Introduction to Clash of Clans Clan Capital Multi Mortar Guide

The Multi Mortar is a powerful splash damage defense introduced early in the Clan Capital, becoming available at Capital Hall level 2 in Clash of Clans. It plays a crucial role in defending against large groups of ground troops, making it one of the most effective countermeasures to swarm-based attacks. Unlike a regular Mortar, the Multi Mortar fires in bursts of four quick shots, ensuring that even if the first few shells miss, the remaining ones have a high chance of hitting their target.

This multi-shot capability makes it particularly dangerous for fragile units like Sneaky Archers and Super Barbarians, as they often struggle to dodge multiple consecutive projectiles. Even if troops are moving, successive shots increase the likelihood of landing hits, providing reliable area damage over time.

However, like all defenses, the Multi Mortar comes with inherent weaknesses. It cannot attack air troops, making it vulnerable to Minion Hordes or Rocket Balloons if left unprotected. Additionally, it has a minimum range or “blind spot,” meaning it cannot target troops that get too close. Skilled attackers will try to take advantage of this by deploying fast melee units or jumping over walls to neutralize it before it can deal significant damage.

Because of these strengths and weaknesses, strategic placement is key to ensuring the Multi Mortar reaches its full defensive potential. Proper base design, trap placements, and supporting defenses all play a role in maximizing its effectiveness. Understanding its mechanics and positioning it wisely can make it a formidable obstacle for enemy attackers.

LevelDamage per SecondDamage per ShotHitpointsBuild CostCapital Hall Level RequiredDistrict Hall Level Required145801,7005,00021251901,90010,000323561002,10020,000534621102,30033,000745681202,50055,00095

Defensive Strategies: Maximizing the Multi Mortar’s Potential

Strategic Placement

To maximize the effectiveness of the Multi Mortar, position it near the core of your base. A central placement allows it to cover a wide area, making it difficult for attackers to avoid its splash damage. Keeping it at the heart of the base also forces enemy troops to remain within its range longer, allowing it to deal continuous damage as they advance.

Exploiting the Blind Spot

The Multi Mortar has a minimum range, meaning it cannot target nearby troops. While this may seem like a weakness, it can actually be an advantage. Since it cannot attack close-range units, it will instead focus on support troops positioned behind tanks. This makes it particularly effective at eliminating ranged attackers such as Sneaky Archers, Super Wizards, and Raid Carts before they can deal significant damage.

Trap Placement

Reinforce the Multi Mortar’s defenses by placing traps within its blind spot. Mines and Mega Mines can deal massive damage to melee troops that slip past other defenses, while Zap Traps can stun and disrupt enemy units, buying time for defenses to react. Proper trap placement can significantly reduce the risk of attackers exploiting the Multi Mortar’s weakness.

Weakness

Despite its strengths, the Multi Mortar remains vulnerable to melee troops that manage to get within its blind spot. If left unprotected, tanky ground units can destroy it without taking damage in return. Ensuring proper support from other defenses and traps can minimize this risk and keep the Multi Mortar effective throughout the battle.

Offensive Strategies: Countering the Multi Mortar

Attacking a Lone Multi Mortar

When a Multi Mortar is placed without strong supporting defenses, Super Barbarians are highly effective at taking it down. Their rage-boosted speed allows them to quickly close the distance and outrun the Multi Mortar’s slow projectiles. This makes them a fast and efficient counter, eliminating the threat before it can deal significant damage.

Attacking a Supported Multi Mortar

If the Multi Mortar is protected by other defenses, a more strategic approach is needed. Deploy Super Giants first to absorb damage while Super Barbarians follow behind to target and destroy the Multi Mortar. The Super Giants’ high health ensures that the supporting defenses are occupied, giving Super Barbarians enough time to eliminate the Multi Mortar without heavy losses.

Air Attacks

Since the Multi Mortar cannot target air units, air troops like the Minion Horde can easily destroy it. However, before deploying air troops, check for nearby air-targeting defenses such as Spear Throwers or Air Bombs, as they can quickly eliminate Minions before they can take down the Multi Mortar. If there are no significant anti-air threats in the area, using Minions is one of the safest and most effective ways to eliminate a Multi Mortar without taking damage in return.

Exploiting the Blind Spot

The Multi Mortar’s biggest weakness is its minimum range, which prevents it from targeting enemy units that get too close. This blind spot can be used to an attacker’s advantage, as melee troops that slip into this range can destroy the Multi Mortar without taking any damage from it.

However, this weakness can also be manipulated defensively. Because the Multi Mortar ignores nearby melee troops, it will focus on attacking support troops positioned behind tanks instead. This makes it particularly effective at eliminating glass-cannon units like Sneaky Archers, Super Wizards, and Raid Carts, which deal high damage but have low hitpoints. By placing the Multi Mortar strategically, defenders can ensure that it targets key enemy units, disrupting the attack before it gains momentum.

