
Introduction to Bats Evolution
The Bats Evolution is an exciting new addition to the popular mobile strategy game Clash Royale, offering a fresh twist on the classic Bats card. It represents an evolved version of the original Bats, bringing unique abilities and added strategic depth to the gameplay. Players can unlock this evolution by collecting and using six Evolution Shards. As a Common rarity card, the Bats Evolution was introduced in October 2023, coinciding with a Halloween-themed in-game event. Explore the power of the Clash Royale Bats Evolution and its impact on your strategy!
In terms of gameplay, the Evolved Bats retain the same 2 Elixir cost as their base form, ensuring they fit seamlessly into many existing decks. However, to activate their evolved state, players must follow a 2-card cycle requirement, meaning that after deploying two regular Bats, the third deployment of the Bats card triggers the evolved version. This cycle mechanism adds a layer of strategy, as players must plan their card usage carefully to maximize the potential of the Evolved Bats.
Once evolved, this unit becomes more resilient and gains improved offensive capabilities, providing new opportunities for tactical play and deck-building. The introduction of Evolved Bats allows players to explore innovative strategies and enhances the depth of gameplay in Clash Royale.
Evolved Bats Stats and Abilities
The Evolved Bats in Clash Royale offer enhanced stats and a unique ability that sets them apart from their regular form. At level 11, their base stats are as follows: Damage of 81, Damage Per Second of 62, Hitpoints of 122, Hit Speed of 1.3 seconds, and they can target both Air and Ground units. They move at a Very Fast speed and have a Medium Melee range. The Evolved Bats are deployed in a group of five.
A key difference between the Evolved Bats and regular Bats is their increased Hitpoints, which are 50% higher, making them more resilient from the start. However, their most significant feature is their unique ability: Heal on Hit. With each attack on an enemy troop, the Evolved Bats heal themselves in two pulses, with a 0.5-second interval between each pulse.
This healing occurs at a rate of 76 HP per second at tournament standard levels, and they recover 31% of their maximum health with each attack. This healing mechanic is crucial for their survival, as it allows them to withstand damage that would normally eliminate regular Bats. For instance, two hits from a Zap spell are usually required for the Evolved Bats to be taken down, highlighting the importance of their healing ability.
Additionally, the Evolved Bats feature an overheal mechanic, which allows their Hitpoints to exceed their initial maximum of 122. After healing, their maximum HP can reach up to 244 at level 11. This means that the Bats can regenerate well beyond their base health, making them even more difficult to eliminate. To fully recover to their overhealed state, it takes approximately seven healing ticks (equivalent to about four attacks).
This ability significantly boosts their durability and keeps them in the battle longer. Some players even refer to them as being like vampires due to their ability to “steal life” with every attack. However, there is a brief 0.3-second window during each attack-heal sequence where the Bat is not healing, offering opponents a small window to counteract the healing.
Strategic Uses of Evolved Bats
The Evolved Bats in Clash Royale offer a versatile range of strategic applications, leveraging their enhanced health and unique healing ability to contribute both offensively and defensively.
Evolved Bats can be a serious threat to Crown Towers, especially if left unchecked. They require only two hits to be eliminated by Princess Towers, which allows them to deal substantial damage—potentially over half the tower’s health—costing just 2 Elixir. Their ability to overheal while attacking the tower makes them even more dangerous, as they can sustain themselves longer, adding to their damage potential.
A powerful combination is the pairing of Miner and Evolved Bats. The Miner can serve as a distraction for the Crown Tower, allowing the Evolved Bats to inflict damage while activating their overheal. This synergy only costs 5 Elixir and can be quite destructive. Evolved Bats can also be used in bait decks like Graveyard bait, forcing opponents to waste spells like Arrows or Zap to counter them, leaving them vulnerable to other bait cards.
