Balance changes in Clash Royale are updates Supercell makes to card stats, abilities, or mechanics to keep the game fair, reduce overpowered cards, and give underused cards more value. They also help refresh the meta so gameplay stays engaging. If you are curious about what the September Clash Royale balance changes bring, here is a complete overview of them.

Table of Contents

  • Changes to Nerfs
  • More Buffs
  • Reworks and Bug Fixes
  • Potential Meta Shifts
  • People Also Ask
  • Conclusion
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Changes to Nerfs

These changes in the September Clash Royale balance changes tone down powerful cards so that decks stay more varied, as follows.

  • Furnace Evolution: Hot Spawn Speed was slowed from 1.8 seconds to 2.4 seconds, which is a 33 percent decrease. This only affects the evolved version, so the normal Furnace remains the same. The goal is to lower its dominance while keeping it playable.

  • Spirit Empress: Hitpoints dropped from 1318 to 1192, a 10 percent reduction. This change makes her a more fragile long-range unit that needs protection from other troops.

  • Minions: Hit Speed went from 1 second to 1.1 seconds, a 10 percent slowdown. This tones down their recent boost after the range increase, putting them back in line with similar cards such as Bats.

  • Cannoneer: Hit Speed changed from 2.1 seconds to 2.2 seconds, which is a 5 percent reduction. Even after a previous DPS nerf, this troop was still stronger than expected, so the change aims to balance it with other tower units.

More Buffs

There are also some buff updates in September that give weaker cards more strength, so they can compete better.

  • Little Prince: Ability Knockback grew from 2 tiles to 2.5 tiles, a 25 percent increase, and Ability Damage rose from 230 to 256, an 11 percent increase. This makes his champion ability more effective compared to others.

  • Goblinstein: Monster Hitpoints improved from 2304 to 2385, a 4 percent rise. The monster part of the card is now stronger to match the value of its ability.

  • Dark Prince: Base Damage increased from 248 to 266, a 7 percent boost, and Charge Damage rose from 496 to 532, also a 7 percent boost. This gives him more impact as a 4-elixir tank compared to options like Valkyrie.

Reworks and Bug Fixes

Some reworks are also being done in the September balance changes, which will enhance the gameplay:

  • Goblin Curse: Damage Amplification was removed completely, going from 20 percent to zero. Its Damage per Second went up from 30 to 35, a 17 percent increase, and Crown Tower Damage per Second rose from 6 to 10, which is a 67 percent increase. The card is now focused only on dealing with swarms instead of doubling as a tank counter.

  • The Log: Damage moved from 266 to 268, a very small increase of 1 percent. This fix corrects certain high-level interactions, such as with level 15 Archer Queen, and was not intended as a balance shift.

Potential Meta Shifts

These adjustments are expected to reduce how often Furnace Evolution and Cannoneer appear in defensive setups, allowing other tower troops to rise in usage. The new version of Goblin Curse may no longer fit into tank-support decks, which could push players to turn to Vines for swarm control.

Little Prince may see more play in champion-heavy lineups, while Dark Prince could take a bigger role as a mid-cost tank. The slower Minions might also lead to Bats gaining popularity for faster air defense. While Goblin Giant decks may still remain, many believe the overall meta will not shift too dramatically unless more cards receive changes.

People Also Ask

Why was Furnace Evolution nerfed in September 2025? 

Furnace Evolution’s spawn speed was slowed to reduce its 60% win rate in defensive decks, balancing its dominance while keeping the base Furnace unchanged.

How does the Goblin Curse rework affect its role?

Goblin Curse now focuses on swarm control with higher damage but no tank-counter amplification, making it less versatile in tank-support decks.

Will the Little Prince buff make it meta?

The enhanced Knockback and damage boost Little Prince’s champion role, likely increasing its use in aggressive, champion-heavy decks.

Why did Minions get a nerf in September 2025? 

Minions’ hit speed was slowed to balance their DPS after a prior range buff, aligning them with Bats and reducing air defense dominance.

Conclusion

So these are all the Clash Royale balance changes we have for September 2025. With every change and addition, we are sure that the gameplay will be more enhanced, so come and get your new experience.

More from Clash Royale:

  • Clash Royale Upcoming Evolutions

  • Clash Royale Balance Changes – August 2025