Berserker Elixir Cost 2 Rarity Common Type Troop Arena Jungle Arena Release Date3 February 2025

The Clash Royale Berserker is a Common card introduced in Season 68, unlocked at Arena 9. Costing just 2 Elixir, this fast-hitting melee unit offers great value with 832 hitpoints and 102 damage at level 11. With a rapid 0.5-second hit speed, the Berserker excels at dealing consistent damage, making it effective for countering tanks, breaking up pushes, and handling swarms. Its low cost and high utility allow it to fit into various decks as both a defensive asset and offensive support, making it a flexible choice for players looking to maintain pressure while conserving Elixir.

Berserker’s Stats & Abilities

Card Attributes Cost
Hit Speed
First Hit
Speed
Deploy Time
Range
Target
Count
Transport
Type
Rarity
2 0.5 sec 0.2 sec Fast (90) 1 sec Melee: Short (0.8) Ground x1 Ground Troop Common Level Statistics Level
Hitpoints
Damage
Damage
per second

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer 1 Deal a total of 97,500 Damage to enemy
Troops or buildings 200 Berserker Cards
25 2 Deal a total of 290,000 Damage to enemy
Troops or buildings 2,000
25 3 Deal a total of 485,000 Damage to enemy
Troops or buildings 150
25
Hit Maker 1 Hit enemy Troops a total of 1,800 times 3,000
100 2 Hit enemy Troops a total of 4,500 times 200
100 3 Hit enemy Troops a total of 8,000 times 5,000
100

Strategy

The Berserker is a fast, low-cost melee unit in Clash Royale that excels in both offensive support and defensive control. Costing only 2 Elixir, it provides great value with its rapid 0.5-second hit speed and decent health. Its versatility makes it a useful tool in a wide range of decks, especially those built around fast cycles or control-based gameplay.

On defense, the Berserker is particularly effective against high-hitpoint tanks like the Giant, Royal Giant, or Golem. Its fast attack speed allows it to chip away at these large threats efficiently when placed correctly, ideally near your tower to help maximize its defensive presence. While it doesn’t deal splash damage, it can still handle small swarms like Skeletons or Goblins by outpacing their attacks with sheer speed.

Offensively, the Berserker works well as a mini-tank or pressure tool. It can be deployed in front of glass-cannon units like the Musketeer or Magic Archer to absorb damage while they deal with support troops or towers. It’s also an effective option for quick bridge pressure—because of its low cost and fast speed, opponents are often forced to overspend on defense or risk taking damage.

The Berserker pairs well with cards like Ice Spirit or Fire Spirits to help clear troops it can’t handle alone. It also synergizes effectively with the Miner, who can soak up tower shots while the Berserker eliminates defending units. Tornado is another great pairing, as it can group enemies together, allowing the Berserker to rapidly eliminate them one by one.

To get the most out of the Berserker, avoid overcommitting Elixir and use it primarily for value trades and quick responses. Because it only targets ground units, always pair it with reliable air defenders like Archers, Electro Dragon, or Musketeer. While it’s not meant to carry a match on its own, the Berserker’s speed, utility, and flexibility make it a strong support card in both early and late-game scenarios.

Berserker Decks

To maximize the Berserker’s potential in Clash Royale, it pairs best with supportive cards that complement its fast attack speed and efficient Elixir cost. Here are some top deck strategies that feature the Berserker:

Goblin Giant Control Deck
Berserker
Goblin Giant
Lumberjack
Elixir Collector
Electro Dragon
Tornado
Skeleton Dragons
Barbarian Barrel

The Goblin Giant Control deck leverages the Berserker as a defensive counter while setting up powerful Goblin Giant pushes. With an average Elixir cost of 4.0, this deck includes Lumberjack, Elixir Collector, Electro Dragon, Tornado, Skeleton Dragons, and Barbarian Barrel. The Berserker helps counter tanks like the Royal Giant and supports pushes, while the Lumberjack’s Rage buff further accelerates the Berserker’s attack speed. The Goblin Giant and Electro Dragon provide an unstoppable push, and the Elixir Collector helps build momentum for a strong late-game attack.

