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  • Wise Mari Trash
  • Wise Mari
  • Lorewalker Stonestep Trash
  • Lorewalker Stonestep
  • Liu Flameheart Trash
  • Liu Flameheart
  • Sha Of Doubt Trash
  • Sha Of Doubt
  • Temple Of The Jade Serpent Loot

World of Warcraft: Dragonflight ushers in a new era of seasonal dungeon rotations, which include older instances that have been reworked for the modern game. Mists of Pandaria had some thematically great dungeons, and the Temple of the Jade Serpent is fondly remembered as a nice quick dungeon encountered early in the levelling process.

RELATED: World Of Warcraft: Dragonflight - Court Of Stars Complete Dungeon Walkthrough

Nowadays, it presents some tricky challenges, with some punishing bosses and nasty trash packs. This guide will teach you how to navigate the Temple of the Jade Serpent dungeon, the strategies for all bosses and trash, the best routes, and what loot you can receive from a successful clear.

Wise Mari Trash

A typical route will see you turn left at the start, fighting your way through four trash packs to reach Wise Mari. These enemies are water-themed and have a couple of devastating abilities to watch out for.

Enemy

Ability

Description

Strategy

Fallen Waterspeaker x4

Hydrolance

Cast that fires a bolt of Frost damage at a random player.

Throw some kicks to prevent this, and the Waterspeaker can also be crowd controlled.

Tidal Burst

Long cast that inflicts large Frost damage to all players.

This is your priority interrupt, as this can quickly wipe a group on Fortified M+ weeks.

Corrupt Droplet x 13

Splash

High-frequency cast that inflicts low Frost damage to all players.

Not worth interrupting, these enemies have very low health and can be cleaved down with higher health targets.

Sha Residue

Upon death, the Droplet will leave behind a shadowy pool that deals damage to any player standing inside.

Avoid standing in the AoE, but it is not a deadly amount of damage, so prioritise other mechanics.

Corrupt Living Water x3

Tainted Ripple

AoE cast that inflicts Frost damage to all players and leaves a lingering Frost DoT.

This cast deals very heavy damage and cannot be interrupted. The tank should position this enemy close to a wall corner, so the group can line of sight this cast and avoid taking any damage. The Frost DoT can also be dispelled.

Surging Deluge

Blasts a large AoE area focused on a random player.

A high-priority dodge, the Living Water will always cast it in between every Tainted Ripple.

Wise Mari

The first boss of the dungeon is a very simple fight, but can quickly turn messy if players panic. Staying calm and focusing on the incoming mechanics is key, as you will often have more time than you think, and rushing around can easily lead to death.

Ability

Description

Strategy

Corrupted Geyser

Periodically, the waters surrounding Wise Mari will erupt, dealing heavy Frost damage and knocking players up if they are caught by the blast.

Always try to be standing on top of the platforms, and only run across the water when necessary. The water will surge three times to indicate it is about to erupt.

Hydrolance

Same as the Fallen Waterspeakers, a single target random cast of Frost damage.

Throw your interrupts into this to reduce incoming damage.

Corrupted Vortex

Mari targets a random player, giving them a debuff that explodes after six seconds, dealing Frost damage and leaving behind a pool of swirling water.

The water will slow and damage anyone standing inside, so you must take this debuff outside of the innermost platform and drop it off in spots you won't be running to during Wash Away.

Wash Away

The primary mechanic, Mari will channel a beam of water, slowly spinning in a random direction. The beam deals massive Frost damage to anyone caught in the radius.

The hardest aspect of the encounter, you will have to either immune through or run as a group to avoid this. The issue comes with timing your platform crossings alongside Corrupted Geyser surges, so slow down and time your run just after the water has erupted.

Upon his defeat, Wise Mari will give everyone a 50 percent movement speed increase to help you get back to the starting room.

