Introduction

The cunning and formidable Green Goblin Classic has made his highly anticipated debut in Marvel Strike Force, bringing with him a potent arsenal of abilities that can wreak havoc on enemies. His arrival signifies the beginning of a new chapter for the Sinister Six, with the introduction of the newly formed Superior Six team. This Marvel Strike Force Green Goblin Classic Guide will provide you with the essential information and strategies to unlock this powerful character, ensuring you can make the most of his incredible abilities and lead your team to victory.

As the leader of this elite group, Green Goblin Classic is an indispensable Legendary character for players eager to strengthen their rosters and dominate in multiple game modes, including raids, wars, and more. His leadership and abilities are crucial for unlocking powerful synergies and advancing through tougher content. This guide is specifically designed to help you unlock Green Goblin Classic through the demanding Trials event, a key challenge that will put your strategic planning and team-building skills to the test.

The Trials event, which is similar in structure to other Legendary character unlock events, consists of a series of intense and difficult nodes. These nodes are designed to push your team to its limits, requiring both a well-thought-out composition of heroes and a precise execution of their abilities. Success in these Trials is not merely about having strong characters, but about strategically pairing them to optimize synergies, boost their effectiveness, and counter the specific threats posed by the event’s nodes. The key to triumph lies in balancing power with tactics, ensuring that you are not only equipped with high-level characters but that those characters complement each other’s abilities.

By following the detailed steps provided in this guide, you will be equipped with the necessary tools and insights to conquer the Trials and secure Green Goblin (Classic) for your roster. With a deep understanding of which characters to prioritize and how to approach each challenge, you can avoid common pitfalls and maximize your chances of success. Once you unlock Green Goblin (Classic), his powerful presence on the battlefield will help solidify your team’s strength, giving you an edge in both offensive and defensive strategies. Under his leadership, the Superior Six team will be a force to be reckoned with, giving you a significant advantage in your quest to dominate the competition in Marvel Strike Force.

Understanding the Green Goblin (Classic) Trials Event

The Green Goblin (Classic) Trials event follows a similar structure to previous Trials events, such as those for Nova and Black Cat, using a modified Scourge Event format. Players will face ten increasingly difficult nodes, each with specific character requirements or limitations. Success in the event is determined by reaching a target point threshold, which allows players to unlock Green Goblin (Classic) at different star ranks.

The milestones and corresponding point requirements for unlocking Green Goblin (Classic) are as follows: at 450k points, players will unlock a 3-Star Green Goblin (Classic) after the event concludes, which includes 30 shards from rank rewards that, when added to the 2-star unlock, will bring him to 3 stars. At 550k points, players will receive a 3-Star Green Goblin (Classic) with an instant unlock during the event. At 1.35 million points, players will instantly unlock a 4-Star Green Goblin (Classic) during the event.

A key aspect of the Trials event is the use of Pacts, which function similarly to the Scourges in the Horsemen events. These Pacts alter the dynamics of battles, offering either benefits or disadvantages, and each Pact has a point modifier based on its difficulty level. Activating additional Pacts increases the total run score, allowing players to reach higher point thresholds and unlock Green Goblin (Classic) at higher star levels.

To maximize point gains while maintaining a manageable difficulty, certain Pacts are recommended for most players. World at War is an important Pact that activates all War abilities, greatly benefiting teams like the New Avengers and Sinister Six, both of which are key for several nodes. Second Wind is useful for the Rebirth team, as it grants characters two ability energy when their health drops below 50%. Snake Eyes increases crit chance for player characters and increases crit damage for enemy characters, adding a strategic layer to the event. Finally, the Science Bros Pact grants the New Avengers trait to Pegasus characters and the Masters of Evil trait to Hydra characters, offering more flexibility in team composition.

By strategically selecting and activating these Pacts, players can tailor the event’s difficulty and optimize their point gains based on the strength of their roster. This approach enhances the likelihood of unlocking Green Goblin (Classic) at the desired star level, allowing you to add this powerful character to your roster with maximum effectiveness.

Green Goblin Classic: Abilities and Usage

Green Goblin Classic is a powerful Legendary Controller in Marvel Strike Force, excelling in modes such as Cosmic Crucible due to his high damage output, Trauma application, and unique mechanics that bolster his Sinister Six and Superior Six allies.

True Osborn

Level: 1

Gain Charged: 3

Minus Level Level Up!

Maniacal Assault

Level: 1

Damage: 150

Minus Level Level Up!