To further protect the Multi Mortar, placing defensive structures and traps inside its blind spot can help counter attackers who attempt to exploit this weakness. Defensive buildings like Crushers or Multi Cannons can eliminate melee troops that get too close, while Zap Traps and Mega Mines can provide a surprise countermeasure, significantly weakening or outright destroying enemies before they can take down the Multi Mortar.

Trap Placement

Traps are a key defensive tool in protecting the Multi Mortar from its biggest threats. By placing traps inside its blind spot, you can catch attackers off guard, punishing troops that attempt to exploit its weakness.

Mega Mines:

These deal massive damage to groups of troops, instantly wiping out Super Barbarians, Sneaky Archers, or other low-health melee units trying to close in on the Multi Mortar.

Mines:

While not as powerful as Mega Mines, they still deal enough damage to soften up enemy troops, making them easier to eliminate before they destroy the Multi Mortar.

Zap Traps:

These are particularly useful for stunning enemy troops, disrupting their attack while nearby defenses deal extra damage. When placed effectively, Zap Traps can stall enemies just long enough for other defenses to eliminate them.

By using a combination of defensive structures and traps, the Multi Mortar’s biggest weakness can be turned into an advantage. This forces attackers to invest more troops or resources into breaking through, giving your defenses extra time to repel the assault.

Synergy with Other Defenses

The Multi Mortar is most effective when paired with complementary defenses that help cover its blind spot and compensate for its weaknesses. Proper defensive setups ensure that it remains a valuable asset in countering ground-based attacks.

Crusher Support

Placing a Crusher near the Multi Mortar provides additional area damage, helping eliminate ground troops that get too close. While Crushers have a short attack range, their powerful damage output can severely weaken or eliminate melee units attempting to exploit the Multi Mortar’s blind spot. This combination makes it much harder for attackers to use close-range troops to destroy the Multi Mortar without taking losses.

Air Defense Pairing

Since the Multi Mortar cannot target air troops, positioning air-targeting defenses nearby is essential. Spear Throwers or Air Bombs provide coverage against aerial threats like Minion Hordes or Rocket Balloons, which would otherwise be able to destroy the Multi Mortar with ease. Proper air defense placement ensures that attackers cannot snipe the Multi Mortar without resistance.

Splash and Single-Target Coverage

Pairing the Multi Mortar with other defensive structures increases its overall effectiveness. Super Wizard Towers, with their chain lightning attacks, enhance splash damage coverage, making it harder for swarms of ground troops to overwhelm defenses. Additionally, placing a Multi Cannon nearby helps deal with high-health melee attackers that manage to get within the Multi Mortar’s blind spot. This combination ensures that both swarms and tanky units are handled efficiently.

A well-coordinated defense setup around the Multi Mortar significantly increases its longevity and impact, making it a key part of base defense.

Base Design & Layout Tips

To maximize the Multi Mortar’s effectiveness, thoughtful placement within your base layout is crucial. Since it has a blind spot for close-range enemies, positioning it in a way that forces attackers into its range is essential. Here are some key placement strategies:

Centralized Placement

Positioning the Multi Mortar near the core of your base ensures that it covers a wide area and remains protected from early attacks. This placement allows it to fire continuously at advancing enemy troops before they reach critical structures like the District Hall. Keeping it centralized also forces attackers to commit more troops to reach it, increasing the likelihood that they will be weakened before they can take down high-value targets.

Defensive Layering

Surrounding the Multi Mortar with high-hitpoint buildings and defensive structures like Cannons, Crushers, and Super Wizard Towers makes it harder for attackers to reach. This setup forces enemy troops to take a longer, more exposed path while staying within range of splash damage. Defensive layering ensures that even if the Multi Mortar is targeted, other defenses continue to apply pressure on the attacking forces.

Funneling Enemies

Using walls, buildings, and natural terrain features to guide enemy troops into the Multi Mortar’s splash radius increases its effectiveness. Directing attackers into narrow choke points forces them to group together, making them more vulnerable to splash damage. This setup helps the Multi Mortar eliminate large numbers of units before they can cause significant damage to the base.

Multi Mortar Stacking in Certain Bases

In districts that allow multiple Multi Mortars, staggering them to create overlapping fields of fire ensures continuous damage output. If one Multi Mortar is destroyed, the others will still be able to target enemy troops, preventing attackers from easily neutralizing splash damage defenses. This setup is especially effective against swarm strategies, as multiple Multi Mortars firing at once can quickly eliminate large groups of troops.

By using these strategies, the Multi Mortar becomes a more effective and resilient defensive structure, making it a key component of a well-designed base.

