
Introduction to Clash of Clans Firespitter
Clash of Clans Firespitter is a defensive structure introduced in the Home Village at Town Hall 17. This building specializes in dealing with continuous splash damage, targeting enemies within a cone-shaped area in front of it. Its design makes it highly effective against large groups of troops, which allows it to clear swarms efficiently.
Strengths
Long Attack Range
The Fire Spitter has a relatively long and narrow attack zone, allowing it to cover important choke points and corridors in the base. When placed correctly, it can punish poorly planned troop pathing.
Consistent Area Damage
Fire Spitter shoots a stream of flame in a straight line, damaging multiple units that enter its path. This makes it effective against swarms of low-health troops like Super Barbarians, Sneaky Archers, or Minion Horde.
Rapid-Firing Mechanism
Its fast firing rate allows it to deal steady damage over time, especially to tightly grouped troops. The persistent flame effect can gradually wear down even mid-health units if they linger in its range.
Weaknesses
Predictable Attack Pattern
The Fire Spitter only attacks in a straight line, meaning troops that approach from the sides or at an angle may completely avoid its fire. Smart attackers can path around it or use spells to neutralize its effect.
Limited Burst Damage
Although it has a fast attack rate, it lacks high single-shot damage. This makes it less effective against high-health units like Mountain Golem or Power P.E.K.K.A, which can absorb the damage and continue pushing forward.
Vulnerable to Air Troops
The Fire Spitter targets ground units only, making it useless against air troops like Flying Fortress, Rocket Balloons, or Super Dragons. If not protected by air-targeting defenses, it can be easily bypassed.
Unlocking the Firespitter
The Firespitter becomes accessible once you upgrade to Town Hall 17. After unlocking it, you can build the structure using gold. Its initial construction introduces a powerful defense to your base, but upgrading it significantly boosts its effectiveness.
Each level of upgrade increases the Firespitter’s damage output and durability, allowing it to handle larger groups of troops more effectively and survive longer against attacks. Prioritizing its upgrades can improve your base’s ability to counter swarm units, especially in high-level gameplay.
Firespitter’s Role in Town Hall 17 Base Design
The Firespitter is a vital defensive asset for Town Hall 17 bases, offering sustained splash damage that excels against mass troop strategies. It is particularly effective against popular attack methods such as Barch (Barbarians and Archers), Minion hordes, or Super Archers, as its continuous cone-shaped fire can quickly weaken or eliminate grouped units.
To maximize its potential, incorporate the Firespitter into your base layout by creating overlapping zones of coverage with other defenses. Pair it with splash defenses like Wizard Towers and Bomb Towers to handle swarms and single-target defenses like X-Bows or Archer Towers to eliminate high-health troops that survive its initial damage. Its ability to target both ground and air units makes it a flexible option for filling gaps in your defensive setup, ensuring comprehensive coverage against a variety of attack strategies.
Firespitter Mechanics
🔹Damage Type: The Firespitter is a defensive structure that delivers sustained area-of-effect splash damage in a cone-shaped pattern. Its continuous flames inflict consistent damage to all units caught within its attack range, making it highly effective against clustered or swarming troops.
This unique attack style allows the Firespitter to weaken or eliminate multiple units at once, particularly against low to mid-health troops like Archers, Barbarians, or Minions. Its consistent damage output ensures that even higher-health troops face significant pressure if they remain within its range for too long.
🔹Range: The Firespitter features a moderate range, allowing it to target enemies within its fiery cone of effect. This range is well-suited for covering key areas of your base, especially where troops tend to gather or funnel through during attacks.
Its cone-shaped attack pattern ensures that any troops within the designated area are continuously damaged as long as they remain in its range. While its range is not as extensive as some other defenses, the sustained damage it delivers can quickly overwhelm groups of low-health troops or soften higher-health units over time.
🔹Targeting: The Firespitter is capable of targeting both ground and air units, offering broad defensive coverage for your base. Its ability to attack all types of troops makes it a versatile structure, effective against a wide variety of enemy strategies.