Ram Rider Cycle Deck
Berserker
Ram Rider
Archer Queen
Royal Delivery
Earthquake
Ice Spirit
Log
Cannon

The Ram Rider Cycle deck is a fast-paced deck that focuses on quick transitions from defense to offense, with an average Elixir cost of 3.0. It includes Archer Queen, Royal Delivery, Earthquake, Ice Spirit, Log, Cannon, and Ram Rider. The Berserker and Royal Delivery work together to shut down small pushes, offering solid Elixir trades. The Ram Rider serves as the win condition, applying consistent chip damage, while Earthquake ensures that building defenses don’t stall your push.

PEKKA Bridge Spam Deck
Berserker
P.E.K.K.A
Battle Ram
Royal Ghost
Magic Archer
Electro Wizard
Fireball
Zap

The PEKKA Bridge Spam deck, with an average Elixir cost of 3.8, excels at counter-pushing with high DPS units. The deck includes PEKKA, Zap, Royal Ghost, Magic Archer, Electro Wizard, Fireball, Berserker, and Battle Ram. The PEKKA takes care of tanks, allowing the Berserker to deal quick damage. The Battle Ram and Royal Ghost apply pressure on the bridge, while the Magic Archer provides constant chip damage from a distance. Fireball clears support troops, enabling strong counter-pushes.

Golem beatdown Deck
Berserker
Golem
Lumberjack
Inferno Dragon
Electro Dragon
Skeleton Dragons
Tornado
Barbarian Barrel

A Golem beatdown deck with Lumberjack, Inferno Dragon, Electro Dragon, Skeleton Dragons, Tornado, and Barbarian Barrel (average Elixir cost of 4.0) can be quite effective. The Lumberjack Evolution plays a key role, and the Berserker contributes with single-target damage. The Tornado pulls enemy troops together, allowing your Dragons to clear them out, while the Barbarian Barrel adds quick ground control. This deck becomes a late-game powerhouse once the push is set up.

The Berserker is a versatile card that fits well in control, cycle, and bridge spam decks. It serves as a strong defensive option, excelling in decks where quick responses and efficient Elixir management are key to gaining control of the battlefield.

Berserker’s Strength

The Berserker is a 2-Elixir Common card that stands out for its exceptional value and versatility in both defense and offense. With a low Elixir cost, the Berserker enables quick cycling and adds efficiency to fast-paced decks. Despite its cost, it offers high durability for a low-cost unit, surviving many popular spells like Fireball, Poison, Log, and Arrows, which makes it a dependable option for defending without risking negative trades. The Berserker’s very fast attack speed—notably improved after recent balance changes—allows it to deal consistent damage and perform well against key threats such as Archer Queen and various swarm units, although it requires two hits to take down Goblins.

Defensively, the Berserker thrives as a reliable counter to single-target threats like Miner, Wall Breakers, and even Royal Recruits, often resulting in positive Elixir trades when played correctly. It can chip down tanks like Giant and Royal Giant, and its rapid hits make it a solid option for cleaning up Bridge Spam or reacting quickly to a surprise push.

Offensively, while not a win condition, the Berserker can pressure well when placed behind a tank such as Rune Giant or combined with cards like Goblin Drill. It can also be used for distraction or troop pulling thanks to its fast movement and cheap cost. As a Common card, it’s easy to level up, making it more accessible for players looking to include a strong and consistent melee unit in their decks.

Berserker’s Weakness

The Berserker card in Clash Royale does have several weaknesses and disadvantages that can limit its effectiveness in certain situations. One of its primary drawbacks is its low HP compared to other alternatives. At Level 11, the Berserker has only 832 HP, significantly less than a Knight, which has around 1600-1700 HP. This makes the Berserker less durable and more vulnerable to being taken out by stronger offensive pushes.

Additionally, the Berserker doesn’t deal high damage on her own, making her ineffective for offense. She requires support to be useful in offensive pushes, and on her own, she can’t deal enough damage to threaten enemy towers. She is often considered “not great for offense” or a “reliable card” in attacking situations.

Another drawback is that the Berserker doesn’t one-shot Goblins, requiring two hits to eliminate them, which can make her less efficient when dealing with swarm units. She is also vulnerable to air units, as she cannot target them, making her an easy target for cheap air troops like Bats or Minions.

The Berserker can be easily countered by low-elixir cards such as Spear Goblins, Goblin Gang, and even Ice Spirit or Electro Spirit, all of which can prevent her from dealing any damage in certain situations. She also struggles against most tanks like Ice Golem, which has higher health and can better kite mini tanks for positive elixir trades.

