
Introduction
Common skills are the most basic type of skills in Capybara Go! and serve as the foundation for many builds, offering useful effects that can be acquired through level-ups or adventure events. Some common skills can be evolved into more powerful versions, while others remain at their base level. These skills provide stat boosts such as increased attack, defense, or health, and some trigger effects like critical hits, combos, or elemental attacks.
The impact of common skills can be further enhanced through synergy with other skills and equipment. Daggers, a type of common skill, come with various effects like healing, poison, or lightning. Choosing the right skills at the right time is crucial for success. The Capybara Go Common Skills List categorizes these skills into offensive, defensive, healing, and situational types, helping players build effective strategies.
Dagger Skills
Mastering essential skills in Capybara Go is key to optimizing both offense and defense. Skills related to daggers, rage, recovery, and elemental attacks provide a strong foundation for different builds. Understanding how these abilities interact allows players to maximize their effectiveness in battle.
Dagger skills offer a consistent damage output and work well in both early and late-game scenarios. The basic Dagger skill fires one dagger every two rounds, dealing 45% of attack power, while its upgraded version, Dagger+, increases the number of daggers thrown. Healing Dagger has the added benefit of restoring HP on trigger, making it a reliable choice for sustained fights. Rage Dagger increases rage generation, allowing for more frequent rage skill activations, which can significantly boost overall damage output. Bolt Dagger and Poison Dagger provide elemental effects, with lightning bolts dealing additional burst damage and poison inflicting damage over time. While poison damage is generally lower than lightning, it can be useful when paired with skills like Alchemist.
Rage skills further enhance combat potential by increasing damage and adding secondary effects. Enhanced Rage Skill boosts rage skill damage, while Rage Heal provides HP recovery with each rage skill activation. Skills like Rage Fire Strike, Rage Icy Spikes, and Rage Bolt add elemental effects, increasing overall damage output. The combination of rage and dagger skills allows for a powerful synergy, ensuring a steady flow of attacks while maintaining survivability.
Defensive and recovery skills play a crucial role in sustaining fights. Hits Recovery restores HP after a set number of hits, while Critical Recovery provides emergency healing when HP drops below 30%. Hardened increases damage reduction, making it an excellent choice for tanky builds. Shield-based skills such as Rage Shield and Basic Attack Shield offer additional protection by granting shields upon using rage skills or basic attacks.
Light Spear skills summon additional projectiles that deal consistent damage each turn or upon counterattacks. These can be further enhanced with effects like Light Spear Mastery and Light Spear Flame Strike to increase damage. Combining light spear skills with rage abilities can create a strong offensive build that continuously generates extra attacks.
Elemental skills such as Round Bolt and Round Fire Strike trigger lightning and fire-based attacks each round, adding additional damage sources. Thunderbolt releases multiple lightning bolts starting from round five, making it a strong choice for longer battles. Fire Guard allows for fire strikes when attacked, while Icy Spikes and Frostbite provide freezing effects and debuffs.
Other useful skills enhance different aspects of gameplay. Lifesteal allows for HP recovery based on damage dealt, while Combo and Heavy Attack increase attack frequency and critical hit rate. Ghostly Fuse boosts damage against burning enemies, and Frostbite reduces enemy attack power. Battle Cry provides an early rage boost, allowing for quicker skill activations at the start of a fight. Stat-boosting skills like HP, ATK, and DEF provide general enhancements that benefit any build.
By selecting the right combination of these skills, players can create highly effective builds suited to their playstyle. Whether focusing on dagger-based attacks, rage skills, or defensive strategies, understanding how these skills interact ensures better performance in battle.
Rage Skills
Rage skills are an essential aspect of combat, providing powerful effects that enhance damage output, survivability, and elemental interactions. Understanding how these skills function and interact with other abilities can significantly improve battle performance. Enhanced Rage Skill increases rage skill damage, making it beneficial for skill-based builds, though its scaling is not the highest. Rage Heal restores HP when using a rage skill, but since rage attacks do not happen every round, its usefulness is limited.
Rage Attack Sword Chi adds a Sword Chi effect to rage skills, dealing additional damage. Rage Fire Strike triggers flame waves with a chance to burn enemies, while Rage Icy Spikes adds a freezing effect, though the freeze chance is small. Rage Bolt triggers multiple lightning bolts when using a rage skill, making it particularly effective when combined with other lightning abilities.