Comparison with Other Splash Damage Defenses

The Multi Mortar isn’t the only splash damage defense available in the Clan Capital. Understanding how it differs from other similar defenses can help you optimize your base layout.

DefenseAttack TypeStrengthsWeaknessesMulti MortarSplash (Ground)Great vs. swarms, medium-range coverageBlind spot, ineffective vs. air unitsSuper Wizard TowerChain LightningHits multiple units, works against air and groundLower HP, inconsistent damage spreadRocket ArtilleryLong-range splashExtremely high damage, long rangeSlow attack speed, vulnerable up close

When to Prioritizethe Multi Mortar

The Multi Mortar is most effective in districts where ground-based swarm attacks are common. It excels at countering groups of troops like Sneaky Archers, Super Barbarians, and Raid Carts, which rely on numbers to overwhelm defenses. Its ability to deal splash damage makes it particularly useful against clustered enemy units, preventing them from advancing too far into the base. If your district frequently faces mass ground troop strategies, the Multi Mortar is a valuable defensive structure to include.

When to Prioritize a Super Wizard Tower Instead

If your base is vulnerable to both ground and air attacks, a Super Wizard Tower may be a better alternative. Unlike the Multi Mortar, which only targets ground units, the Super Wizard Tower can attack both air and ground troops with its chain lightning attack. This makes it a strong defensive option against mixed-army compositions that include aerial threats like Minion Hordes and Rocket Balloons, while still being effective against ground swarms.

When to Prioritize Rocket Artillery

If your base is frequently attacked by long-range siege strategies, Rocket Artillery may be a more effective defensive investment. It excels at countering troops that attack from a distance, such as Super Wizards and Inferno Dragons, by delivering powerful counterfire before they can cause major damage. Since Rocket Artillery has a long attack range, it can target backline support troops, disrupting the attacker’s strategy before they reach core defenses.

Choosing the right defensive structure depends on the most common threats your base faces. The Multi Mortar is ideal against mass ground attacks, while the Super Wizard Tower provides versatility against mixed threats. Rocket Artillery, on the other hand, is best for countering long-range attackers that would otherwise stay out of reach of traditional defenses.

Best Defenses to Upgrade Alongside the Multi Mortar

Upgrading complementary defenses alongside the Multi Mortar ensures a well-rounded base that can handle different types of attacks. Strengthening supporting structures helps cover its weaknesses and increases overall base durability.

Crusher

Upgrading the Crusher alongside the Multi Mortar creates a strong defense against melee attackers. While the Multi Mortar eliminates swarms of troops from a distance, the Crusher delivers devastating damage to any tanks that get too close. This combination ensures that both small and high-hitpoint ground units are effectively countered.

Super Wizard Tower

Investing in the Super Wizard Tower provides additional splash damage coverage, which is crucial if the Multi Mortar is taken out early in an attack. Since the Super Wizard Tower targets both air and ground troops, it serves as a backup to handle swarm units and support troops that might otherwise slip through defenses.

Spear Throwers & Air Bombs

Because the Multi Mortar cannot target air troops, upgrading air defenses like Spear Throwers and Air Bombs is essential. This prevents Minion Hordes and Rocket Balloons from easily taking it out before it can contribute to the base’s defense. Strong air defenses ensure that attackers can’t exploit the Multi Mortar’s vulnerability to aerial threats.

Walls & Traps

Upgrading walls helps slow down enemy troops, keeping them in the Multi Mortar’s splash zone for a longer period. This increases the effectiveness of its attacks, allowing it to deal more damage before troops reach critical defenses. Meanwhile, traps like Mega Mines and Zap Traps can compensate for the Multi Mortar’s blind spot by damaging close-range troops, preventing them from taking it out too easily.

By upgrading these key defenses alongside the Multi Mortar, your base will be better equipped to handle a variety of attack strategies, making it more resilient against both ground and air threats.

FAQ Section

Here are some of the most commonly asked questions about the Multi Mortar:

Q: Is the Multi Mortar worth upgrading early in Clan Capital?
A: Yes, especially in districts where ground-based attacks are common. Its ability to wipe out swarms makes it a valuable defensive structure.

Q: How do I counter a well-placed Multi Mortar?
A: The best way to counter a Multi Mortar is by either using air troops like Minions (since it cannot attack air) or exploiting its blind spot with fast melee troops like Super Barbarians.

Q: Where is the best place to position a Multi Mortar in my base?
A: Ideally, it should be placed near the core of your base, protected by other defenses to ensure maximum coverage and longevity.

Q: What’s the biggest weakness of the Multi Mortar?
A: Its biggest weakness is the minimum range or blind spot, meaning that if enemies get too close, it cannot attack them. This makes it vulnerable to fast melee troops like Super Barbarians if not properly defended.