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Contents hide 13. Subtlety 12. Peregrine Drake 11. Tolarian Terror 10. Mulldrifter 9. Spellseeker 8. Hullbreaker Horror 7. Murktide Regent 6. Ledger Shredder Ledger Shredder Triggers: 5. True-Name nemesis 4. Urza, Lord-High Artificer 3. Snapcaster Mage 2. Delver Of Secrets 1. Thassa’s OracleWith how old Magic: The Gathering is, there has been a plethora of cards that have made an impact across every format. While every card type has its use, creatures are perhaps the most prevalent. Almost every deck uses multiple creatures, many of which as their win condition. There are fantastic creatures in all colours, but blue has plenty of powerful ones that have made a splash in multiple formats. Some are good as part of precon Commander decks, while others stand on their own. These are the 13 best blue creatures in Magic: The Gathering and how to use them.
13. Subtlety
The Evoke Elemental cycle from Modern Horizons 2 is rather infamous for being amazing, and Subtlety is no exception. Subtlety, while perhaps the weakest of the cycle, is still amazing. If you can cheat around a casting cost, a card is going to be good. Subtlety is a way to get around cards that can’t be countered as it returns that spell to the library when it’s cast.
What makes Subtlety, and the other evoke Elementals so good is you can cast a spell that either blinks it or has it return to the battlefield before its evoke triggers resolves and forces it to sacrifice itself. This gives you the effect twice, and leaves you with a creature with amazing stats behind.
12. Peregrine Drake
Peregrine Drake is basically a free card, as you can untap all the lands you used to cast it. What makes the card so good is the fact it can untap lands that tap for more than one mana. By continuously bouncing and re-casting Peregrine Drake, you can generate an infinite amount of mana easily.
The card is so strong it had to be banned from the Pauper format and is a staple of combo and storm decks that want to make as much mana and cast as many spells as possible. On the battlefield, Peregrine Drake is a decent attacker, but the main attraction is its effect.
11. Tolarian Terror
The top of the Pauper metagame, Tolarian Terror’s release warped much of the meta around it. It’s a simple 5/5 with ward two, but can be cast very easily for just one blue mana. Decks built around Tolarian Terror are playing a ton of instant and sorceries, along with creatures that care about them being in the graveyard such as Cryptic Serpent in Pauper and Haughty Djinn in Standard.
The decks playing Tolarian Terror are focused on turboing it out, generally playing cheap self-mill cards that may also draw cards like Consider, Otherworldly Gaze, and Mental Note. Landcyclers, notably Lorien Revealed, also let you cut down on your main-deck lands as it acts as a stand-in for a land while putting a sorcery in your graveyard for the discount.
10. Mulldrifter
Another Pauper all-star, Mulldrifter is used less often for a body on the battlefield and instead as a way to draw cards. Decks that play Mulldrifter are usually playing a way to blink it before its effect to sacrifice itself after evoking goes off, which draws you a total of four cards to keep your hand fresh.
Drawing cards will always be a good effect in Magic, even if it’s attached to a creature with sub-par stats. What makes Mulldrifter so strong is just how many cards it can draw. If you can blink it multiple times a turn, you have a constant draw engine, which is what puts it above other draw engines on creatures.
9. Spellseeker
Tutors are among the best card types in Magic as they add consistency to every deck they’re a part of. Spellseeker lets you get any instant or sorcery with a mana value of two or less right into your hand. This lets you search out for other tutors which can get you more specific tutors. Alternatively, Spellseeker can get you a card you need for any given moment.
What makes Spellseeker so good is that it is very easy to cast, while letting you adjust to any gamestate. The ability to search out for any instant or sorcery, even when restricted, is great as most useful answers to your opponent’s plays tend to have low mana value.
8. Hullbreaker Horror
While Hullbreaker Horror costs a lot of mana to cast, once it hits the battlefield it can often snowball into a game win. It turns all your spells into removal or pseudo-counterspells by returning spells to the hand (which cancels them out essentially). It is hard to stop Hullbreaker Horror from hitting the battlefield, especially since it has flash so you can wait to cast it until you don’t need to use your mana for interaction at the end step.
Hullbreaker Horror finds home as a game-ender in many Control decks that are primarily playing spells to give more interaction while getting in for a lot of damage. It’s both a great attacker and blocker, with an effect that makes it hard to actually get rid of once it sticks.
7. Murktide Regent
Murktide Regent is a Modern and Legacy star, being the face of tempo decks in the formats. It finds a home in decks playing a lot of cheap instant and sorcery cards to feed into its delve ability to let it hit the battlefield with a ton of counters. Multiple copies help stack more +1/+1 counters onto it to make for threatening attackers in the air.
A 3/3 flying creature for two mana would be solid, but the fact that Murktide Regent can easily become much stronger is what makes it so good. Decks playing Murktide Regent are loaded with instants and sorceries, and there are plenty of powerful ones to make the deck a top-tier threat.
