HSR 3.6 Livestream: Start Time, Watching Platforms, and What to Expect

Honkai: Star Rail is about to roll out its highly anticipated Version 3.6 update, and the official livestream is right around the corner. For longtime Trailblazers, this is shaping up to be one of the most impactful livestreams yet, packed with new characters, endgame challenges, and maybe even a surprise gift.
Whether you’re a meta chaser, a casual adventurer, or someone who simply logs in for the free Stellar Jade codes, here’s everything you need to know
Pro tip: Save up to 35% on your game top-ups—log in to LDShop for discounts now! 35%off Newcomer Offer: Up to 35% OFF Top up Honkai: Star Rail nowTable of Contents
- Livestream Start Time
- Where to Watch
- New Characters and Light Cones
- Evernight (Remembrance / Ice)
- Dan Heng · Permansor Terrae (Physical / Preservation)
- Cyrene
- To Evernight’s Stars
- Though Worlds Apart
- New Endgame mode: Anomaly Arbitration
- New Test Event: Try-Not-to-Laugh Challenge
- Conclusion
Livestream Start Time
The 3.6 Special Program is set for September 12, 2025, and HoYoverse has locked in global times to ensure no one misses out:
Server
3.6 Livestream Times
North America
September 12, 2025
06:30 AM (UTC/GMT-5)
Europe
September 12, 2025
12:30 PM (UTC/GMT+1)
Asia
September 12, 2025
07:30 PM (UTC/GMT+8)
TW, HK, MO
September 12, 2025
07:30 PM (UTC/GMT+8)
Hosts: CV of Himeko, Sunday, and Dan Heng • Permansor Terrae
As always, if you can’t tune in live, the full recording and highlights will be uploaded later on official platforms. But for those chasing the time-limited redemption codes, you’ll want to catch it in real time.
If you can’t catch the livestream, don’t worry — just follow our article for the latest redemption codes and snag every reward without missing a beat!
Where to Watch
HoYoverse streams across multiple platforms, giving Trailblazers plenty of options:
- Twitch (official HoYoverse channel) – The fastest way to interact with the community chat and experience reactions live.
- YouTube (official Honkai: Star Rail channel) – Best for higher-quality playback and archived streams.
- Bilibili (for CN audience) – Often includes unique Chinese commentary and fan discussion.
- Twitter/X recaps – Snippets and highlights drop quickly for those who just want the essentials.
New Characters and Light Cones
Every update brings fresh faces, but 3.6 seems poised to shake up the roster dramatically. The spotlight shines on Evernight and Dan Heng · Permansor Terrae, both arriving with limited 5★ Light Cones that look designed to redefine team compositions.
Evernight (Remembrance / Ice)
Evernight is an Ice Remembrance character who fights alongside her unique memosprite. She blends control and damage, keeping enemies locked down while maintaining steady pressure through her summon.
Want to maximize Evernight’s potential? Check out our full build guide for eidolons priorities, optimal weapons, relics, and team comps.
Dan Heng · Permansor Terrae (Physical / Preservation)
This form of Dan Heng takes on a Physical Preservation role, combining durability with reliable offense. He strengthens the team’s defenses through shielding and sustain, while still striking back hard to keep the battle momentum.
Looking to unleash Dan Heng · Permansor Terrae’s true power? Dive into our complete build guide covering best light cones, relic sets, eidolons priorities and rotations.
Attention: The real hype this time is all about the free 5★ giveaway. Which one of these two characters will land in everyone’s roster for free? Stay tuned and find out!
Don't forget to check out your exclusive HSR top-up discounts!
[Related Products]Cyrene
Cyrene is slated for version 3.7, with official character art already revealed and more details gradually leaking out; click here for updates and kit info expected to roll out over the coming weeks.
To Evernight’s Stars
To Evernight's Stars (5* Limited)
- Attack: 529
- HP: 1164
- Defense: 463
Increases the wearer's Max HP by 30%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 30%. When the wearer's memosprite disappears, the wearer recovers 8 Energy. Similar effects cannot stack.
This Light Cone centers on HP-scaling and memosprite synergy. It empowers both the user and their summon, allows allied summons to bypass enemy defenses, restores Energy when the summon ends, and solidifies the user’s role as a hybrid damage-dealer and enabler.
