Best Deck for Every Arena in Clash Royale: 2025 Guide

Clash Royale is all about quick decisions, and your deck plays a big role in climbing the Trophy Road. So, selecting the best deck for every arena in Clash Royale is a must if you want to claim a quick victory. Today, from this guide, we show you the top decks for every arena, from Training Camp (Arena 0) to Queen’s Palace (Arena 23). Each deck is designed for efficiency, including a win condition, supporting troops, spells, and defensive cards. Let’s start.
Table of Contents
- Arena 0: Training Camp
- Arena 1: Goblin Stadium
- Arena 2: Bone Pit
- Arena 3: Barbarian Bowl
- Arena 4: P.E.K.K.A’s Playhouse
- Arena 5: Spell Valley
- Arena 6: Builder’s Workshop
- Arena 7: Royal Arena
- Arena 8: Frozen Peak
- Arena 9: Jungle Arena
- Arena 10: Hog Mountain
- Arena 11: Electro Valley
- Arena 12: Spooky Town
- Arena 13: Rascal’s Hideout
- Arena 14: Serenity Peak
- Arena 15: Miner’s Mine
- Arena 16: Lava Hound’s Lair
- Arena 17: Executioner’s Kitchen
- Arena 18: Royal Crypt
- Arena 19: Silent Sanctuary
- Arena 20: Dragon Spa
- Arena 21: Elixir Extravaganza
- Arena 22: Legendary Arena
- Arena 23: Queen’s Palace
- People Also Ask
- Conclusion
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Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Archers, Arrows, Knight, Musketeer, Bomber, Minions, Spear Goblins
3.4
Replace Bomber with Baby Dragon in Arena 2 for stronger splash damage
Use Knight to tank Mini P.E.K.K.A and Arrows to stop Goblin Barrel
This deck works by letting the Giant soak up damage while Musketeer and Archers deal safe ranged hits. Arrows clear swarms, and Knight handles defense against big threats. Begin pushes with Giant at the bridge and support with Musketeer or Archers. Hold 8–10 elixir before pushing for proper backup. Use Minions against air threats and cycle Spear Goblins to return to Giant faster.
Arena 1: Goblin Stadium
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Musketeer, Arrows, Knight, Bomber, Minions, Goblin Cage, Spear Goblins
3.5
Swap Spear Goblins for Fire Spirits in Arena 2 for stronger swarm control
Use Goblin Cage against Hog Rider and Arrows for decks focused on swarms
The Goblin Cage works as your main defensive tool, pulling heavy hitters like Prince so your towers and Musketeer can deal damage safely. Push with Giant supported by Bomber, and use Arrows to shut down Minion Horde or Goblin Barrel. Keep some elixir ready for Cage, and pair Giant with Minions for low-cost yet solid pushes to transform this as a best deck for every arena In Clash Royale.
Arena 2: Bone Pit
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Musketeer, Arrows, Knight, Baby Dragon, Skeleton Army, Minions, Valkyrie
3.6
Swap Minions for Witch in Arena 3 to gain extra splash and skeleton spawning
Baby Dragon handles Minion Horde while Valkyrie clears Goblin Gang
This deck balances offense and defense well. Giant and Baby Dragon lead your pushes, while Musketeer gives steady support from behind. Skeleton Army is excellent for stopping single-target tanks like Mini P.E.K.K.A, and Valkyrie is great at clearing swarms. Don’t overspend on defense, save Skeleton Army for the right moment, then turn it into a counter-push.
Arena 3: Barbarian Bowl
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Musketeer, Arrows, Valkyrie, Baby Dragon, Witch, Cannon, Fireball
3.9
Replace Arrows with Zap in Arena 4 for faster cycle and stun effects
Fireball is effective against Barbarians while Witch handles Skeleton Army
Defense becomes stronger here thanks to Cannon, which pulls enemy tanks for easier takedowns. Witch and Baby Dragon provide splash coverage, while Valkyrie supports both defense and counter-pushes. So for a best defense deck, this will be also ideal. Pair Giant with Baby Dragon or Witch for reliable pushes. Fireball isn’t just for swarms, it also chips away at towers, making it a strong finishing card in close games.
Arena 4: P.E.K.K.A’s Playhouse
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Musketeer, Fireball, Valkyrie, Baby Dragon, Witch, Cannon, Zap
3.8
Replace Baby Dragon with Balloon in Arena 5 to try a new win condition
Zap resets Prince charges while Cannon distracts P.E.K.K.A
Zap is the standout card in this deck which makes it the best deck for Arena 4, offering quick cycle potential and stopping cards like Inferno Tower or Sparky. Your main attack comes from Giant and Witch together, supported by Musketeer or Baby Dragon. Cannon in the middle secures defense against Hog Rider and tanks. Save Fireball for high-value hits and use Zap to return quickly to Giant or Cannon.
