With VR entering the scene, gaming has become a full body experience. But even before headsets and sensors, game developers were finding unique ways to move gameplay past hand-held controllers. Using cameras, microphones, and unique controllers from head to toe, games have been pushing what immersive means.

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So if you've ever felt unfulfilled sitting down and using only your hands to control a game when the rest of your body is right there not helping out, don't worry. Even if you don't have the latest in VR technologies, there are games out there measuring everything from your breathing to your ability to balance.

9 Albedo

A Voice-Controlled Experience

Horror games have long sought to make you feel like you're really there, and Albedo is no exception. Like a number of other games in the genre, you need your mic, but instead of needing to stay quiet while exploring this cursed house, your voice becomes your main control for progressing.

At the center of the lore sits a transcendental language, which grants your character magical abilities. As situations get spooky, it's much harder to speak calmly and clearly, which adds an organic level of stress to the scares.

8 Gran Turismo 7

A Wheel And Pedals Bring This Game To New Heights

It's true that you don't have to control Gran Turismo 7 with a wheel and pedals, but the experience just isn't complete without them. After all, the point of the game is to put you as close to driving real, high-end cars as possible.

That's why, though it's far from the only game that's compatible with a wheel and pedals, this game might be the best in the genre to immerse yourself in. There's no better way to get your feet involved in your play!

7 Nevermind

Horror That Monitors Your Heartrate

Have you ever wondered what a horror game would be like with biofeedback? Nevermind is an indie horror game that uses either a webcam or heart rate sensor to monitor your response to stressful situations. The more the game picks up on signs of stress, measured via heart rate and eye movement, the more the world responds.

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The idea behind this unique addition to your controls is to keep calm despite the surreal terror unfolding in your game. Unlike in other games, you no longer have the choice to simply put your controller down when things get too scary.

6 Rabbids Invasion

Some Games Were Making Use Of The PlayStation Camera

Aimed at kids, Rabbids Invasion may not be cutting-edge gameplay, but it is a game that does more than use the mic to pick up sounds or have you tilt your head to move the game left or right. There are over 400 mini-games, and all of them use the camera.

You can draw, throw eggs at each other, match poses, dance, and do other silly activities. There are games that use the motion capture better than this game, but there are few games that have found so many different ways to use it in one game.

5 Dance Central

Some Games Were Making Use Of Xbox's Kinect

While the Xbox Kinetic was not the most popular attachment, and quickly fell by the wayside as better motion capture technology came out, there were some games that showed what could have been. Presenting one of the most obvious uses of motion capture, Dance Central briefly teaches you dances, focusing on different areas of the body, before giving the stage to you.

This is a full body game that (attempts) to pick up any and all movement to measure how accurately you're dancing. Plus, you can play with multiple people, which is a hilarious way to put the Kinect to use.

4 Don't Scream

The Only Win Condition Is Keeping Silent

Like it says on the tin, the point of Don't Scream is, well, not screaming. At least, not screaming for 18 minutes. The game uses a microphone to measure your sound output while you traverse different found-footage-esque landscapes filled with horrors.

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Even if you manage not to scream, the game picks up loud gasps or brief exclamations, too. It's the ultimate evolution of horror games, requiring you to stay silent if you want to live. How scary it actually is will be dependent on your personal tastes, but it's an interesting formula that could evolve into a number of endurance tests.

3 Rock Band 4

Get Ready To Sing Your Heart Out

Rock Band is known for having multiple controllers for a single, unified experience, and one of those is the microphone. When you're singing, the only thing your hand is doing is holding the microphone, the actual gameplay is all being done via your voice. This isn't the only game with a karaoke function, but it's probably the most iconic.

The game measures if you can hit the notes, instead of if you get the lyrics right, so make sure you can hold onto pitches. In terms of things games measure, singing was one of the first hands-off mechanics introduced, and it'll probably stick around as long as there are microphones included in gaming systems.

2 Wii Fit

There's Nothing Quite Like The Wii Fit Board

In 2007, Nintendo had an interesting idea: what if the Wii was compatible with a balance board? The point of this unique controller is to encourage you to exercise as you play. Using it, your character on-screen responds to how you shift your weight, moving as you do.

Arguably, the best part about the Wii Fit Board, besides Wii Fit existing, was that once Nintendo committed to it, the company had to keep finding new ways to incorporate it into games. Who knew having decent balance would ever matter in video games?

1 Before Your Eyes

A Game Controlled By Blinking

This game takes that old saying that life passes in the blink of an eye seriously. In it, you play as a soul being ferried to the afterlife, reviewing your entire life passing. Where does blinking come in?

Each time you blink, your web camera picks it up and moves you along to the next memory. This means you're given only a limited time to absorb the information in each memory before you're shepherded along. Like in real life, actions beyond your control move you constantly, inevitably towards the end. It's an interesting experience!

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