Though Worlds Apart
Though Worlds Apart (5* Limited)
- Attack: 529
- HP: 1164
- Defense: 463
Increases the wearer's ATK by 24% and Shield Effect provided by 30% . When the wearer uses Ultimate, restores HP equal to 10% of the wearer's ATK to all allies, and additionally restores HP equal to 10% of the wearer's ATK to the ally character with the lowest HP, and grants "Redoubt" to all allies for 3 turn(s). Targets with "Redoubt" deal 24% more DMG, which further increases by 12% if they have summons.
This Light Cone enhances both offense and defense, improving ATK and shielding while adding team-wide healing through the user’s Ultimate. It also grants a special buff that boosts allies’ damage, with extra synergy for summon-based teams.
New Endgame mode: Anomaly Arbitration
Version 3.6 adds Anomaly Arbitration, a new permanent high-difficulty trial meant for veteran Trailblazers — you only unlock it after getting full ★-stars in Memory of Chaos Stage 12, Pure Fiction Stage 4 and Apocalyptic Shadow (Diff. 4), so access itself proves you’re endgame-ready.
The mode consists of three trial stages (Knight I–III) that force you to use three separate teams, followed by a brutal final stage (Checkmate) with an even harder variant (Zugzwang). The final floors stack several nasty systems that punish sloppy play: enemies reflect or invert attacks back as physical damage, energy-drain mechanics punish non-maxed energy, and a persistent stacking debuff (Sunder) multiplies incoming damage unless you cleanse or shield.
Key mechanics to watch (short):
- Inversion / bounce: enemies deal non-fatal physical damage back on attack (scales from ~40% → 60% → 80% of ATK in later variants).
- Energy Absorption: attackers lose Energy when hitting foes (unless full); defeating enemies restores 10 Energy.
- Sunder / Sunder++: stacking DMG-taken increases (healing/shields remove stacks in chunks).
There’s no Stellar Jade payout — rewards focus on leveling materials, limited avatar frames and redeemable outfits — which makes the mode a skill/trophy challenge rather than a pay-gate. For F2P players the first floors are generous; full clear is optional, but extremely satisfying for completionists.
Curious about the details of mechanics and rewards? Don’t miss our full Anomaly Arbitration analysis.
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There will be a 3.6 test event internally called the “Laughter Event”, a lighthearted experimental activity that appears tied to the upcoming Elation Path. The core gimmick: teams collect 7 types of Elemental Balls that trigger fixed Break damage and other effects — a clear mechanical hint at how Elation might play.
The event centers on a Jack-in-the-Box sequence that spawns random “Surprise Gifts” mid-battle; a new role, the Comedian, increases gift variety and raises a stat named Giggle Suppression — higher suppression amplifies those gifts. Several characters receive event-specific talent tweaks so familiar rosters gain new synergies rather than feel irrelevant.
Character highlights (short):
- Sparkle — charges the Jack by consuming Skill Points; each SP gives Giggle Suppression and can spawn bomb masks tied to suppression stacks.
- Aventurine — Ultimate draws a 1–4 “lottery” to set Surprise Gift strength; his Ultimate costs are reduced (5 Energy) and can be stored twice; rolling a 4 triggers the Jack immediately.
- Cerydra & Sampo — Cerydra can repeat the previous teammate’s Surprise Gift and buff allies based on suppression; Sampo can open a private Jack to trigger all gifts and scale his damage by defeated enemies.
In short: this is a whimsical, mechanically rich mini-mode that both teases Elation Path design and gives players a playful chessboard of new interactions — perfect for a preview segment that wants to show how 3.6 mixes serious challenge (Anomaly Arbitration) with experimental fun.
Need tips to clear it with ease? Check out our complete Try-Not-to-Laugh Challenge guide.
Conclusion
The 3.6 livestream kicks off an exciting wave of new content, including characters, Light Cones, and challenging game modes.Tune in to catch all the reveals and claim the time-limited rewards in real time.
For Trailblazers looking to get ahead, don’t forget to top up Oneiric Shards at LDShop — the fastest and most reliable way to fuel your pulls, unlock Light Cones, and experience everything Version 3.6 has to offer without missing a beat.
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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of MMORPGs, FPS, and RPGs. From the harsh deserts of Dune: Awakening, to the high-stakes arenas of Valorant, and the unforgiving lands of Elden Ring, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.