Quick Links

  • Pay Attention To The Ropes
  • Dealing With Other Action Prompts
  • Always Check The Dramatic Moments
  • Explore For Treasure When You See The Meter
  • Use Tag Team Attacks On Bosses And Lots Of Enemies
  • Read Through The Status Effects

Exploring the world of wrestling can be challenging, especially if you don’t know the mechanics and how to win. As you play through WrestleQuest, you’ll want to understand how the game works and utilize the best techniques to suplex and defeat all your opponents.

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The game goes beyond battles, requiring you to know how to navigate it and make the most out of your experience. As you do your best, you’ll realize which techniques and moves help you to succeed. Doing so will help you make your way to the top and find more party members to assist you.

Pay Attention To The Ropes

Whenever you fight an enemy, the ropes will play a major role in how the match goes. As you or opponents perform different Strikes and Gimmicks, the person getting hit may bounce off the ropes.

When this happens, a quick-time event will appear on the screen, requiring you to push one of the four directions. If you press it before the meter runs out, you’ll perform another attack on the enemy or a counterattack if they throw you against the ropes.

On the other hand, an enemy can counterattack you if you mess up the prompt. You'll know this is about to happen because the game will zoom in to show the person bouncing off the ropes.

Dealing With Other Action Prompts

You’ll encounter other action prompts while you play the game. Aside from pressing the button in the time limit, you’ll also need to mash or press the confirm button at the right time.

The mash comes up when the enemy tries to attack or pin you. If you don’t mash before the counter reaches three, your character will be knocked out. Make sure to always look at the screen and pay attention when enemies use moves since their Gimmicks can transition into pins.

Whenever you perform a pin, you’ll need to time your button press with the arrow and the green area. If you can’t do it in under ten seconds, the enemy will break free. The enemy will also get out if you mess up the timing, so use those ten seconds to your advantage.

For instance, you can wait for the arrow to be running along the same side as the green zone, making it easier for you to hit it. As long as you get one every three seconds, you’ll complete the pin. However, if you ever mess up the pin and the enemy gets back up, it’ll be easier to do next time.

Speaking of action prompts, you should attempt a pin every time you have the chance to do so. You’ll know you can perform it when the option becomes available in your Gimmicks.

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Always Check The Dramatic Moments

Sometimes, you’ll see goals appear on the left side of the screen when a match starts. If nothing appears, you should play out the fight as usual, but if you see goals, you should pay attention to what they say and try to accomplish them since they are your Dramatic Moments.

Even though you’re not obliged to complete those tasks, you’ll get bonus items whenever you do them. You must complete the tasks in order, so don’t try to jump ahead - you won’t get the rewards.

For instance, the first set you come across has you drop the opponent’s health down, pin them, and then let the other opponent break from your pin. Even though some may lead to “losses,” they’re what you’re supposed to do, so you won’t face a Game Over by following them.

The only time you shouldn’t go for a pin immediately is when you have specific goals you must follow that a pin would prevent you from achieving.

Explore For Treasure When You See The Meter

Whenever you enter an area with treasure, a percentage meter will appear at the bottom. The amount lets you know how much of the treasure you found in the area, so start searching to see if you can find everything.

Once you grab an item, you’ll see what item you collected, and the percentage meter will reappear, letting you know how many are left. This may seem like it doesn’t mean much at first, but many of these treasure chests will have useful equipment you can give to your various wrestlers.

Even though it may seem like an inconvenience, you should remember that this game doesn’t have random encounters, so you won’t run into opponents by walking around. Feel free to explore every inch until you know you found every treasure there.

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Use Tag Team Attacks On Bosses And Lots Of Enemies

Once you get more party members, you’ll start to learn Tag Team Gimmicks. These moves allow you to prepare with one character, and then have your second character perform the attack.

The setup is simple: simply select your Gimmicks, then have the character choose Prepare for a Tag Team. On the other character’s turn, select gimmicks and scroll to the right until you reach Tag Team, then select the move. It’ll usually involve an action prompt you must input.

As you unlock more wrestlers, you can bring out three of them into the ring and even unlock Triple Tag Teams. While these allow you to perform powerful attacks, they cost tons of AP and take quite a bit of setup, so save them for boss fights, or you’ll run low on AP.

In most situations, a standard Gimmick and some Strikes will be more than enough for enemies, so focus on using them. The benefit of the Tag Team moves comes from the fact that some of them will hit all the enemies, allowing you to maximize your damage against a large group.

You’ll naturally unlock Tag Teams as you level up, so feel free to try multiple combinations to see which ones work the best.

Read Through The Status Effects

The game does a great job of explaining various mechanics, but it doesn’t go over the different status effects. The game has all of them in a menu, but some of them aren’t clear if you come across them in combat. To make it more straightforward for you, you can go through the status effects here.

Status Effects

How It Works

Other Game Equivalents

Demotivated

The character can’t use any Gimmicks.

Silence

Weakened

Your character deals 25 percent less damage.

Attack Down

Vain

You deal 50 percent less damage and take 50 percent more if the crowd has a negative opinion of you.

N/A

Melted

The characters take 25 percent more damage.

Defense Down

Softened

Your character takes 50 percent more damage.

Defense Down

Burning

Your character loses five percent of their HP at the beginning of their turn.

Poison/Burn

Short-Circuited

You lose five percent of your AP at the start of a turn.

MP Drain

Resolute

If the attack would knock you out, you stay up and don’t take damage for the rest of the turn.

Last Stand

Asleep

You can’t act until you take damage.

Sleep

Invisible

Enemies can’t target you, but you can still take damage from AOE moves.

Untargetable

Hype Drain

You generate less Hype than normal.

N/A

Mint Condition

You take 50 percent less damage.

Defense Up

Vibing

You generate twice the Hype.

N/A

Stun

You don’t get to act.

Stun

Fatigue

The character becomes vulnerable and can receive an instant KO if the enemy uses a finisher.

Death

Fallen

The enemy can be pinned, which happens when their HP drops to zero.

KO

Fallen won’t happen to weak enemies. They’ll automatically be knocked out.

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