Introduction to Clash of Clans Clan Capital Super Giant Post Guide

Super Giant Posts serve as defensive structures in the Clan Capital, housing two Super Giants that engage enemy troops within their district. While they are officially unlocked at Capital Hall level 8 in the Capital Peak, they can be rebuilt earlier in the Barbarian Camp district, provided the District Hall has reached level 2, which requires Capital Hall level 3 in Clash of Clans.

Once rebuilt, each Super Giant Post deploys two Super Giants that actively patrol the area around their post. These defenders automatically engage incoming enemy forces, acting as an additional layer of protection for nearby structures. Unlike traditional defenses, Super Giant Posts do not attack directly but instead rely on their stationed troops to engage attackers.

One crucial factor to consider is that defense-targeting troops, such as attacking Super Giants, do not prioritize the Super Giant Post over other defensive buildings. This means that while the stationed Super Giants provide additional protection, the post itself does not function as a distraction for defense-seeking troops. Proper placement is essential to maximize its effectiveness in disrupting enemy attacks.

Super Giants stationed in the Super Giant Post have high hitpoints, making them resilient defenders against ground-based attackers. They attack with a powerful but slow punch, dealing significant damage per hit. However, their slow attack speed means they struggle against swarms of weaker troops. Their movement speed is moderate, but since they do not jump over walls, they can be limited in how quickly they engage attackers depending on the base layout.

A defending Super Giant can withstand several hits from most ground troops, making them useful in delaying attackers. Against Super Barbarians, for example, they can survive multiple strikes before being taken down. However, their slow attack rate means they may not eliminate attacking troops fast enough before they deal significant damage to key defenses.

Defensive Strategies Involving Super Giant Posts

Super Giant Posts play a crucial role in stalling enemy troops, making them valuable defensive structures in the Clan Capital. The stationed Super Giants are especially effective against troops that do not have a preferred target, such as Super Barbarians or Sneaky Archers. Even though they cannot attack air units, their high hitpoints allow them to act as mobile obstacles, buying time for anti-air defenses to eliminate airborne threats. This makes them useful for protecting key defensive buildings by forcing enemy troops to engage them first.

Since defending Super Giants cannot pass through walls, proper placement of gates is essential to allow them to reach attackers. Strategically placing gates within the walls ensures that the Super Giants can engage enemies outside of enclosed compartments, maximizing their defensive utility. The positioning of these gates directly influences how effectively the Super Giants can respond to incoming threats.

In some defensive setups, it may be beneficial to place Super Giant Posts inside walled compartments, preventing the defending Super Giants from roaming freely. This strategy works well when protecting high-value defenses like Rocket Artillery, ensuring that the Super Giants remain close to specific structures rather than being drawn away to other areas of the base.

One key interaction to consider is how defense-targeting troops behave against Super Giants. Since troops like Hog Raiders or attacking Super Giants do not prioritize Super Giant Posts, they will continue targeting defenses while the stationed Super Giants attack them freely. However, due to their slow movement speed, Super Giants may struggle to keep up with fast-moving troops, especially those boosted by Rage Spells.

Protecting the Super Giant Posts themselves is also crucial. Air-targeting defenses should be placed nearby to prevent flying units from easily destroying the posts and eliminating the defending Super Giants. Additionally, since Super Giants attack slowly, they are vulnerable to swarms of smaller troops. To counter this, splash damage defenses like Multi Mortars should be positioned near Super Giant Posts to help clear out mass attacks before they overwhelm the defending Giants.

Offensive Strategies Against Super Giant Posts

Defending Super Giants have notable weaknesses that attackers can take advantage of. Their most significant vulnerability is their complete inability to attack air units. This makes them entirely ineffective against flying troops, allowing attackers to use air-based strategies without worrying about being stalled by these defenders. Another weakness arises when Super Giants are trapped within walled compartments. If a Super Giant Post is placed inside an enclosure, the stationed Super Giants may be unable to reach enemy troops, leaving them stuck while ranged attackers take them down safely. This situation is more common in the Barbarian Camp when ruins containing Super Giant Posts are newly rebuilt, making it a prime opportunity for attackers to exploit.

