Introduction to Clash of Clans Healer Puppet Equipment Guide

In Clash of Clans, the Healer Puppet is a powerful piece of Common Hero Equipment designed for the Archer Queen. It enhances her survivability by allowing her to summon Healers when her ability is activated. This equipment becomes available once the Blacksmith is upgraded to level 5, which requires a Town Hall level of 12.

Key Features of the Healer Puppet

When the Archer Queen activates her ability, she summons a set number of Healers to support her.

The level of the summoned Healers is determined by the level of the Healer Puppet, making it different from the Barbarian and Archer Puppets, which are tied to specific troop levels.

It grants the Archer Queen additional hitpoints, increasing her durability in battle.

It provides the Queen with a small amount of self-healing per second, further boosting her sustainability during attacks.

This equipment is particularly useful for strategies that rely on the Queen staying alive for extended periods, such as Queen Walks and hybrid attacks. Properly utilizing the Healer Puppet can make the Archer Queen even more formidable in battle.

Offensive Strategies

The Healer Puppet is most effective in Queen Walks and Queen Charges, where extra healing can significantly improve the Archer Queen’s survivability. By summoning additional Healers upon ability activation, this equipment ensures that the Queen can sustain more damage and continue dealing high DPS.

One of its key advantages is the ability to replace lost Healers. If air traps or defenses eliminate some Healers during a Queen Walk, activating the Queen’s ability will instantly summon new ones, keeping the attack on track.

The Healer Puppet also has excellent synergy with the Recall Spell. When the Queen and her Healers are recalled, the summoned Healers remain, providing extra healing for other troops. This creates opportunities to heal critical units in smash attacks, such as Electro Titans or P.E.K.K.A.

Activating the ability early can provide immediate healing, compensating for the Queen’s lost health regeneration. This can be useful in situations where she takes sudden damage from high-damage defenses or defending Heroes.

While the summoned Healers can be used to bait air traps like Seeking Air Mines, this is generally a last resort, as their primary function is to sustain the Queen and other troops.

The Healer Puppet pairs well with Archer Puppet, Giant Arrow, and Frozen Arrow, offering different tactical advantages depending on the attack strategy. Placing the Queen in areas where additional healing is needed can further enhance the effectiveness of this equipment, especially against bases that rely on Recall Spell tactics.

Defensive Strategies Against the Healer Puppet

Defenders can take advantage of the Healer Puppet’s mechanics by placing air traps in areas where attackers are likely to activate the Queen’s ability. This can help cripple or eliminate the summoned Healers before they provide significant healing.

Seeking Air Mines at level 3 or higher can instantly destroy any Healer, making them the best counter. Placing them near high-value defenses or expected Queen Walk paths can weaken the attack.

Groups of Air Bombs can be highly effective against lower-level Healers. While they do not deal as much single-target damage as Seeking Air Mines, their splash effect can weaken or eliminate multiple Healers at once.

Against ground-based strategies, Skeleton Traps set to air mode can serve as a distraction for the Archer Queen. If positioned near the core of the base, they can interfere with her ability activation. This becomes even more effective when paired with the Invisibility Vial, which forces the Queen to retarget, delaying her attack and giving defenses more time to eliminate her.

By carefully planning trap placements, defenders can significantly reduce the effectiveness of the Healer Puppet and make Queen Walk strategies riskier.

Comparison with Other Equipment

Each piece of Archer Queen equipment provides unique benefits, and choosing the best one depends on the player’s attack strategy.

Healer Puppet vs. Archer Puppet

Both the Healer Puppet and Archer Puppet provide valuable benefits to the Archer Queen, but they serve different roles in battle.

The Healer Puppet is designed for sustaining the Queen over long battles, making it ideal for Queen Walks and extended fights. By summoning Healers upon ability activation, it helps keep the Queen alive even under heavy fire, allowing her to continue dealing damage and supporting the attack. This makes it particularly useful in hybrid attacks, Queen Charges, and smash strategies where longevity is key.

The Archer Puppet, on the other hand, is more focused on offensive firepower. Instead of healing, it summons additional Archers that help deal extra damage when the Queen’s ability is activated. This makes it more effective for cleanup, eliminating surrounding defenses, or taking down key targets quickly. It shines in attacks where maximizing damage output in a short burst is more beneficial than sustaining the Queen for a longer period.