Lorewalker Stonestep Trash

While you can technically continue onwards through Mari's room, the standard route will see you return to the starting chamber and take the right-hand corridor towards Lorewalker Stonestep. His library is filled with corrupted enemies, including some particularly dangerous foes.

Enemy

Ability

Description

Strategy

Xiang x1 Jiang x1

Throw Torch

Flings a torch at a random player, applying a hard-hitting Fire DoT.

This is a priority dispel for the Healer, as the burn is particularly nasty to heal.

Aerialist's Kick

Whirls toward a random player, dealing Physical damage around them.

The damage is not particularly high, so don't bother running around and try to burst these Pandas down as quickly as possible.

Haunting Sha x3

Haunting Gaze

Cast that deals moderate Shadow damage to its current aggro target.

Not kickable, this cast will typically chunk the tank, so try using hard crowd control, such as a stun, to prevent this from going off.

Haunting Scream

Cast that causes all players to run in fear for six seconds.

This is a must kick, as running around in fear can easily lead to ninja pulls or a wipe.

Lesser Sha x 10

Sha Eruption

Explodes upon death, dealing Shadow damage to all players.

On high M+ difficulties, all of these exploding at once can lead to a wipe, so try to stagger their deaths slightly, only letting two or three explode at a time.

The Talking Fish x1

Sleepy Soliloquy

Cast that places a six-second Sleep debuff on a random player

Try to always kick this, as if your tank or healer gets slept, you might have a serious problem on your hands.

Splash

A reference to Magikarp, this attack does nothing.

No interaction is required.

The Songbird Queen x1

Vicious Peck

Nasty tank buster that deals high Physical damage and applies a stacking Bleed effect.

Use active mitigation to lessen the impact, and if you find yourself taking heavy damage, you can always kite this enemy when she is castingTerritorial Display.

Territorial Display

Channels an AoE zone around herself, dealing Holy damage to any player within, which increases over time.

Move out of this zone once the cast begins, as even the initial tick can hit decently hard.

The Crybaby Hozen x1

Fit of Rage

Cast that applies a 50 percent Physical damage increase and a 100 percent attack speed buff to itself.

Either interrupt this cast or Soothe the enemy afterwards, else your tank will start taking heavy damage from its auto attacks.

Tears of Pain

Randomly scatters tiny pools of Frost damage around the nearby area, which deals damage to players within two yards of the impact.

Make sure to dodge these, as the enemy can combo you to death if you take too much damage from them.

The Golden Beetle x1

Staggering Blow

A nasty tank buster, this slams the tank for heavy Physical damage and reduces their maximum health by ten percent, stacking.

Use a defensive for this, and crowd control the Beetle if necessary.

Golden Barrier

Applies a small shield to itself, which will explode for Nature damage if destroyed.

Try to Purge this shield instead of destroying it, as it will prevent everyone from taking the burst of damage.

The Nodding Tiger x1

Savage Leap

Jumps to the furthest away player, dealing Physical damage and applying a Bleed to them.

Try not to take multiple leaps, so try to rotate who is standing the furthest away.

Cat Nap

Goes to sleep, restoring four percent health every half a second for ten seconds.

Try to interrupt this ASAP, or else the Tiger can heal back a huge amount of health. Hard crowd control will also work.

The last enemy in the library is a Corrupted Scroll, which must be killed before Stonestep starts his role-play event to summon the boss. This can be killed justbefore you finish the last pack, as it does not fight back, and you can save some time.

Lorewalker Stonestep

Once you have dealt with the library, Lorewalker Stonestep will read you the Trial of the Yaungol. Here you will fight two enemies, Strife and Peril, in a high-damage but relatively simple fight.

Ability

Description

Strategy

Intensity

Attacking either Strife or Peril will cause them to gain a stack, which periodically inflicts Shadow damage to all players and increases the bosses' damage done by ten percent. If either boss reaches ten stacks, they will become immune for 15 seconds.

The core mechanic, you should focus your damage on Strife, before switching to Peril at aroundsix or seven stacks.

