Anima Overview, Trait? Aspect? - Honkai: Nexus Anima

Honkai: Nexus Anima is a new game work for Honkai IP. From the newly revealed game promotional images, it can be seen that the game breaks genre boundaries with "creature collection + auto chess + open world." Today, miHoYo's has created an official website for Nexus Anima. Let's dive firstly into Nexus Anima World to analyze what the trait andaspect are!
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- Anima Overview
- Trait
- Aspect
- Pull or Free?
Anima Overview
Trait: Striker
Puddlipup
Aspect: Satiation
Energy: 33 Joules
Bunmareen
Aspect: Light
Energy: 30 Joules
Mushgloomini
Aspect: Dark
Energy: 25 Joules
Eggluvs
Aspect: Weakness
Energy: 29 Joules
Trait: Explorer
Taileep
Aspect: Hate
Energy: 26 Joules
Pupanoo
Aspect: Satiation
Energy: 53 Joules
Chimaura
Aspect: Light
Energy: 78 Joules
Foalhardy
Aspect: Pride
Energy: 61 Joules
Trait: Gladiator
Inkifoal
Aspect: Memory
Energy: 49 Joules
Scorscythe
Aspect: War
Energy: 288 Joules
Magisdrake
Aspect: Right
Energy: 55 Joules
Marshalbird
Aspect: Competition
Energy: 86 Joules
Mimoo
Aspect: Instatiability
Energy: 31 Joules
Chocllamour
Aspect: Love
Energy: 88 Joules
Trait: Protector
Apollinis
Aspect: Light
Energy: 66 Joules
Felinoxie
Aspect: Dark
Energy: 60 Joules
Nomnom
Aspect: Satiation
Energy: 58 Joules
Trait: Blaster
Heartcease
Aspect: Love
Energy: 74 Joules
Bobabirb
Aspect: Instatiability
Energy: 45 Joules
Donnatallow
Aspect: Dark
Energy: 37 Joules
Trait: Mastermind
Vulberry
Aspect: Satiation
Energy: 58 Joules
Faeflux
Aspect: Change
Energy: 40 Joules
Donubi
Aspect: Hate
Energy: 43 Joules
Eggnok
Aspect: Competition
Energy: 55 Joules
Trait: Hothead
Vixemourne
Aspect: Dark
Energy: 61 Joules
Cublade
Aspect: Regret
Energy: 52 Joules
Lepinamel
Aspect: Beauty
Energy: 66 Joules
Frigull
Aspect: Satiation
Energy: 76.5 Joules
Trait: Cherubim
Plumelune
Aspect: Beauty
Energy: 94 Joules
Olivesper
Aspect: Peace
Energy: 30 Joules
C'locked
Aspect: Memory
Energy: 40 Joules
Trait: Mascot
Damasque
Aspect: Change
Energy: 113 Joules
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[Related Products]Trait
According to different traits between these animas, we know that there are 9 types of trait:
Strike = 4
Explorer = 4
Gladiator = 6
Protector = 3
Blaster = 3
Mastermind = 4
Hothead = 4
Cherubim = 3
Mascot = 1
These different traits are likely the roles in Anima.
- Strike: Likely refers to single-target physical damage dealers, responsible for eliminating key targets.
- Blaster: Leans more towards AoE or explosive damage, with large-scale skills, DoT effects, knockback, or stun capabilities.
- Gladiator: Possesses strong 1v1 combat abilities, with healing, immunity to crowd control, or requires significant resources to reach full potential.
- Hothead: Specializes in forced displacement (charge, pull), large-scale crowd control (group taunt, knock-up), and mechanisms that trade defense for offense.
- Protector: As the name suggests, typically serves as a tank role, protecting the backline damage dealers.
- Mastermind: Excels at placing traps or turrets, summoning units, providing global vision, enhancing allies, or altering terrain.
- Explorer: High mobility, with increased speed for capturing objectives.
- Cherubim: Named after angels, likely a pure healer/buff support focused on sustaining team health and providing enhancements.
- Mascot: Offers powerful team-wide passive bonuses.
Aspect
Currently, there are a total of 16 Aspects. Based on the existing information, there doesn't seem to be a specific connection between Aspects and Traits.
Satiation
Hate
Light
Memory
Dark
Love
War
Change
Beauty
Peace
Right
Insatiability
Competition
Regret
Weakness
Pride
Considering that this is primarily an auto-chess game, Aspect might refer to synergy traits or possibly that each Aspect corresponds to a mutually countering Aspect. According to leaks, battles in Anima are controlled by AI, so the level of Anima, bonus attributes, and counterpoints might be the key to winning the board.
Pull or Free?
On August 29th, the PV for Honkai: Nexus Anima was officially released, along with the official gameplay reveal. It can be seen that Anima features both a mount mode and a combat mode. Currently, the method of obtaining Anima remains unknown, but LDShop has a speculation:
A portion of basic Animas will be retained, while subsequent rare Animas will be released in the form of banners. Considering previous leaks suggesting that Animas have a constellation-like system, it is possible that Animas may also be upgraded through gacha mechanics. Of course, the above is speculative, and the official release will provide the definitive details.
That concludes all the content regarding the Anima aspect of Honkai: Nexus Anima. For more information on Animator, gameplay, and other HNA-related details, please check out LDShop Honkai: Nexus Anima Hub for the latest updates!
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I’m a tactical RPG strategist obsessed with perfecting character builds and team synergies. My guides go beyond basic tier lists—I dissect talent priorities, relic/weapon interactions, and rotation timings through frame-perfect testing and stat optimization. Whether you're maximizing a support's buff uptime or crafting a hypercarry's one-shot combo, I turn complex mechanics into battle-proven strategies that dominate the meta.