The high Damage Per Second (DPS) of Evolved Bats makes them excellent support units for large tanks such as the Giant, Mega Knight, P.E.K.K.A., or Elixir Golem. They can help eliminate opposing defensive units, allowing the tank to reach the Crown Tower more easily. Additionally, for tanks like the Giant, which target only buildings, Evolved Bats can help them survive longer and deal more damage.
Evolved Bats can also be a distraction against high-damage buildings like the Inferno Tower, as their increased health allows them to survive longer against the Inferno’s beam, giving other supporting units time to attack. Combining Evolved Bats with the Rage spell can be highly effective, as it boosts their attack speed and healing rate, allowing them to activate and maintain their overheal faster. This combination can quickly overwhelm a Crown Tower if left unchecked.
On defense, Evolved Bats are effective at countering ground-based tanks due to their high DPS and healing ability. Deploying them on top of units like the Knight allows them to heal back up and prepare for a counter-push. They are also an improved counter to Skeleton Barrel compared to regular Bats, as they can survive the death damage and still eliminate the Skeletons that spawn.
Evolved Bats can also play a key role in defending against a Goblin Giant. When paired with an Ice Spirit or Evolved Ice Spirit, Evolved Bats can mostly or fully counter the Goblin Giant, as the Ice Spirit tanks for the Spear Goblins. Additionally, Evolved Bats can be used to body block for other units like the Miner, absorbing damage and allowing more fragile units to reach their targets.
In summary, the strategic use of Evolved Bats revolves around their sustainability through healing and their significant damage output for a low Elixir cost. Mastering how they interact with different troops and spells can make them a powerful tool in both offensive and defensive plays.
Counters to Evolved Bats
Despite their resilience and healing ability, Evolved Bats in Clash Royale can be effectively countered with the right spells and troops.
Spell Counters:
Arrows are a direct counter to Evolved Bats, instantly eliminating them even if they have fully healed. Given the increased presence of Evolved Bats in the game, the usage of Arrows is expected to rise. Zap and Giant Snowball can also be effective, especially if the Bats haven’t fully healed. A well-timed Zap can prevent significant healing by eliminating the Bats before they can activate their healing ability.
However, max-level Evolved Bats may survive a max-level Zap, and it typically requires two hits for them to withstand the spell. Poison can still be effective, as it deals consistent damage over time. Although overhealed Evolved Bats can survive multiple ticks of Poison, they might still be able to out-DPS the damage if they are actively attacking.
Evolved Bats can be countered by Air-Targeting Ranged Units with Area Damage or a fast attack speed. Units like the Firecracker and Dart Goblin can quickly eliminate the Bats before they heal, thanks to their ability to deal damage from a distance. Units with Spawn Damage are particularly effective against Evolved Bats. For instance, the Electro Wizard’s spawn damage can wipe out the Bats before they heal. While other spawn damage units like the Mega Knight or Ice Wizard may not eliminate them outright, they can still significantly damage the Bats.
Archers can also serve as a decent counter, particularly if both Archers target the same Bat. While a single Archer won’t eliminate an Evolved Bat in one hit, they can still weaken it significantly. The Princess is another ranged unit that can counter Evolved Bats from a distance, but she won’t be able to kill them with a single shot. The Executioner, with his splash damage, is also a strong counter, as he can deal with swarms of Bats effectively. Finally, the Mega Minion is a decent counter due to its ranged attack and higher health compared to regular Bats, although it can still be vulnerable to spells.
Deck Featuring Evolved Bats
Here’s a strategic deck built around Bats Evolution in Clash Royale, with a focus on synergy, offense, and defense. The deck utilizes a combination of swarm, tank, and support cards to maximize the effectiveness of the evolved Bats, while also providing counters to various threats.
Bats Evolution: The centerpiece of the deck, this card benefits from its healing ability, making it a powerful threat. Use it as a support troop behind tanks or to deal chip damage to towers. Its synergy with Graveyard and Giant is particularly strong, as it can quickly heal and survive longer than regular Bats.