This will give you enough time for the initial stacks to fall off. Switch back to Strife once Peril has reached six or seven and repeat until dead.

Dissipation

If this enemy is not being actively damaged, it will shed stacks of Intensity, reducing its damage done by ten percent per stack.

Only active damage will grant Intensity stacks, so any DoTs you have applied can still freely continue to tick.

Feeling of Superiority

Grants a random player a debuff that increases their damage done but also causes them to take hefty Shadow damage over time.

This effect can stack repeatedly and transfers to another player if they come into contact with the affected player.

Once a party member has high stacks of this, they will be taking significant damage, so try to use large heals to save them or pop a personal defensive to reduce incoming damage. Transfer your debuff if you are taking too much damage.

Feeling of Inferiority

Once a player has lost the Feeling of Superiority buff, they will gain this new effect that reduces all healing and damage done by five percent for 20 seconds and prevents them from acquiringFeeling of Superiority.

Not flinging this debuff around will help make the fight a lot easier, so try to stagger who has theFeeling of Superiority buff. It is particularly effective on your Healer, as the increased healing will more easily allow them to keep the group healthy.

Agony

Continuous cast that inflicts Shadow damage to all players.

This fight is very much a war of attrition, so try to space out healing cooldowns to keep the group topped.

Liu Flameheart Trash

After beating Strife and Peril, continue forward into the courtyard. The next section of the dungeon contains quite a few Sha-themed enemies, but if you are confident in your group, you can try pulling multiple packs at once, as this will allow you to make up some time in an M+ run. Make sure to use hard control and interrupt priority targets, or else you may wipe.

Enemy

Ability

Description

Strategy

Shambling Infester x2

Summon Sha

Spawns several Lesser Sha.

Especially irritating; this enemy has very high health, so they will probably get multiple of this cast-off. Try to stagger the Lesser Sha deaths.

Flames of Doubt

Fires a frontal beam of Shadow damage.

This deals massive damage but only has a narrow radius, so sidestep it to avoid being obliterated.

Depraved Mistweaver x 3

Defiling Mist

Channels onto a random player, inflicting ticking Shadow damage.

This does high damage, so make sure to always kick or crowd control this enemy.

Touch of Ruin

Applies a Curse to a random player, which explodes after five seconds, dealing Shadow damage and applying a large heal absorb to the target.

If you can dispel Curses, try to get rid of this before the explosion, or your Healer will have a big chunk of extra work to do.

Sha-Touched Guardian x3

Leg Sweep

Deals Physical damage to all players in a six-yard radius.

The Guardians can be stunned out of this cast, but if not then make sure to run out of the area.

Setting Sun Kick

Kicks the Tank, dealing damage and applying a 20 percent healing reduction debuff.

Nasty debuff; make sure to be on the alert for using defensives to mitigate this five-second debuff.

Minion of Doubt x3

Shattered Resolve

Summons orbs of Shadow that explode for Shadow damage and apply a damage and healing reduction to any player hit.

Easy enough to see; make sure to run out of the area.

Dark Claw

Vicious Tank buster that deals instant Shadow damage.

The main threat to your Tank, these enemies love to cast this, and it can easily chunk down even a well geared Tank, so try to keep them stunned for as much time as possible, as the cast cannot be kicked.

Haunting Sha x3

Haunting Gaze

Cast that deals moderate Shadow damage to its current aggro target.

Not kickable, this cast will typically chunk the tank, so try using hard crowd control, such as a stun, to prevent this from going off.

Haunting Scream

Cast that causes all players to run in fear for six seconds.

This is amust-kick, as running around in fear can easily lead to ninja pulls or a wipe.

Lesser Sha x14

Sha Eruption

Explodes upon death, dealing Shadow damage to all players.

On high M+ difficulties, all of these exploding at once can lead to a wipe, so try to stagger their deaths slightly, only letting two or three explode at a time.

