What are the Silksong map locations? Travel through Pharloom, the vast interconnected world of Silksong as Hornet, the hunter on a mission to defeat the evil insects attempting to take over the land. Navigating the map will be just as big a challenge as battling all the enemies standing in your path, so it's a good idea to know where you're going.

As you would have done in the first game, you're going to be referring back to the map whenever you gain a new ability, providing you with access to key locations in Hollow Knight Silksong. We've pieced together everything we know about the Silksong map, including the area order needed to discover all the biomes and key locations. You'll probably find Silksong bosses lurking in most of them.

Here are all the Silksong map locations in area order:

  • Moss Grotto
  • The Marrow
  • Deep Docks
  • Far Fields
  • Greymoor
  • Bellhart
  • Shellwood
  • Blasted Steps
  • Underworks West
  • Choral Chambers
  • Whiteward
  • Underworks East
  • Mount Fay

On the map, the colored zones represent each of the biomes, and there are fast travel points in most of the locations to quickly make your way across Pharloom.

Moss Grotto

Moss Grotto is the first area Hornet finds herself in after breaking free from the cage her captors placed her in. This biome is encased in moss, with a green layer surrounding almost all the terrain and even some enemies.

There are certain moss-covered walls that Hornet must break through to reach new areas, one of which hides the first of the game's bosses, so be prepared to take on a powerful enemy.

The Marrow

The Marrow is connected to both Moss Grotto and the Deep Docks, but you'll first end up here after your trip through the starting zone. This area starts off with the terrain changing as the moss slowly reveals a rocky terrain underneath.

As you progress through the biome, the heat from the Deep Docks appears to transform the area, and you'll know you're close to the next area when you see flowing lava. The key difference between The Marrow and Deep Docks is the surfaces, which look like they've been constructed from bone. Similarly, the enemies in this area have sharp shells, likely also made from bone.

Deep Docks

The Deep Docks features flowing lava in the background and can hurt Hornet if she manages to land in it. The enemies in this area appear to be wearing armor, with some wearing bells as helmets. Taking a closer look at the environment, there appear to be chains and other metallic objects, possibly created by the Forge Daughter, a blacksmith who offers to sell items to Hornet.

During your jaunt through the docks, you'll encounter Lace for the first time. Take care to avoid her swift attacks throughout this duel.

Far Fields

The heat continues to affect the environment in Far Fields, with the lava currents so powerful that they're creating updrafts. Hornet can use these bursts of air to soar through the sky after receiving the Drifter's Cloak from completing the Flexible Spines quest, reaching new areas where wildlife can flourish without having to endure the deadly heat from the Deep Docks.

Before you can leave Far Fields, you'll have to face off against the goliathan Fourth Chorus, who'll put your swish new cloak upgrade to the test.

Greymoor

Team Cherry once said that Greymoor is "one of the biggest [regions] we've ever created," and we can confirm that it stretches further than any area in the first part of the game. Greymoor is home to at least two dilapidated towers, with armed enemies and roach-like insects patrolling the location.

It's also home to Moorwing, one of the toughest early game bosses you'll face. We recommend tracking down the Threefold Pin tool and the Thread Storm ability, both of which are found in the region, before taking it on.

Bellhart

Bellhart is unsurprisingly filled with a countless number of bells. From the surfaces to the buildings, bells appear to be the central theme of this location.

Bellhart is connected to both Shellwood and Greymore, and there's a third, hidden entrance attached to The Marrow that's accessible via Bellhart's Bellway. Here, you'll take on Widow, unlocking the Needolin once you've bested the avaraicious arachnid. Bellhart also houses an interesting platforming section involving several hanging bells that Hornet can hit to get around.

Shellwood

Shellwood is home to much more than cute plants and happy lil fisherfolk. It's also where you'll encounter the thorny Sister Splinter, a boss which will have you not only manage multiple spawned enemies, but the encounter arena itself.

Shellwood is also where you'll find the Cling Grip ability, which is tantamount to your progression from this point. You'll need it not only to get into The Slab, but also up into the Blasted Steps - the final location of Act 1 (that is, unless you find an alternate route through Sinner's Road).

Blasted Steps

Welcome to the Blasted Steps, a barren, desolate land where thick sandstorms and heavy winds ravage the environment. This incredibly vertical area will put your Cling Grip chops to the test, as you make your way towards the Citadel. You'll also want to time your progress based on how heavily the storm's blowing, lest you fail your jump.

Of course, the terrain isn't the only thing out to get you here. During your travels, you'll face up against the drill-headed Great Conchflies, as well as the powerful Last Judge; the final boss of the first act. It's worth stopping by the Pinstress' house and picking up the Needle Strike charged attack en route.

Underworks West

Welcome to the Underworks, everyone is miserable here. This is mostly because the legion of workers down in The Citadel's basement are cruelly overworked and underpaid. If you thought things were bad enough, the benches in this area are single-use (though you still respawn at them), and there's even a confessional that, for the low price of 25 Rosaries, will tell you you're a sinner that needs to repent through grafting your life away. At the very least, you won't have to shell out for the area map, which is found by scaling the left-most wall in the first section you'll end up in.

You'll only be able to access the west side of the Underworks on your first visit. But don't worry, the eastern section will open up to you soon enough, provided you navigate a couple more areas first…

Choral Chambers

Having made it through the Underworks, it's now time to take a breather and bask in The Citadel's opulence. You'll be spending much of your time here in the Choral Chambers. This is no bad thing, as you'll quickly happen upon the Grand Bellway - the first Bellway you'll encounter since entering Act 2 - alongside the settlement, Songclave.

