knight’s strengths and weaknesses, and how to effectively use it in combination with other cards, players can build powerful decks and counter strategies, ultimately mastering the card in various Clash Royale challenges.

Frequently Asked Questions (F.A.Q)

When do I unlock the Mega Knight?

You can unlock the Mega Knight once you reach Arena 7 (Royal Arena) or higher, through Legendary Chests, Events, or Shop offers.

What is his special ability?

Upon deployment, the Mega Knight deals area damage (spawn damage) to all nearby enemies, similar to a mini-rage spell effect—this can wipe out swarms instantly.

What types of troops is the Mega Knight strong against?

He dominates swarm units (like Skeleton Army, Goblin Gang), glass-cannon troops (like Musketeer, Wizard), and melee ground units.

Can Mega Knight jump across the arena like Bandit?

Not quite. The Mega Knight has a leaping attack, but only when enemies are 4–5 tiles away—it’s more for offense than mobility.

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About the Author

Nel B

Nel has been passionate about playing games since childhood. His love for gaming started with the PlayStation. Over the years, he has enjoyed a variety of games, but some of Nel's all-time favorites include Dota, Monster Hunter, and MMORPGs. Gaming has not only shaped his skills but also helped him build lasting connections with friends. 0 0 votes Rating Login Please login to comment 0 Comments Inline Feedbacks View all comments