Goblin Bombardment

Level: 1

Damage: 50

Minus Level Level Up!

Goblin Bomb

Level: 1

Damage: 80

Minus Level Level Up!

Abilities Overview

Green Goblin Classic’s Basic – Goblin Bomb attacks the primary and adjacent targets, dealing damage and applying Defense Down. This attack cannot be counterattacked. Upon awakening, it gains +10% Crit Chance for each Spider-Verse enemy present.

The Special – Maniacal Assault applies Speed Up and Offense Up to Green Goblin Classic, clears Barrier from the primary target, and attacks them, dealing significant damage. This ability cannot be blocked, dodged, or counterattacked. Additionally, it reduces the target’s Speed Bar by 25% (+10% for each Sinister Six ally if the target has Safeguard), flips one positive effect to Defense Down, flips all other positive effects to negative effects, and applies Trauma for one turn (two turns in Crucible) and Heal Block for two turns.

Green Goblin Classic’s Ultimate – Goblin Bombardment clears Barrier from all enemies, deals damage to all enemies, flips one positive effect to negative, and applies Heal Block. It also reduces the Speed Bar by 2% (+2% per Sinister Six ally). If a target has Safeguard, they take slightly more damage, and if a target has no positive effects, Trauma is applied. In Crucible, it clears one Charged from all enemies, repeats this attack two additional times, and if Green Goblin Classic has one or more Sinister Six Protector allies, applies Safeguard to all Sinister Six allies. This attack cannot be dodged or counterattacked.

The Passive – True Osborn grants Green Goblin Classic +3 Charged (up to five maximum) on spawn and gives +20% Max Health to all Sinister Six allies. In Crucible, his Speed Bar fills by +9% per Superior Six ally. While he has Charged, Green Goblin Classic reduces enemy Damage by 15%, reduces enemy Resistance by 200%, and Ability Block and Vulnerable cannot be applied to him or any Sinister Six allies. At the end of an enemy turn, Green Goblin Classic attacks that enemy and adjacent targets, dealing damage, applying Defense Down, flipping Speed Up, and flipping two additional positive effects to negative effects, losing one Charged.

Usage and Team Synergy

Green Goblin Classic is designed to lead a hybrid Sinister Six/Superior Six team, with abilities that synergize effectively with these factions. Sinister Six Protectors like Rhino or Lizard are essential for activating his ultimate’s Safeguard application, significantly enhancing the team’s survivability. Superior Six Members such as Kraven the Hunter, Spider-Slayer, and Doctor Octopus offer synergy that boosts Green Goblin Classic’s damage output and utility.

Green Goblin Classic’s key strengths include his ability to apply Trauma, a powerful debuff that makes him formidable in various game modes like Raids, War, and Cosmic Crucible. His Charged Mechanic not only boosts his damage but also lowers enemy damage and resistance, further enhancing his utility in battle. His Team Protection ensures that Ability Block and Vulnerable cannot affect himself or his Sinister Six allies, keeping the team operational even against heavy debuffing teams. His synergy with Sinister Six and Superior Six amplifies their power, making him a key player in these lineups.

However, Green Goblin Classic’s effectiveness heavily depends on his Sinister Six and Superior Six teammates. Without them, his abilities lose much of their impact. His primary source of Charged is on spawn, and it can be challenging to sustain this mechanic over prolonged fights, potentially limiting his effectiveness in extended engagements.

Recommended T4s and ISO-8 Class

The T4 Priority for Green Goblin Classic should focus on upgrading his Passive, Ultimate, and Special abilities to maximize his impact in battle. For his ISO-8 Class, Raider is ideal for maximizing his AoE damage potential, enhancing his overall effectiveness in team fights.

Green Goblin Classic is a top-tier Legendary character who provides significant value to any roster. His ability to lead a hybrid Sinister Six/Superior Six team, apply powerful debuffs like Trauma, and protect his allies makes him a versatile and indispensable asset. By investing in his development and understanding his synergies, players can unlock his full potential and dominate the battlefield.

Team Synergy and Endgame Viability

Green Goblin (Classic) (GGC) significantly enhances both Sinister Six and Superior Six teams, making them much more viable in endgame content.

For Sinister Six, his passive ability, “True Osborn,” grants immunity to Ability Block and Vulnerable for all Sinister Six allies while he has Charged. This protection is crucial for a team often targeted by these debuffs, improving their durability in battle. Additionally, his Ultimate ability can apply Safeguard to all Sinister Six allies if he has a Sinister Six Protector ally, such as Rhino or Lizard, on the team. This added defensive layer makes the Sinister Six much more resilient, while Green Goblin also brings much-needed damage to a team that historically struggled with offense.

