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  • Balancing Your Loadout
  • Balance Your Combat Points
  • Using Cash, Pips, And Cooldowns
  • Treat It Like Tug Of War
  • Saving Your Assault And Defense Commands

Diving into any real-time strategy game can be intimidating for players new to the genre. You'll have to track resources, control your units, and figure out how to destroy the enemy's base. If getting started in these games proves a little difficult, you should try out Warpips, a beginner-friendly game in the RTS genre that simplifies the mechanics of the genre while maintaining the strategy.

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The tutorial introduces you to the game and its mechanics but might leave you wondering how to win battles and improve. However, you should apply essential tips to play this game and improve.

Balancing Your Loadout

The fight starts before you enter the battlefield. You have to plan out your loadout before you begin. Since you have limited supplies and can only bring so many units, you must avoid bringing too many or too few.

As you choose the next location you want to attack, look at the enemy's units in each area and pick the one you feel you can best counter them. For example, if the enemy has vehicles planned, you'll want to bring anti-vehicle turrets to take them out. Early on you should bring the units you have the most of to save your better units for later battles. Generally speaking, you should always bring either Pipsqueaks or Warpips since you need the early-game defense. Otherwise, the enemy may overrun you if you don't have those cheap units.

If you can't decide which units to bring to a battle, compare the rewards and enemy lineup. You should choose enough units to defeat the enemy lineup and prioritize the units you'll gain from the rewards. That way, you won't feel like you'll lose the resources you brought to the battle.

Balance Your Combat Points

You'll notice your combat points filling up as you play, but you may not know when to use them. You don't want to waste your combat points, but waiting to spend them can cause you to lose resources. Instead, you should learn when to use them to work past more challenging battles.

Upgrade Type

What It Does

When To Use It

Rank Advancement

Gives you a point to work toward a rank upgrade. You can go up to level three in each battle.

When you want to strengthen your team and don't feel threatened by the enemy. You should also consider it if you notice the enemy sending stronger units.

Supply Upgrade

It increases your Pips by one, allowing you to summon another unit.

Generally, upgrading your Pips will help you in all regards. However, you should prioritize money over Pips since you'll have to buy units.

Money Button Upgrade

Increases how much cash you get from the money button.

You want to use the upgrade button early since the enemy may overwhelm you later. Always put two or so points into this button immediately to avoid early rushes from your enemy.

Money Button

Gives you a flat rate of cash.

If you run out of units or the opponent starts to get close to your base. You can also use it preemptively to prepare for an assault.

Towards Units

Some units require you to put up to three combat points into them before they become available.

Use this one to prepare for the late game. Hold off on them until you can stand your ground and push forward.

As a general rule, you'll want to focus on the money button upgrade, get a burst of money early, get two or three supply upgrades, go to the second-rank advancement, and get your late-game units. You'll then switch between rank upgrades, money, and more Pips as needed. While you'll need to adjust it sometimes, this flowchart will help you in most battles.

Using Cash, Pips, And Cooldowns

Every troop, item, and defense piece costs cash, pips, and cooldowns. They vary based on what you bring to battle. For example, the Warpip unit costs 25 cash and a pip. On the other hand, the Pipsqueak only takes up a pip, so you won't have to spend money to use them. However, Pipsqueaks also have a cooldown, so you can only use them three times until you have to wait. You also have the Pip Pup, which has a cooldown and costs money, but they don't take up a pip, so you can summon them even when you have your army maxed out.

Ensure you check these details before you go into battle. Doing so will help you balance out your units, so you don't get too many that require cash or pips. Otherwise, you could end up short on resources and make battles challenging.

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Treat It Like Tug Of War

While it may seem like a standard RTS game, you don't have to command your units since they automatically move forward. Since maneuvering doesn't play a role in this game, you'll have to treat the battle like Tug of War. Instead of trying to pull a flag attached to a rope to your side, you're trying to gain ground and reach the enemy base.

If you plan to push the attack, you should save money before pushing them in one wave. You want to buy them at once since purchasing them in spurts will cause them to spread out and weaken your army. You should also purchase more expensive troops, like helicopters and other vehicles since they last the longest.

As for defensive play, you'll want to purchase sandbags and put them on the ground to give your weaker troops more coverage. They won't help your vehicles, so they work best for early- and mid-game units. Ensure you place anti-vehicle turrets as well to fight against any fast vehicles.

You can also use missiles both offensively and defensively since they'll home in on an enemy. But remember they don't have a great range, so they won't hit enemies about three-fourths of the map away from your base, so don't waste them.

If you think you'll lose ground, place defense barriers on the land. Once the enemies move up, you won't have as many places to put the sandbags, so you'll want to place them preemptively to defend your units.

Saving Your Assault And Defense Commands

You'll gain access to your Assault and Defense Commands as the battle continues. Some beginners make the mistake of using them as often as possible, but doing so will leave you wide open during an attack. Since assault commands push you forward and defense commands keep you alive, you'll want to use them sparingly until your meter fills up.

As a general rule, you should wait until the gauge is half-full or higher before you use either command. The only exception applies if the enemy gets too close, or you push for the win. Also, don't let the meter max out since you'll waste the recharge.

If you find it challenging to decide which one to use, you should primarily use Defense. Even if you're ahead, it'll help your units stay alive, so you don't lose money. Otherwise, you could use Assault to get your units to move up before they start fighting the enemies and holding their ground.

Watch the enemy if you don't know which command to use. You'll get a sense of their strength as you watch the enemy and the threat meter to see what they plan to throw at you.

Warpips may seem intimidating when you first start, but you can quickly pick up on the mechanics and focus on the strategy elements. Once you feel comfortable with the game and learn how to handle situations, you'll conquer more land and defeat your foes. Ensure you focus on strategy over quick reactions to help you survive, win, and discover new ways to win.

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