Clash Of Clans Home Village Bomb Tower Guide - Theria Games

Introduction to Clash of Clans Home Village Bomb Tower Guide
In Clash of Clans, the Bomb Tower is a defensive structure that becomes available at Town Hall 8. It specializes in countering ground troops by throwing bombs that deal splash damage, making it particularly effective against swarms of low to medium-health units. However, unlike the Wizard Tower, the Bomb Tower cannot target air troops, making it vulnerable to aerial attacks.
One of the defining features of the Bomb Tower is its death explosion. When destroyed, it drops a powerful bomb that explodes after a one-second delay, dealing splash damage to all ground units within a 2.75-tile radius. This mechanic is similar to a Giant Bomb, making the Bomb Tower a valuable asset against mass ground attacks, particularly Hog Riders and Miners.
At higher levels, the Bomb Tower’s durability increases, allowing it to withstand more damage before exploding. While its attack speed is relatively slow, its consistent splash damage can weaken or eliminate groups of enemy troops. Proper placement within a base can enhance its effectiveness, especially when combined with traps and other splash-damage defenses.
Bomb Tower Level Progression
LevelDamage per SecondDamage per ShotDamage when DestroyedHitpointsCostBuild TimeExperience GainedTown Hall Level Required12426.4150650700,00018h254722830.81807001,000,0001d293833235.22207501,600,0001d 12h3609440442608502,000,0002d4151054852.83001,0502,800,0002d 12h4151165661.63501,3003,000,0002d4151276470.44001,6006,000,0004d6231387279.24501,9007,000,0004d 12h6231498492.45002,5008,000,0005d857151094103.45502,50010,500,0006d6571611104114.46002,70015,300,00011d9741712114125.46502,90020,000,00015d1,09917Bomb Tower Supercharge Levels
Charge LevelDamage per SecondDamage per ShotHitpointsCostBuild TimeExperience GainedTown Hall Level Required1119130.92,90010,000,0004d587172119130.93,0006,000,0006d72017Bomb Tower Stats
RangeAttack SpeedDamage TypeUnit Type Targeted6 tiles1.1sSplash (1.5 tiles)GroundDefensive Strategies
Effective placement of the Bomb Tower is crucial for maximizing its defensive capabilities.
General Placement:
The Bomb Tower should be placed in locations where ground troops are expected to gather, ensuring it can deal maximum splash damage. Since it targets only ground units, pairing it with Air Defenses can create a well-balanced setup. While the Bomb Tower handles swarms of ground troops, the Air Defense focuses on eliminating aerial threats, making them an effective defensive combination.
In some base designs, the Bomb Tower can act as a substitute for a Wizard Tower in supporting a Mortar. Since Mortars have a blind spot and cannot hit troops within close range, placing a Bomb Tower adjacent to a Mortar can help eliminate enemies that get too close. However, this strategy only works if the Bomb Tower is positioned correctly to cover the Mortar’s weakness.
The death explosion from the Bomb Tower has a one-second delay, making its placement critical. It should be positioned in areas where troops are likely to remain for a prolonged period, such as compartments with Storages or defensive structures that slow down attackers. If placed too far from the main engagement zones, the death bomb may not hit enough troops to be effective.
The Bomb Tower is most effective when placed in the core of the base, where the main attacking force is funneled. Since it only triggers its death explosion upon destruction, placing it in a central location ensures that its final blast will damage a significant number of enemy troops. Many attack strategies focus on guiding troops toward the core, making this placement ideal for dealing heavy splash damage at a crucial moment in battle.
Specific Army Compositions:
The Bomb Tower is particularly effective against Witch-based armies due to its splash damage and rapid attack speed. At level 2 and beyond, it can eliminate Skeletons in a single shot, preventing Witches from overwhelming defenses. Even if Witches manage to spawn multiple Skeletons, the Bomb Tower’s continuous attacks can keep them suppressed. When destroyed, its death bomb can wipe out remaining Skeletons and deal significant damage to the Witches themselves.
Pairing the Bomb Tower with a Tornado Trap can enhance its effectiveness against ranged troops. The Tornado Trap pulls units closer to the Bomb Tower, ensuring they remain within range of both its attacks and its death explosion. This is particularly useful against high-damage but fragile troops like Wizards and Bowlers, as they can be eliminated before they cause too much destruction.