When avoiding Super Giants is not possible, the most effective strategy is to overwhelm them with numerous weaker troops. Since Super Giants have a slow attack rate, they struggle against swarm tactics. Sneaky Archers and Skeleton Barrels are particularly effective because they can outnumber and quickly wear down the Super Giants before they can retaliate effectively. Small groups of Super Barbarians can also work well, as their high damage output can rapidly eliminate defending Super Giants before they cause significant trouble.

If a Super Giant Post is destroyed before the stationed Super Giants are taken out, they will continue to fight, but they will no longer be bound to their original patrol area. These roaming Super Giants will move freely through open pathways, potentially becoming a lingering threat if not dealt with. If time permits, attackers can use a strategy similar to dealing with Clan Castle troops in the Home Village, luring these Super Giants to an isolated area before finishing them off. This can prevent them from interfering with the rest of the attack and ensure a smoother path to victory.

Comparison to Other Defending Troops

Compared to other troop-based defenses in the Clan Capital, Super Giants stand out for their durability but lack mobility and damage output. For instance:

Skeleton Barrels (Skeleton Park)

Skeleton Barrels and Super Giants serve vastly different roles in battle, each with its own strengths and weaknesses. Skeleton Barrels, found in Skeleton Park, are designed to overwhelm defenses by releasing multiple Skeletons upon destruction. This sheer number of spawned units makes them particularly effective against defenses with slow attack speeds or single-target capabilities. They thrive in situations where numbers can overpower defensive structures, especially when paired with spells or supporting troops that enhance their survivability.

In contrast, Super Giants rely on their brute force and high hitpoints to break through defenses. Unlike Skeleton Barrels, which depend on swarming tactics, Super Giants focus on sustained damage against fortified structures. Their massive health pool allows them to absorb significant amounts of damage, making them excellent at tanking for other troops. However, their slow movement speed and attack rate can make them vulnerable to being stalled or overwhelmed by swarms of smaller troops.

The key difference between these two units lies in their approach to attacking. Skeleton Barrels aim to flood the battlefield with distractions, while Super Giants prioritize brute strength to break through defensive lines. Understanding how each unit functions is crucial for designing effective attack strategies, whether it’s overwhelming enemies with numbers or steadily dismantling defenses with raw power.

Mountain Golem (Capital Peak)

The Mountain Golem, found in Capital Peak, is a formidable offensive unit known for its immense hitpoints and powerful attacks. When used defensively, however, it shares a key limitation with Super Giants—both take time to deal damage due to their slow attack speed. This delay in attacks makes them less effective at quickly eliminating swarms of smaller troops, allowing fast-moving attackers to maneuver around them.

One major difference between the two is that the Mountain Golem deals splash damage, striking multiple units or buildings at once, whereas Super Giants can only attack a single target at a time. This makes the Mountain Golem more effective in defensive situations where multiple troops are clustered together, as its attacks can weaken or eliminate multiple enemies with each hit.

Despite its splash damage, the Mountain Golem’s slow attack rate means it can still struggle against large numbers of attackers. Swarms of fast-moving troops, like Sneaky Archers or Minion Hordes, can chip away at its health before it gets a chance to retaliate. In contrast, Super Giants rely entirely on their high hitpoints to stall enemies, lacking the area damage that makes the Mountain Golem more dangerous in certain situations.

When defending, the Mountain Golem’s ability to strike multiple enemies at once can make it more impactful than a Super Giant, but its slow attack speed remains a weakness that attackers can exploit. Proper support from defensive structures is necessary to maximize its effectiveness in slowing down and damaging enemy forces.

Minion Horde

The Minion Horde is a defensive flying unit that excels at countering air-based strategies, making it fundamentally different from Super Giants, which are entirely ground-based. Because Minion Hordes can attack both air and ground units, they provide a versatile layer of defense that Super Giants lack. This makes them particularly effective against aerial swarms, such as groups of Rocket Balloons or Sneaky Bats, which could otherwise bypass ground defenses.