Choosing between the two depends on the attack strategy. If Queen Walks and survivability are the priority, the Healer Puppet is the better choice. If damage output and cleanup are more important, the Archer Puppet provides greater value.

Healer Puppet vs. Giant Arrow

The Healer Puppet and Giant Arrow serve vastly different purposes, catering to distinct playstyles and attack strategies.

The Giant Arrow is built for high burst damage, giving the Archer Queen the ability to fire a massive, piercing shot that can travel across the entire village. This makes it a powerful tool for sniping key defenses, such as Inferno Towers, Eagle Artillery, Air Defenses, and Scattershots, especially when combined with spells like Lightning or Earthquake. It is best suited for strategies where taking down crucial defenses quickly is more valuable than prolonged Queen survivability.

The Healer Puppet, in contrast, prioritizes sustained healing over time. Instead of dealing damage, it summons Healers upon ability activation, allowing the Queen to recover and stay in battle longer. This makes it the superior choice for Queen Walks, hybrid attacks, and extended engagements, where keeping the Queen alive is essential.

Choosing between the two depends on the attack goal. If the priority is eliminating defenses quickly, the Giant Arrow is the best option. If the strategy relies on longer Queen survivability, the Healer Puppet is the better fit.

Healer Puppet vs. Magic Mirror

Both the Healer Puppet and Magic Mirror enhance the Archer Queen’s effectiveness, but they serve different roles in battle.

The Magic Mirror creates a temporary clone of the Archer Queen, effectively doubling her damage output for a short period. This makes it ideal for highly aggressive strategies where overwhelming an enemy base with extra firepower is the key to success. The clone can also act as a distraction, absorbing damage that would otherwise target the real Queen. However, since the clone does not benefit from the Queen’s ability or equipment effects, its effectiveness is limited to raw damage output.

The Healer Puppet, on the other hand, focuses on sustained survivability. By summoning Healers upon ability activation, it allows the Queen to stay in battle longer, making it the superior choice for Queen Walks, hybrid attacks, and extended engagements. Instead of dealing additional damage like the Magic Mirror, it ensures the Queen remains active, helping to break through tougher defenses over time.

Which to Choose?

For aggressive, damage-heavy attacks where speed and destruction are the goal, the Magic Mirror is the better choice.

For sustained Queen Walks and survivability-focused strategies, the Healer Puppet provides greater value.

Town Hall-Level Considerations

The effectiveness of the Healer Puppet varies depending on the Town Hall level and base designs.

Healer Puppet at Town Hall 12-13

At Town Hall 12 and 13, Queen Walks become one of the most powerful attack strategies, making the Healer Puppet a highly valuable piece of equipment. With the increasing difficulty of bases and the introduction of higher-damage defenses like Multi-Target Infernos, Scattershots, and Giga Teslas, keeping the Archer Queen alive is crucial.

The Healer Puppet helps sustain the Queen by summoning additional Healers upon ability activation. This can be particularly useful when some of the original Healers are lost to Seeking Air Mines or if the Queen takes heavy damage from Inferno Towers and high-hitpoint defenses. The extra healing allows the Queen to push deeper into the base, making Queen Charges into hybrid or smash attacks even more effective.

When attacking at these levels, it’s important to plan Queen Walk pathing carefully and be mindful of Air Defenses and Seeking Air Mines to get the most out of the Healer Puppet’s support.

Healer Puppet at Town Hall 14-15

At Town Hall 14 and 15, Queen Walks remain powerful but face increasing challenges due to stronger defenses and an abundance of air traps. While the Healer Puppet continues to be a valuable tool, its effectiveness depends on proper spell support and careful planning.

One of the biggest threats at these levels is the rise in Seeking Air Mines, which can instantly eliminate Healers if not baited correctly. Additionally, high-DPS defenses such as Multi-Target Infernos, the Monolith, and upgraded Archer Towers pose a serious danger to the Queen and her Healers.

Poison Spell Towers further complicate Queen Walks by reducing healing effectiveness through area-of-effect damage over time. If the Queen and Healers remain inside the Poison radius for too long, the attack can quickly fall apart.

