Introduction to Clash of Clans Super Witch Detailed Guide

The Super Witch is an enhanced version of the regular Witch. It takes on the role of a powerful support troop that summons a Super Golem while benefiting from higher damage, hitpoints, and a larger attack range. Its abilities make it a unique unit for both offensive and defensive strategies in Clash of Clans.

To unlock the Super Witch, players must first level up their Witch to at least level 5. This is the minimum required level to initiate the boost. Once the Witch reaches level 5, players can choose to spend Dark Elixir or a Super Potion to boost it into a Super Witch, temporarily enhancing its stats and abilities for the duration of the boost.

To activate the boost, players need to spend either 25,000 Dark Elixir or a Super Potion. Using Dark Elixir is the more common option, but the Super Potion offers a more convenient way to instantly boost the Witch without using Dark Elixir. The cost is a one-time fee, and once the Witch is boosted, it becomes a Super Witch for the duration of the boost.

The duration of the boost is three days, meaning players can use the Super Witch in their attacks or defenses for this period. After three days, the Witch reverts to its regular form unless the player boosts it again.

Super Witches are available starting at Town Hall 12, as this is when players gain access to boosting Super Troops. Additionally, players must have a Clan Castle at level 8 or higher to receive Super Witches as donations. This requirement ensures that players at lower Town Hall levels cannot access Super Witches until they have reached the appropriate Town Hall and Clan Castle levels. This makes the Super Witch a late-game troop, reserved for players who are already well-established in the game.

LevelDamage per SecondDamage per AttackHitpoints53602523,20063902733,40074202943,600

Functionality

Like the regular Witch, the Super Witch will target the nearest building or structure. It lacks a specific targeting preference, meaning it will attack whatever it deems closest. This makes it versatile in taking down various buildings, but it can be unpredictable when dealing with defenses or enemy troops since it doesn’t focus on specific targets.

If the Super Witch is engaged by enemy troops or Clan Castle units, it will prioritize defending itself by attacking those units. It will target Heroes, Clan Castle troops, or even Skeleton Trap skeletons if they are nearby and attacking it or any of its allies. This ability to switch targets when under attack provides the Super Witch with some defensive capabilities in addition to its offensive strength.

One of the most powerful abilities of the Super Witch is its ability to summon the Big Boy, a massive skeleton that serves as a tank for the Super Witch. The Big Boy has significantly higher hitpoints than the regular Skeleton summoned by the Witch, allowing it to take on enemy defenses and distract them while the Super Witch can continue its attack from a distance. The Big Boy deals splash damage to enemy units when destroyed, making it a valuable asset for clearing paths and disrupting enemy troops.

Even though the Super Witch can summon the Big Boy, it can only have one active at any given moment. This means that if the Big Boy is destroyed, the Super Witch will be able to summon another one as long as it is alive and has not reached its summoning limit. The presence of the Big Boy provides the Super Witch with an additional layer of protection and offensive power, but it’s crucial to keep the Super Witch alive to ensure the Big Boy can continue being summoned when needed.

Offensive Strategies

Super Witches are weak to single-target damage,

While regular Witches struggle against splash damage from defenses like Bomb Towers or Scattershots, Super Witches have their weakness to single-target damage. Defenses such as single-target Inferno Towers, X-Bows, or Heroes can be particularly deadly to them, as these types of defenses focus on inflicting high damage to individual units. Protecting Super Witches from these threats is crucial to ensure their survival and continued contribution to your attack.

Areas with high area damage capability

Super Witches are more resilient against splash damage compared to regular Witches. They can handle areas with heavy splash damage like Wizard Towers and multi-target Inferno Towers better than regular Witches. These defenses will still cause damage, but their multi-target nature won’t focus exclusively on the Super Witch, allowing her to continue summoning Big Boys and attacking the base without being easily eliminated.

Each Super Witch occupies 40 housing spaces

With a large housing space requirement (40 housing spaces per Super Witch), it’s essential to protect Super Witches to maximize their effectiveness. Using healing troops like Healers or Druids can ensure that the Super Witch stays alive long enough to deal damage and spawn Big Boys. Losing a Super Witch early in the attack can significantly diminish the strength of the assault, so investing in protection is essential.

Super Witches work well in a Smash-style attack.

Super Witches are ideal for Smash-style attacks, where you send in a heavy force to overwhelm the enemy base. The Super Witch, with its high damage potential and the Big Boy to tank damage, works as a great centerpiece for such an attack. The Smash approach typically involves sending in Super Witches with other powerful troops to break through the enemy’s defenses, especially the core of the base.

Big Boys tank for each other, giving Super Witches time to spawn more Big Boys.

Big Boys play an essential role in the Super Witch’s strategy. They act as tanks, absorbing damage from defenses and giving the Super Witches enough time to summon additional Big Boys. This combination allows the Super Witches to build momentum and tear through the heart of the base, overpowering defensive structures without taking as much damage.