One key advantage of the Minion Horde is its ability to quickly engage enemy troops as soon as they enter its range. Unlike Super Giants, which need to reach their target before attacking, Minions can immediately start dealing damage from a distance. This allows them to respond faster to incoming threats, especially against troops that move quickly through a base.

However, Minion Hordes are much more fragile than Super Giants. They have significantly lower hitpoints, making them vulnerable to splash damage from Multi-Archers, Blast Bows, or even a well-placed Lightning Spell. In contrast, Super Giants are built to absorb damage and stall attackers, even though they lack offensive versatility.

The biggest difference between the two is their defensive role. Super Giants act as mobile tanks, buying time for other defenses to deal damage, while Minion Hordes focus on eliminating enemy troops as quickly as possible. When used together, these two defenses can complement each other, with Super Giants slowing down enemies while Minion Hordes attack from above, ensuring a more balanced and resilient defense.

Super Giant Posts are most effective when combined with other defensive structures that cover their weaknesses, such as splash damage buildings to help against swarms or air-targeting defenses to prevent easy destruction.

More Defensive Base Layout Tips

Proper placement of Super Giant Posts is crucial for maximizing their defensive potential. Some effective placement strategies include:

Positioning near high-value defenses.

Positioning Super Giant Posts near high-value defenses can significantly enhance their effectiveness. By placing them close to powerful defensive structures like Rocket Artillery, Super Giants can act as a protective buffer, intercepting enemy troops before they can deal damage to these critical buildings. This setup forces attackers to engage the Super Giants first, buying valuable time for surrounding defenses to weaken or eliminate the advancing troops.

Using gates strategically.

Using gates strategically is crucial to ensuring that Super Giants can engage attackers effectively. Since they cannot jump over walls, placing gates in the right locations allows them to exit their compartment and confront enemy troops. Without proper gate placement, Super Giants may become trapped, reducing their ability to defend the base effectively. Ensuring they have a direct and accessible path to the battlefield maximizes their defensive potential.

Placing them centrally in compartments.

Positioning Super Giant Posts centrally within compartments forces enemy troops to engage them before reaching key defenses. By placing them near the middle of a well-defended section, attackers must first fight through the Super Giants before they can target important buildings. This positioning increases the time it takes for attackers to break through, allowing other defenses to inflict more damage and potentially disrupt the enemy’s strategy.

A common mistake is placing Super Giant Posts too close to the base’s exterior, where they can be quickly destroyed, rendering their defending troops ineffective. Instead, incorporating them into the core layout helps them last longer and delay enemy advances.

How Super Giant Posts Affect Pathing

Super Giants are melee defenders, meaning they must walk to their targets. If placed near walls without gates, they can become ineffective, unable to reach attackers. Attackers can use this against the base by luring the defending Super Giants into areas where they cannot influence the battle effectively.

If a Super Giant Post is positioned in an open area, the stationed Super Giants may distract attacking troops momentarily, redirecting their path. However, because defense-targeting units ignore them, this pathing disruption mainly affects general-targeting troops like Super Barbarians or Sneaky Archers.

In some cases, Super Giants can unintentionally create attack bottlenecks. If placed near a wall with limited entry points, they force attacking troops into predictable engagement areas, making it easier for splash defenses to deal damage efficiently.

Advanced Attack Strategies Against Super Giant Posts

While Super Giant Posts provide a strong defensive advantage, they have several exploitable weaknesses. Attackers can use the following strategies to counter them effectively:

Using air troops.

Using air troops is one of the most effective ways to bypass defending Super Giants. Since they are completely unable to target air units, troops like Flying Fortress, Super Dragons, and Minion Hordes can attack freely without any interference from Super Giants. This makes air-based strategies particularly strong against bases relying on Super Giant Posts for defense.

Spells like Frost and Lightning.

Spells like Frost and Lightning can weaken or disable Super Giants before they become a threat. A well-placed Frost Spell can freeze Super Giants in place, preventing them from attacking for a short duration, which is especially useful when dealing with multiple defending troops at once. Lightning Spells can soften up Super Giants by dealing damage before ground troops engage them, making it easier to take them down without suffering heavy losses.

Disrupting their pathing.