Liu Flameheart

After clearing the courtyard, Liu Flameheart will spawn. A three-phase encounter, this fight is particularly rough for the Tank, as they will take heavy damage. The rest of the group needs to be on their toes, but if played correctly, you can avoid taking any damage at all.

  • Phase One: 100-70 percent
  • Phase Two: 70-30 percent
  • Phase Three: 30 percent to zero

Ability

Description

Strategy

Serpent Strike

Strikes her current target for large Fire damage and leaves a Fire DoT.

Nasty Tank buster, try to save your cooldowns for the second phase, as the Jade Serpent Strike is much more difficult to heal through.

Serpent Kick

Blasts all players within nine yards for huge Fire damage and spawns four waves of Fire that travel outwards, dealing damage and knocking players back.

Make sure to run out of range once you see the cast begin, and try to be at a good distance before the waves spawn, as they are de-synced from the initial AoE.

Jade Serpent Strike

An empowered version of Serpent Strike, this will deal more damage and also leave a large healing absorb on her target.

The heal absorb is pretty hefty, so use personal defensives and healing cooldowns to blow through them. This is the hardest phase of the fight so use big DPS cooldowns to keep it short.

Jade Serpent Kick

An empowered version of Serpent Kick, this ability hits all players within nine yards for huge Fire damage and spawns four waves of Jade Fire that travel outwards, dealing damage and knocking players back. These waves will also leave a trail of Jade Fire in their wake.

The waves will always spawn in the same orientation as where the boss is positioned, so try to keep her tanked in the same spot.

Jade Fire Breath

A high damage frontal breath.

While this ability will be aimed toward the Tank, they can sidestep it to avoid taking any damage. Make sure to not be positioned behind the Tank to avoid being clipped.

Jade Fire

Fires a large AoE at a random player, dealing large Fire damage and leaving behind a pool of Jade Fire.

Run out of the area before it explodes.

Sha Of Doubt Trash

After beating Liu, you can finally enter the main temple sanctum. There are no more unique enemies to encounter until the final boss, so pull carefully and use your previous tactics to defeat them.

The final pack before the Sha of Doubt is very rough, and you may want to crowd-control one or two of the Minions of Doubt to give your

Tank some breathing room. On Fortified M+ weeks, they should be looking to kite these mobs back outside to the courtyard, as they inflict heavy damage.

Enemy

Ability

Description

Strategy

Fallen Waterspeaker x3

Hydrolance

Cast that fires a bolt of Frost damage at a random player.

Throw some kicks or crowd control to prevent this

Tidal Burst

Long cast that inflicts large Frost damage to all players

This is your priority interrupt, alongside Haunting Scream.

Sha-Touched Guardian x3

Leg Sweep

Deals Physical damage to all players in a six-yard radius.

The Guardians can be stunned out of this cast, but if not then make sure to run out of the area.

Setting Sun Kick

Kicks the Tank, dealing damage and applying a 20 percent healing reduction debuff.

Nasty debuff; make sure to be on the alert for using defensives to mitigate this five-second debuff.

Depraved Mistweaver x3

Defiling Mist

Channels onto a random player, inflicting ticking Shadow damage.

This does high damage, so make sure to always kick or crowd control this enemy.

Touch of Ruin

Applies a Curse to a random player, which explodes after five seconds, dealing Shadow damage and applying a large heal absorb to the target.

If you can dispel Curses, try to get rid of this before the explosion, or your Healer will have a big chunk of extra work to do.

Shambling Infester x1

Summon Sha

Spawns several Lesser Sha.

Work on defeating the rest of the pack before this enemy, as he does not deal much damage himself, and the Minions of Doubt are more important to kill off.

Flames of Doubt

Fires a frontal beam of Shadow damage.

This deals massive damage but only has a narrow radius, so sidestep it to avoid being obliterated.

Haunting Sha x1

Haunting Gaze

Cast that deals moderate Shadow damage to its current aggro target.