Arena 5: Spell Valley
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Giant, Musketeer, Fireball, Valkyrie, Balloon, Witch, Cannon, Zap
3.9
Swap Cannon for Tesla in Arena 6 to improve defense
Fireball is effective against Three Musketeers, and Valkyrie counters Graveyard troops
Next from this best deck for every arena In Clash Royale, it is about Arena 5. The Balloon brings a new way to win here, especially when paired with Giant for double-lane pressure. Supporting troops like Musketeer and Witch make pushes even stronger, while Fireball and Zap keep swarms and buildings under control. Alternate between Giant and Balloon to split your opponent’s defense. Keep Cannon ready to defend and save elixir for Balloon plays when the opponent overcommits.
Arena 6: Builder’s Workshop
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Musketeer, Fireball, Valkyrie, Balloon, Witch, Tesla, Zap
3.8
Replace Witch with Electro Wizard in Arena 7 for stun effects and anti-air coverage
Tesla counters Royal Giant, and Fireball takes out Minion Horde
This deck is the best deck for Arena 6 that shifts toward faster attacks with Hog Rider, giving quicker damage than Giant pushes. Tesla is your reliable defense, shutting down tanks and air units, while Balloon stays as a secondary win condition for sudden pressure. Cycle Hog Rider with Zap for cheap tower hits, and rely on Fireball to clear support troops. Always keep Tesla available to block big enemy pushes.
Arena 7: Royal Arena
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Musketeer, Fireball, Valkyrie, Balloon, Electro Wizard, Tesla, Zap
3.6
Swap Valkyrie for Royal Hogs in Arena 8 for split-lane attacks
Electro Wizard counters Balloon, and Fireball handles Barbarian Hut
Electro Wizard plays a big role here as the best deck for Arena 7, stopping Inferno Dragon or Sparky with his stun while also handling air units. Hog Rider and Balloon give you constant pressure, supported by Musketeer for air coverage. Cycle Hog Rider with Zap for steady chip damage, and use Balloon with Musketeer for tower-shredding pushes. Keep Tesla in the center to defend heavy tanks so this will be turning into the best deck for every arena in Clash Royale in arena 7.
Arena 8: Frozen Peak
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Musketeer, Fireball, Royal Hogs, Balloon, Electro Wizard, Tesla, Zap
3.6
Replace Musketeer with Ice Wizard in Arena 9 for better crowd control
Fireball handles Elite Barbarians, and Tesla stops Royal Giant pushes
Let’s move onto the Royal Hogs add strong split-lane pressure as the best deck for Arena 8, forcing your opponent to divide their defense. Use Hog Rider and Balloon as extra win conditions, switching between them to keep your attacks unpredictable. Musketeer and Electro Wizard give reliable support, while Tesla remains a solid defense against tanks and flyers. Save Fireball for dangerous units or buildings that can block your win conditions.
Arena 9: Jungle Arena
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Ice Wizard, Fireball, Royal Hogs, Balloon, Electro Wizard, Tesla, Zap
3.5
Replace Balloon with Miner in Arena 10 for a versatile win condition
Ice Wizard slows Ram Rider, and Fireball eliminates Goblin Barrel threats
The Ice Wizard slows enemies, making Tesla’s defense much stronger and giving you more time to react. Hog Rider and Royal Hogs keep the cycle quick, chipping away at towers. Use Balloon when your opponent spends too much elixir, punishing their lack of defense. Pair Zap with Ice Wizard for cheap cycles and steady defensive control against swarms or fast threats.
Arena 10: Hog Mountain
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Ice Wizard, Fireball, Royal Hogs, Miner, Electro Wizard, Tesla, Zap
3.4
Replace Ice Wizard with Princess in Arena 11 for long-range splash damage
Miner targets Elixir Collectors, while Tesla handles Mega Knight
Miner changes the game by giving you a flexible win condition, able to snipe towers or buildings. Combine him with Zap for cheap and safe chip damage. Royal Hogs and Hog Rider keep up the lane pressure, while Tesla, Ice Wizard, and Electro Wizard cover defense. Fireball should be reserved for Elixir Collectors, pumps, or strong swarms that would otherwise stall your pushes.
Arena 11: Electro Valley
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Princess, Fireball, Royal Hogs, Miner, Electro Wizard, Tesla, Zap
3.3
Swap Royal Hogs for Battle Ram in Arena 12 for stronger single-lane pushes
Princess counters Goblin Gang, and Fireball deals with Magic Archer
The Princess is the highlight here, offering long-range splash that clears swarms and supports pushes from a safe distance. Miner and Hog Rider apply steady chip damage, keeping towers under pressure. Tesla and Electro Wizard cover defense, stopping tanks and air threats. Use Fireball to finish weakened towers or knock out support units. Dropping Princess at the bridge is a great way to add free chip.
