
If spells aren't really your magical bread and butter when you're Makin' Magic in The Sims, then consider trying out magical charms instead. With a handful of ingredients and the right magical equipment on hand to create them, adults and children alike can create all kinds of charms!
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Posts 1With a different number of charges based on how powerful the Sim that created it is, you'll have plenty of chances to do things like mess with other Sims' moods, clean your entire home, create a perfect clone of yourself, and so much more. Here's hoping the charm works as intended, though...
How To Make Charms
If your Sim is keen to dive into all things magical in the Makin' Magic expansion, you'll first need to get a bit of essential magic gear (which is mostly delivered to your house for free when you first begin playing on a new lot, with a visit from the Mystery Man). Among these items, be sure to grab the EverAfter Crafter for your adult magic Sims, while child Sims should instead use the MagiCo NeoMagical Newt. Child Sims have access to fewer spells than adult Sims, but they've got plenty of charms to get them started on their magical journey.
Adults and children cannot use one another's machinery.
Like spells, charms require three magic ingredients each, items like beeswax and llama spit. You'll need to look around the different lots in the magical world for these - some are purchased from vendors at these locations, while others come from side quests given by NPCs at magical locales. Apothecary Todd, the man who has the wagon you'll see at most of the Magic Town locations, is your main source for most of these ingredients. In general, the more complicated a charm's effects are, the rarer the items you'll need to make it.
Once you've got the ingredients in your inventory, you can head back home and add them to the charm maker that corresponds with your magic Sim's age. After adding your ingredients, simply select "Make Charm" and watch the machine get to work. This will produce a physical item nearby, and your Sim can then interact with the charm to use it.
Each charm is made with a set number of uses, denoted by the vibrancy of the item, becoming dark and non-functional after the final use. While child Sims always get six uses out of their charms, you'll find that adult charms vary based on how high the creator's Mechanical skill is when they craft the charm, with higher-skill Sims getting more uses.
Also like with spells, it's critical to note that charms come with conditions, and you may find your Sim getting the opposite of what they asked for if those conditions are met. For example, a Sim whose mood is already in the green who uses the charm to improve their mood will find themselves plummeting into the red with decreased motives instead, while Rain of Riches can either bring money or literal rain for your Sim depending on their mood when they use the charm.
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Posts 1Every Charm And How To Make It In The Sims
We've noted the potential negative impacts of charms and what causes them to go awry in the table below. You'll also find a full list of ingredients for every charm in The Sims: Makin' Magic. Placing items into the EverAfter Crafter or MagicCo NeoMagical Newt that aren't listed as a set combination below will not yield a charm.
All Charms In The Sims: Makin' Magic
Name
Ingredients
Outcomes
Adult Charms
Beauty or Beast
- 3 Beeswax
Positive: Your Sim becomes either beautiful or monstrous.
Negative: Every Sim nearby might get a silly head (if one of the nearby Sims don't currently have a wand).
Clone Drone
- 1 Beeswax
- 1 Pegasus Feather
- 1 Sand of Time
Positive: Creates a second copy of your Sim to go to work for you.
Negative: Creates a second copy of your Sim that catches fire (if you're Hungry or unemployed).
Dish Wish
- 2 Golden Threads
- 1 Llama Spit
Positive: Automatically removes all dirty dishes on the current lot.
Negative: Creates dirty dishes on the lot (if the charm is used without dishes nearby).
Horn of Plenty
- 2 Magic Beans
- 1 Golden Thread
Positive: Creates several plates of food.
Negative: Toads appear on the lot (if your Hunger need is too full when using the charm).
Magic Mood
- 1 Beeswax
- 1 Glacial Glass
- 1 Magic Bean
Positive: Increases every motive except Room to green for your Sim.
Negative: Decreases every motive (if your Sim's mood is already in the green when using the charm).
Of House and Home
- 1 Glacial Glass
- 1 Golden Thread
- 1 Pegasus Feather
Positive: Summons a spirit to clean the current lot.
Negative: Summons a different spirit who wrecks the current lot (if your Sim has a low Neat trait).
Perfect Garden
- 1 Four-Leaf Clover
- 1 Golden Thread
- 1 Magic Beans
Positive: Waters all plants and crops on the lot.
Negative: All plants and crops die (if there are gnomes on the lot and your Sim's mood is in the red).
Polar Attraction
- 1 Beeswax
- 1 Dragon Scale
- 1 Llama Spit
Positive: Other Sims respond more positively to your Sim's social interactions.
Negative: Other Sims respond more negatively instead (if you have fewer than two Body points).
Price of Fame
- 1 Beeswax
- 1 Black Rose
- 1 Diamond Dust
Positive: Enters your Sim into the Fame career with a high Star Power.
Negative: Groups of fans appear nearby (if your Sim is already at a level three Star Power).
Rain of Riches
- 1 Beeswax
- 1 Diamond Dust
- 1 Rubber Chicken
Positive: Creates treasures you can sell for Simoleons.
Negative: Creates a flood (if your mood is in the red when using the charm).
Shed Your Skin
- 2 Beeswax
- 1 Sand of Time
Positive: Your Sim becomes a ghost.
Negative: Snakes appear on the lot (if the charm is used by an existing ghost Sim).
Child Charms
Age of Instant
- 2 Dragon Scales
- 1 Toadstool
Positive: Turns the child into an adult.
Negative: Turns the child into a baby (if your grades aren't an A when using the charm).
Beauty or Beast Junior
- 3 Toadstools
Positive: Your Sim is put into a costume.
Negative: Every Sim nearby might get a silly head (if one of the nearby Sims don't currently have a wand).
Clone Drone Junior
- 1 Dragon Scale
- 1 Dragon Tear
- 1 Toadstool
Positive: Creates a second copy of your Sim to go to school for you.
Negative: Creates a second copy of your Sim that catches fire (if you're Hungry when using the charm).
Invisible Friend
- 2 Faerie Dusts
- 1 Toadstool
Positive: Creates a transparent child Sim for your Sim to play with.
Negative: Creates a transparent child Sim that will bully and taunt your Sim (if your Social need is too high).
Make Cakes
- 1 Faerie Dust
- 2 Toadstools
Positive: Creates edible cakes nearby.
Negative: Toads appear on the lot (if your Hunger need is too full when using the charm).
No More Puddles
- 1 Dragon Tear
- 2 Toadstools
Positive: Increases your Hygiene motive.
Negative: Decreases your Hygiene motive (if it was more than half-full when using the charm).
Always be mindful of the conditions when using charms - some of these conditions can be potentially lethal to your Sims and those in their household, especially those involving flames.
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