6. Ledger Shredder
A theme you may notice with a lot of the best blue creatures is they work best when you can cast multiple cheap spells a turn. Ledger Shredder fits that bill as well, as each second spell lets you connive to draw and discard a card, and potentially put a +1/+1 counter to grow it in stats quickly.
Ledger Shredder can make an impact right away. When you use Ledger Shredder, make sure you cast it first as it counters as the first spell you played, so the next card you cast will trigger Ledger Shredder’s effect on that same turn even.
✓ Johnny’s Annotation:Ledger Shredder Triggers:
One important thing to note about Ledger Shredder is it triggers off of every player’s second spell, not just your own. So if an opponent casts two spells in and one turn and you do as well on the same turn, Ledger Shredder will trigger twice. In formats like Commander where a lot of players are casting multiple spells a turn, you can trigger Ledger Shredder a lot of times before you start your turn again.
5. True-Name nemesis
True-Name Nemesis was designed with multiplayer formats in mind, but is legal for use in Legacy and Vintage. With its protection from a player, True-Name Nemesis doesn’t have to worry about being removed or blocked, so it can always get in for damage. The only way your opponent can deal with True-Name Nemesis is by forcing you to sacrifice it, which is not played often.
Although it takes a bit of time for True-Name Nemesis to get going, when combined with fast mana and control spells, you can slowly dwindle down your opponent’s life total to close out the game by swinging in with True-Name Nemesis. Even though its strength comes from constructed formats, it’s still solid in Commander as a way to protect yourself from a certain opponent’s creatures.
4. Urza, Lord-High Artificer
The best mono-blue commander in the game, Urza, Lord High Artificer strength was used in formats like Modern as well. It turns all of your artifacts into mana rocks, letting them tap for blue mana which can be used to cast high-mana spells from your hand or to feed into Urza’s ability to get free spells to cast.
Urza, Lord High Artificer is easy to cast, and once it hits the battlefield, it comes with an artifact creature you can use as a mana dork or an attacker if you have a lot of artifacts. Decks playing Urza (both in Commander and other formats) primarily play with multiple artifacts to easily feed into his effects, not caring about a high-mana value artifacts as they can play them with ease with their smaller artifacts.
3. Snapcaster Mage
Snapcaster Mage is one of the most iconic monsters in Magic: The Gathering, seeing play across many decks. It lets you re-use any instant and sorcery in your graveyard to do things such as re-use a counterspell to stop a big play or a removal spell to get rid of a problem creature. Snapcaster Mage can be used to copy a big spell as well to push yourself closer to victory.
Snapcaster Mage finds its home in any deck playing a large amount of instants and sorceries. Since it has flash, you can bring it in at any point to surprise your opponent so long as you have the mana to cast the spell with flashback. Its 2/1 statline is great to, as once its effect resolves there’s little reason to keep it around, making it a great blocker to trade with an opponent’s creature.
2. Delver Of Secrets
Delver Of Secrets is a creature that’s been popular ever since its release. A staple in tempo decks across all formats, from Standard to Pauper to even Legacy, Delver Of Secrets slots into all blue decks that play a lot of cheap instant and sorceries. Tempo decks play cheap creatures and a ton of answers in the form of counterspells and removal to keep your opponent’s cards from staying on the battlefield or resolving.
You do want to have a lot of instant and sorcery cards in your deck so you can flip it more easily. Once it’s a 3/2, it can start dealing a lot of damage early in the game. It only costs one blue mana to cast, so it can make an impact right away if you can transform it. If you have multiple Delver Of Secrets on the battlefield, all effects will trigger based on what’s on the top, so you can transform them all. It’s especially strong with cards like Brainstorm that let you stack the top cards of your deck to guarantee Delver Of Secrets will see an instant or sorcery revealed so it can transform into Insectile Aberration.
1. Thassa’s Oracle
The bane of Commander players everywhere, Thassa’s Oracle is the best alternative win condition in Magic: The Gathering. While its strength is known in Commander, it’s also the face of many combo decks in Legacy and even Vintage. It wins you the game so long as there are fewer cards in your library than your devotion to blue (which often means you have no cards in your library).
The trick with Thassa’s Oracle is to get rid of your entire library before you cast it. Cards like Tainted Pack and Demonic Consultation can achieve this, with decks built in a way that these cards will exile your entire library so that when Thassa’s Oracle enters the battlefield, it will achieve its instant win condition. The combo is very hard to interact with, especially if Thassa’s Oracle is made to not be countered or your opponent has counterspells to make sure it hits the battlefield as once it does, they are going to win the game.
Those were the 13 best blue creatures in Magic: The Gathering and how to use them. Many of the best blue creatures find home in tempo decks thanks to how many powerful low-mana blue spells there are and how much they support the strategy. The best blue creatures are easy to cast and support many strategies, and in some cases such as Thassa’s Oracle and Tolarian Terror, strong enough to build entire decks around.
About the Author
Johnny Garcia
Magic: The Gathering
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