This dual targeting capability ensures the Firespitter remains useful in defending against swarming ground units like Barbarians or Archers, as well as groups of air units such as Minions or Balloons. Its sustained splash damage allows it to weaken or eliminate multiple troops simultaneously, reducing the overall threat to your base.
🔹Damage Over Time: The longer enemy troops remain within the Firespitter’s fire stream, the more damage they take. This makes the Firespitter particularly effective against groups of troops, as it continuously applies damage to all units within its cone of attack.
As troops stay within range, the sustained damage builds up, overwhelming weaker units and significantly weakening stronger ones over time. This continuous damage effect is especially useful when defending against mass troop strategies, where attackers send large groups of low-health units to overwhelm defenses.
Placement Strategies
🔹Defending Key Structures: Placing the Firespitter near vital buildings like the Town Hall, Eagle Artillery, or Scattershots can significantly enhance your base’s defensive strength. Its sustained splash damage makes it an ideal deterrent for attackers trying to target key structures.
By positioning the Firespitter close to high-value defenses, you create a strong defensive core that can slow down or weaken enemy troops before they reach these critical buildings. This placement forces attackers to deal with the Firespitter while they attempt to breach your base’s defenses, often resulting in their forces being diminished or disrupted.
Additionally, the Firespitter’s ability to target both ground and air units makes it effective against a wide range of troops that may be sent to target these important buildings. Properly positioning it not only protects your defenses but also maximizes the Firespitter’s potential to eliminate swarms of troops and contribute to a more resilient base.
🔹Chokepoint Coverage: Positioning the Firespitter near funneling zones or wall gaps is an excellent strategy to maximize its effectiveness. These areas are where enemy troops are likely to group as they make their way into your base, making them prime targets for the Firespitter’s continuous splash damage.
By placing the Firespitter in these key locations, you can ensure that as enemy units funnel through or breach gaps in your walls, they will be exposed to the full force of its fiery cone. This positioning disrupts attackers’ plans by weakening or eliminating swarms of troops before they can reach important structures.
Additionally, placing the Firespitter in such spots can help prevent attackers from easily bypassing your defenses. As they cluster together, they become more vulnerable to sustained damage, giving your other defenses more time to respond and defend against the attack.
🔹Supportive Defense: Using the Firespitter alongside other splash damage defenses, such as the Wizard Tower or Bomb Tower, provides layered protection against mass troop attacks. This combination creates a powerful defense that targets large groups of enemies at multiple points, significantly weakening or eliminating swarms before they can reach vital buildings.
The Firespitter’s continuous splash damage works well with the burst-style attacks of the Wizard Tower or the explosive power of the Bomb Tower. While the Firespitter delivers sustained damage over time, the Wizard Tower and Bomb Tower can hit clusters of troops with powerful bursts, offering a balanced defense that can handle both fast-moving and slower units.
Positioning these splash defenses near each other allows them to complement each other’s attack patterns, ensuring that no matter how the enemy approaches, they will be met with consistent, overwhelming damage. This strategy is particularly effective against mass troop deployments, where attackers rely on overwhelming numbers to breach your base.
Countering the Firespitter
🔹Troop Spreading: Deploying troops in a wide formation is an effective strategy to reduce the impact of the Firespitter’s splash damage. By spreading your units out across a larger area, you minimize the number of troops caught within its fiery cone, making it harder for the Firespitter to deal significant damage to your forces.
This tactic is particularly useful when attacking bases with Firespitters placed near high-traffic zones or defensive clusters. A wide deployment forces the Firespitter to target multiple groups of troops rather than concentrating its damage on one large cluster, allowing some of your units to advance while others are damaged.
However, while spreading your troops out can reduce the damage from the Firespitter, it also makes your attack more vulnerable to other splash damage defenses. It’s important to balance troop formation with awareness of other defenses in the base, ensuring that your troops can advance while minimizing exposure to multiple defensive structures.
🔹Tank and Snipe: Using high-health units like Golems or Ice Golems to soak up damage from the Firespitter is an effective strategy for protecting your ranged troops, such as Balloons or Archers, as they work to destroy the defense. The high health of these tanky units allows them to absorb the sustained splash damage from the Firespitter, preventing your more vulnerable troops from taking heavy damage.