Rage Mastery provides a significant boost to the first rage attack but reduces rage skill damage with each subsequent use, making it less effective in longer battles. It can be useful for quickly clearing weaker enemies or in dungeon runs but is not ideal for extended boss fights. Rage Proficiency accelerates rage buildup, especially when paired with combo and counter-attacks, but it can slightly reduce rage skill damage. Rage Shield grants a shield when activating a rage skill, offering additional protection and stacking even if HP is full.
This makes it valuable for builds focused on sustained combat. Rage Combo allows for two rage activations upon use, making it highly effective when combined with rage-enhancing skills, though it requires strong rage generation to maintain. Rage Light Spear summons additional light spears with each rage skill activation, adding extra damage over time.
Several skills interact with rage mechanics, further enhancing its effectiveness. Battle Cry provides an initial rage boost at the start of battle, allowing for an early activation of rage skills such as shields or healing effects. Rage Dagger generates rage passively by throwing daggers every two rounds, making it one of the best options for rage-based builds, especially when multiple daggers are in play. Basic attacks also contribute to rage damage, but the effectiveness depends on the equipped weapon, as rage damage does not occur without one. Rage Proficiency enables frequent rage attacks, making it a core skill for rage-heavy builds, especially when combined with Rage Shield for both offensive and defensive benefits.
Mastering rage skills and their interactions is crucial for optimizing combat efficiency. Whether focusing on burst damage, elemental effects, or defensive strategies, selecting the right combination of rage-related abilities ensures a well-rounded and powerful build.
Recovery and Defense Skills
Recovery and defense skills play a crucial role in survivability and sustainability during battles. Hits Recovery restores HP when landing multiple hits, making it a reliable source of healing. Critical Recovery activates when HP drops below 30%, healing every round for a short period, which can be helpful in emergencies. Enhance Recovery provides a small boost to healing effects but is generally less impactful. Life Steal allows for HP restoration based on damage dealt, making it effective for high-damage builds but unreliable if output is low. Healing Dagger provides healing with thrown daggers and becomes valuable when using multiple daggers.
Recovery Sword Chi grants a small healing effect when using Sword Chi skills, though its usefulness is limited. Resilience offers a chance to restore HP after an action, but the trigger rate is inconsistent. Rage Heal restores HP when using a rage skill, though it is less effective since rage skills are not used every round. Angel Power provides healing and lifesteal at the start of battle, while Dual Hits synergizes well with Hits Recovery for increased healing. Super Life boosts maximum health by 50%, making it a solid choice for beginners looking for extra durability.
Defensive skills mitigate incoming damage and enhance survivability. Hard reduces damage taken significantly and is particularly effective early in fights. Battle Hardened provides increasing damage reduction each round, though it has a cap and becomes less useful later in the game. Dodge offers a chance to avoid enemy attacks, which can be stacked for higher effectiveness in prolonged battles. Critical Dodge activates only when HP drops below 30%, making it unreliable. Shield provides an extra layer of protection, though its value is relatively low. Rage Shield grants a shield upon using a rage skill, offering guaranteed protection and stacking even when HP is full.
Basic Attack Shield provides a shield when performing basic attacks, making it valuable in combo and counter builds. Critical Shield activates once per battle when HP drops low, but if a character dies before activation, it becomes useless. Shrink Spell reduces enemy damage, making it effective unless the damage reduction cap has been reached. Indestructible increases damage reduction but lowers damage output. Demon activates at 50% HP, providing protection and additional damage output through demon energy. Frostbite lowers enemy damage when Icy Spike attacks land, while Fire Guard has a chance to counter with a fire attack, though it is unreliable.
Certain skills affect both recovery and defense. Critical Frenzy increases attack and defense when HP drops below 50%, making it situationally useful. Royal Crown provides a balanced boost to attack, health, and defense, making it a well-rounded option. Super Attack, HP, and Defense increases all three stats by 50%, offering significant improvements in both offense and defense. Selecting the right combination of these skills is key to maximizing survivability while maintaining effective combat performance.
Light Spear Skills
Light Spear skills focus on summoning spears that deal damage based on a percentage of base attack, though they are generally not considered highly effective due to their low damage output and lack of strong synergy with other skills. Starting Light Spear summons multiple Light Spears at the beginning of battle, increasing in number with the upgraded version. Round Light Spear provides a steady flow of Light Spears each turn, while Counter Light Spear generates Light Spears upon successfully countering an attack.