At higher levels, Bomb Towers can help defend against Blizzard attacks, which rely on Super Wizards to deal massive chain damage. A well-placed Bomb Tower can instantly kill Super Wizards upon detonation, disrupting the Blizzard strategy. Even if the Bomb Tower isn’t fully upgraded, its death damage can severely weaken Super Wizards, making them more vulnerable to other defenses or traps.
The Bomb Tower’s splash damage also makes it useful against Super Archers, who rely on their long-range attacks to snipe defenses. While it may not eliminate them outright, the extra damage can soften them up for other defenses to finish the job. However, the Bomb Tower is not as effective against Throwers, as their high hitpoints allow them to survive both its attacks and death damage.
Offensive Strategies
When attacking, understanding the Bomb Tower’s weaknesses and strengths is essential.
Air Troops:
Air troops are entirely immune to the Bomb Tower, making it ineffective against aerial attacks. Unlike other splash damage defenses like the Wizard Tower, which can target both ground and air units, the Bomb Tower exclusively focuses on ground troops. This means air-heavy strategies, such as LavaLoon or Mass Dragon attacks, remain unaffected by its presence.
However, the Bomb Tower can still influence air attacks indirectly by redirecting targeting behavior. Since Balloons prioritize defensive structures, a well-placed Bomb Tower can pull them away from more critical defenses, such as Air Defenses or Inferno Towers. Similarly, Lava Hounds, which target Air Defenses first, maybe slightly diverted if a Bomb Tower alters the base’s defensive layout, delaying their engagement with key anti-air defenses. While these interactions are situational, they can sometimes disrupt an attacker’s funneling and pathing.
Ground Troops:
If a Bomb Tower is exposed, it can be easily eliminated with a small number of ground troops due to its relatively low hitpoints. However, since the Bomb Tower’s death explosion deals significant splash damage, it is best to use air troops or ranged units to take it down safely.
Deploying a tank unit such as a Giant or Golem can help absorb the Bomb Tower’s attacks while other troops deal damage from a distance. However, avoid pairing melee units with the tank, as they will likely be caught in the splash damage. Ranged troops like Archers or Wizards should be spread out to minimize the effects of the Bomb Tower’s splash damage.
When planning an attack, be cautious of empty 4×2 spaces near Bomb Towers, as these may indicate the presence of Giant Bombs. The combination of a Bomb Tower’s death explosion and a hidden Giant Bomb can quickly wipe out entire groups of troops.
If using the Barbarian King, avoid activating his Barbarian Puppet ability when he is engaging a Bomb Tower. The summoned Barbarians will be clustered together, making them extremely vulnerable to the death explosion, which can eliminate most, if not all, of them instantly.
For Miner-based attacks, it is best to destroy the Bomb Tower beforehand or use Healing Spells to counter the death damage. Since Miners tend to group up, they can take heavy damage if they are still near the Bomb Tower when it is destroyed.
The Grand Warden, when set to ground mode, can safely attack a Bomb Tower from a distance, avoiding both its attacks and its death damage.
It is important to note that Freeze and Invisibility Spells do not prevent the Bomb Tower’s death explosion. Even if the tower is frozen or made invisible before destruction, the explosion will still trigger, making spell timing crucial when dealing with this defense.
Comparison with Other Defenses
The Bomb Tower stands out among splash-damage defenses due to its unique mechanics, but it has both strengths and weaknesses compared to similar defensive structures.
Bomb Tower vs. Wizard Tower
Targeting: The Wizard Tower is a more versatile defense since it can attack both ground and air units, making it effective against hybrid attacks that include Balloons, Minions, and Lava Hounds. In contrast, the Bomb Tower exclusively targets ground troops, limiting its effectiveness against aerial threats.
Splash Damage Mechanics: The Wizard Tower deals continuous splash damage with each attack, making it useful for thinning out groups of troops over time. The Bomb Tower, however, delivers splash damage only to ground units, with its most significant damage coming from its death explosion. This makes the Bomb Tower more effective against ground-based swarms, particularly against troops like Hog Riders and Miners.
Durability: The Bomb Tower has more hitpoints compared to the Wizard Tower, allowing it to sustain more damage before being destroyed. This increased durability helps it survive longer in battles, ensuring that it deals consistent damage before triggering its death explosion.