In some situations, the Berserker can die easily, particularly to spells like Log, if she’s already been damaged. She is also considered situational, meaning she might not fit well into every deck. Although she can be viable in cycle and Three Musketeer decks, she is often regarded as a “C-tier card”, meaning her utility is highly dependent on the deck and matchup.

Finally, for just one extra elixir, cards like the Knight or Lumberjack are often considered better alternatives for both offense and defense. The Berserker’s less value in general use makes it difficult to justify in some cases, as she lacks the offensive power or versatility of these other options. Additionally, she can struggle in specific matchups like Lumberjack Balloon, Electro Dragon and Mortar, or against Bomb Tower, which can effectively counter her.

Common Mistakes to Avoid

When using the Berserker in Clash Royale, there are several common mistakes that can hinder its effectiveness, and avoiding them is key to making the most of this versatile card. The first major mistake is to never use it alone on offense. The Berserker is not designed to be a primary damage dealer. Despite its quick attack speed, it doesn’t deal enough damage by itself to pose a real threat to enemy towers.

Deploying it alone in an offensive push is often a waste of Elixir, as it will not make a significant dent in the tower’s hitpoints. Instead, the Berserker should be used in combination with other high-damage units to support and strengthen your push, either by distracting the opponent’s defenses or helping to clear out enemy troops while the more powerful cards deal damage to the tower.

Another mistake to avoid is deploying the Berserker near air units. The Berserker is strictly a ground-targeting unit and cannot engage air troops. This leaves it highly vulnerable to Minions, Bats, Mega Minion, and other air units that can easily overwhelm it. To prevent this, make sure to keep the Berserker away from areas where air troops are likely to be deployed, or pair it with cards that can effectively deal with aerial threats. The third mistake is to not expect the Berserker to carry a push. While it can deal steady damage over time, it is best used as a support card rather than the main attacker.

If you rely on it to be the focal point of your push, you may find that it simply doesn’t have enough damage output to break through the enemy’s defenses. Instead, use the Berserker in synergy with other troops, allowing its quick attack speed to help clear out swarms or defend against tanks, while the primary damage dealers focus on taking down the tower. By recognizing these common mistakes and adjusting your strategy accordingly, you can ensure that the Berserker plays a more impactful role in your deck and maximizes its value on the battlefield.

Frequently Asked Questions (F.A.Q)

❓ What Is the Berserker Card?

Introduced in February 2025 during the Lumber Love season, the Berserker is a 2-Elixir Common card known for its rapid attack speed and solid durability. Unlike other 2-Elixir troops, the Berserker fights alone, making her a unique and valuable addition to many decks.

❓ How Do I Unlock the Berserker Card?

Players can unlock the Berserker card through free in-game offers. A special tutorial also lets players complete tasks to earn rewards like banner decorations and frames.

❓ What Makes the Berserker Unique?

With a fast attack speed and solid hitpoints, the Berserker can withstand spells like Fireball and Lightning, making her a resilient choice for defense. Her fast movement speed allows for quick deployment, enabling rapid responses to enemy pushes. However, she cannot target air units, so pairing her with air-targeting troops is advisable.

❓ How Should I Utilize the Berserker?

Effective Strategies:
Defensive Tank Counter: Utilize her to counter heavy tanks like Royal Giant, Giant, and Golem.
Mini-Tank Eliminator: Efficiently handle mini-tanks such as Knight, Valkyrie, Mini P.E.K.K.A., and Bandit.
Spell Resistance: Her durability allows her to survive most spells, unlike other low-cost troops.
Cycle & Disrupt: Deploy her swiftly to stall enemy pushes and force inefficient responses.

Cautions:
Avoid Solo Offense: Do not use her alone to attack towers; she lacks sufficient damage output.
Beware of Air Units: She cannot target air troops, so be cautious of Minions, Bats, and Mega Minion.
Support Role: Use her as a support unit, not as the primary damage dealer in your deck.

PrevPreviousClash Royale Mega Minion Guide NextClash Royale Rascals GuideNext

About the Author

Nel B

Nel has been passionate about playing games since childhood. His love for gaming started with the PlayStation. Over the years, he has enjoyed a variety of games, but some of Nel's all-time favorites include Dota, Monster Hunter, and MMORPGs. Gaming has not only shaped his skills but also helped him build lasting connections with friends. 0 0 votes Rating Login Please login to comment 0 Comments Inline Feedbacks View all comments