Clash Of Clans Frosty Pet Detailed Guide - Theria Games

Introduction to Clash of Clans Frosty Pet Detailed Guide
Frosty is the fifth pet available in Clash of Clans, unlocked by upgrading the Pet House to level 5 at Town Hall 15. This pet specializes in slowing down enemy defenses and troops, making it a valuable asset in both offensive and defensive strategies. Frosty achieves this by summoning Frostmites, which latch onto targets and apply the frost effect, reducing their attack and movement speed. In addition to these summoned units, Frosty himself also applies the frost effect with each attack, further disrupting enemy defenses.
The frost effect is particularly useful against high-damage defenses such as Inferno Towers, X-Bows, and Monoliths, as it slows their rate of fire and helps reduce the amount of damage they deal over time. This can give attacking troops a better chance of survival when pushing through core defenses. Frosty’s effect also works against enemy Heroes and Clan Castle troops, making him effective in extending the lifespan of your Hero during battles.
Unlike some other pets, Frosty does not provide healing or direct damage but instead excels at crowd control. This makes him a strong choice in strategies where slowing down key defenses can turn the tide of battle. His Frostmites continue to spawn throughout the battle, keeping the frost effect active across multiple targets. However, due to Frosty’s moderate attack speed, his effect is more gradual rather than instantaneous, requiring proper Hero pairing and attack planning for maximum effectiveness.
LevelDamage per SecondDamage per HitFrostmites per SummonMaximum Forstmites SummonedHitpointsUpgrade CostUpgrade TimePet House Level Required194112.8142,350n/an/a5298117.6142,450135,0001d 12h53102122.4142,550142,5002d54106127.2142,650146,2503d55110132282,800150,0004d56114136.8282,900157,5004d 12h57118141.6283,000161,2505d58122146.4283,100168,7505d 22h59126151.2283,200172,5006d5101301562103,300180,0006d 12h5Targeting and Behavior
Frosty is designed to closely follow and support the Hero he is paired with, prioritizing targets within a 4.5-tile radius of that Hero. This ensures that he consistently applies the frost effect to defenses and enemy troops that pose the greatest threat to the Hero’s survival. His ability to slow down key targets makes him particularly useful in high-pressure situations where even a slight reduction in enemy attack speed can make a difference.
If the Hero Frosty is assigned to gets knocked out or is removed using a Recall Spell, Frosty will lose his targeting preference. In this situation, he behaves like a regular troop, attacking the nearest building regardless of its type. This can be useful in some cases, as he may continue dealing damage and applying the frost effect to defenses even after his Hero is gone.
Additionally, Frosty will actively engage enemy units that come within his range if they are capable of fighting back. This includes defending Heroes, Clan Castle troops, and defensive units such as Skeletons spawned by the Skeleton Trap. While his damage output is not exceptionally high, the slow effect he applies can make it easier for your attacking troops to deal with defending units before they become a major threat.
All About Frostmites
Frostmites play a crucial role in enhancing Frosty’s effectiveness by continuously applying the frost effect to enemy defenses. These small but impactful units have a strict targeting preference, prioritizing defensive structures above all else. This means they will completely ignore resource buildings, army structures, and enemy troops unless no defenses remain on the battlefield.
One unique aspect of Frostmites is that they do not consider the Clan Castle a defensive structure, even if it contains enemy troops. This aligns with other defense-targeting troops, such as Balloons and Hog Riders, which also ignore the Clan Castle unless it is weaponized, like in Clan Capital defenses. However, Frostmites do recognize specific high-threat targets as defenses, including the defending Grand Warden and an activated Town Hall weapon. This makes them particularly useful in slowing down key defensive threats that could otherwise deal significant damage to your attacking army.
Since Frostmites continuously spawn while Frosty is active, they provide a persistent slow effect on enemy defenses, making them an effective tool for weakening the defensive response throughout the battle. Properly utilizing this mechanic can help reduce incoming damage and improve the survivability of both Heroes and supporting troops.
Offensive Strategies with Frosty
When using Frosty in your attacks, positioning is key due to his relatively low health. Keeping him behind your main force allows him to safely generate Frostmites, which will continuously apply the frost effect to enemy defenses. This ensures that your troops face reduced damage output from slowed defenses while maintaining a steady advance.
Frosty pairs exceptionally well with the Grand Warden, as both provide indirect support to the main army. The Warden’s aura protects nearby troops, while Frosty’s frost effect weakens enemy defenses, creating a powerful synergy that enhances troop survivability. Another strong pairing is with the Barbarian King, who acts as a tank, drawing fire away from Frosty and allowing him to function without being quickly eliminated.
Frosty’s ability to slow high-damage defenses makes him particularly effective against the Monolith and Eagle Artillery, both of which have high damage output but a slower rate of fire. By reducing their attack speed, Frosty can significantly increase the durability of your army. However, it’s important to note that his frost effect, like that of an Ice Golem, does not reset the charge of a single-target Inferno Tower. If an Inferno Tower locks onto a key unit, you will need a Lightning Spell, Freeze Spell, or another method to break its targeting.