Place the Super Witch out of defense’s range to give her time to spawn the Big Boy to tank hits.

To ensure that the Super Witch gets a chance to spawn her Big Boy, position her out of the range of defenses. The Big Boy has a slightly longer spawning time than the regular Witch’s skeleton, so positioning the Super Witch away from enemy defenses at the start of the attack allows her to get the Big Boy out before being attacked. This will give the Big Boy time to start tanking for her, keeping her alive and enabling her to summon more Big Boys as the attack progresses.

Funneling the Super Witch and her Big Boy is important

Funneling is essential to guide the Super Witch and Big Boy into the right areas of the base. Using troops like Wizards, Baby Dragons, or even Heroes in a Hero Walk can create a clear path for the Super Witch, ensuring that she and her Big Boy target key defensive structures in the base. If placed correctly, the Super Witch can even funnel herself, but careful planning and troop placement are crucial for success.

Use Freeze Spells and Lightning Spells to stop single-target Inferno Towers.

Single-target Inferno Towers are a significant threat to Super Witches due to their high damage output. To counter this, use Freeze Spells or Lightning Spells to temporarily disable or reduce the effectiveness of Inferno Towers. Freezing the Inferno Tower will stop it from locking onto and damaging the Super Witch, while Lightning Spells can weaken or destroy it outright. These spells can give the Super Witch the time she needs to survive and keep attacking.

The Eagle Artillery is likely to target Super Witches

The Eagle Artillery is a powerful defense that targets the highest-health unit in an attack. If Super Witches are the only high-health units present, they will likely become the Eagle Artillery’s target. To mitigate this, deploy the Barbarian King or other high-health units in front of the Super Witches before the Eagle Artillery activates. This can distract the Eagle Artillery long enough to allow the Super Witches to approach and continue their attack on the base.

Defensive Strategies

Super Witches are vulnerable to single-target Inferno Towers

Single-target Inferno Towers are a significant threat to Super Witches, especially when they are set to single-target mode. These towers lock onto the Super Witch and deal massive damage over time, making them a dangerous enemy. Since Super Witches occupy a large amount of housing space and are crucial to an attack, taking them down quickly can cripple your offensive strategy. It’s important to use spells, distractions, or other tactics to neutralize or mitigate the impact of Inferno Towers when using Super Witches.

Place non-defensive buildings near defenses

To ensure the Super Witch stays protected and the Big Boy can spawn, positioning non-defensive buildings near key defenses can help. These buildings will act as a buffer, ensuring that the Super Witch is targeted by defenses like Archer Towers or X-Bows before the Big Boy can spawn. This gives the Super Witch a chance to summon her Big Boy, which can then tank damage for her, allowing her to continue summoning more Big Boys and dealing damage to the base.

Include multiple paths in your base design to split up Super Witches.

Splitting up Super Witches is a good strategy in base design. By creating multiple paths, you can direct Super Witches away from each other, which prevents them from being too concentrated in one area. This helps to minimize the impact of splash damage from defenses and prevents them from being overwhelmed by single-target damage. When Super Witches are spread out, they can summon more Big Boys and effectively tackle different parts of the base.

The Super Witch is not a good defending Clan Castle troop.

While the Super Witch is a powerful attacking troop, it is not as effective in the Clan Castle for defense. Super Witches are slow and vulnerable to high-damage, single-target attacks, which can quickly take them down. Defenses such as single-target Inferno Towers or Heroes are particularly deadly to them. The Big Boy, while useful in attack, can also be easily neutralized on defense, making the Super Witch less ideal for defending Clan Castles compared to other troops that can better disrupt attackers.

Large, open bases cause Big Boys to split, leaving Super Witches vulnerable.

In bases with large open spaces, the Big Boys summoned by Super Witches may end up splitting up. This can leave the Super Witch exposed to more concentrated damage from defenses, as she no longer has the protection of multiple Big Boys. It’s important to avoid large open areas when planning an attack with Super Witches. In closed or more compact bases, the Big Boys can stay close together, providing better protection and helping the Super Witch survive longer.

A single P.E.K.K.A is a good counter to the Super Witch

A single P.E.K.K.A can be a very effective counter to a Super Witch, particularly if it targets the Super Witch first. The P.E.K.K.A’s massive damage output is enough to quickly overpower the Super Witch, especially if she does not have enough Big Boys to tank hits for her. The key to using a P.E.K.K.A effectively against a Super Witch is ensuring it locks onto the Super Witch and deals damage before she can summon enough Big Boys to protect herself.

Defenses can help a P.E.K.K.A defeat a Super Witch.

In addition to its massive damage, a P.E.K.K.A can be supported by defenses to help take down a Super Witch. If a P.E.K.K.A is deployed near defenses such as Archer Towers, X-Bows, or Inferno Towers, the combined damage output can overwhelm the Super Witch. The defenses will distract the Super Witch and Big Boys, allowing the P.E.K.K.A to focus on the Super Witch and eliminate her before she can summon additional Big Boys.

