Introduction

In this Marvel Strike Force Cosmo Guide, Cosmo is a powerful and versatile Support character, renowned for her exceptional abilities, particularly in the War game mode. While she truly shines as a key member of the Knowhere team, she brings significant value to any team, making her an indispensable asset in various scenarios. Her abilities allow her to fulfill multiple roles, from healing and debuffing enemies to providing essential team support, making her an ideal character to plug into many different squad compositions.

Cosmo’s kit is carefully designed to provide her allies with crucial support while disrupting the enemy’s plans. One of her standout abilities is her healing, which allows her to keep her teammates in fighting shape even in prolonged battles. Additionally, her ability to remove positive effects from enemies can be game-changing, especially against teams that rely heavily on buffs. She can even revive Korg, a key member of the Knowhere team, ensuring that this powerful ally remains in the fight. This combination of healing, debuffing, and reviving makes Cosmo a highly effective Support character capable of turning the tide of battle.

Her effectiveness goes beyond just healing and removing buffs. Cosmo’s kit allows her to provide a solid level of control, offering her team both offense and defense. By removing positive effects from enemies and clearing debuffs from allies, she helps maintain team sustainability, ensuring that her squad can continue to execute their strategies without interruption.

Moreover, with her ability to grant Deflects to herself and her teammates, she further increases the survivability of the team. Cosmo’s versatility allows her to be a reliable presence in any game mode, helping to counter enemy buffs, protect allies, and ensure that the Knowhere team or any other squad she’s a part of remains strong throughout the battle. Whether facing powerful opponents or being part of a strategy to outlast the enemy, Cosmo’s contributions are invaluable. With her healing, control abilities, and team-wide utility, she remains a force to be reckoned with, playing a key role in both offensive and defensive maneuvers.

Cosmo Details

Cosmo, once an ordinary dog, gained incredible powers after being exposed to cosmic rays, transforming into a formidable character in the Marvel universe. In Marvel Strike Force, Cosmo is a valued member of the Knowhere team, where her unique abilities provide crucial support for her allies. She is a versatile character with a mix of traits that make her suitable for various team compositions. Cosmo possesses the traits of Hero, Cosmic, Bio, Support, Guardian, Knowhere, and Intergalactic, which open up a wide range of strategic possibilities, whether she is paired with other Knowhere members or plugged into different team setups.

With a speed of 119, Cosmo is able to act swiftly in combat, making her an effective support character in both offense and defense. Her support-focused abilities are particularly amplified when she is equipped with the Healer ISO-8 class, which enhances her healing abilities and ensures her effectiveness in sustaining her team throughout battles. This makes Cosmo an invaluable asset for players who prioritize team longevity and resilience. As a Healer, she excels in maintaining her allies’ health and providing essential buffs and debuffs, including clearing negative effects from teammates and removing positive effects from enemies. Her versatility extends to all game modes, allowing her to be useful in War, Raids, and other challenging scenarios.

Cosmo’s availability through packs and events ensures that she is accessible to players who are eager to bolster their roster with a character that offers both power and utility. Whether you’re looking to strengthen your Knowhere team or simply add a strong support character to any squad, Cosmo provides unique advantages. Her ability to revive fallen allies, heal her team, and control the battlefield by removing buffs and debuffs makes her an essential character for many strategic approaches in Marvel Strike Force. By incorporating Cosmo into your team, you’ll gain not only a hero with a compelling backstory but also a powerful tool for success in various in-game challenges.

Is Cosmo Good in Marvel Strike Force?

Cosmo is a formidable asset in Marvel Strike Force, particularly in the War game mode. As a member of the Knowhere team, she serves as a “guard dog,” protecting allies by warding off negative effects, clearing enemy buffs, and providing powerful heals. With her high health and focus stats, alongside the abilities of the rest of the Knowhere team, she helps make the squad nearly invincible. The Knowhere team is widely regarded as one of the best War teams in the game. However, some players feel that by the time new players unlock the full team, other War teams may emerge as stronger alternatives.

Cosmo’s versatility extends beyond the Knowhere team, allowing her to excel as a general support character in various situations. Her ability to clear enemy buffs and ally debuffs makes her crucial for strategizing and gaining an advantage over opponents. While some players note that Cosmo is highly effective when paired with the rest of the Knowhere team, others observe that there are limited “plug-and-play” characters in the game. Additionally, some players rank Cosmo as the third or fourth best character on the Knowhere team, emphasizing her supportive role within the squad.