Arena 12: Spooky Town
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Princess, Fireball, Battle Ram, Miner, Electro Wizard, Tesla, Zap
3.4
Replace Electro Wizard with Bandit in Arena 13 for dash attack synergy
Tesla stops Lava Hound, and Fireball handles Witch
Battle Ram takes center stage here, charging directly into towers or buildings and creating fast pressure. Pair it with Miner for distractions or with Zap to guarantee a quick connection. Hog Rider remains a solid win condition, giving you multiple attack paths. Princess clears swarms from afar, while Tesla and Electro Wizard form a safe defensive wall. Fireball works best when used for crowd control.
Arena 13: Rascal’s Hideout
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Princess, Fireball, Battle Ram, Miner, Bandit, Tesla, Zap
3.3
Replace Princess with Goblin Barrel in Arena 14 for bait strategies
Bandit stops Musketeer, and Fireball counters Three Musketeers
Bandit brings extra pressure here, punishing overcommitments with her dash and picking off fragile support units. Hog Rider, Miner, and Battle Ram ensure your opponent never gets a break, keeping towers under constant threat. Tesla holds off tanks, and Fireball cleans up swarm units. Princess chips away from range, keeping your cycle flowing smoothly. Zap helps you reset and cycle through quickly.
Arena 14: Serenity Peak
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Hog Rider, Goblin Barrel, Fireball, Battle Ram, Miner, Bandit, Tesla, Zap
3.3
Replace Battle Ram with Royal Giant in Arena 15 for a tankier win condition
Tesla counters Royal Recruits, and Fireball handles Minion Horde
This deck mixes bait tactics with fast cycling pressure. Goblin Barrel forces out enemy spells, leaving Hog Rider or Battle Ram free to break through. Miner keeps steady chip damage on towers or targets buildings, while Bandit clears support troops with her dash. Tesla remains your defensive core. Start with Goblin Barrel to bait responses, then follow with heavier pushes. Fireball deals with swarms efficiently.
Arena 15: Miner’s Mine
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Goblin Barrel, Fireball, Miner, Bandit, Electro Wizard, Tesla, Zap
3.5
Swap Bandit with Mega Minion in Arena 16 for stronger air defense
Electro Wizard counters Inferno Dragon, and Tesla handles Golem
Royal Giant becomes the main win condition here, using his range to hit towers safely. Miner adds flexibility, sneaking damage onto towers or removing buildings that might stall pushes. Goblin Barrel forces out enemy spells, creating openings for your other cards. Tesla and Electro Wizard protect against tanks and flyers. Fireball should be saved for pumps or swarms to secure maximum tower damage.
Arena 16: Lava Hound’s Lair
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Goblin Barrel, Fireball, Miner, Mega Minion, Electro Wizard, Tesla, Zap
3.5
Replace Goblin Barrel with Skeleton Barrel in Arena 17 for air-based bait
Mega Minion stops Lava Hound, and Fireball counters Baby Dragon
Let’s move onto the Lava Hound’s Liar from this list of the best deck for every arena in Clash Royale. Mega Minion strengthens your air defense making this the best deck for Arena 16, while Royal Giant and Miner steadily chip towers. Push with Royal Giant supported by Mega Minion, using Miner to distract or chip. Goblin Barrel forces enemy spells, Tesla handles tanks, and Fireball clears support troops. Cycle Miner and Zap to keep pressure while saving enough elixir for Tesla.
Arena 17: Executioner’s Kitchen
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Skeleton Barrel, Fireball, Miner, Mega Minion, Electro Wizard, Tesla, Zap
3.4
Replace Electro Wizard with Executioner in Arena 18 for splash damage
Tesla stops Giant, and Mega Minion handles Balloon
Skeleton Barrel acts as a bait while Miner chips towers. Royal Giant anchors the attack. Use Skeleton Barrel to draw spells, then push with Royal Giant and Mega Minion. Tesla and Electro Wizard defend against heavy pushes which makes this the best deck for Arena 17. Pair Skeleton Barrel with Miner for quick, low-cost pressure, and hold Fireball for swarms or grouped support troops.
Arena 18: Royal Crypt
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Skeleton Barrel, Fireball, Miner, Mega Minion, Executioner, Tesla, Zap
3.6
Swap Skeleton Barrel for Graveyard in Arena 19 for a new win condition
Executioner counters Graveyard, and Tesla stops P.E.K.K.A
Executioner provides strong splash, clearing swarms and support units. Royal Giant and Miner keep pressure on towers. Push with Royal Giant backed by Executioner, while Skeleton Barrel baits spells. Tesla holds off tanks, and Fireball eliminates grouped troops. Use Executioner to make this the best deck for Arena 18 with Royal Giant to maximize impact and maintain steady offensive momentum.