For Superior Six, while Green Goblin doesn’t provide the same defensive buffs, he does enjoy increased Speed Bar fill in Crucible when paired with these allies. This faster turn rate allows him to apply his Charged mechanic more quickly, helping control the battlefield more effectively. When combined with other Superior Six members like Kraven and Mysterio, Green Goblin creates a potent, control-focused team capable of disrupting even the most powerful enemies.

In terms of endgame viability, Green Goblin plays a pivotal role. In War, he significantly strengthens the Sinister Six, transforming them into a formidable offensive force capable of taking on tougher opponents. His defensive buffs and offensive capabilities fill in the gaps of the team’s previous weaknesses. In Cosmic Crucible, the Superior Six team with Green Goblin excels, thanks to their control abilities, Green Goblin’s speed boost, and automatic attacks. These combined factors make them an incredibly challenging team to face. While not specifically noted for Dark Dimension, his damage, Trauma application, and defensive buffs can provide valuable support in these difficult battles. Additionally, his control and survivability suggest potential for success in Raids as well.

Green Goblin’s arrival marks a significant turning point for both Sinister Six and Superior Six, enhancing their endgame viability and pushing them to new heights. His unique abilities and team synergy make him a must-have for players looking to dominate in Marvel Strike Force.

Team Building and Strategies for Each Node

This section breaks down each node in the Green Goblin (Classic) Trials, outlining the specific requirements and recommending team compositions and strategies to help you successfully complete the event.

Node 1 (No Restrictions)

This node offers complete flexibility in team choice, allowing you to field your strongest team available. Consider using this node to charge up characters for later nodes. For example, bringing characters like Tigra (for Node 6) or Gambit (for Node 4) will help you build up their ability energy for use in later stages. Focus on clearing the node quickly without using any abilities that you may need in later nodes.

Strong team options include Gamma, which boasts strong synergy and can effectively clear most content; Knowhere, another powerful option that can quickly handle most enemies; and Extreme X-Men, if you have this team built up, consider using them here to charge up Sunspot for the later Global Blaster nodes.

Node 2 (Rebirth)

This node requires either a Rebirth or New Avengers team. While both options are viable, the Rebirth team is often considered more effective for this node and the final node. Employ a “slow roll” strategy, allowing one of your weaker Rebirth characters, such as US Agent, to be eliminated. This will activate the Second Wind Pact, granting your team a substantial ability energy boost and allowing you to gain control of the node. Position Captain America and Peggy Carter on opposite sides of the battlefield to prevent her from getting caught in the blast radius of attacks targeting Captain America’s taunt.

If using New Avengers, make sure Mockingbird and Tigra have the necessary T4s to maximize their effectiveness, specifically Mockingbird’s Ultimate (to summon Shield minions) and Tigra’s Ultimate (to apply Trauma and Slows). Consider using Agent Venom on this node to prepare him for the Global Blaster nodes. Remember to preserve key cooldowns for later nodes.

Node 3 (City Villain)

This node requires a City Villain team. The optimal strategy involves utilizing a hybrid team composed of Superior Six and Sinister Six members. Completing one run at a lower difficulty (around 550k points) will unlock Green Goblin (Classic) quickly, allowing you to incorporate him into your City Villain team for subsequent runs. His presence boosts the team’s effectiveness, especially with the World at War Pact activating additional bonuses for teams with two Superior Six members. Black Cat is a valuable asset for this team due to her ability to control and disrupt opponents.

Prioritize targeting high-threat enemies like Morgan Le Fay and control the battlefield with ability blocks, stuns, and rewinds.

Node 4 (Global Blaster)

This node requires a Global Blaster team. The recommended team composition includes Archangel, Gambit, Cyclops, Sunspot, and Darkhawk. Some suggest replacing Archangel with a stronger Cyclops, maximizing synergy with Sunspot and Gambit for a more potent offensive push. Focus on eliminating Minerva early, followed by Sersi and Ebony Maw. Utilize Gambit’s Passive to inflict bleeds and take advantage of the World at War Pact for increased damage. Archangel’s Passive helps manage the enemy speed bar by reducing it on kills.

This node can be challenging at higher difficulties, so strategic targeting and ability usage are crucial.