Cosmo’s Abilities

Cosmo’s abilities in Marvel Strike Force make her an invaluable Support character for any team, particularly with her strong utility in War. Her Ruff ‘em Up (Basic) ability clears two negative effects from herself and attacks the primary target for 360% damage while also clearing two positive effects. It has a 50% chance to revive a dead Korg ally with 10% Max Health, and in War, it always revives Korg.

Go Fetch

Level: 1

Damage: 80

Minus Level Level Up!

Zoomies!:

Level: 1

Speed Bar Percentage: 5

Minus Level Level Up!

The Goodest Girl

Level: 1

Resistance Percent: 5

Minus Level Level Up!

Ruff ’em Up

Level: 1

Deathproof: 80

Minus Level Level Up!

Her Go Fetch (Special) ability attacks the primary and adjacent targets for 400% damage and clears all positive effects. It also clears two Bleed and two random negative effects from herself and all allies and heals the most injured ally for 20% of Cosmo’s Max Health. Additionally, it applies +1 Deflect, up to a maximum of five, to herself and all Knowhere allies. In War, she gains +1,000% Extra Focus for this attack, and the attack becomes Unavoidable.

Cosmo’s Zoomies! (Ultimate) ability fills her Speed Bar by 5%, plus an additional 5% per Knowhere ally. It clears all negative effects from herself and all allies, and clears all positive effects from all enemies. This ability also heals herself and all allies for 25% of her Max Health and provides a barrier to herself and all allies for 10% of her Max Health. In War, it applies +1 Safeguard to herself and all Knowhere allies and generates 1 Ability Energy for herself and all Knowhere allies.

Cosmo’s passive is a key reason for her value. Upon spawn, she gains Immunity. When an enemy attacks her, she inflicts Offense Down for two turns and Bleed on the attacker, dealing 5% of the attacker’s Max Health in War. If she has Deflect or Minor Deflect, her passive reduces the Crit Chance of all enemies by 50%. She also passively gains +10% Resistance, which is provided to the entire Knowhere team, and in War, this increases to +20%.

Cosmo’s basic is particularly strong, especially when upgraded to T4. At level 7, her basic clears two negative effects from herself and two positive effects from the primary target. It also guarantees the revival of Korg in War. Her special is equally powerful, clearing all positive effects from the primary and secondary targets at level 7, while also clearing two Bleed effects and two random negative effects. This makes her especially useful in War, where she gains extra Focus and ensures that the attack is unavoidable. Cosmo can even use her special as her first move, providing immediate value.

Cosmo’s ultimate is a game-changer, removing all positive effects from all enemies and offering a substantial heal and barrier to her allies. At level 7, her ultimate also grants Safeguard and Ability Energy to Knowhere allies in War.

Cosmo’s passive is essential to her value. It applies Offense Down for two turns and Bleed to any enemy that attacks her. Upgrading her passive to T4 also lowers the Crit Chance of all enemies by 50% when she has Deflect. Since her passive applies Bleed, Cosmo’s Focus stat is crucial for increasing Bleed damage. Furthermore, her passive boosts the entire Knowhere team’s Resistance, providing even greater team sustainability, especially in War.

Cosmo T4s

Cosmo’s T4s are expensive but worth the investment if you plan to use her frequently. Prioritizing her passive ability first, followed by her special, ultimate, and basic abilities, is generally recommended. However, all of her T4s offer valuable effects, and the order in which they are upgraded can vary depending on the game modes you intend to use her in and your overall team composition.

Upgrading Cosmo’s passive to level 7 is crucial as it increases the duration of Offense Down to 2 turns and adds a 50% Crit Chance reduction for all enemies as long as Cosmo has Deflect or Minor Deflect. This makes her an even stronger support character, crippling the enemy team and improving her effectiveness in various situations. Her special at level 7 is another important upgrade, as it clears all positive effects from both the primary and adjacent targets, which is especially useful against buff-heavy teams that rely on positive effects for their strength.

Upgrading her ultimate to level 7 is also highly recommended, particularly for War. This upgrade provides Cosmo and her Knowhere allies with Safeguard and Ability Energy, giving your team a significant advantage in battle. While upgrading her basic to level 7 is not as critical as the other T4s, it can still be beneficial if you rely on Cosmo to revive Korg. This upgrade guarantees the revival of Korg in War, improving team sustainability and making Cosmo even more effective in that mode.

It’s important to keep in mind that the Knowhere team relies heavily on T4 upgrades to reach its full potential, and Cosmo is no exception. Investing in her T4s ensures that she maximizes her potential as a support character, improving your team’s performance across various modes, particularly in War.

