Summary

  • Darktide should introduce new factions like hive gangers and chaos demons to add variety and challenge to the game.
  • Orks would make a great replacement for cultist adversaries with their dynamic attack patterns and brutal savagery.
  • The Drukhari, with their sadistic nature and grotesque units, could provide a serious challenge and lesson in torment for players.

Warhammer 40k Darktide has proven itself in the past year to be exactly the kind of action experience Warhammer 40K fans have been looking for. Pitting players against hordes of chaos-obsessed cultists as well as their monstrous allies, the frantic pace and bloody pace of combat match the franchise’s dark tones perfectly.

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Even still, the universe of 40k has so much to explore that sticking with cultists alone fails to capture what makes the franchise so great. A massive roster of factions are all vying for control over the galaxy. Among these legions are opponents who would be devilishly exciting additions to Darktide's existing roster of threats.

8 Hive Gangers

Territory Is Everything

Humanity has numerous threats to deal with in 40K, with some originating from their cities. Hive gangers are violent criminals who fight tooth and nail to maintain their territory, possessing a ferocious fervor not unlike that found in the Nurgle-worshipping cultists already inhabiting Teretirum.

What the hive gangers lack in the boons of chaos, they make up for in their willingness to use whatever weapons and augmentations they can get their hands on to give them the upper hand. Combining their armaments with knowledge of every inch of their territory could make them a tricky and especially deadly opponent to step up against.

7 Chaos Demons

Abominations Galore

A worst-case scenario of a chaos incursion, the arrival of warp spawn is always a serious threat. And though there are already demonic creatures present in the ranks of Darktide’s enemies, an encounter with a full demon force would require a different kind of approach entirely. Chaos demons are even more ravenous than cultists, acting with the singular goal of spreading the will of their creator.

Nurgle’s legions alone can take many forms, as seen in games like this year’s Boltgun. There are Plague Toads, Nurglings, and beats of Nurgle which could all be deadly threats. All proceeding some of the biggest dangers of all like the boss battle worthy Great Unclean One.

6 Chaos Space Marines

Just When You Thought They Couldn't Get Tougher

The forces of chaos have been using their ruinous powers to corrupt mankind for centuries, and the Chaos Space Marines are evidence that even humanity’s finest can falter. As dangerous, if not more so than their loyalist counterparts, are Chaos Space Marines. Often using cultists merely as cannon fodder, these powerful adversaries would likely exist alongside the hordes of opponents already present in Darktide.

Yet unlike their raving mad allies, Space Marines wield their power with ruthless precision. Acting as a specialist or perhaps even elite opponents mixing in members of a traitor chapter like the Nurgle loyal Death Guard could very much spice up some already harrowing encounters.

5 Orks

The Great Green Tide

When it comes to horde factions in 40k, the Orks are easily the most recognizable. The greenskinned legions could very well take the place of the cultist adversaries Darktide players are used to facing. Endless in number, Ork's brutal savagery and cunning behavior make them a worthy enemy to face in combat.

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The Orks' tendency to mix melee combat with an endless barrage of gunfire leads to them having the kind of dynamic attack patterns well suited for a title like Darktide. Tried and true thanks to other 40k titles like 2011’s Space Marine, the Orks have done well to show why they’re one of 40’s most iconic factions.

4 Tyranids

The Ultimate Predators

Ferocious. Ravenous. Innumerable. The Tyranids are one of the greatest threats to mankind in 40k and would make for a terrifying rival in 40k. Worse still, Hive Cities like the one found in Darktide are perfectly suited to genestealer cults, a preliminary force that corrupts the population in preparation for the Tyranid hive fleet.

Appearing in other 40K titles like Necromunda: Hired Gun, genestealer cults would make an interesting switch from the chaos-worshipping legions present in the depths of Teretirum. Aside from their typical ranks, those affected by the mutations of the genestealers can undergo some wicked mutations leading to some terrifying beasts that will require careful coordination to defeat.

3 Drukhari

Lords Of Despair

Apart from Chaos worshippers, there are no other factions quite as openly depraved as the Drukhari, otherwise known as the Dark Eldar. Sadists by nature, the Drukhair revel in the idea of causing torment to others and attempting to capture new victims to torture in the dark city of Commorrah.

In gameplay terms, this could manifest itself in an assault on the hive city, forcing players to battle a uniquely capable kind of threat. Combined with their grotesque units like the Wracks, which are comparable to some of Nurgle’s creations already present in Dark Tide, it'll be a serious lesson in torment.

2 Necron

Awakened From The Great Sleep

The Necron is perhaps the least likely to enter Darktide in its current state, but who knows what the future holds? Largely relegated to tomb worlds, the Necron are one of the most advanced factions and the most dangerous. Their metallic, skeletal bodies are notoriously difficult to destroy, and they are prone to resurrecting themselves after falling in combat.

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Appearing as the main antagonist in Warhammer 40k Mechaicus, the Necron’s gimmicks and strength would prove just as deadly in Darktide as in Mechanicus. Seeing opponents like the Flayers in first person would be terrifying while ducking for cover from the striking emerald beams fired by the Warriors would lead to some high-intensity moments.

1 Other Chaos Gods

Masters Of The Warp

The cultists in Dark Tide have pledged themselves to Nurgle, a chaos god who feeds off disease and wounds. However, Grandfather Nurgle is far from the only threat stemming from the Warp. Slannesh, Tzeench, and Khorne all have their dark ranks prepared for battle. Each one presents a new kind of enemy that would require a unique combat technique to deal with.

The winged members of Tzeench’s armies would force players to devote their attention to the skies. The berzerkers of Khorne would rush in to engage in brutal melee. The fiends of Slannesh would provide an assault that’s just as physical as audible. Chaos presents unparalleled opportunity for all kinds of delightfully devilish threats.

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