Try to include multiple paths at any given point

When designing your base to defend against Super Witches, try to create multiple paths that can split up the Super Witches. This will prevent the Super Witches from combining their power in one location and will allow the base’s defenses to target each Super Witch individually. Additionally, positioning the paths away from the core of your base can ensure that the Super Witches and their Big Boys are not able to easily overwhelm the heart of your defenses. By splitting them up, you can isolate them and reduce their overall effectiveness.

Synergies

Healers and Druids:

Healers and Druids are crucial for keeping Super Witches alive during an attack, ensuring they can maximize their effectiveness. Both healing troops provide essential support by restoring hitpoints to Super Witches, allowing them to continue summoning Big Boys and dealing damage to key structures. This is especially important since Super Witches occupy a significant amount of housing space and can be vulnerable to high-damage defenses.

Healers are particularly effective when paired with Super Witches, as they can follow the Super Witch and keep her alive longer. This gives the Super Witch the time she needs to summon more Big Boys to tank damage and protect her.

Druids, with their healing and support abilities, also complement Super Witches. Their healing capabilities, combined with the potential for increased durability, can help counter any damage taken by the Super Witch.

When using Healers or Druids to support Super Witches, it is important to place them in positions where they can stay safe from splash damage or other high-damage defenses, ensuring they can provide consistent healing throughout the attack.

Barbarian King:

The Barbarian King is an effective high-health unit to distract the Eagle Artillery, ensuring that it doesn’t target the Super Witches. Since the Eagle Artillery typically targets the highest health units on the battlefield, deploying the Barbarian King ahead of the Super Witches can draw its fire, allowing the Super Witches and their Big Boys to avoid the damage and continue their assault on the enemy base.

Timing: Be sure to deploy the Barbarian King at the right moment, ensuring he engages the Eagle Artillery early in the attack to prevent it from locking onto the Super Witches. The Barbarian King will serve as a valuable distraction, allowing the Super Witches to perform at their full potential without being hindered by the Eagle Artillery.

Placement Strategy: Deploy the Barbarian King ahead of the Super Witches, ideally at a distance that keeps the King between the Eagle Artillery and the Super Witches. This will allow the King to absorb damage, drawing the Eagle Artillery’s attention while the Super Witches focus on clearing defenses and summoning Big Boys.

Durability: The Barbarian King’s high hitpoints make him a great tank for this purpose, especially when paired with healing support from Healers or Druids.

Wizards:

Wizards are excellent for funneling Super Witches and their Big Boys toward critical areas of the base, ensuring they target key structures and avoid unnecessary distractions.

Funneling: Place Wizards on the outside edges of the attack path to clear buildings and create a clear path for the Super Witches and Big Boys to follow. This helps direct them toward essential targets like defenses or the core of the base.

Strategic Positioning: Position the Wizards just ahead of the Super Witches and Big Boys, targeting buildings that would otherwise draw their attention, such as resource collectors or unimportant structures. This ensures the Super Witches don’t veer off course and remain focused on critical targets.

Efficiency: Wizards have high damage output and can quickly eliminate weaker structures, which helps speed up the funneling process and allows the Super Witches to engage more powerful defenses without being distracted.

Protection: Ensure the Wizards are placed where they won’t be easily wiped out by splash damage defenses like Wizard Towers or Mortars. Keep them in the backline or behind tanking units like the Barbarian King or Big Boys to avoid early elimination.

Freeze and Lightning Spells:

Using Freeze and Lightning Spells strategically can help neutralize threats like single-target Inferno Towers, which are a significant weakness for Super Witches.

For maximum effect, use both Freeze and Lightning Spells on different Inferno Towers or other high-damage defenses. Freeze can be used to buy time while the Lightning Spell takes out key threats, ensuring that the Super Witches have a much easier path to destroy defenses.

Freeze Spells are excellent for temporarily disabling dangerous defenses such as single-target Inferno Towers, especially when they are set to single-target mode.

Cast a Freeze Spell on the Inferno Tower just as the Super Witches approach to ensure they don’t take massive damage from the Inferno’s beam.

Timing is crucial to prevent the Inferno Tower from locking onto the Super Witch before it’s frozen, so plan the timing of your Freeze Spell accordingly.

Lightning Spells can be used to target and destroy single-target Inferno Towers, particularly those that are in a clustered area with other important defenses or structures.

Use Lightning Spells to remove Inferno Towers early in the attack, allowing the Super Witches and Big Boys to approach without being immediately targeted and burned by the Inferno.

This can also clear up space for other troops to move in and support the Super Witches without worrying about continuous single-target damage.

For maximum effect, use both Freeze and Lightning Spells on different Inferno Towers or other high-damage defenses. Freeze can be used to buy time while the Lightning Spell takes out key threats, ensuring that the Super Witches have a much easier path to destroy defenses.