Fisherman Elixir Cost3 RarityLegendary TypeTroop ArenaMiner’s Mine Release Date5 August 2019

The Fisherman is a Legendary troop in Clash Royale, unlocked at Arena 15, and it offers a unique and versatile addition to any deck. With an Elixir cost of 3, the Clash Royale Fisherman provides an affordable way to control the battlefield. One of the Fisherman’s most distinctive features is its hook, which has a range of 7 tiles, allowing it to interact with enemy troops and buildings in a way that no other unit can. This gives the Fisherman the ability to affect the flow of a battle from a distance while still being able to function as a reliable front-line unit.

Card Statistic

Statistics Cost
Hit Speed
First Hit
Speed
Deploy
Range
Target
Count
Transport
Type
Rarity
3 1.3 sec 0.1 sec Medium (60) 1 sec Melee: Medium (1.2) Ground 1 Ground Troop Legendary Hook Attributes Hook Time
Hook Range
Hook Projectile Speed
Slowdown Duration
Slowdown
Target
Transport
1.3 sec 3.5-7 800 1.5 sec -35% Ground Ground Card Statistics Level
Hitpoints
Damage
Damage per second

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer 1 Deal a total of 110,000 Damage to enemy
Troops or buildings 2 Fisherman cards
100 2 Deal a total of 335,000 Damage to enemy
Troops or buildings 8,000
100 3 Deal a total of 560,000 Damage to enemy
Troops or buildings 150
100
Get Over Here! 1 Pull a total of 350 Troops with this card’s Ranged Attack 12,000
150 2 Pull a total of 1,000 Troops with this card’s Ranged Attack 2
150 3 Pull a total of 1,750 Troops with this card’s Ranged Attack 18,000
150

Deck Recommendations

Royal Giant Control (Fisherman Core):

This is one of the most iconic and stable decks using Fisherman. Royal Giant is your main win condition, constantly applying pressure at the bridge. Fisherman plays a critical role by pulling defensive troops out of the way, letting Royal Giant lock onto the tower with ease. He also synergizes beautifully with Hunter, pulling enemy tanks directly into Hunter’s shotgun blast. Lightning clears high-value defenders like Musketeer, Electro Wizard, or Archer Queen. Cards like Mother Witch help punish swarms, and Phoenix provides aerial coverage and pressure in both lanes. It’s a reliable deck that excels in both defense and counterpush potential.

Cycle RG Monk Fisherman:

This version of the Royal Giant deck emphasizes speed and versatility. Monk replaces heavier support units, offering deflection ability and solid lane control. Fisherman still does the heavy lifting on defense, pulling threats like Giant or Hog into the center or closer to support troops like Phoenix. The deck cycles quickly thanks to cheap cards like Ice Spirit, Cannon, and Archers, allowing you to outpace opponents and repeatedly pressure with Royal Giant. This deck is great in the current meta because it keeps up with fast cycle decks and shuts down heavy pushes with smart positioning and Elixir management.

Hog Rider Fisherman Lightning:

This is a hybrid between a control and chip cycle deck. Hog Rider is your win condition, used for frequent tower chip damage. Fisherman protects Hog by pulling defenders like Mini P.E.K.K.A. or Valkyrie away from the lane, often enabling your Hog to get an extra hit. Mini P.E.K.K.A. handles ground-based win conditions, while Magic Archer provides long-range support and great value with lineups. Lightning clears out units and buildings that threaten your Hog pushes. It’s a fun, pressure-based deck that rewards smart counterplay and efficient cycling, with Fisherman offering unique control in both defense and offense.

General Strategies and Best Practices

The Fisherman is a versatile and strategic card in Clash Royale, excelling both defensively and offensively when used correctly. Primarily, the Fisherman is a defensive card, often considered one of the best support units in the game. His unique ability to hook enemy troops allows you to pull them into a “kill zone,” making it easier to eliminate high-threat units or disrupt enemy pushes. When defending, it is crucial to place the Fisherman in a way that maximizes his ability to pull enemies into range of your other defensive troops, such as Archers or the Tower. However, avoid placing him too close to the King Tower as this may limit his effectiveness.

The Fisherman is also useful in offensive strategies, especially when paired with high-damage cards. He can be placed behind your main tank or push to attack ranged units from up close, applying pressure while keeping them distracted. His ability to pull enemy troops away from their desired target can create openings for your damage-dealing units. One of the best synergies with the Fisherman is with Skeletons, as the Fisherman can distract and reposition larger threats while Skeletons support in dealing damage.

The Fisherman’s effectiveness extends to buildings, making him a good counter for spawner and building-based decks. If an enemy building is within his 7-tile range, he can hook and attack it directly, offering a positive Elixir trade and disrupting their strategy. His ability to hook and damage buildings also makes him effective at targeting Furnace or other spawner cards, as he can be placed to pull troops and eliminate them.

One of the best tactical advantages of the Fisherman is his potential for activating the King Tower. By carefully positioning him to pull a troop into the King Tower’s range, you can activate it early in the match, providing a significant defensive boost. This tactic is particularly useful when combined with ranged splash attackers like Baby Dragon or Electro Dragon.

Additionally, the Fisherman serves as a reliable mini-tank capable of taking damage from medium-sized troops such as Musketeers, Wizards, Witches, Bombers, and Royal Ghosts. This makes him an ideal solo defender in these scenarios, where his moderate health and unique abilities can help absorb damage while repositioning enemy troops. Overall, the Fisherman’s adaptability in various situations, from defense to offense, makes him a valuable card in any deck when used with careful timing and placement.