Archers Evolution: Another evolution card that complements Bats Evolution. Archers Evolution provide solid ranged DPS, and with their evolution, they become even more potent. They offer both defense against air units and ground swarms and can be used as support to take down tanks.
Giant: The main tank of the deck. The Giant can be used to push with Graveyard or Bats Evolution, drawing fire from defenses while your other troops deal damage. Its durability allows the Bats and Archers to survive longer and deal consistent damage.
Graveyard: A win condition that works perfectly with the Giant. When paired with the Giant, the Graveyard becomes an overwhelming force, as the spawning Skeletons draw attention away from the Giant and let your support troops like Bats Evolution and Archers Evolution deal additional damage.
Witch: The Witch is a solid defensive and offensive card, capable of dealing splash damage to swarms and ground units. She can be used to support a Giant push or defend against aggressive enemy troops, making her an essential component for maintaining pressure.
Arrows: This spell is crucial for clearing out enemy swarms, such as Minion Horde, Skeleton Army, and Graveyard. It’s also useful for countering cards that may threaten Bats Evolution and Archers Evolution, making it a reliable support spell.
Giant Snowball: This spell provides utility by stunning enemy troops, slowing down large pushes, and dealing damage. It’s particularly helpful for controlling swarm units and slowing down tanks, allowing your Bats Evolution and Archers Evolution to continue dealing damage.
Bowler: The Bowler is excellent at clearing swarms and controlling the battlefield. His long-range attack can knock back and deal damage to enemy tanks, while his ability to push back enemy troops provides control over the pacing of the match. The Bowler helps defend against ground pushes and supports your Giant or Graveyard.
Strategy:
Offensive Push: Begin by building a push with the Giant in front of your Graveyard or Bats Evolution. The Giant will tank damage while your support troops deal additional damage. Follow up with Archers Evolution and Witch for additional support.
Defense: On defense, use Bowler to clear ground swarms and Witch to defend against both ground and air units. Arrows and Giant Snowball provide utility in dealing with enemy swarm or controlling the tempo of an attack.
Synergy: The deck revolves around synergy between the Giant, Graveyard, and Bats Evolution. Use Arrows to clear swarms while your troops deal damage. Giant Snowball and Bowler help you deal with enemy pushes, giving your Bats Evolution and Archers Evolution more time to heal and continue applying pressure.
Overall, this deck balances offense and defense, with a strong win condition via Graveyard and Giant. The evolution cards are powerful, and their synergy allows you to outlast opponents and generate value through consistent healing and damage.
Key Interactions and Considerations
The Evolved Bats in Clash Royale introduce several important interactions and strategic considerations that players need to understand to effectively use or counter them in battle.
Arrows are a critical counter to Evolved Bats, as they can eliminate them regardless of their healing state. This makes Arrows a more common choice in decks that need to deal with Evolved Bats. Zap and Giant Snowball can also be effective, but only if the Bats have not fully healed. A well-timed Zap can prevent them from healing enough to survive, but fully healed Evolved Bats can withstand a max-level Zap spell, especially if they have already taken some damage and require at least one hit to trigger their healing.
Poison is less effective against Evolved Bats because their healing ability allows them to outlast the damage over time. Overhealed Bats can survive multiple Poison ticks and may even out-DPS the spell if they are actively attacking. When fully healed, Evolved Bats’ spell resistance is similar to that of Minions, as they die to Arrows but resist Zap.
Evolved Bats have enough health and healing to defeat Minions, making them a solid counter to them.
Air-targeting ranged units with area damage or fast attack, such as the Firecracker and Dart Goblin, can prevent significant healing by damaging multiple Bats quickly. Units with strong spawn damage, like the Electro Wizard, are effective because they can eliminate Evolved Bats before they can heal. A single Archer may not be able to kill an unhealed Evolved Bat in one hit, but Archers can still provide decent defense, especially if multiple Archers target the same Bat.