Node 5 (Tech)

This node requires a Tech team. If Green Goblin (Classic) has been unlocked, utilizing a Sinister Six team alongside him is a strong strategy. If Green Goblin (Classic) is unavailable, consider incorporating strong Tech characters such as Kestrel, Kang, or Doom to bolster your team’s effectiveness. Focus on controlling the enemy team with ability blocks and disruptions, while maximizing damage output with characters like Kestrel and Green Goblin (Classic).

Node 6 (New Avengers)

This node requires either a New Avengers or Rebirth team, with New Avengers being the preferred option due to the significant bonuses provided by the World at War Pact. It’s crucial to preserve New Avengers’ cooldowns, particularly Tigra’s Ultimate, for the final node. This may require resetting the node to ensure a favorable turn order and prevent wasting crucial abilities. Prioritize eliminating Big Time Spider-Men early, as they can quickly decimate your team with their ultimates. Use Thing’s Ultimate to stun one of the Big Time Spider-Men, preventing them from unleashing their ultimate attacks.

Place Mockingbird adjacent to Thing to ensure she can quickly heal him and prevent him from being overwhelmed. This node can be difficult even with a strong New Avengers team, so patience and strategic play are essential.

Node 7 (City Villain)

This node mirrors Node 3, requiring a City Villain team. The team composition and strategy should remain the same, with a hybrid Superior Six and Sinister Six team. Eliminating Morgan Le Fay quickly prevents her from disrupting your team and controlling the battlefield. Leverage Vulture’s Ultimate to apply Slows to the entire enemy team, giving you a significant speed advantage. Remember to manage cooldowns and prioritize targeting high-threat enemies to maintain control of the fight.

Node 8 (Global Blaster)

This node mirrors Node 4, requiring a Global Blaster team. The recommended team composition and strategy remain the same, with a team consisting of Archangel, Gambit, Cyclops, Sunspot, and Darkhawk. Prioritize eliminating Zemo when he appears, followed by Absorbing Man. Use Archangel’s Ultimate on Zemo to maximize its impact. Gambit and Archangel’s Passives play a crucial role in managing enemy health and speed, making the node more manageable.

This node is typically less challenging than Node 4, but it’s still important to play strategically and conserve cooldowns for subsequent nodes.

Node 9 (Tech)

This node mirrors Node 5, requiring a Tech team. The recommended team composition and strategy remain the same, focusing on using a Sinister Six team alongside Green Goblin (Classic), if available. Consider using a full Pegasus team for this node due to their effectiveness against Tech enemies. Be cautious of the Red Hulks in this node, as they can overwhelm your team if not dealt with effectively. Kestrel and Iron Man (Infinity War) can inflict significant damage and apply crucial control effects like ability block.

Strategic ability usage and targeting are essential for overcoming this node, especially when dealing with the Red Hulks.

Node 10 (Rebirth or New Avengers)

This node presents the most challenging fight in the Green Goblin (Classic) Trials, requiring either a New Avengers or Rebirth team. It’s widely recommended to use the New Avengers team for this node, especially with the World at War Pact providing them significant bonuses. If your New Avengers are not powerful enough, you may consider a “two-tap” strategy. First, attack with New Avengers to eliminate as many enemies as possible, then finish the node with a well-equipped Rebirth team.

Ensure Thing’s Ultimate is ready at the start to stun Shang-Chi, preventing him from unleashing his devastating ultimate attack. Mockingbird’s T4s are essential to maximizing team survivability, particularly for mitigating Shang-Chi’s damage. Eliminate Moonstone, Squirrel Girl, Shang-Chi, Echo, and Kate Bishop, as they are the most dangerous threats with high damage output and disruptive abilities.

Success in this node requires a well-developed team, strategic ability usage, and a focus on eliminating key threats.

This comprehensive breakdown of each node provides a solid foundation for building strategies to conquer the Green Goblin (Classic) Trials event in Marvel Strike Force. Adapt your approach based on your roster strength, available resources, and the challenges posed by the activated Pacts.

Character Analysis: Green Goblin Classic

Green Goblin (Classic) is a powerful Legendary Controller who excels in various game modes, including Cosmic Crucible, War, and Dark Dimension. His kit centers around a Charged mechanic that fuels additional attacks and debuffs enemies, while also providing crucial protection for his Sinister Six and Superior Six allies. One of his key strengths is his team protection. Through his Passive ability, “True Osborn,” Green Goblin grants immunity to Ability Block and Vulnerable for himself and all Sinister Six allies while he has Charged. This protection is invaluable, especially in game modes where these debuffs are common.