Not kickable, this cast will typically chunk the tank, so try using hard crowd control, such as a stun, to prevent this from going off.

Haunting Scream

Cast that causes all players to run in fear for six seconds.

This is amust-kick, as running around in fear can easily lead to ninja pulls or a wipe.

Minion of Doubt x3

Shattered Resolve

Summons orbs of Shadow that explode for Shadow damage and apply a damage and healing reduction to any player hit.

Easy enough to see; make sure to run out of the area.

Dark Claw

Vicious Tank buster that deals instant Shadow damage.

As there are multiple of these present, it is best to kite them as much as possible.

The right pack of Pandas are all melee, so pull them before the left pack, as it lowers the risk of ninja pulling as you run in to interrupt the casters.

Sha Of Doubt

The most difficult boss of the dungeon, the Sha of Doubt is a challenging Healer encounter. However, the need to frequently dispel can be lessened by playing with classes such as Warlock or Priest. Their dispel abilities can help clear Touch of Nothingness debuffs, making the fight significantly easier.

Ability

Description

Strategy

Wither Will

Fires Shadow damage at two random players.

Periodic damage, this is especially deadly to whichever player currently hasTouch of Nothingness.

Touch of Nothingness

Places a debuff onto two random non-tank players. This will tick for heavy Shadow damage to them and all players in the radius.

Instantly dispel one of the debuffs, and spot-heal the other target.

Bounds of Reality

Reduces damage taken by 99 percent and spawns a Figment of Doubt behind each player. Will cancel upon the death of all Figments or upon timing out.

The goal during this phase is to destroy theFigments, without letting them live until this cast ends.

Figments of Doubt

Spawns after a couple of seconds behind every player, and runs towards them, meleeing them and gaining energy.

If a Figment reaches maximum energy, it will explode for Shadow damage and heal the Sha for ten percent health. Stack up with your backs facing one of the pillars in the room to help clump up the ads, and burst them down quickly.

Temple Of The Jade Serpent Loot

Wise Mari

Item

Slot

Stats

Waterburst Helm

Mail Head

Crit, Mastery

Wind-Soaked Drape

Back

Crit, Mastery

Riverbed Chestguard

Plate Chest

Crit, Haste

Treads of Corrupted Water

Leather Feet

Crit, Mastery

Crystallized Droplet

Ring

Crit, Versatility

Lorewalker Stonestep

Item

Slot

Stats

Girdle of Endemic Anger

Cloth Waist

Crit, Haste

Sunheart Waistband

Mail Waist

Crit, Mastery

Leggings of Whispered Dreams

Leather Legs

Crit, Mastery

Stonestep Boots

Plate Feet

Crit, Mastery

Windswept Pages

Agility Trinket

Passive: Your attacks have a chance to grant you a large Haste proc for 20 seconds

Liu Flameheart

Item

Slot

Stats

Firebelcher Hand Cannon

Gun

Crit, Haste

Serpentstrike Shoulderpads

Plate Shoulders

Crit, Mastery

Cape of Entanglement

Back

Crit, Haste

Flameheart Sandals

Cloth Feet

Crit, Mastery

Signet of Dancing Jade

Ring

Crit, Haste

Sha of Doubt

Item

Slot

Stats

Staff of Trembling Will

Intellect Staff

Crit, Haste

Dubious Handaxe

Strength One-Handed Axe

Crit, Haste

Mindbreaker Pendant

Neck

Crit, Haste

Doubtridden Shoulderguards

Leather Shoulders

Crit, Haste

Neverdare Shoulders

Mail Shoulders

Mastery, Haste

Cloak of Failing Will

Back

Crit, Mastery

Chestguard of Despair

Leather Chest

Crit, Mastery

Hopecrusher Gauntlets

Mail Hands

Crit, Mastery

Paralyzing Gloves

Cloth Hands

Crit, Mastery

Binding of Broken Dreams

Plate Waist

Crit, Mastery

read more

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