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Frostpunk 2 features a stacked list of nearly 60 achievements and trophies for the most determined Frostlanders to tick off. Surviving the icy Frostland is hard enough as it is without having to worry about trophies. Much like the original Frostpunk, getting all of them is no small feat and requires some real perseverance, and multiple playthroughs.

They run the typical spread of story milestones, finishing the game on different difficulty settings, population, and resources, but also meeting very specific, granular requirements linked to trust, factions, laws and hunger. We’ll walk you through the complete trophy and achievements list below.

Trophies and achievements list

Here’s a full list of trophies and achievements in Frostpunk 2:

Trophy / AchievementDescriptionThe end is just the beginningEnsure the nomads’ survival during the WhiteoutLet’s talkEnd a protest peacefullyNo lesser evilEnsure Nomads’ survival while saving the seals and not expelling eldersReady For The StormFinish Defeat the Frost or Embrace the Frost before the whiteoutTrustedHave maximum trustAdapted to WeatherHave Disease Absent and Cold Absent, when there is at least -100 Celsius degreesWe’re not the sameMeet all factions in the Utopia Builder modeAmbitiousComplete all Ambitions in the Utopia BuilderAnother day in paradiseComplete the playthrough in the Utopia BuilderBanksterHave at least 50 income of heatnotesBlood, toil, tears and sweatWin the game without making any promises on at least Hard difficultyBonfireDon’t let Faction War spread over 5 or more districtsChange the FutureResearch 60 different ideas under 600 weeksColonistHave no problems higher than Minor in a colony for 300 weeksConfident LeaderNever be in danger of losing your position due to low Trust or high TensionConsistencyNever research a building or sign a law of the opposite affinity to the one you already haveI love democracyHave no votes against Captain’s Authority policyDemocratFinish the game on hardest difficulty without signing any Rule lawsWe are in a different place nowChange a policy to another one, and then sign the previous once once againEqually DistributedHave at least 20k heatstamps and over 200k Goods stockpileExpanseReach over 50,000 population outside of your main cityExpansionistSet up 3 coloniesFirm, But CivilNo deaths during Faction WarFrostCityHave at least 5 different area effects applied to the districtGreen PowerFulfil at least 300 Heat demand using Steam and have absent SqualorI don’t need youDon’t propose any laws and win the game on at least hard difficultyIsolationismFinish the game without gathering any resources from the Frostland or coloniesLawmakerSign at least 20 laws in a single playthroughLikeableNever have relations worse than Sceptical with any community or factionMegalopolisReach over 60,000 population in your main cityThe Work of MeritHave at least 90% of the population be active workers in your cityMixed sentimentsHave rally and protest at the same timeThe Challenge of New LondonComplete the Story on at least hard difficultyThe Legacy of New LondonComplete the Story on the hardest difficultyThe Story of New LondonComplete the Story on any difficultyNot on my watchFinish a playthrough without any deathsLaw and OrderHave Crime and Tension Absent in a city with 30k populationNew OxbridgeDouble starting Research speedParadise CityHave all problems absent for 50 weeks in a city with at least 15k populationUrban PlannerHave 10 districts affected by hubsPork BarrelFulfil at least 1 promise to 5 different communities and factions in one playthroughMaking ProgressHave Squalor Absent despite having at least 1000 Material DemandRevered LeaderHave ‘Devoted’ standing with every communitySteward LittleHave negative relations with all communitiesUnanimityHave 100% of delegates vote in favour of any lawThe WallComplete the game without inviting any people from the frostlandAnger managementDon’t let fervour of any faction reach maximum level in a playthroughCorediggerSalvage all core deposits in WinterhomeDon’t StarveHave no hunger during the whole duration of the Whiteout in New LondonThank you for your feedbackDisregard community requests 5 times in one playthroughMoving outThe banished faction leaves New London of their own accordGood old humansDon’t use automatons or apex workers to settle or salvage WinterhomePeacemakerEnd the civil war through the Path of PeacePlumberClog all gas sources before first rise of toxicity (on at least hard difficulty)Power Overwhelming 2.0Have twice as much heat abundance as heat demandRIPNever desecrate Nomad gravesSneak a PeekSee 10 different situations near a district hub

Reading through those, it should be clear you’ve got your work cut out. Some a pretty obscure, too, which will require the concerted, communal efforts of the player base to figure out.

About the Author

Tom Bardwell

Tom is guides editor here at VideoGamer.

Frostpunk 2

  • Platform(s): PC
  • Genre(s): Simulation, Strategy

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