The Princess also poses a threat from a distance, but like the Archer, she cannot kill Evolved Bats with a single shot. Executioner is another strong counter with his splash damage, which allows him to hit multiple Bats at once. Mega Minions can counter Evolved Bats due to their higher health and range, but they remain vulnerable to spells.
Evolved Bats are particularly useful against the Skeleton Barrel, as their healing ability allows them to survive the death damage and still eliminate the spawned Skeletons. When paired with an Ice Spirit or Evolved Ice Spirit, Evolved Bats can effectively counter the Goblin Giant, with the Spirit absorbing damage from the Spear Goblins. Additionally, Evolved Bats synergize well with large tanks like the Giant, Giant Skeleton, Mega Knight, P.E.K.K.A., and Elixir Golem, helping clear out defensive units and allowing the tank to reach the tower.
They also work well with the Miner, providing solid tower damage while the Miner distracts the Crown Tower. When using Evolved Bats, tower targeting should not be underestimated. Princess Towers require two hits to eliminate them, allowing the Bats to deal significant damage, especially if they are healing. The 2-card cycle mechanic means players must plan their Bats deployments carefully to ensure the evolved version is used at the right time. Evolved Bats require attacking to heal, so if they are isolated or unable to reach a target, they remain vulnerable.
There is a brief 0.3-second window after each attack where the Bat does not heal, which can be exploited by skillful opponents. The overheal mechanic significantly boosts the Bats’ durability, allowing them to survive longer and deal more damage. Using Evolved Bats as bait for spells like Arrows can create opportunities for other cards in your deck. Finally, predicting the opponent’s Evolved Bat deployment with spells or area damage units is essential for effective countering.
Understanding these key interactions and strategic considerations is vital for making the most of Evolved Bats in your deck and successfully countering them when facing opponents who use them.
Conclusion
The Evolved Bats have become a notable and versatile addition to Clash Royale, offering a unique ability to heal and overheal with each attack, significantly improving their survivability and strategic value compared to their base form.
Key takeaways regarding Evolved Bats:
The healing ability of Evolved Bats grants them considerable durability, allowing them to survive interactions that would typically eliminate regular Bats, such as Zap under certain conditions. Max-level Evolved Bats can even survive a max-level Zap, potentially requiring at least one hit to trigger their healing. When fully healed, their resistance to spells is similar to that of Minions, meaning they will survive Zap but die to Arrows. On offense, their sustained damage output, especially when combined with their healing, makes them a serious threat to towers. Pairing Evolved Bats with a Miner can lead to swift tower damage, with their ability to overheal while attacking further amplifying this threat.
Strategically, Evolved Bats offer flexibility, serving as effective offensive tower attackers, support for tanks, defenders against ground units, and even bait for spells like Arrows and Zap. Despite their strength, Evolved Bats are not invincible. Arrows are a consistent counter, eliminating them regardless of their health. Air-targeting units with area damage or fast attack speeds, such as the Firecracker and Dart Goblin, can also deal with them effectively, while spawn damage units like the Electro Wizard can prevent them from healing by eliminating them quickly.
The introduction of Evolved Bats has caused a shift in the meta, prompting players to adjust their strategies and deck compositions. There is an increased expectation for Arrows to counter the Bats, and discussions about their balance have emerged. Some players feel the card may be overpowered, while others consider it a balanced evolution. Decks that synergize with the strengths of Evolved Bats, such as Graveyard bait decks or tank-support decks, are becoming more common.
In conclusion, the Evolved Bats are a dynamic and impactful evolution in Clash Royale. Their healing mechanic adds a new layer of strategy, making them a persistent threat on both offense and defense. While they have effective counters, careful deployment and counterplay with cards like Arrows are essential to prevent them from overwhelming opponents. The addition of Evolved Bats has certainly influenced the meta, encouraging players to rethink their deck choices and strategic approaches.