Two Point Museum: Every Guest Type And How To Satisfy Them

A museum is nothing but a collection of stuff without people coming by and paying money to come appreciate it, and as you curate unique locations in Two Point Museum, you'll come across plenty of different kinds of visitors, each of whom would like something different out of their day at your museum.
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PostsGetting to know the patrons of your museums is essential for catering the space to their liking, since happy visitors are far more likely to donate on their visit or grab something from the gift shop than those who leave unsatisfied. Be sure there's something for everyone!
Every Visitor Wants Something Different
While it's a silly game to be certain, Two Point Museum forces you to take some very lifelike inspiration into each museum to help run it successfully, and anyone catering to a demographic knows that different types of visitors value different things from their time at your establishment. You can't paint with broad strokes and please everyone, in real life or in Two Point Museum!
Visitors evaluate your museums based on three metrics: how much Knowledge they've gained from their time there, the Buzz around your exhibits, and their overall Happiness with the visit. And while everyone wants some mix of these three things from your museum, every type of visitor values one or two of these traits more than anything else when considering their donation amounts and review scores.
The most in-depth display of Knowledge from Info Stands won't mean anything to your Child visitors if they're not reading them, while the Professors who visit may be too keenly focused on their Knowledge evaluation of the museum to care too much about the Buzz around your exhibits. You'll need to try an ensure there's something for everyone at your museums, since the more visitor types you can satisfy, the more money they're likely to donate back to your museum.
In this vein, patrons all have a Dream Visit, a longer-term goal that will require some specific work past just keeping them happy and having a good time on their visit. These visits are based on the visitor type and will vary from person to person, so be sure to check which patrons you're close to giving the ultimate visit to!
Click Each Guest To Learn More About Them
When different folks visit your museum, you'll be able to access all kinds of information about those patrons by either clicking on them as they walk through the museum, or by going into your guest log among your curator tools on the bottom of the screen. This brings up an Overview menu on the first of four tabs, providing some basic information about the guest in question.
You'll be able to see what they're doing at the current moment and where they are in the museum, how they feel about their surroundings or needs at the given time, their favorite objects that make them happiest, their Dream Visit (which you can pin as a task to track that much easier), and how much they've donated. All of this culminates in their overall desire to stay - guest leave when this meter bottoms out.
On the smiley face tab, you can see that guest's current mood, as is influenced by needs that we'll elaborate a bit on below. The next tab, the three silhouettes, will show you if this visitor is with a group, providing easy access to other group members' information if they're visiting with friends. Finally, you've got an event log of everything this guest has done or though since they entered your museum.
Have Areas To Satisfy Guest Biological Needs
While not all of them will be human visitors, your museum patrons all have some basic needs you'll have to satisfy to keep them happy during their visit. No matter how informative or entertaining your exhibits are, if your guest's toilet comfort need has been lowered and you don't have a bathroom on site, both they and your janitor are unlikely to enjoy what follows.
It's important for every guest that you keep a few things in mind:
- Have specific areas in each museum to allow them to rest up and take a break during their long visit to your museums. These spaces should include:
- Bathrooms for guests - when you've got to go, you've got to go, so be sure visitors have a place to tend to their toilet comfort need.
- Food and drink, whether that's from the vending machine items or a cafeteria you've placed to cater to the hungry. These replenish the food and drink needs, respectively.
- Places to sit, like benches scattered throughout the areas for weary patrons to rest their feet. This will help with their energy need.
- Keep the place clean, since nobody wants to walk through a messy museum. Be sure your janitors are cleaning up any messes and ensuring that your displays stay tidy.
- Ensure that displays are entertaining, since nobody wants to be bored having paid to enter your museum.
Happier guests donate more money, so you'll always want to be sure you're looking out for your visitors when they come through each museum you curate!
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Posts 1All Visitors In Two Point Museum
In the tables below, we've logged information on every potential visitor you might have in Two Point Museum across each of the varying locations. These tables include tips on how to satisfy every kind of visitor, which makes them much more likely to donate to your museum throughout their visit.
Every Visitor And How To Satisfy Them
Guest Name
Visitor Notes
Most Values
Dream Visit Goals
Standard Visitors
Cave People
- Generate Buzz for other visitors.
- Don't value Knowledge much (they can't read).
Happiness
View 5 complete Dinosaurs.
Children
- Gain Buzz normally but will not read Info Stands.
- Require Interactive Displays for Knowledge.
- Entertainment decays quickly.
Buzz and Happiness
View 5 different Interactive Displays.
Cheese-Moongers
- Gains Buzz from viewing exhibits and Knowledge from Info Stands.
Happiness
Eat Melted Cheese Medley in the cafeteria.
Clowns
- Produced by the Blooming Buffon plant.
- Entertain other guests.
Buzz
Turn 50 guests into Clowns.
Frogborne
- Gain less Buzz, but donate more when impressed.
Knowledge
View 5 Pristine quality exhibits.
Goths
- Don't require Entertainment.
Knowledge
Reach a total Buzz of 3,500.
Guests
- Gains Buzz from viewing exhibits and Knowledge from Info Stands.
Knowledge and Buzz
Reach a total Buzz of 3,500.
Professors
- Donate based on Knowledge rather than the usual Buzz/Knowledge combo.
- Might share Knowledge with other nearby visitors.
Knowledge
Reach Knowledge level 75.
Space Gibbons
- Need variety of Buzz displays to stay happy.
- Do not have food, drink, or toilet comfort needs.
- Care heavily about the maintenance of exhibits, leaving if things are messy or broken.
Buzz
Visit the museum for 200 days.
Tourists
- Gain more Buzz than other visitors.
- Spend more in the gift shop than other visitors.
- Reduce maintenance value of exhibits with constant photography.
Buzz
Go on a tour with at rating of at least 5.
Wetlanteans
- Gain less buzz from viewing Marine Life exhibits.
- Guests may make bigger donations when they see a Wetlantean.
Knowledge and Buzz
View 5 Pristine quality exhibits.
Museum-Exclusive Guests
Botany Enthusiasts
- Only visit museums with Botany exhibits.
- Gain extra Buzz when viewing Botany exhibits.
Buzz and Knowledge
View 10 exhibits in a row with a Decoration rating of at least 5.
Marine Life Enthusiasts
- Only visit museums with Marine Life exhibits.
- Gain extra Buzz when viewing Marine Life exhibits.
Buzz and Knowledge
View 3 different Sea Monsters.
Science Enthusiast
- Only visit museums with Science exhibits.
- Gain extra Buzz when viewing Science exhibits.
Buzz and Knowledge
View 5 upgraded Workshop Projects.
Space Enthusiasts
- Only visit museums with Space exhibits.
- Gain extra Buzz when viewing Space exhibits.
Buzz and Knowledge
Reach a total Buzz of 3,500.
Supernatural Enthusiasts
- Only visit Supernatural museums.
Buzz and Knowledge
View 8 different Famous Spirits,
Yetis
- Only visit Prehistory museums with Frozen Finds displays.
- Never litter.
- Passively share Knowledge with other guests around them.
Knowledge
Reach Knowledge level 75.
In all, you'll maintain a wide variety of visitors with plenty of different exhibits throughout each museum. Be sure to work on the marketing campaigns you need to attract more of certain groups if you have any goals related to getting them to visit (such as looking to log the Shiny iteration of their stickers).
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