Placement Consideration: Wizard Towers are often positioned near Air Defenses to protect against Balloon attacks and other air troops. Their ability to deal splash damage makes them useful in preventing large groups of Balloons from overwhelming a base. On the other hand, Bomb Towers are typically placed near high-value ground targets, such as resource storages or defenses vulnerable to ground troops. They are particularly effective in countering Hog Riders, Miners, and other ground-based units that rely on quick movement and swarm tactics.
Bomb Tower vs. Mortar
Attack Speed: The Mortar fires at a slow rate of one shot every five seconds, making it effective for dealing high burst damage against clustered troops. In contrast, the Bomb Tower attacks every 1.6 seconds, allowing it to deal more consistent damage over time. This faster attack speed makes the Bomb Tower more effective against fast-moving ground troops like Hog Riders, Miners, and Skeletons.
Damage Type: The Mortar has a long attack range but cannot hit targets within a 4-tile radius, making it vulnerable to troops that get too close. The Bomb Tower, on the other hand, has no blind spot and can attack anything within its range, making it a more reliable defense for close-range combat. While the Mortar is better suited for targeting backline troops like Archers or Wizards, the Bomb Tower excels at eliminating frontline attackers that breach the base.
Splash Damage Radius: The Mortar has a larger splash radius compared to the Bomb Tower’s regular attacks, allowing it to hit a wider area. However, the Bomb Tower compensates with its death explosion, which deals additional splash damage upon destruction. This delayed burst can significantly weaken or eliminate groups of ground troops that remain within range when the Bomb Tower is destroyed.
Synergy: The Bomb Tower and Mortar work well together when placed strategically. Positioning a Bomb Tower near a Mortar helps cover the Mortar’s blind spot, ensuring that troops that get too close are still taken down efficiently. This combination is especially effective against ground-based swarm strategies, as the Mortar softens up enemies from a distance while the Bomb Tower finishes them off at close range.
Bomb Tower vs. Giant Bomb
Trigger Mechanism: The Giant Bomb is a trap that activates instantly when a troop steps on it, delivering a powerful explosion in a single moment. In contrast, the Bomb Tower’s explosion only occurs when the building is destroyed, meaning it provides ongoing splash damage before triggering its final blast. This difference affects how they are used—Giant Bombs are meant for surprise attacks, while the Bomb Tower offers sustained defense before detonating.
Damage Output: Giant Bombs generally deal more burst damage compared to the Bomb Tower’s death explosion. A well-placed Giant Bomb can instantly wipe out entire groups of Hog Riders or Miners, while the Bomb Tower’s explosion, although weaker, can still heavily damage surrounding troops. However, the Bomb Tower has an advantage in that it continues to attack while active, making it effective against swarms of troops over time.
Defensive Longevity: The Giant Bomb is a single-use trap, meaning that once it has been triggered, it no longer contributes to the defense for the remainder of the battle. In contrast, the Bomb Tower remains active until destroyed, providing ongoing splash damage before it explodes. This makes the Bomb Tower more valuable for prolonged defense, especially against sustained ground attacks.
Placement Consideration: The Bomb Tower is typically placed in high-traffic areas where ground troops are expected to pass through, ensuring that it can deal consistent damage before being destroyed. It is often used to protect key defenses or resources. On the other hand, Giant Bombs are hidden in strategic locations where they can surprise and eliminate groups of troops instantly. Common placements for Giant Bombs include areas where Hog Riders or Miners are expected to path through, especially near core defenses or in spaces between buildings to maximize their impact.
Best Base Designs with Bomb Towers
Strategic placement of Bomb Towers can significantly impact a base’s defensive capabilities. Their role is crucial in countering ground-based army compositions, and positioning them effectively can make the difference between a successful or failed defense.
Anti-Hog Rider and Miner Base Designs
Bomb Towers are highly effective against Hog Riders and Miners due to their splash damage and death explosion. To maximize their impact, they should be placed in compartments where these troops are expected to travel through. This ensures they take continuous damage before triggering the final explosion.
Positioning Bomb Towers near Giant Bombs enhances their effectiveness, as the combined explosion can wipe out groups of Hogs or Miners instantly. This synergy is especially useful in defending against mass Miner attacks, where a well-placed Giant Bomb and Bomb Tower death explosion can significantly weaken or eliminate an entire wave of troops.
Avoid placing Bomb Towers in easily accessible outer compartments, as they can be quickly sniped by ranged troops such as Bowlers or Archers. Instead, they should be positioned deeper within the base to force attackers to commit their forces before dealing with them.