Green Goblin’s Charged mechanic is central to his effectiveness. Upon spawn and with his Ultimate, he gains Charged, which reduces enemy Damage and Resistance. While Charged, he launches automatic attacks at the end of enemy turns, hitting multiple targets and applying Defense Down and flipping negative effects. This ability ensures that he contributes offensively even when not directly attacking, making him a formidable presence on the battlefield. Additionally, his Special and Ultimate abilities can apply Trauma, a debuff that disables enemy healers and damage dealers, giving him versatility across different game modes.

Green Goblin’s synergy with both Sinister Six and Superior Six teams is a significant strength. He boosts Max Health for Sinister Six allies and fills the Speed Bar faster in Crucible with Superior Six allies. His Ultimate can also apply Safeguard to all Sinister Six allies if a Sinister Six Protector ally, like Rhino or Lizard, is present. This interconnectedness enhances his value as a core member of these teams and encourages strategic team building.

To maximize Green Goblin’s potential, strategic investment in his abilities is essential. Prioritize his Passive (True Osborn) for protection against Ability Block and Vulnerable, his Ultimate (Goblin Bombardment) to enhance Trauma application and provide Safeguard, and his Special (Maniacal Assault) to improve his offensive capabilities through increased Trauma application.

The recommended ISO-8 class for Green Goblin (Classic) is Raider. His multiple AoE attacks benefit from the increased Critical Rate and Focus that Raider provides, and his high damage output is further amplified by the Critical Damage boost.

Green Goblin thrives when paired with Sinister Six and Superior Six allies. A core team typically includes Kraven the Hunter, Spider-Slayer, Doctor Octopus, and either Rhino or Lizard. This team strikes a balance of offense, defense, and control, with Green Goblin’s leadership enhancing their overall effectiveness. For the City Villain nodes in the Green Goblin Trials, Black Cat is a valuable addition, offering crucial control and disruption.

Overall, Green Goblin (Classic) is a top-tier Legendary character who brings substantial value to any roster. His unique Charged mechanic, protective abilities, and synergy with Sinister Six and Superior Six teams make him a powerful asset in various game modes. Investing in Green Goblin (Classic) is a wise decision for players looking to strengthen their roster and tackle challenging content in Marvel Strike Force.

Conclusion

Green Goblin (Classic)’s introduction to Marvel Strike Force represents a transformative moment for both the Sinister Six and Superior Six factions. He is not just a powerful character on his own but a key figure that elevates his affiliated teams to new levels of effectiveness, particularly in endgame content.

The impact of Green Goblin (Classic) is evident in several key areas. For the Sinister Six, a team once considered lacking in offense and resilience, his presence turns them into a formidable force in War Offense. His passive ability, “True Osborn,” grants immunity to Ability Block and Vulnerable for all Sinister Six allies, addressing one of the team’s primary weaknesses—vulnerability to enemy control effects. Furthermore, his Ultimate ability applies Safeguard to all Sinister Six allies, further enhancing their survivability. Beyond these defensive buffs, Green Goblin (Classic) significantly boosts the team’s damage output, making them a true threat on the battlefield.

For Superior Six, Green Goblin (Classic) empowers their control-oriented strategy, particularly in Cosmic Crucible. His ability to fill the Speed Bar faster in this game mode, along with his automatic attacks that apply Defense Down and negative effect flips, enables quick disruption of enemy teams. When paired with key Superior Six members like Kraven and Mysterio, Green Goblin (Classic) helps create a powerful lockdown composition capable of neutralizing even the toughest opponents.

His kit suggests broad applicability across multiple endgame game modes. While his primary success has been highlighted in War and Cosmic Crucible, his damage output, Trauma application, and defensive buffs make him a valuable asset in Dark Dimension and Raids as well. His control abilities and survivability position him as a solid choice for players looking to excel in these challenging areas.

Using Green Goblin (Classic) to his full potential requires strategic planning and careful team composition. Players need to decide whether to prioritize Sinister Six or Superior Six, as both factions benefit from his abilities. Additionally, optimal T4 ability upgrades and the right ISO-8 class selection will maximize his effectiveness, ensuring that he contributes at his highest potential.

Green Goblin (Classic) is a must-have character for any player looking to dominate in Marvel Strike Force. His unique abilities, synergistic team bonuses, and wide-ranging impact on endgame content make him a key asset for progressing through some of the game’s toughest challenges. His arrival has revitalized the Sinister Six and empowered the Superior Six, ushering in a new era of strategic depth and team composition options within Marvel Strike Force.