For players utilizing a Warden Walk in smash-style attacks, Frosty can be a valuable companion. His continuous spawning of Frostmites ensures that key defenses remain slowed throughout the attack. However, caution is needed with his positioning, as he might occasionally move too far forward and become vulnerable to enemy defenses. Ensuring that Frosty stays behind your main army will allow him to provide consistent support without being taken down early.
Defensive Considerations
On defense, Frosty’s low hitpoints make him an easy target for high-damage defenses. Ricochet Cannons and the Giga Inferno are particularly effective against him, as they can quickly eliminate Frosty and wipe out the Frostmites before they can apply their slowing effect. Since Frostmites rely on surviving long enough to impact defenses, splash damage from defenses like Multi-Archer Towers and Wizard Towers can also limit their effectiveness.
Additionally, Frosty’s frost effect does not prevent fast-attacking defenses from dealing consistent damage, meaning that defenses such as the Multi-Inferno Tower or X-Bows will still be able to fire rapidly, even when affected by Frostmites. This makes it crucial for attackers to manage how Frosty is deployed, ensuring that he and his Frostmites can maximize their impact before being taken out.
Best Hero Pairings and When to Use Them
Frosty is a versatile pet that works well with multiple Heroes, but the effectiveness of each pairing depends on the attack strategy and base layout. Here’s a breakdown of the best pairings and when to use them:
Barbarian King – Best for Tanking and Ground Attacks
The Barbarian King is a strong frontline Hero who absorbs damage and clears outer buildings. Pairing him with Frosty allows the King to last longer in battle while simultaneously weakening defenses.
When to use:
Ground-based smash attacks like Super Bowler Smash or Electro Titan Smash, where the King is used to funnel troops.
Hybrid attacks (Hog Riders + Miners) where the King clears the outer ring, and Frosty slows defenses for better troop survival.
Funneling for Lalo or Dragon Riders, where the King removes defensive threats while Frostmites slow down key defenses.
Why it works:
The King’s slow movement ensures Frosty stays close and applies his frost effect consistently.
Slowing defenses while the King fights increases his tanking potential.
Frosty and his Frostmites can weaken high-DPS defenses like the Monolith, allowing the King to survive longer.
Grand Warden – Best for Warden Walk and Support Roles
The Grand Warden provides an aura that protects troops, making him an ideal Hero for long-range support. Frosty complements him by reducing incoming damage from defenses.
When to use:
Warden Walk strategy where the Warden clears a portion of the base before the main army is deployed.
Air attacks, such as Electro Dragon or Dragon Rider strategies, where the Warden stays near the main army.
Slow-paced attacks, where keeping defenses weakened can make a significant difference in overall troop survivability.
Why it works:
Frosty’s slow effect increases the effectiveness of the Warden Walk by reducing damage from defensive structures.
Unlike Electro Owl, which provides extra damage, Frosty focuses on reducing enemy firepower, making it useful in attacks requiring patience.
Works well in Smash Attacks (Super Bowlers, Super Witches) where the Warden supports a large group of troops.
Royal Champion – Best for Late-Stage Cleanup and Defensive Targeting
The Royal Champion is a fast-moving Hero that specializes in taking down defenses. While she typically benefits from Diggy’s stun ability, Frosty can still be useful in specific scenarios.
When to use:
Late-stage cleanup in attacks where slowing down defenses ensures the Royal Champion survives longer.
Anti-Monolith strategies, where reducing Monolith’s attack speed can help the Royal Champion eliminate it more easily.
Situations where Diggy is already assigned to another Hero.
Why it works:
Slowing down defenses like Multi-Infernos or Scattershots can prevent them from overwhelming the Royal Champion.
While not as effective as Diggy’s stun, Frosty still weakens enemy defenses, helping the Royal Champion take them out faster.
Archer Queen – Situational but Useful in Queen Walks
The Archer Queen is often paired with the Unicorn for healing, but Frosty can be a substitute in specific situations where reducing defensive damage is more important than healing.
When to use:
Queen Walk strategies where the goal is to break into high-damage areas rather than sustain through long fights.
Situations where Healers might be targeted by Air Defenses, allowing Frosty to provide support without risk.
When using Recall Spell, as Frosty won’t take extra spell space compared to multiple Healers.
Why it works:
Frosty can reduce damage from Inferno Towers, X-Bows, or Monoliths, giving the Queen more survivability.
Unlike the Unicorn, which provides healing, Frosty ensures enemy defenses fire slower, allowing the Queen to take less damage overall.
Works well in multi-phase attacks, where the Queen is used early on, and the Unicorn is needed elsewhere.
Advanced Offensive Tactics
To maximize Frosty’s impact, players can use specific strategies that leverage his slowing effect for both ground and air attacks.
