Zenless Zone Zero: Earlybird Ticket To Safety Walkthrough

In Zenless Zone Zero, there are several critical story moments that not only give you loot and experience, but create a compelling story between Phaethon and their newfound friends. One of the prime examples of this is the first story quest you'll recieve after the the prologue, where you meet the playful new agent Nekomata.
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PostsAs you team up with new allies to thwart an evil capitalism scheme, you'll find new puzzles and massive combat encounters blocking the path to justice. So if you're looking to help Nekomata and your friends take down yet another grand villain, you've come to the right place to learn how to do just that.
How To Unlock The Earlybird Ticket To Safety Commission
To unlock the quest Earlybird Ticket To Safety, you must first complete the Prologue and the quest Explosive Last Train. Once this is done, you will begin the storyline Cat's Lost And Found, where Earlybird Ticket To Safety can be unlocked.
Earlybird Ticket To Safety is the last quest in Chapter One of the game, and also serves as Nekomata's character questline.
Quest Walkthrough
Preparing For The Dead End Hollow
While this is a Story Commission, there will be combat, so coming prepared with a good team is critical.
Because the enemies in this Hollow are weak to Ether and Ice Attributes, consider bringing agents with those Attributes.
While Trial Mode is on, you will only be able to play as Nicole, Billy and Anby, who will all be appropriately leveled regardless of your builds for them. If you want to use your own team, turn Trial Mode off via the toggle button in the bottom left corner of the Agent selection menu.
Likewise, it is recommended that your team be at least Level 15, since this is a more difficult Hollow.
Entering The Hollow
When you first enter the Hollow, move right to collect the Gear Coins and Hollow Data Set. On the far right of the screen you'll see a "question mark" tile, which cannot be crossed. Instead, move up and take the Hollow Fissure down.
After falling into the Hollow Fissure, you will be asked to "sneak in," which essentially means that the next tile in the HDD won't appear until you are right in front of it. Follow the path as the tiles appear.
Be sure to move to the left and unlock the Gear Vault to find another Hollow Data Set and some Investigator's Supplies Boxes.
When you're ready to move on from this area, move up towards the Hollow Fissure. This will take you to a new map, where you can move up to collect the final Hollow Data Set. When you're ready to move on, go to the front of the train to trigger a cutscene and a round of combat.
Combat One: Vision Mercenaries
Combat will begin, putting you through a few waves of combat with Vision mercenaries. You'll want to be especially wary of the shield-users, who can make it hard to get hits in.
We recommend targeting the smaller enemies to build up Energy, then using combo attacks against the shields to burn through their defenses.
If you're using Nicole, Billy and Anby, you'll want to keep Billy on the field since he is excellent at taking on multiple opponents at once. Switch to Nicole for crowd control, and if needed, bring Anby out to Stun and Shock the enemies.
Once combat is over, two cutscenes will trigger, explaining Nekomata's sudden departure and explaining that you will be using explosives to defeat the final boss.
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PostsExplosives Puzzle
The explosives puzzle can be a bit tricky, namely because it requires you to use the place-switching mechanic that comes with pushing puzzles in the HDD. Ultimately, the goal is to get all the bomb tiles onto the glowing green conveyor belt tile.
First, move the centermost tile to get it out of the way. Move one tile to the left, then push the center tile up so you swap places with it. From there, simply push it down onto the converyor belt.
The easiest way to get the bomb tiles onto the conveyor belt is to focus on getting them to the tile directly below the question mark. This makes it easy to switch places with the tile, then move it directly downwards.
Second, move the leftmost tile, which is the hardest one to navigate. The first step is to approach it from above, then swap places with it. Once you are under it, push it up one more tile, then make a small circle around it so you are on the right side of it. Lastly, move to the left to swap places with it so it is on the right of you.
From there, it should be simple enough to move it up towards the "question mark" tile, swap places with it, and push it down and onto the conveyor belt.
Third, move the rightmost tile, which should be easy with the others out of the way. Move to the left of it, then swap places with it. Move it directly below the "question mark" tile, then move under it and swap places. From here, it's rinse and repeat - move it straight down to the conveyor belt like you did the others.
If you need, you can move to the left and collect the Ether Dewdrops there, either to heal your party before combat or to save for later.
With the bombs loaded onto the train, it's time to face the fearsome Dead End Butcher. Move to the front of the train tile to continue when you are ready.
Combat Two: The Dead End Butcher
The final part of this commission is fighting the Dead End Butcher, a mega-boss Ethereal with powerful attack combos and two phases to get through.
The Dead End Butcher
Faction: Ether Mutants
Type: Ethereal
Weakness: Ice, Ether
Resistances: None
The Dead End Butcher likes performing a series of heavy attacks with its fists, so your best bet is to be ready to Assist or Dodge, and build up your Energy and Decibel Rating.
The Dead End Butcher has two phases, which means you can expect to use a character's Ultimate Attack twice if you're generating enough Decibels with chain attacks. Don't be afraid to use combos and EX Special Attacks, since combat will draw out for a while.
If you are using Nicole, Billy and Anby, you'll want to rely on Anby for her Stuns and Nicole for her damage - she deals the most due to the Dead End Butcher's weakness to Ether. Billy can be great for short bursts, but save your Energy for Nicole and Anby's EX Special Attacks, since they're better at targeting single enemies.
Ultimately, you are just stalling the Dead End Butcher before the explosives finish it off, but combat can still be tricky if you aren't quick with a block.
Once the Dead End Butcher is defeated, you'll get a few more final cutscenes before the commission is complete!
Rewards
For completing the Earlybird Ticket To Safety commission, you will receive:
- 30 Polychrome
- Official Investigator Log x4
- Elite Investigator's Supply Box x2 (if claimed in the HDD)
- Senior Investigator's Supply Box x2 (if claimed in the HDD)
- 11,000 Dennies (if claimed in the HDD)
- 550 Inter-Knot Experience
Additionally, you will conclude the first section of Chapter One, and also get a cute memento of your time spent with Nekomata - a printed picture that you can use to decorate your room!
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