
Character Abilities
Sting and Move
– 1 +Blasters
– 1 +Flight of the Wasp
– 1 +Shrink
– 1 +Marvel Strike Force Wasp is a versatile Blaster who excels in Alliance War, especially when paired with Ant-Man and Absolute A-Force allies.
Her basic ability, Sting and Move, deals 260% damage to a primary target and may chain to one adjacent enemy, though the chain can be interrupted by counter-attacks. When used with Ant-Man, she can gain a copied buff, adding mild synergy.
Her special, Blasters, is a strong single-target attack with bonus hits and can stun when Charged. In War, if used with at least three A-Force allies, it also reduces Speed Bar and becomes unblockable and undodgeable.
Her ultimate, Flight of the Wasp, is an AoE that hits all enemies including those in stealth and in War, its damage doubles and becomes unavoidable.
Her passive, Shrink, boosts dodge chance through a Charge system that scales in War, giving her strong survivability. Ant-Man further supports her by granting Evade at the start of battle, which activates her Charged mechanic early. Overall, Wasp brings high damage, control, and survivability in War, making her a key threat in both focused and AoE combat.
Iso-8 Class
Wasp’s best Iso-8 class depends on her team in Marvel Strike Force. With Absolute A-Force, Raider is ideal due to her multi-hit attacks and high crit chance, boosting AoE damage and spreading Vulnerable for team synergy. If used with Pym Tech, Striker is better, letting her follow up on Vulnerable targets especially effective with allies like Ghost. In short, use Raider for AoE synergy with A-Force and Striker for focused burst in Pym Tech teams.
T4 Ability Upgrade Priorities
Wasp’s T4 upgrades are key to boosting her impact, especially with the Absolute A-Force team in Alliance War. Her Ultimate is the top priority—it doubles damage in War with 3 A-Force allies, hits all enemies (including stealthed), and becomes unblockable, undodgeable, and counter-proof. Her Passive is next, boosting her Dodge Chance to 25% and granting 3 Charged on spawn in War, potentially giving her 100% Dodge early on for strong survivability. The Special gains a third bonus attack with T4 and, in War, applies Speed Bar reduction and Stun if she’s Charged. The Basic sees minor damage gains and is the lowest upgrade priority. The ideal T4 order: Ultimate → Passive → Special → Basic.
Team Compositions
Wasp is most effective in the Absolute A-Force team her main role post-rework alongside Ms. Marvel (Classic), Ironheart, Kahhori, and Medusa. Built for Alliance War, this team counters many meta squads (except those with Odin or Mephisto). Ideal positioning places Ms. Marvel in a corner with Wasp next to her for synergy and protection, Ironheart in the center, and Kahhori and Medusa on the opposite side for balance.
Wasp also remains useful in Pym Tech with Ghost, Yellowjacket, and Ant-Man, where she excels as a Striker, following up on Ghost’s Vulnerable debuffs. Ant-Man provides evasion and energy, while Yellowjacket adds burst damage.
She’s also viable in flexible teams with Ant-Man due to strong synergy through Evade and Charged mechanics. Duos or small teams with characters like Vision, Rocket Raccoon, or Black Widow work well in earlier content or niche setups.
Overall, Wasp shines most in Absolute A-Force for War, but still offers value in Pym Tech and mixed synergy teams.
Counters and Characters to Avoid
Wasp is a core member of the Absolute A-Force team, built for Alliance War dominance, but struggles against teams with Odin or Mephisto due to their unavoidable damage, control resistance, and ability to disrupt A-Force’s mechanics.
Wasp’s reliance on Charged-based Dodge makes her vulnerable to characters with unavoidable or multi-hit attacks that bypass or quickly remove her defenses. Her Stun on Special requires her to be Charged, making her less effective against high-Resistance enemies. Fast openers like Gamora or Korath, or those who apply Blind or Ability Block early (e.g., Hawkeye), can shut her down before she uses her key abilities.
Her Ultimate hits all enemies including stealthed but doesn’t bypass Evade, making her less effective against stealth teams with dodge mechanics. Despite her rework improving reliability, Wasp is still best used cautiously against high-speed, high-resistance, or evade-heavy teams.
Conclusion
Wasp has been reworked into a key damage dealer for the Absolute A-Force team, making her highly effective in Alliance War. Her kit now focuses on control and burst damage, especially when teamed with Ms. Marvel (Classic), Ironheart, Kahhori, and Medusa. In War, her Ultimate hits all enemies including those in stealth and becomes unblockable, undodgeable, and immune to counter-attacks when used with at least three Absolute A-Force allies. Her Special deals strong single-target damage, applies Stun if Charged, and reduces Speed Bar, making it excellent for disabling threats early.
Her Passive boosts Dodge Chance, especially in War where she spawns with extra Charged stacks for better survivability. T4 upgrades should focus on her Ultimate and Passive first, then Special. Raider is the best Iso-8 choice in this team for maximizing crits and spreading Vulnerable. Success in War comes from opening with Kahhori’s Exposed debuff, allowing Wasp to quickly eliminate key targets. While she once fit well with Pym Tech and Ant-Man, Wasp now shines most in Absolute A-Force as a core offensive and control unit.
Frequently Asked Question (F.A.Q)
What role does Wasp play in Marvel Strike Force?
Wasp is a damage dealer and utility character, excelling in both control and burst damage. She is most effective in the Absolute A-Force team, contributing to high damage output and survivability in Alliance War.
What is the best team for Wasp?
Wasp performs best in the Absolute A-Force team, which includes Ms. Marvel (Classic), Ironheart, Kahhori, and Medusa. This team is designed for War, where Wasp can capitalize on her enhanced abilities for high-impact attacks and control.
How does Wasp’s Ultimate ability work?
Wasp's Ultimate, Flight of the Wasp, hits all enemies, including those in stealth, and becomes unblockable, undodgeable, and immune to counter-attacks when used with three or more Absolute A-Force allies. In War, it also deals double damage, making it a powerful AoE attack.