Rage Light Spear triggers Light Spears when using a rage skill, which can add extra damage but still suffers from the same low base damage issues. Light Spear Flame Strike boosts Light Spear damage while adding a Flame Strike effect. Light Spear Mastery increases Light Spear damage but applies a slight reduction to overall damage output. Light Spear Shield offers a chance to generate a protective shield when Light Spears are summoned, though the exact value of the shield is unspecified.
Magic Spear enhances Light Spear damage, applies a burning effect, and increases damage output to 70% of base attack. This skill was originally a mythic-tier ability but was later nerfed to legendary status. While Magic Spear can significantly improve the effectiveness of Light Spear builds, it remains a niche option with limited overall impact. Without Light Spear skills, Magic Spear is not particularly useful. Demonic Spear is another legendary-tier skill that performs better when the user has high health.
Certain skills interact with Light Spears, such as Angel Power, which grants the protection of an angel for six rounds, providing lifesteal and summoning a Light Spear upon performing a basic attack. This can help sustain the user while adding Light Spear damage, though the overall effectiveness remains dependent on the rest of the build.
Light Spears deal 30% of base attack damage and were originally swords in the beta version of the game. They are generally not widely used due to their low damage output and lack of strong supporting skills, making them an uncommon choice in most builds.
Lightning and Fire Skills
Lightning skills focus on dealing consistent damage and reducing the enemy’s rage bar, making them particularly effective in mid-game and against bosses. Lightning Bolt deals 30% of base attack damage, with multiple skills that enhance its frequency and impact. Round Bolt provides a steady source of lightning damage each round, while Hits Bolt triggers Lightning Bolt after reaching a certain number of hits. Basic Attack Bolt integrates lightning into regular attacks, making it effective in combo builds. Bolt Dagger adds a chance for daggers to trigger Lightning Bolt, adding versatility.
Rage Bolt activates Lightning Bolts upon using rage skills, while Lightning From Above triggers bolts at the start of a battle. Multiple Bolt increases the number of times Lightning Bolts trigger, significantly boosting damage in builds that focus on lightning. Thunderbolt starts dealing Lightning Bolts at round five, with an upgraded version that continues releasing bolts every round afterward. Thunderstorm introduces an area-of-effect component, adding additional damage to both the main target and surrounding enemies.
Super Bolt upgrades standard Lightning Bolts into more powerful versions. Lightning Mastery increases Lightning Bolt damage at the cost of reducing overall attack power. Shock Discharge is one of the strongest lightning-related skills, reducing the enemy’s rage bar after triggering a set number of bolts, making it particularly useful for disrupting enemy abilities in boss fights.
Fire skills revolve around burn effects, dealing additional damage over time. Fire Strike has a chance to inflict burn, which deals 20% of base attack damage and can stack. Round Fire Strike ensures at least one fire attack per round, though its overall impact is limited. Flames From Above activates Fire Strikes at the start of battle, making it ineffective for prolonged encounters. Rage Fire Strike releases flame waves when using rage skills, adding extra burn potential. Fire Guard grants a chance to trigger Fire Strike upon being attacked, though it is unreliable.
Triple Blasts enhances Fire Strike by applying multiple stacks of burning, with an upgraded version increasing the stacks further. Magical Flames improves the chance of triggering burns, while Ghostly Fuse increases damage to burning targets, making it viable if burn effects are applied consistently. Heat Explosion dramatically increases burn damage but reduces its duration, making it useful for burst damage setups. Pyromancer removes the stack limit on burning at the cost of reduced burn damage, though burning builds are not commonly used. Light Spear Flame Strike allows Light Spears to trigger Fire Strike, integrating fire into another skill type.
Certain skills interact with both lightning and fire, offering additional synergy. Shock Discharge and Thunderstorm require Lightning skills to activate, further enhancing their effects. Alchemist increases damage to poisoned enemies, while Frozen Touch and Killer Freeze provide benefits related to icy attacks, such as triggering instant kills on weak enemies or increasing damage taken by affected enemies. Frostbite reduces enemy attack power upon triggering an Icy Spike but does not stack.
