
Warcraft Rumble is quite appealing to both Warcraft enthusiasts and those unfamiliar with its universe. The main idea of the game is to navigate through increasingly challenging and lengthy single-player campaigns with the Mini deck we possess, while also assembling a strong team for player versus player (PVP).
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PostsThe game offers a significant level of strategic depth, which may seem quite complex for beginners initially. If you are looking for tips on building a good Mini deck, being effective in missions, and deploying the right Minis on the field at the right time, you are in the right place. Let's get started!
Unlock The Features By Earning Sigils
Firstly, it's worth mentioning that most of the things you can do in the game are initially locked. To unlock the game's PVP mode, the leader on your minis, guilds, dungeons, and more, you need to earn Sigils.
There are 160 Sigils in the game, and to earn them, you need to progress through the single-player campaign mode's levels. Therefore, advancing through campaign is useful for learning the game's aspects slowly and steadily, as well as getting to know the minis, their powers, and weaknesses.
It might be a good idea to collect at least 30 Sigils to unlock most of the in-game mechanics and to familiarize yourself with the game mechanics. This way, you'll become more accustomed to the game. It's also advisable to stay away from PVP until you gather a considerable amount of Sigils and powerful Minis.
Sigils Needed
Unlocks
2
First Leader
4
G.R.I.D. and Free Gift
8
PvP
10
Guilds
13
Leader Choice
14
Quests
18
Leader Upgrade
20
Talents
22
Archlight Surge
23
Leader Choice
28
Troop Choice
30
Dungeons
After collecting 30 sigils, the game will present you with Leader and Troop choices few times. Upon reaching 50 Sigils, you can unlock the Heroic Campaign mode. Subsequently, at specific Sigil milestones, you will again make Leader and Troop selections. Once you reach 150 Sigils, achieving the final goal, you unlock the Legendary Core.
Learn The Importance Of Coins And How To Earn Them
As you progress through the game's campaign, you will earn the in-game currency, coins. There are, of course, alternative ways to earn coins, but accessing them initially may not be very feasible. Archlight Surge, the PVP mode, and leveling up your account by collecting Minis are among the other alternative methods to earn coins in the game.
With coins, you can unlock new Minis in the G.R.I.D. section of the game. This provides you with multiple options for synergy and diversity when building a deck. Additionally, through coins, you can repurchase existing Minis from the G.R.I.D. section, allowing them to upgrade. Also, you can also purchase talents in the game after making some progress, but they are not cheap.
The PVP mode unlocks when you collect eight Sigils, while Archlight Surge opens with 22 Sigils. Archlight Surge allows you to earn extra coins on certain days of the week and within a limited time frame from regions of previously completed levels.
Of course, you don't replay the previously completed levels in the same way. In some Archlight Surge zones, you use Minis other than your own, and in others, there are various modifiers on the maps. For each mission completed in these Archlight Surge zones, you earn 40 coins.
Archlight Surge zones spawn at specific times, and they are time-limited. Therefore, aligning your gameplay with these times will accelerate your coin earnings.
Understand The Functionality of G.R.I.D. And Coin Savings
G.R.I.D. represents the shop in Warcraft Rumble and has its unique mechanics. Knowing these mechanics will allow you to use the shop effectively, and wisely spending your gold coins here is crucial.
On G.R.I.D., you can either buy a Mini or move it to an adjacent grid. The key point here is that all Minis in the vertical and horizontal directions of a purchased Mini will be reset after the purchase.
If you want to save a Mini for later purchase, be sure not to keep it in the vertical and horizontal directions of the Mini you are about to buy. Conversely, if there is a Mini in the shop that you don't like, keep it in the vertical and horizontal directions of the Mini you are going to purchase so that it resets.
Investing in high-level or rare Minis found in G.R.I.D. is a good investment to enhance your collection. Purchasing talents that appear in the shop is also a great opportunity to make your Minis more effective.
The game is quite generous in terms of experience points (EXP). Therefore, spending coins on tomes or EXP in the shop may not be a good idea. There are plenty of ways to earn EXP in the game, and spending coins on valuable items in G.R.I.D. would be more suitable for you.
Get To Know Your Minis And Learn Their Traits
One of the key aspects of building a strong deck and using your units effectively is getting to know your Minis. Each Mini is unique with its own set of traits and abilities.
We can categorize Minis into three based on attack traits:
- Squad
- Melee
- Area of Effect (AoE)
As a starting point, you can adopt a simple rock-paper-scissors system in your mind to understand these attack types. Using squad units against Tanks and One-Target Melee units is the most effective method to deplete their HP.
For squad Minis like Angry Chickens, the most effective attack trait is AoE. This way, you can neutralize numerous Minis with area damage.
Against Minis dealing AoE damage, the most effective unit type is the one that attacks in melee and is not a squad Minis.
While the basic rock-paper-scissors principle may be helpful initially, remember that each Mini is entirely unique, and deploying a Mini that is not weak against the opponent's units is crucial. For example, when facing squad units, you might not have a Mini dealing AoE damage in your hand. In such cases, using a spell like Chain Lightning or Blizzard can be beneficial.