Defensive Uses and Tactics

The Fisherman is an incredibly versatile defensive card in Clash Royale, capable of performing various tactical roles to protect your towers and set up counterattacks. One of its most useful abilities is activating the King Tower, which provides a significant advantage throughout the match. By properly timing the Fisherman’s hook, you can pull certain enemy troops, including splash attackers and win conditions, into range of the King Tower.

For example, placing the Fisherman one tile to the left or right of the Princess Tower, aligned with the King Tower, can activate it when pulling a Bowler, Magic Archer, or Executioner. Against Mega Knight, placing the Fisherman in the center and high up can help drag the E-Giant backward, keeping him away from your tower.

The Fisherman is also excellent at countering tower-rushing units. By pulling charging units like Hog Riders, Battle Rams, and Princess away from the tower, you can disrupt their progress and neutralize the threat. To counter a Hog Rider, place the Fisherman two tiles from the river and one tile horizontally in the opposite lane, deploying him when the Hog Rider’s deploy timer is halfway finished. This technique will completely stop the Hog or Ram Rider in their tracks.

When dealing with pushes, the Fisherman can be used to pull support units away from their tanks, which creates openings for your glass cannons and swarm units to eliminate the tanks more efficiently. In addition, the Fisherman can be used to counter a Mega Knight’s leap, pulling him away when he’s mid-jump. This tactic can also be used when the Mega Knight is about to land on your tower, pulling him off and reducing damage. By timing the Fisherman’s hook correctly, you can even pull the Mega Knight toward the King Tower, allowing both Crown Towers to target him.

The Fisherman is also capable of resetting charges from units like Battle Ram, Ram Rider, Prince, and Dark Prince. His hook can stop the Bandit mid-dash, canceling its dash ability. Against other specific threats, such as P.E.K.K.A, the Fisherman can be used to activate the King Tower or pull the P.E.K.K.A to the center for easy elimination. In the case of a Mortar, the Fisherman can dodge its shell with proper timing, effectively countering it.

The Fisherman can be even more powerful when paired with support units like Dart Goblin or Hunter. When used together, the Fisherman can pull units like Mega Knight or Recruit units into the center, setting up a strong counter-push. After activating the King Tower, pairing the Fisherman with a P.E.K.K.A can result in a +4 Elixir trade, allowing you to eliminate a P.E.K.K.A and easily stop an incoming counterpush. These strategic uses make the Fisherman an invaluable card for both defending and setting up effective counterattacks in various situations.

Offensive Uses and Tactics

The Fisherman in Clash Royale is not only a strong defensive card, but he also provides multiple offensive opportunities that can help push toward victory. His hook ability allows him to quickly close the distance on enemies, making him effective in a variety of offensive situations. For example, you can use the Fisherman to pull tank killers away from your win condition.

If your Royal Giant is advancing toward the enemy tower, place the Fisherman five tiles back and predict the enemy’s P.E.K.K.A. The Fisherman will pull the P.E.K.K.A away, and you can use distractions like Skeletons to allow the Royal Giant to deal damage. However, be cautious, as your opponent may predict the move and place distractions closer to the Fisherman, causing him to pull the wrong unit.

The Fisherman can also be used to snipe enemy buildings. Placing him at the center of the river allows him to hook and eliminate key buildings, like an Inferno Tower, clearing the path for your Royal Giant or other win conditions to break through the defense. Additionally, the Fisherman can help set up a counter-push with Royal Hogs. After defending an attack, if the opponent is low on Elixir, use the Fisherman to pull away any defensive units, such as a Bandit, allowing the Royal Hogs to charge at the tower with little resistance.

For chip damage, if an enemy building is nearly destroyed, place the Fisherman near it so he can hook onto the structure, finish it off, and then target the Crown Tower for some additional damage. This tactic is particularly effective against weakened enemy buildings, allowing the Fisherman to seamlessly transition from building destruction to tower damage. The Fisherman also works well as support for other troops, such as the Ram Rider. If placed after the Ram Rider, the Fisherman can hook and neutralize any defensive unit that tries to counter the Ram Rider, allowing the Ram Rider to deal significant damage while also disabling the enemy unit.

With these tactics, the Fisherman can be an essential component of your offensive strategy, creating opportunities to support your win conditions, deal chip damage, and disrupt enemy defenses.

Frequently Asked Questions (F.A.Q)

❓ What does the Fisherman do?

The Fisherman is a 3-elixir troop that uses his anchor to hook and pull enemy troops toward him. He can also pull troops across the arena, interrupting their paths and exposing them to tower damage or other defending units. Once pulled, he deals moderate melee damage.

❓ What is Fisherman’s main role in a deck?

Fisherman is used for disruption and control. His hook allows you to pull tanks away from your tower, kite win conditions like Hog Rider or Giant into the middle, or activate your King Tower early in the match by pulling units into the center. He pairs well with defensive units that thrive when enemies are grouped up or close-range.

❓ What troops does Fisherman counter?

Fisherman is excellent against:
Hog Rider
Giant
Lumberjack
Elite Barbarians (1 at a time)
Knight / Valkyrie
He’s most effective against single-target ground units and win conditions that rely on direct tower pathing.

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Nel B

Nel has been passionate about playing games since childhood. His love for gaming started with the PlayStation. Over the years, he has enjoyed a variety of games, but some of Nel's all-time favorites include Dota, Monster Hunter, and MMORPGs. Gaming has not only shaped his skills but also helped him build lasting connections with friends. Login Please login to comment 0 Comments Inline Feedbacks View all comments