Lightning is widely considered one of the best skill types, especially in mid-game, due to its ability to reduce enemy rage and its overall effectiveness against bosses. Lightning Bolts deal 30% of base attack damage and work well when combined with skills that trigger them frequently. Fire damage, while capable of applying burn effects, is less commonly used due to its lower reliability and lack of widespread synergy. Players looking to maximize elemental damage are advised to focus on one or two elements to build an effective strategy.
Other Common Skills
Common skills in Capybara Go! serve as the foundation for many builds, providing essential stat boosts and triggering various effects. Some common skills can evolve for improved effects, while others remain basic. These skills include offensive, defensive, healing, and situational abilities, with some focusing on synergy with specific playstyles. Daggers are classified as common skills and come with various effects such as healing, poison, or lightning.
Offensive common skills enhance basic attacks, combo attacks, and elemental damage. Enhanced Basic Attack increases attack damage by either 25% or 40%, making it a solid choice for raw damage boosts. Enhanced Combo provides a similar percentage boost to combo damage, benefiting combo-heavy builds. Heavy Attack increases the critical hit rate. Dagger skills offer different effects, such as Rage Dagger increasing rage generation, Lightning Dagger adding a chance to trigger lightning, and Poison Dagger applying poison. Fire Guard provides a chance to counterattack with fire, while Fire Strike, Icy Spikes, and Lightning Bolt offer elemental attacks with burn, freeze, and shock effects.
Poisoned Weapon introduces poison to attacks, Ghostly Fuse increases damage against burning targets, and Killer Freeze enhances damage taken by frozen enemies. Enhanced Rage Skill boosts rage skill damage, while Rage Attack Sword Chi, Rage Fire Strike, Rage Icy Spikes, and Rage Lightning add elemental effects to rage attacks. Multiple Lightning improves lightning-based builds by increasing the effectiveness of bolt-related skills.
Defensive common skills help mitigate damage and increase survivability. Dodge provides a chance to avoid incoming attacks, while Hard reduces damage taken by 25% or 40%, making it one of the most reliable defensive skills. Shield-related skills, such as Basic Attack Shield and Rage Shield, grant temporary shields based on HP percentages. Critical Frenzy increases attack and defense when health falls below 50%, though it may not be optimal if health remains high. Swift Revenge guarantees a counterattack in the first round. Resilience offers a small chance to restore 3% HP after taking action.
Healing common skills focus on health regeneration through various triggers. Healing Dagger allows daggers to provide healing, which can be significant with multiple daggers in play. Hits Recovery restores 3% HP after landing three hits. Lifesteal allows attacks to restore health based on damage dealt but is more effective with high-damage basic or rage attacks. Enhanced Recovery provides a small but steady 2% healing effect. Rage Heal restores 5% HP upon rage activation, useful in high-rage generation builds. Critical Recovery provides healing when in critical condition.
Other common skills offer additional combat utility. Combo increases the chance of performing combo attacks, while Counter Rate improves the likelihood of counterattacks. Battle Cry allows players to trigger rage effects early in battle, which can be useful in certain strategies.
Situational common skills provide specialized effects that may not be useful in every scenario. Smelly Dagger converts all daggers into smelly daggers, increasing their damage by 50% to 200% but removing their special effects, making it less desirable for builds relying on dagger effects. Alchemist increases damage to poisoned enemies, and Dagger Proficiency boosts dagger damage. Burning Proficiency enhances burning damage, while Magical Flames increases the chance of Fire Strike inflicting burn. Bolt Mastery improves lightning-focused builds.
Recovery Sword Chi is generally not recommended due to the rarity of Sword Chi skills. Doubled ATK doubles attack in the first round but has limited effectiveness in boss fights. Hits Bolt triggers lightning bolts upon reaching four hits. Round Fire Strike guarantees a fire strike per round. Rage Mastery is not recommended as it lowers rage damage. Enhanced Combo increases combo damage but is inconsistent. Basic Attack Sword Chi can add extra damage when paired with Sword Chi-based builds.
Some skills are generally considered weak or not worth using. Glass Cannon increases outgoing damage but also increases incoming damage, making it a risky choice. Magic Spear is ineffective as most builds do not rely on light spears. Revive is not recommended for general play. Thunderbolt is considered a weak skill due to its late activation in battles.
This guide outlines the core common skills in Capybara Go!, helping players make informed choices when selecting skills for their builds. Understanding how these skills interact and synergize with each other can greatly improve overall effectiveness in battle.