The Clash Royale Drills and Spills Challenge is part of the Mash-A-Rama season in September 2025. Clearing this challenge with a 3-star victory rewards you with 25 Gems, a Resource Potion, 400 XP, and extra loot. To help you win, here’s a step-by-step attack plan using the preset army. Each phase explains exactly what to do, why it works, and how to keep the attack smooth. Let’s start.

Table of Contents

  • Preset Army Composition
  • Step-by-Step Attack Plan
  • Clash Royale Drills and Spills Challenge Rewards
  • People Also Ask
  • Conclusion
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Preset Army Composition

The Clash Royale Drills and Spills challenge provides you with this fixed lineup as follows:

  • Troops: 2 Ice Golems, 1 PEKKA, 1 Super Valkyrie, 1 Furnace Queen, 1 Apprentice Warden, 2 Headhunters, 1 Lava Hound, 15 Minions, 2 Wall Breakers, 1 Yeti
  • Heroes: Barbarian King (with Giant Gauntlet), Archer Queen (with Action Figure), Grand Warden (Air Mode), Minion Prince (with damage reduction skill)
  • Spells: 2 Lightning Spells, 1 Earthquake Spell, 1 Poison Spell, 1 Skeleton Spell, 1 Ice Block Spell
  • Clan Castle Troops: May include Archers, Headhunters, or a Lava Hound

The base is loaded with dangerous defenses like Monoliths, Single-Target Infernos, and a Clan Castle with defending troops, plus an Air Sweeper that can disrupt your air push if not handled.

Step-by-Step Attack Plan

And now, this is your recommended attack plan to easily get 3 stars in the Drills and Spills challenge in Clash of Clans.

Step 1: Remove the Air Sweeper

Start by dropping both Lightning Spells on the Air Sweeper to the left of the Town Hall. Taking this defense out early ensures your Lava Hound and Minions will not be pushed back during the air phase. Casting the spells right at the beginning also saves you valuable attack time.

Step 2: Damage the Core Defenses

Next, drop the Earthquake Spell on the Invisibility Spell Tower near the center of the base. Position it so that it also damages at least one Monolith and other nearby defenses. Weakening the Monoliths this way makes them easier to finish off later, preventing them from melting your heroes with their high single-target damage.

Step 3: Launch the Ground Push

From the top-center of the base, deploy the Barbarian King and immediately trigger his Giant Gauntlet ability. This boosts his power and summons extra Barbarians to soak up hits. Place an Ice Golem alongside him to freeze defenses once it goes down, slowing enemy fire. This opening clears space, pulls attention away from stronger defenses, and sets up your main force for the next wave of attacks.

Step 4: Main Ground Push from the Right Side

Shift your focus to the right side of the base near the tree at the right-center. Begin by dropping the second Ice Golem to soak up damage, then send in a Wall Breaker to open the first layer of walls. Once the path is clear, deploy the PEKKA, Super Valkyrie, Furnace Queen, and Apprentice Warden, supported by two Healers to keep them sustained in battle.

Then, add the Grand Warden to Air Mode to provide his aura boost for extra survivability. This combination creates a powerful funnel, with the Ice Golem and Wall Breaker clearing the way while the Furnace Queen and Super Valkyrie deal heavy damage. To keep the push steady, deploy these troops quickly, one after another, so they stay grouped and focused.

Step 5: Counter the Clan Castle Troops

When the Clan Castle troops appear, usually right after your ground push begins, drop the Poison Spell directly on them to weaken and eliminate the threat. At the same time, the Skeleton Spell was cast on the nearby Monolith to distract it with waves of skeletons. This timing is important, as the Poison keeps dangerous units like Archers, Headhunters, or a Lava Hound under control, while the Skeletons buy your main army more time to advance safely.

Aim to hit as many enemy units as possible with the Poison when they gather together, making it much easier for your army to continue pushing forward.

Step 6: Begin the Air Push with the Lava Hound

After the ground assault has opened the first wall system, return to the right side near the tree to launch your air attack. Deploy the Lava Hound to tank the damage from air defenses, then immediately drop your second Wall Breaker to break into another wall compartment. Once the wall is open, send in the two Headhunters to target enemy heroes and high-value defenses.

The Lava Hound will eventually split into Lava Pups that help clean up smaller structures, while the Headhunters remove enemy heroes like the Archer Queen, lowering the defensive pressure on your army. Make sure the Wall Breaker opens the correct wall so the Headhunters can move directly toward key targets.

Step 7: Support the Push with Hero Abilities and Spells

As your army reaches the core of the base near the Town Hall and Inferno Towers, start using your hero abilities wisely. Activate the Barbarian King, Archer Queen, and Furnace Queen’s powers if their health drops below half to boost their damage and keep them alive longer. Hold onto the Grand Warden’s Eternal Tome until your army is under fire from the Single-Target Inferno Towers, since his invulnerability effect can turn the tide in this stage of the battle.

If your troops are taking heavy hits on the far side of the base, cast the Ice Block Spell to freeze key defenses and give your units breathing room. Around this time, release the 15 Minions to clean up outside buildings and support the Lava Hound’s Pups after they spawn.

Using abilities at the right moment is the key to surviving the toughest defenses, while the Minions help guarantee that no outer structure is left standing. For an extra edge, save the Minion Prince’s damage reduction skill until late in the fight, since it helps him power through any lingering defenses.

Final Cleanup

Once the main defenses are down, let your army finish off the remaining structures. The Minions and Lava Pups will naturally clear buildings on the edges, while your heroes and ground units take care of the Town Hall and what remains at the center. The mix of ground power, air support, and timely spell use should secure a full 3-star win within the 3-minute timer. If progress slows, check the edges of the base and send Minions to any stray buildings to avoid missing out on a complete clear.

Clash Royale Drills and Spills Challenge Rewards

If you successfully get three stars in the Drills and Spills challenge in Clash of Clans, these are the rewards that you will be granted:

  • 25 Gems
  • 1 Resource Potion
  • 400 XP
  • 500,000 Gold, 500,000 Elixir, 5,000 Dark Elixir

These rewards are valuable for upgrading your village, especially for players needing resources or Gems for boosts.

People Also Ask

What’s the best way to time the Grand Warden’s ability in the Drills and Spills Challenge?

Use Eternal Tome against Inferno Towers when troops reach the base’s core.

How do I deal with Clan Castle troops in the Drills and Spills Challenge?

Drop Poison Spell as soon as Clan Castle troops emerge to weaken them.

Can I 3-star the Drills and Spills Challenge without using all spells?

Yes, but using all spells, especially Lightning and Poison, ensures easier 3-star success.

Which hero ability is most important in the Drills and Spills Challenge?

Grand Warden’s Eternal Tome is the key to invulnerability against Inferno Towers.

Conclusion

And that is how you can have 3 stars easily from the Clash Royale Drills and Spills challenge. The steps we discussed here balance the ground and air attacks to overwhelm the base’s defenses. By following all these strategies, you’ll achieve a 3-star victory in the Drills and Spills Challenge with ease, even if you’re not a pro. Practice the deployment order, time your spells and abilities, and enjoy the rewards.

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