Once the Golems or Ice Golems are positioned in front, your ranged troops can focus on attacking the Firespitter and other defenses without worrying about taking too much damage. This combination ensures that your damage-dealing units stay protected long enough to eliminate key defenses and clear the path for the rest of your attack.
🔹Spell Support: Spells like Freeze or Healing can be crucial in mitigating the damage from the Firespitter and ensuring your troops stay alive long enough to eliminate it. Freeze spells can temporarily disable the Firespitter, halting its splash damage and giving your troops the time they need to deal with it without taking continuous damage. This is especially useful when your high-health tank units are soaking up damage and you need to prevent additional harm while your ranged troops focus on taking down the Firespitter.
On the other hand, Healing spells can help sustain your troops as they endure the Firespitter’s damage. By healing your units over time, you keep them at full strength, allowing them to endure the sustained splash damage longer. This is particularly effective when you deploy tank units like Golems or Ice Golems, as it helps them survive longer, absorbing more damage while your other troops work on eliminating the defense.
Using these spells strategically in combination with your troop deployment allows you to neutralize the Firespitter’s impact, maintaining the momentum of your attack and ensuring that your forces stay intact while completing the mission.
Importanceof Upgrading the Firespitter
Upgrading the Firespitter is essential for maximizing its effectiveness, especially as you face stronger attackers at higher Town Hall levels. Each upgrade enhances its damage output and durability, ensuring it remains a formidable defense capable of dealing with more advanced troops and strategies.
As its damage increases, the Firespitter becomes even more effective at clearing swarms of low-health troops and weakening higher-health units that linger within its range. This makes it a critical defense for handling mass attacks or diversions used by skilled attackers. Upgraded Firespitters can significantly delay enemy advances, giving the rest of your defenses more time to eliminate the remaining troops.
Prioritizing its upgrades can greatly improve your base’s overall defensive strength. Focusing on the Firespitter early, especially after unlocking it at Town Hall 17, ensures it can keep pace with the increasing offensive capabilities of your opponents, protecting vital structures and maintaining your base’s resilience.
Firespitter Synergies
🔹Trap Combinations: Pairing the Firespitter with traps like Bombs, Tornado Traps, or Skeleton Traps is an effective way to disrupt attackers and maximize the damage they can inflict. These traps work in tandem with the Firespitter’s sustained splash damage to create a layered defense that can catch enemies off guard and neutralize their offensive push.
Bombs can be placed near the Firespitter to deal an initial burst of damage to approaching troops, weakening them before they enter its fiery cone. Tornado Traps are particularly useful for pulling troops into the Firespitter’s range and holding them there, ensuring they take prolonged damage from its continuous flames. Skeleton Traps, on the other hand, can distract and slow enemy troops, keeping them within the Firespitter’s attack zone longer while dealing additional damage.
Strategically placing these traps around or near the Firespitter creates a deadly combination, forcing attackers to either suffer heavy troop losses or expend additional spells and resources to counter the setup. This pairing makes it much harder for enemies to efficiently deal with the Firespitter, strengthening your overall defense.
🔹Slowing Effects: Combining the Firespitter with the Ice Golem or a Freeze Spell Tower is an excellent way to maximize its effectiveness by keeping enemy troops within its damage range longer. These slowing and freezing effects create opportunities for the Firespitter to deal continuous splash damage, significantly weakening or eliminating grouped units.
Deploying an Ice Golem near the Firespitter ensures that when it is destroyed, its freezing effect temporarily halts or slows enemy troops in the area. This gives the Firespitter more time to apply its sustained damage, allowing it to clear swarms or chip away at high-health units. The Ice Golem’s tanking ability also draws enemy fire, further protecting the Firespitter.
A Freeze Spell Tower placed near the Firespitter adds an automated freezing effect to your defenses. As enemy troops approach, the Freeze Spell Tower activates, stopping their movement and attacks temporarily. This interruption gives the Firespitter a chance to inflict significant damage on immobilized troops, making it harder for attackers to advance.