Cosmo ISO-8 Class

When selecting the best ISO-8 class for Cosmo, Healer is the most commonly recommended choice. As a Support character with strong healing capabilities, the Healer class enhances her ability to keep her team healthy and resilient, which is essential for her role. By equipping Cosmo with the Healer class, players can maximize her effectiveness in supporting her allies through healing and survivability.

However, some players argue that Skirmisher may be a better option for Cosmo, especially due to her passive ability that applies Bleed. Since her focus stat directly impacts the effectiveness of Bleed, a higher focus allows her to deal more damage with the Bleed effect and increases the chances of applying negative effects like Offense Down and Bleed when enemies attack her. For those who prioritize her ability to apply negative effects and clear enemy buffs, the Skirmisher class can be more beneficial. One player noted that, while Cosmo’s healing is useful, her abilities have long cooldowns, and therefore, maximizing her potential to apply debuffs may be more important.

Ultimately, players should consider their Cosmo’s strength when choosing between Healer and Skirmisher. If Cosmo is not yet strong enough to reliably perform her role, the Skirmisher class may be the better choice to help her complete her tasks. Once Cosmo reaches a higher power level, switching her to the Healer class can optimize her healing and support capabilities, further enhancing her effectiveness on the team.

Best Cosmo Team in Marvel Strike Force

The best team for Cosmo in Marvel Strike Force is the Knowhere team, as it is specifically designed to maximize the synergy between its members. Cosmo’s abilities shine when she is paired with her fellow Knowhere teammates, allowing her to enhance the team’s overall effectiveness in battle.

The full Knowhere team includes Cosmo, Nova, Korg, Star-Lord (Annihilation), and Thor (Infinity War). This team is widely regarded as one of the best War teams in the game due to their abilities, which work in tandem to make them nearly invincible in War.

One of the key strengths of this team is their passive abilities, which synergize to either boost the team’s performance or weaken the enemy team, especially when any member has Deflect. For example, when Cosmo has Deflect, she reduces the Crit Chance of all enemies by 50%. The Knowhere team also benefits from a strong revive mechanic, where all members have a 50% chance to revive Korg with their Basic attack, and a 100% chance to revive him in War.

While the Knowhere team is exceptionally strong in War, they can also be used in other game modes. The team’s characters can be split and combined with others who share traits like Guardian or Intergalactic. For instance, Cosmo, Korg, and Star-Lord (Annihilation) can be used together in Dark Dimension alongside two other strong characters.

Cosmo is a highly versatile character and can be effective on teams outside of Knowhere. She can be integrated into any squad that requires a strong Support character, but she reaches her full potential when teamed up with her Knowhere allies.

Conclusion

Cosmo is an exceptional Support character in Marvel Strike Force, with a kit focused on protecting her team by clearing negative effects from allies and positive effects from enemies. She also provides healing and grants Deflects to her allies, making her an important and well-rounded character. Cosmo shines as a key member of the Knowhere team, especially in War, but she can also be a valuable addition to other teams as a plug-and-play character.

Cosmo’s T4 upgrades are crucial to unlocking her full potential, particularly her passive ability. At level 7, her passive applies Offense Down for two turns and reduces enemy Crit Chance by 50% when she has Deflect or Minor Deflect. Her special ability at level 7 makes her a significant threat to buff-heavy teams, as it clears all positive effects from the primary and adjacent targets. The Knowhere team relies heavily on T4s to maximize their effectiveness, and Cosmo is no exception.

When selecting an ISO-8 class for Cosmo, both Skirmisher and Healer are strong options. Skirmisher increases her Focus, enhancing her ability to deal more damage with Bleed, Offense Down, Blind, and Stun. Since Focus is integral to her kit, Skirmisher allows her to inflict more damage with these effects. Alternatively, the Healer class boosts her healing capabilities, enabling her to provide more support to her team. However, players have pointed out that Cosmo’s healing is somewhat limited due to her long cooldowns. As a result, some recommend equipping her with the Skirmisher ISO-8 class while relying on other team members for healing, such as Nova, whose ultimate ability heals the entire team.

Cosmo is a versatile character and can be used effectively on teams outside of Knowhere. She fits well into any team that needs a strong Support character, like pairing with Star-Lord (Annihilation) in Dark Dimension.

Overall, Cosmo is a powerful and valuable character in Marvel Strike Force. She is an essential part of any strong War team and a reliable Support character that can be a great asset to any roster.