Most importantly, Choral Chambers houses one of the best Rosary farming spots you can find, which will let you quickly refill your coffers. Considering how much stuff you'll have to buy from the various vendors you've encountered at this point, now's the perfect time to take a progression break to get Hornet some fresh new kicks, and a mask shard or two.

Right at the top of Choral Chambers, you'll encounter the Cogwork Dancers. These whirring waltzers make for a simple-yet-satisfying challenge, opening up the next phase of Silksong's narrative once defeated.

It should be noted that Shakra doesn't sell the map for this area. Instead, you'll find it in a glass cabinet in the long passage almost directly above the first bench you hit after clambering out of the Underworks. It'll set you back 70 Rosaries, but it won't take long to make that here.

Whiteward

There isn't much to say about Whiteward, other than that it's a small connecting area that sits between the Choral Chambers and the east side of the Underworks. You can get the Injector Band here, which is a very strong tool when paired with the Multibinder, effectively granting an extra mask of healing without incurring the extra time penalty from the latter. Shakra won't be found here, and the map will set you back 70 Rosaries once found in a room to the north-east of the region.

Underworks East

This is the part of Act 2 where Silksong really opens up. Get down to the east side of the Underworks as soon as you're able to, as this is where you'll unlock Clawline (the needle harpoon). Not only will this let you launch Hornet towards walls, but also enemies, granting her a free pogo. Though the next logical step is to head back to the Choral Chambers, down into the Cogwork Core which opened up after defeating the Cogwork Dancers, we have one more detour to take.

Mount Fay

With the Clawline unlocked, you now have everything you need to ascend Mount Fay for the double jump, and with it, open up all sorts of exploration possibilities that were previously either ridiculously perilous, or straight up gated behind the ability. Mount Fay is an arduous platforming section that will get your Clawline skills right up to speed in no time.

Shakra is found pretty much as soon as you reach the mountain, so make sure you pack enough Rosaries for her map (40, to be exact). You'll also want to bring a further 90 with you to unlock the second bench at the checkpoint.

To offer a couple pieces of advice, Flintslate will temporarily stop you from freezing, so lock it in. Additionally, when pogo'ing off of flying enemies with the Clawline, don't press the jump button, otherwise Hornet won't reach the apex of her jump. It runs counter to the muscle memory you've built up from platforming until now, so give yourself a hot minute to get used to it.

Once you receive the Faydown Cloak at Mount Fay's peak, take this opportunity to explore previously uncharted areas, and re-explore regions that may yet have more secrets in store. If you're planning to farm for Rosaries, we recommend heading to Grindle's store to the north-west of the Blasted Steps Bellway and purchasing the Thief's Mark tool to increase your yield.

How to unlock the map in Hollow Knight Silksong

Part of what makes Silksong so confusing at first is largely down to the lack of a map system, but this does change once you leave Moss Grotto and make your way through The Marrow. You will find the merchant Shakra, a navigator and cartographer who sells maps and mapping tools.

Up until this point, the only boss you need to defeat by this point is Moss Mother, so don't worry about taking on the Bell Beast until you're ready to do so. While Shakra is first found at The Marrow, they will temporarily move to any new location you find, giving you a chance to spend your hard-earned Rosaries on these essential items. You can always find Shakra by returning to Bone Bottom; simply get to the raised platform and attack the bell to call them.

You're going to need a lot of money to purchase all the map items-be sure to read our Silksong Rosary farm guide to drastically speed up the process. After you purchase all the items Shakra has, they let you know that they'll offer more items to purchase once you discover new areas.

Here are all the items Shakra sells in Hollow Knight Silksong:

Item Description Price Mosslands Map Map of Mosslands 40 Rosaries The Marrow Map Map of The Marrow 50 Rosaries Deep Docks Map Map of Deep Docks 50 Rosaries Far Fields Map Map of Far Fields 50 Rosaries Greymoor Map Map of Greymoor 70 Rosaries Belhart Map Map of Belhart 40 Rosaries Shellwood Map Map of Shellwood 70 Rosaries Blasted Steps Map Map of Blasted Steps 70 Rosaries Mount Fay Map May of Mount Fay 40 Rosaries Quill Allows Hornet to add new areas to the map 50 Rosaries Compass Shows Hornet's current location on the map 70 Rosaries Bench Pins Marks found bench locations on the map 60 Rosaries Bellway Pins Marks found Bellway locations on the map 60 Rosaries Vendor Pins Marks found vendor locations on the map 80 Rosaries Shell Marker Allows Hornet to place Shell Markers on the map 40 Rosaries Ring Marker Allows Hornet to place Ring Markers on the map 40 Rosaries

The Shell and Ring markers aren't essential, but almost everything else should be considered important. If you're limited on funds, be sure to purchase the two maps and the Quill at the very least. Without the Quill, you'll only be able to see an outline of the area you're in, so pick this up to make the map usable.

Silksong map icons

You can purchase items from Shakra to learn where certain locations are. In addition to this, you also have the option to buy markers, which can be used to identify areas where you've encountered powerful enemies or stumbled upon something that you may want to return to at a later time.

Here's what the icons represent on the Silksong map:

  • Red Bench: Rest site
  • Grey Bellway: Fast travel
  • Yellow Vendor: Merchants
  • Blue Flea Caravan: Flea quest

Important location maps

If you're searching for particular items, we have complete guides for the following locations below:

  • Fast travel locations
  • Key of Apostate location
  • Pale Oil locations
  • Simple key and door locations
  • Mask Shard locations
  • Double jump location

That's everything you need to know about the Silksong map, but stay tuned as we'll be updating this guide with additional information once we have it. While you're here, you should check out our list of the best single-player games to find excellent titles just like the original Hollow Knight.