This synergy enhances your defensive setup by creating a deadly combination of control and damage. Proper placement ensures that troops are funneled into the Firespitter’s range and held there long enough to experience its full power.
🔹Cluster Defense: Using the Firespitter alongside other splash defenses like Wizard Towers, Bomb Towers, or Multi-Target Inferno Towers creates zones that are devastating to grouped troops. This setup ensures that swarms of low-health units or clustered attackers face overwhelming damage as they enter these areas, making it difficult for them to sustain an effective assault.
When paired with Wizard Towers, the Firespitter’s sustained splash damage complements the burst-style attacks of the Wizard Tower, ensuring continuous pressure on grouped troops. Bomb Towers add an explosive element, dealing significant damage both during combat and upon destruction, further thinning out enemy clusters. Multi-Target Inferno Towers can target multiple units simultaneously, working alongside the Firespitter to handle both swarms and higher-health troops efficiently.
Strategically placing these defenses near funneling zones, high-value structures, or choke points ensures that attackers are forced into concentrated areas where your splash defenses can deal maximum damage. This layered approach makes it nearly impossible for grouped troops to survive, forcing attackers to invest heavily in spells or alternative strategies to overcome their defense.
Firespitter and Offense-Defense Balance
The Firespitter plays a pivotal role in maintaining a balance between offensive and defensive strategies in your base. While its primary function is defense, its placement can influence how attackers deploy their troops. For example, placing the Firespitter in a zone that protects resource storage can deter attackers focused on farming. Alternatively, positioning it to cover key defensive structures, such as Inferno Towers or Scattershots, ensures that high-damage units like Electro Dragons or Bowlers are punished for grouping. When designing your base, consider the Firespitter’s range and cone-shaped attack to maximize its efficiency in defending against various troop combinations.
Frequently Asked Questions (FAQs)
❓What is the Firespitter in Clash of Clans, and how does it work?
The Firespitter is a new defensive building introduced in the Town Hall 17 update. It launches a short-range burst of flame that deals area splash damage to enemy troops. When triggered, it spits out a fiery blast in a cone-shaped spread, damaging multiple units at once. Its attack is particularly effective against swarms or tightly packed troops like Barbarians, Archers, Minions, or Bats. The Firespitter is designed to punish clustered attacks and slow down pushes near the core of the base.
❓At what Town Hall level can you unlock the Firespitter?
The Firespitter becomes available once you upgrade to Town Hall 17, making it exclusive to late-game players. It is one of the key new defenses introduced in this update, alongside other TH17-specific content. Once you reach TH17, you can build and upgrade the Firespitter to add another layer of splash defense to your base, helping to counter mass troop strategies.
❓What type of damage does the Firespitter deal, and which troops is it most effective against?
The Firespitter deals splash damage in a small cone-shaped area in front of it. This makes it highly effective against low to mid-health troops that are deployed in groups. Swarm units like Super Barbarians, Minion Horde, and Bats are particularly vulnerable. It can also weaken supporting troops like Healers or Witches, making them easier for other defenses to finish off. However, it’s less effective against high-HP single units like Golems or Electro Titans.
❓How should you place the Firespitter in your base for maximum effectiveness?
To maximize its potential, place the Firespitter near high-traffic choke points or behind walls where troops tend to group up. Positioning it behind defenses that draw in mass troops, like storages or Inferno Towers, increases its chance to hit multiple enemies at once. It pairs well with Tornado Traps and Freeze Traps to trap and burn groups in a controlled area. Since it has a limited range, avoid placing it on the outermost layer of your base.
❓Can the Firespitter be affected by spells like Freeze or Invisibility?
Yes, like most defensive structures in Clash of Clans, the Firespitter is vulnerable to Freeze spells, which can temporarily disable it during an attack. It can also be bypassed or ignored if troops are made invisible using an Invisibility Spell. However, its quick area burst can make timing tricky for attackers, especially in mass troop strategies. Proper spell timing is essential to counter it, and ignoring its position can lead to quick troop losses if not accounted for.