Arena 19: Silent Sanctuary
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Graveyard, Fireball, Miner, Mega Minion, Executioner, Tesla, Zap
3.7
Replace Mega Minion with Inferno Dragon in Arena 20 for stronger anti-tank defense
Executioner stops Skeleton Army, and Fireball counters Poison
Next for our list of best deck for every arena In Clash Royale is he Silent Sanctuary. Graveyard adds a secondary win condition alongside Royal Giant. Lead pushes with Royal Giant tanking, then drop Graveyard on towers. Miner chips or distracts enemy defenses. Tesla and Mega Minion control air and tank threats, while Fireball clears support troops. Hold about 5 elixir for Graveyard pushes when your opponent is overcommitted.
Arena 20: Dragon Spa
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Graveyard, Fireball, Miner, Inferno Dragon, Executioner, Tesla, Zap
3.8
Replace Fireball with Poison in Arena 21 for sustained area damage
Inferno Dragon stops Golem, and Executioner clears Minions
Inferno Dragon melts heavy tanks like Golem and Mega Knight. Royal Giant and Graveyard combine to pressure towers, while Executioner clears swarms. Push with Royal Giant tanking for Graveyard or Miner. Place Inferno Dragon against enemy tanks, Tesla defends buildings, and Fireball clears support troops. Cycle Zap to respond quickly and maintain constant offensive pressure.
Arena 21: Elixir Extravaganza
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Graveyard, Poison, Miner, Inferno Dragon, Executioner, Tesla, Zap
3.8
Swap Executioner for Wizard in Arena 22 for stronger splash damage
Poison handles Goblin Hut, and Inferno Dragon stops Lava Hound
Poison replaces Fireball to provide continuous damage to swarms and buildings. Royal Giant and Graveyard create constant tower pressure. Push with Royal Giant tanking for Graveyard, using Poison to soften defenses. Miner chips away or distracts key targets. Inferno Dragon deals with heavy tanks, and Executioner clears swarms. Play Poison early to make your push more effective.
Arena 22: Legendary Arena
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Graveyard, Poison, Miner, Inferno Dragon, Wizard, Tesla, Zap
3.9
Replace Tesla with Bomb Tower in Arena 23 for better swarm control
Wizard handles Minion Horde, and Inferno Dragon stops Mega Knight
Wizard adds strong splash damage to control swarms while Royal Giant and Graveyard maintain dual win conditions. Push with Royal Giant supported by Wizard, then deploy Graveyard for tower damage. Miner chips or distracts enemy units. Inferno Dragon and Tesla manage tanks and flying threats. Save about 5 elixir for Graveyard or Wizard to maximize the effectiveness of your push.
Arena 23: Queen’s Palace
Decks Included
Average Elixir Cost
Replacements (Adaptation)
Countering Opponents
Royal Giant, Graveyard, Poison, Miner, Inferno Dragon, Wizard, Bomb Tower, Zap
3.9
—
Bomb Tower stops Royal Recruits, Inferno Dragon handles Golem, and Wizard clears Graveyard counters
Last, to the list of the best deck for every arena in Clash Royale, it is the Queen’s Palace. Bomb Tower strengthens your defense against swarms and tanks. Royal Giant and Graveyard keep constant pressure on towers. Push with Royal Giant and Wizard, then follow with Graveyard. Miner chips or distracts enemy units. Use Bomb Tower to stop Royal Hogs or Elite Barbarians, Poison to clear swarms, and Zap to reset Inferno Tower. Pair Miner with Graveyard for unexpected damage.
People Also Ask
What is the best deck in Clash Royale for the Arena?
If you want one as the best deck for every arena in Clash Royale, remember that it depends on the arena level. Make sure to experiment with every card, and then you can select the one that works best for you.
What arena is 8000 trophies in Clash Royale?
It is the Clash Fest in Arena 21, and there will be approximately 8050 to 8100 trophies to collect within the king level 24.
What's the best deck for Arena 10?
There are many, and you can count on Golem Prince beatdown, Giant Loon Freeze, and Goison Prince Hunter if you are searching for the specifics.
What is the best Clash Royale deck for Arena 23?
Royal Giant, Poison, Zap, Graveyard, and Minder are some of them we can recommend to you there.
Conclusion
Those are all the options you can choose from as the best deck for every arena in Clash Royale. Since we have bought options till arena 23, choose the best working and the easiest deck for you, advance and invest in them, and climb to victory.
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