Not all Minis move on the ground. Some of them have the 'Flying' trait. Those Minis attack from the air, so it's essential to have units in your team that can counter them.
Certain Minis, like Footmen, have the 'Armored' trait among their traits, reducing physical damage by 50 percent. Dealing with armored units is most effectively done with elemental damage. Conversely, Minis like Fire Elementals have the 'Resistant' trait, reducing elemental damage by 50 percent. In this case, using physical attacks would be more sensible.
Each Mini is unique with its traits, and they all have strengths and weaknesses. If you're struggling with a particular mission in campaign mode, research the unit causing difficulty and add a unit to your deck that can counter it.
When deploying your Minis, strategic decisions are crucial. For instance, placing fragile Minis dealing ranged damage in front of a tank will result in their quick demise. Conversely, positioning ranged Minis behind the tank can allow them to inflict solid damage to opponents until the tank is defeated.
Know The Map And Use It to Your Advantage
As in history, the location of a battle has often been the sole determining factor leading to victory or defeat. In Warcraft Rumble, using the map to your advantage will increase your success rate.
If the map consists more than one lane, it may not always be logical to focus solely on one lane. You should defend your tower by sending Minis to the second lane to counter the units coming from there. Additionally, in the area where you are fighting, there may be map effects that change or additional fight effects created by the boss.
For example, when battling Morbent Fel in the Duskwood zone, he takes 75% less damage. It is crucial to break the shield protecting him by safeguarding the spawned Priestesses on the map.
Another important aspect of the map is the Treasure Chests and Gold Nodes. The more careful you are in collecting these, the more gold you will have for the battle, allowing you to deploy more or stronger Minis. To capture Gold Nodes, use Kobold Miners.
Safeguarding your miners while obstructing the opponent's miners will weaken your opponent. Similarly, capturing Treasure Chests is also significant. Try to capture Treasure Chests before your opponents.
Flying units cannot open Treasure Chests; you must use ground Minis to open them.
Capturing Meeting Stones is as important as capturing opponents' towers. While capturing Meeting Stones may be easy and fast, losingthem is just as easy. Therefore, using them effectively and sending your Minis from a closer distance to boss can lead to winning the battle.
Switches are another important map element. They determine the path your Minis will take. Sometimes, not taking the path leading to the opponent's tower by using switches, and at other times, opening a treasure chest using switches, depends entirely on your fingertips.
Choose Your Leaders Wisely
As important as the deck you build is the choice of your leader; if you can create synergy between your leader and deck, you can become more effective in battles.
You will unlock your first leader after collecting two Sigils. Since you will be presented with three random leaders, choosing the best option is up to your playstyle.
Don't neglect to look at the leader abilities of each option presented. For example, Rend Blackhand's leader ability is 'Blacken the Skies.' While Rend is on the field, the cost of all other flying units is reduced by one, making them cost no less than two gold. In this case, having flying Minis in your team will allow you to benefit more effectively from Rend Blackhand.
Here is the list of leaders:
Name
Cost
Traits
Leader Ability
Baron Rivendare
4
Tank, Armored, Elemental, Fast
Rivendare periodically summons Skeletons at buildings you control.
Bloodmage Thalnos
4
Elemental
Thalnos gains 1 Level for each Spell you play, until death.
Cairne Bloodhoof
5
Tank, Attack Stun
Your Horde troops have 20% increased Health.
Charlga Razorflank
2
Percent Damage, Bombard, Attack Root, Cycle
Minis in your hand share the same cost.
Emperor Thaurrisan
4
Elemental, Fiery Weapon Enchant, Bombard
While in play, Allies apply Burn when dealing Non-Elemental damage.
General Drakkisath
5
Tank, Elemental, Resistant
Nearby enemies take 50% more Elemental damage.
Grommash Hellscream
4
Tank, Bloodlust
All nearby friendly units gain Bloodlust.
Hogger
4
Tank
Hogger's movement and attack speed increase 35% each time he is played.
Jaina Proudmoore
3
Elemental, Frost
Increases the Level of your Spells by 3 while Jaina is in play.
Maiev Shadowsong
6
Stealth, Unbound
Maiev's cost is reduced by 1 for each Unbound troop you play.
Old Murk-Eye
4
Elemental, Fast
For 5 seconds after deploying, summon a Murloc Tidehunterfor each Gold spent on other minis.
Rend Blackhand
6
Dismounts, Elemental
Your other Flying troops cost 1 less Gold while Rend is in play (but no less than 2).
Sneed
5
Tank, Armored, Siege Damage
Gain 2 Gold anytime a Siege Damage unit destroys a Tower, opens a Chest, or captures a meeting stone.
Sylvanad Windrunner
6
Haunt
All Undead and Horde Minis gain 30% movement speed near Sylvanas.
Tirion Fordring
4
Tank, Armored, Healer
Heals all nearby friendly units.
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