Smash Attacks (Super Bowlers, Electro Titans, Super Witches)
How to use:
Frosty can be paired with the Grand Warden or Barbarian King in smash attacks to provide additional support by slowing down enemy defenses. Assigning him to the Warden ensures that Frostmites continuously weaken key defenses before the main army arrives while pairing him with the Barbarian King allows him to contribute to the frontline push.
Why it works:
The frost effect significantly reduces the attack speed of critical defenses such as Inferno Towers, the Monolith, and the Eagle Artillery. This delay gives your main army more time to progress through the base while taking less damage. Since smash attacks rely on high-hitpoint troops sustaining throughout the battle, Frosty’s ability to slow down defenses improves their overall survivability.
Tip:
If incorporating a Warden Walk into the attack, deploying Frosty early is crucial. His Frostmites need time to reach defenses and apply their slowing effect before the main push begins. This helps soften up key defenses and increases the chances of a successful attack.
Hybrid Attacks (Hog Riders + Miners)
How to use:
Frosty is best paired with the Barbarian King in Hybrid attacks, helping him clear the outer ring while weakening core defenses before the main force of Hog Riders and Miners moves in. As the Barbarian King advances, Frosty’s Frostmites will apply the slowing effect to defenses, making it easier for the Hybrid troops to push through without taking excessive damage.
Why it works:
Hybrid armies rely on keeping Miners and Hog Riders alive long enough to sweep through the base. Slowing down Scattershots, Bomb Towers, and Inferno Towers is crucial because these defenses deal high burst damage that can quickly eliminate your troops. Frosty helps mitigate this by reducing their attack speed, giving your units more time to deal damage and heal from Healers or Healing Spells.
Tip:
If the base has multiple splash defenses clustered near the core, combining Freeze Spells with Frosty’s slowing effect can be highly effective. Freezing defenses like Scattershots or multi-target Inferno Towers at the right moment, while Frostmites continue to weaken them, can significantly improve the survivability of your troops.
Warden Walk for Base Setup
How to use:
Frosty is an excellent pet for the Grand Warden when setting up a funnel in Zap Titans or Super Bowler attacks. Assigning Frosty to the Warden during a Warden Walk allows the Frostmites to slow down key defenses while the Warden picks them off from a safe distance. This setup weakens the base before the main army moves in.
Why it works:
A Warden Walk often involves taking out high-value defenses before launching the main push. Since the Grand Warden is a slow attacker, reducing enemy defenses’ attack speed ensures he can eliminate key targets safely without taking too much damage. Slowing down defenses like the Monolith, Eagle Artillery, or Scattershots gives the Warden more time to deal damage while taking minimal hits.
Tip:
Frosty is most effective in slow, methodical attacks. Avoid pairing him with the Warden in fast-moving strategies where the Warden transitions quickly, such as Lalo or Drag-based attacks. Frosty’s impact relies on prolonged engagements, so if the Warden moves too fast, his Frostmites won’t have enough time to weaken defenses effectively.
Air Attacks (LavaLoon, Electro Dragons, Dragon Riders)
How to use:
Frosty can be paired with the Grand Warden in air mode to weaken key defenses during air-heavy attacks like LavaLoon, Electro Dragons, or Dragon Riders. As Frosty follows the Warden, he continuously applies his frost effect to nearby defenses, reducing their attack speed and making them less threatening to your air troops.
Why it works:
Air attacks rely on overwhelming defenses before they can inflict too much damage. Slowing down Multi-Target Inferno Towers, Air Defenses, and Scattershots helps keep Balloons, Electro Dragons, and Dragon Riders alive longer. Since these defenses typically deal high damage over time, Frosty’s slowing effect reduces their effectiveness, giving your troops a better chance to push deeper into the base.
Tip:
Frosty’s frost effect alone may not be enough to completely neutralize dangerous defenses, so using Freeze Spells in combination with his ability can extend the slowdown and further protect your air troops. This is especially useful when facing compact bases where multiple Air Defenses or Infernos are clustered together.
Frosty’s Strengths and Weaknesses
Strengths
Slows down defenses, reducing incoming damage.
Can weaken high-threat defenses like Monolith, Inferno Towers, and Scattershots.
Useful for both ground and air attacks, making him versatile.
Frostmites continuously spawn, keeping the effect active throughout the battle.
Pairs well with tanky Heroes (Barbarian King, Grand Warden).
Weaknesses
Does not deal significant damage, making him less impactful in fast-paced attacks.
Easily countered by splash damage defenses like Ricochet Cannon, Multi-Archer Towers, and Wizard Towers.
Inferno Towers in single mode are unaffected, as the frost effect does not reset the charge.
Can be ineffective against fast-moving Heroes like the Royal Champion or Archer Queen if they move out of range too quickly.
Less effective in defensive scenarios, as most high-level attackers can counter his frost effect.