Anti-Witch Base Designs
Bomb Towers are one of the best counters to Witch-based attacks, as their splash damage can continuously eliminate Skeletons. To maximize their defensive potential, they should be placed near key defenses such as Inferno Towers or X-Bows to prevent Witches from overwhelming the base with Skeleton spawns.
Pairing a Bomb Tower with a Tornado Trap can be particularly effective. The Tornado Trap pulls Witches, Skeletons, and other troops into the Bomb Tower’s range, ensuring they take continuous splash damage before being eliminated by the death explosion. This setup is also useful against Wizard-heavy attacks, as the trap forces them to stay in range longer.
Core Base Placement for Maximum Impact
Placing a Bomb Tower in the core of the base ensures that its death explosion damages the largest number of attacking troops. Since most strategies funnel troops toward the center, having a Bomb Tower there increases its effectiveness by forcing enemies to engage it before advancing further.
Bomb Towers work particularly well near Clan Castle troops. When attackers lure CC reinforcements into the core, the Bomb Tower’s death damage can deal significant damage to grouped-up enemy troops, including high-value units like Bowlers or Super Wizards.
In hybrid base designs, placing Bomb Towers near storages or other high-hitpoint buildings helps stall enemy troops, keeping them within range for an extended period. Since hybrid bases need to balance both trophy defense and resource protection, using Bomb Towers in key locations can prevent enemy troops from quickly overwhelming the core.
Hybrid and War Base Layouts
In war bases, Bomb Towers are often placed in high-value compartments that attackers must go through to reach the core. This ensures they have maximum impact on key troops like Hog Riders, Miners, and Witches.
Spreading Bomb Towers apart is a crucial tactic to prevent attackers from neutralizing multiple defenses with a single spell or attack wave. If Bomb Towers are too close together, a single Freeze or Poison Spell can weaken them significantly, reducing their effectiveness.
Since war bases are frequently targeted by Queen Walk strategies, placing Bomb Towers near high-hitpoint defenses, such as X-Bows or Scattershots, can help slow down the Archer Queen’s progress. The Bomb Tower’s continuous splash damage can also weaken her supporting troops, making it more difficult for attackers to execute a successful Queen Charge.
Interactions with Hero Equipment & Pets
With the introduction of Hero Equipment and Pets, attacking strategies involving heroes have changed, impacting how Bomb Towers interact with them.
Hero Equipment Impact
The presence of Hero Equipment can significantly affect how troops interact with Bomb Towers.
Barbarian King’s Rage Equipment: This equipment spawns additional Barbarians when the Barbarian King uses his ability. However, if these summoned Barbarians cluster too closely near a Bomb Tower, they will be wiped out instantly by its death explosion. This makes it risky to use the ability near Bomb Towers, as the additional troops will have little to no impact.
Archer Queen’s Cloak Equipment: The invisibility granted by this equipment does not prevent nearby troops from taking damage from the Bomb Tower’s death explosion. While the Queen herself may survive due to her ability, any supporting troops—such as Healers or ground-based damage dealers—can still be heavily affected by the explosion.
Grand Warden’s Eternal Tome: If activated before the Bomb Tower is destroyed, the invulnerability effect will protect nearby troops from its death damage. However, if the ability is mistimed, troops may become vulnerable right as the explosion occurs, leading to significant losses. Proper timing is essential when dealing with Bomb Towers in high-risk areas.
Best Hero Pets Against Bomb Towers
Certain Hero Pets can help mitigate the dangers posed by Bomb Towers or assist in taking them down more efficiently.
Poison Lizard: This pet can help weaken the Bomb Tower before it explodes, ensuring that nearby troops take less damage from its final attack. The Poison Lizard’s ability to continuously damage and slow down defenses makes it a useful companion when facing Bomb Towers.
Mighty Yak: Since the Bomb Tower is often placed in compartments to slow down ground troops, the Mighty Yak can be valuable in breaking through walls quickly. This allows melee troops to bypass or eliminate the Bomb Tower faster, preventing prolonged exposure to its attacks.
Frosty: This pet can slow down the Bomb Tower’s attack speed, reducing its overall damage output over time. While this won’t affect the death explosion, it helps ground troops survive longer by decreasing the amount of damage taken before the Bomb Tower is destroyed.
By considering these interactions, attackers can adapt their hero strategies, while defenders can adjust Bomb Tower placement to maximize its impact against hero-assisted attacks.