To maximize the Healer Puppet’s potential, attackers should use Rage Spells to boost Healer effectiveness, helping the Queen survive in high-damage areas. Invisibility Spells can also protect the Healers from defensive fire and neutralize Poison Towers.

Pre-baiting Seeking Air Mines with Coco Loons before deploying the Queen Walk can prevent sudden Healer losses. This small adjustment can extend the Queen’s survival and maintain steady healing throughout the attack.

While the Healer Puppet remains a strong choice for Queen Walks and hybrid attacks, higher-level bases require more precise execution. Carefully managing spells, trap baiting, and positioning is key to preventing Healer losses and ensuring the Queen’s survivability.

Healer Puppet at Town Hall 16-17

At Town Hall 16 and 17, defenses become significantly stronger, making Queen Walks and Queen Charges riskier without proper healing support. The Healer Puppet becomes even more essential for keeping the Archer Queen alive against high-damage threats like Giga Infernos, Monolith, and high-level Scattershots.

Due to the increased damage output of defenses, pairing the Healer Puppet with the Unicorn can provide continuous healing, ensuring the Queen survives longer in battle. The extra Healers summoned upon ability activation can replace fallen Healers or reinforce the Queen’s healing, especially in extended Queen Charges.

A unique strategy at these levels is using the Healer Puppet in Recall-based attacks. When using the Recall Spell, players can recall the Queen and extra Healers to reposition them and heal high-hitpoint troops like Electro Titans or P.E.K.K.A.s. This allows flexibility in multi-phase attacks, providing additional sustainability for the second stage of the attack.

At TH16-17, spell support and healer management are critical, but the Healer Puppet remains a game-changing equipment choice for longer battles and strategic healing deployment.

Optimal Spell Combinations for the Healer Puppet

The Healer Puppet becomes even more effective when paired with the right spells, enhancing Queen Walks, Queen Charges, and hybrid attacks.

Rage Spell:

Increases the healing effect from both the summoned Healers and regular Healers.

Allows the Queen to survive high-damage areas, especially against Multi-Infernos, Monolith, and Scattershots.

Helps sustain Queen Charges through heavy defenses.

Invisibility Spell:

Protects the Queen and her Healers from high-DPS defenses like the Monolith and Scattershot.

Can be used to keep Healers alive against Air Defenses and Seeking Air Mines.

Allows the Queen to reposition without taking damage.

Recall Spell:

If the Queen is recalled, the summoned Healers remain on the battlefield, continuing to heal other troops like Electro Titans or P.E.K.K.A.s.

Enables flexible attack strategies, letting the Queen start in one area and finish in another with full healing support.

Can be used to save the Queen before she enters a dangerous area, allowing her to resume the attack from a safer position.

Using the right spell combinations with the Healer Puppet ensures maximum survivability and allows for creative attack strategies at higher Town Hall levels.

Troop Combinations

Unicorn Pet: When combined with the Healer Puppet, the Queen gains an additional healing source, making her even harder to take down.

Electro Titans & P.E.K.K.A: When using a Recall strategy, the summoned Healers remain on the battlefield and can provide healing for these tanky troops.

Defensive Strategies Against the Healer Puppet

Defenders can counter the Healer Puppet by carefully placing traps and designing their base to minimize its impact.

Trap Placement to Counter the Healer Puppet

Defensive players can mitigate the impact of the Healer Puppet by placing traps strategically to eliminate Healers before they can provide long-term healing.

Seeking Air Mines:

Level 3 or higher Seeking Air Mines instantly eliminate Healers, reducing the Queen’s healing support.

Placing these near key defenses like Monolith, Inferno Towers, and Scattershots ensures that attacking Healers are quickly removed.

Can be positioned in likely Queen Walk paths to disrupt early-stage healing.

Air Bombs:

While Air Bombs don’t one-shot Healers, a cluster of them can significantly weaken multiple Healers at once.

Positioning two or more Air Bombs near key defenses forces attackers to react with a Rage Spell or Freeze to sustain the Queen.

Combining Air Bombs with Air Defenses or X-Bows ensures that damaged Healers are finished off quickly.

By placing traps in Queen Walk entry points and along common attack paths, defenders can effectively reduce the impact of the Healer Puppet and force attackers to use additional spells or adjustments in their strategy.