Disrupting their pathing can also be a useful tactic when dealing with defending Super Giants. By carefully eliminating nearby structures first, attackers can manipulate how Super Giants move, forcing them into less effective engagement zones. This can prevent them from reaching attacking troops quickly, giving more time for ranged units or high-damage troops to eliminate them before they become a serious threat.

One effective trick is using a single Sneaky Archer to lure defending Super Giants away before launching the main attack, reducing their impact.

Common Mistakes in Defending and Attacking Super Giant Posts

Defensive Mistakes:

Failing to provide an escape route can severely limit the effectiveness of defending Super Giants. Without properly placed gates, they may become trapped inside walled compartments, unable to engage enemy troops effectively. This prevents them from fulfilling their role as defensive tanks and allows attackers to eliminate other structures without facing resistance from the Super Giants.

Placing Super Giant Posts near the edge of the base is another common mistake that weakens their defensive impact. When positioned too close to the perimeter, attackers can quickly destroy the post early in the battle, preventing the Super Giants from contributing to the base’s defense. Keeping these posts deeper within the base ensures that the defending Super Giants remain active for a longer duration.

Not pairing Super Giant Posts with splash damage defenses can also make them vulnerable to swarms of small troops. Since Super Giants have a slow attack speed and only deal single-target damage, they struggle against large groups of enemies like Sneaky Archers, Skeleton Barrels, or Minion Hordes. Defenses such as Multi Mortars or Bomb Towers should be placed nearby to support them, helping to clear out swarms before they overwhelm the Super Giants.

Attacking Mistakes:

Ignoring defending Super Giants until they become a problem can lead to disruptions in an attack strategy. If left unchecked, they can stall key offensive troops, drawing their attention away from critical objectives. This delay allows defensive structures more time to inflict damage, potentially weakening or even stopping an attack before it reaches its full potential.

Using slow ground troops against Super Giants is often ineffective due to their high hitpoints. Troops like attacking Super Giants or even ground-based tanks may take too long to eliminate them, wasting valuable attack time. Faster or ranged units are generally more effective at dealing with them efficiently.

Not considering spell usage can make dealing with Super Giants much harder. A well-placed Freeze Spell can temporarily disable them, preventing them from attacking or stalling troops. Meanwhile, a Rage Spell can help attacking troops eliminate them more quickly, reducing their ability to disrupt the battle. Proper spell timing ensures that Super Giants do not become an unnecessary obstacle in an attack plan.

Best Clan Capital Districts to Utilize Super Giant Posts

Super Giant Posts can be highly effective in certain Clan Capital districts, particularly those where their defensive stalling ability complements the existing base design and defensive structures. However, their impact is more limited in districts that favor air-based defenses or already have ample defensive troop spawns.

Best Districts for Super Giant Posts

Barbarian Camp:

Super Giant Posts provide a strong early-game defensive presence in this district, making it harder for attackers to push through without investing additional troops. Since Barbarian Camp is often one of the first districts rebuilt, Super Giant Posts help reinforce its defenses while players unlock stronger structures.

Capital Peak:

Positioning Super Giant Posts near critical defenses in Capital Peak allows them to serve as frontline protectors. They can stall attacking ground troops, giving high-damage defenses more time to weaken enemy forces before they reach core structures.

Golem Quarry:

With its emphasis on heavy defenses like the Blast Bow and Rocket Artillery, Golem Quarry benefits from the extra stalling provided by Super Giants. They buy enough time for these high-damage defenses to unleash devastating shots, making it more difficult for attackers to break through.

Less Effective Districts for Super Giant Posts

Skeleton Park:

This district already has multiple buildings that spawn defensive troops, such as the Graveyard Spell Towers. Since there are already many distractions for attackers, adding Super Giant Posts may not provide as much defensive value compared to districts that lack built-in defensive units.

Balloon Lagoon:

As an air-heavy district, Balloon Lagoon is not an ideal place for Super Giant Posts. Many attackers in this district rely on aerial strategies, rendering Super Giants ineffective since they cannot attack flying units. Defensive resources may be better spent on anti-air structures in this district.

Overall, Super Giant Posts work best in bases where ground attacks are common, and they can stall enemy advances effectively.