Base Design Adjustments

Anti-Queen Walk Bases: Designing layouts with multiple high-DPS defenses near the Queen’s expected entry point forces attackers to use the Queen’s ability early.

Poison Spell Towers: The lingering effect of a Poison Spell Tower reduces healing efficiency, making the Healer Puppet less effective.

Skeleton Traps in Air Mode: These can distract the Queen and Healers, delaying her attacks and reducing the impact of her ability.

Limitations and Weaknesse

Despite its advantages, the Healer Puppet has some weaknesses that players need to be aware of:

Vulnerability to Traps

The Healer Puppet can be significantly weakened if its summoned Healers are quickly eliminated by traps. Well-placed Seeking Air Mines and Air Bombs can drastically reduce its effectiveness, forcing attackers to adjust their strategy.

If a Level 3 or higher Seeking Air Mine hits a summoned Healer, it is instantly destroyed. Losing Healers immediately after activation negates the Queen’s extra healing support, making her more vulnerable. Defenders can place Seeking Air Mines near key defenses where attackers are likely to activate the Queen’s ability.

Air Bombs, while not instantly destroying Healers, can weaken multiple Healers at once, making them easier to take down with air-targeting defenses. If two or more Air Bombs hit the summoned Healers, their healing output is greatly reduced. Defenders can cluster Air Bombs in core areas where Queen Walks and Charges typically progress.

To counteract this vulnerability, attackers may need to pre-clear traps using Balloons or support the Healers with a Rage Spell to compensate for early losses. However, defenders who place air traps strategically can significantly weaken the Healer Puppet’s effectiveness.

Spell Tower Interference

Poison and Invisibility Spell Towers can significantly disrupt the effectiveness of the Healer Puppet by interfering with healing and targeting. These defensive mechanisms can make it harder for the Queen to sustain herself and deal damage efficiently.

A Poison Spell Tower reduces healing by weakening both the Archer Queen and her Healers. If the Queen is caught in its effect, the summoned Healers will struggle to keep up with the damage, making her more vulnerable to high-DPS defenses like Monoliths and Scattershots.

An Invisibility Spell Tower can make key defenses temporarily untargetable, forcing the Queen to switch targets and potentially waste valuable time. This can be especially problematic when trying to take down core defenses like Inferno Towers or Eagle Artillery, as the Queen may end up attacking lower-priority structures instead.

To counteract Spell Tower interference, attackers can time their Queen’s ability carefully or use support spells like Rage or Freeze to mitigate their effects. Proper scouting and planning are crucial to ensuring that the Healer Puppet remains effective throughout the attack.

Limited Healing Output

While the Healer Puppet provides extra Healers to support the Archer Queen, their healing output alone may not be enough to sustain her against high-damage defenses. Without additional spell support, the Queen can still fall to concentrated fire from powerful defenses like Monoliths, Scattershots, and Inferno Towers.

Unlike regular Healers, the summoned Healers have a fixed level based on the Healer Puppet’s upgrade, meaning they may not always match the strength of max-level Healers. Against multi-target Infernos, Poison Towers, or stacked defenses, their healing may not be sufficient to keep the Queen alive.

To maximize their effectiveness, attackers should combine the Healer Puppet with spells like Rage and Freeze. A Rage Spell boosts healing output, helping the Queen survive longer against heavy fire, while a Freeze Spell can disable key threats like a Monolith or Inferno Tower. Proper timing and spell usage are essential to ensure that the summoned Healers contribute meaningfully to the attack.

Not Effective for Short Battles

The Healer Puppet is designed for sustained healing over time, making it highly effective in longer engagements such as Queen Walks and Queen Charges. However, in fast-paced attacks that rely on quick destruction, its impact is limited compared to equipment that provides immediate offensive power.

In attacks like Zap Lalo, Hybrid, or mass Dragon strategies, battles are often decided within a short window. The Queen’s ability is typically used for burst damage or to escape a dangerous situation, rather than for long-term sustain. In these cases, equipment like the Giant Arrow or Magic Mirror may provide more immediate value by taking down key defenses or adding extra firepower.

The Healer Puppet shines in attacks that require longevity, such as Queen Walks, Recall-based strategies, or Electro Titan smashes, where the Queen plays a central role in taking out core defenses and surviving deep into the base. In short-duration battles, players may find more success with other equipment choices that directly impact damage output.