SpellForce: Conquest Of Eo - Everything You Need To Know About Necromancy

Quick Links
- How To Get Souls
- All Necromancy Recipes
Playing as a Necromancer in SpellForce: Conquest Of Eo lets you maintain a numerical advantage over your opponents. Using the class's unique crafting system, you can quickly create large, powerful armies of the living dead to march alongside your normal recruits and summoned creatures.
Related: The Most Iconic Necromancers in Video Games
Whether you're just starting out your journey into the art of Necromancy, or just need a reference guide on-hand for your latest campaign, this guide contains tips for playing the class, as well as a complete list of all the units that you can craft. Are you ready to make the Circle fear your armies?
How To Get Souls
Every crafting recipe for Necromancy requires a Soul as a base material. Souls are typically gained as loot after a successful battle, but the starting probability of an individual unit dropping one is fairly low.
At the start of the game, the best way to collect Souls is to attack enemies with your starting unit of Necromancer Minions. This unit can inflict the Soul Caged status, which guarantees a successful Soul harvest as long as you win the fight.
Later in the game, upgrades to your tower and spells from the Necromancy page of your Grimoire will make it easier to harvest Souls.
Souls are the same tier as the unit that dropped them, indicated by the Roman numeral on the item's icon in your inventory. A Soul can create any craftable unit of the same tier or lower, provided that you have sufficient materials. Most Souls also provide an ability to the unit created from them, allowing you to customize your army.
Tier-One Souls
Soul
Essence
Ability
Lesser Vigorous Soul
- 1 Life
None
Lesser Pristine Soul
- None
None
Lesser Lost Soul
- 1 Death
Undertaker - Guarantees one drop of Remains after battles in which this unit participates.
Lesser Greedy Soul
- 1 Elemental
- 1 Life
Greedy - Loot one extra gold after battles in which this unit participates.
Lesser Feral Soul
- 1 Life
Pack Tactics - This unit deals an additional point of damage for every unit with Pack Tactics in the same stack.
Lesser Enraged Soul
- 1 Elemental
- 1 Life
Guard Break - This unit's attacks take the target out of Guard Stance.
Lesser Arcane Soul
- 1 Arcane
- 1 Life
Mana Affinity - Gain two additional Mana per day while this unit exists.
Tier-Two Souls
Soul
Essence
Ability
Greater Vigorous Soul
- 2 Life
Vigor - The unit has twenty additional Health.
Greater Tormented Soul
- Special
Essence - Crafting with this Soul adds an extra point of each Essence type used.
Greater Pristine Soul
- None
Focusburn - This unit's attacks remove two Focus from the target.
Greater Lost Soul
- 2 Death
Assimilate - This unit gains additional damage and regeneration each time another unit (friend or foe) dies within its line of sight. This effect stacks, but is reset at the end of the battle.
Greater Greedy Soul
- 2 Elemental
- 1 Life
Miner - This unit can mine ores on the world map.
Greater Feral Soul
- 2 Life
Nature's Vengeance - This unit gains additional Willpower, Armor, and damage each time a Beast unit (friend or foe) dies within its line of sight. This effect stacks, but is reset at the end of the battle.
Greater Enraged Soul
- 2 Elemental
- 1 Life
Berserk - This unit deals extra damage proportional to its missing Health, up to a maximum bonus of ten.
Greater Arcane Soul
- 2 Arcane
- 1 Life
Allfire Affinity - Gain two additional Allfire per day while this unit exists.
Tier-Three Souls
Soul
Essence
Ability
Pure Vigorous Soul
- 3 Life
Defy Death - If this unit is destroyed in combat, it returns with one Health after the battle if you win.
Pure Tormented Soul
- Special
Essence - Crafting with this Soul adds an extra point of each Essence type used.
Pure Pristine Soul
- None
Follower - This unit costs no upkeep. You still pay Mana to upkeep any spells cast upon it.
Pure Lost Soul
- 3 Death
Leech Life - Whenever this unit deals Melee damage, it recovers Health equal to half the damage dealt.
Pure Greedy Soul
- 2 Elemental
- 2 Life
Looter - Find thirty percent more loot after battles in which this unit participates.
Pure Feral Soul
- 3 Life
Feral Rage - This unit deals ten additional damage with all attacks.
Pure Enraged Soul
- 2 Elemental
- 2 Life
Frenzy - Each time this unit is hit with a melee attack, it deals one extra damage for the rest of the battle. This effect stacks.
Pure Arcane Soul
- 2 Arcane
- 2 Life
Extra Trinket Slot - This unit can equip a Trinket, normally reserved for Apprentices and Heroes.
A handful of quests provide Necromancers with the Souls of prominent NPCs. These unique Souls are always Tier Three, and provide powerful stat boosts to the crafted undead. Naturally, they can only be used once per campaign!
Related: The Unliving: Guide To Uprading Your Necromancer
All Necromancy Recipes
There are twenty units in total that can be crafted through Necromancy, from lowly Ghouls to mighty Vampires. The unit created is based on the Soul used and the combined Essence of all the ingredients.
Unlike Alchemy and Artificing, Necromancy has one additional rule to its crafting system; the final Essence total must not include any Life Essence. Life and Death Essences cancel each other out, so for most Souls you'll need to invest materials with plenty of Death Essence to negate those pesky green dots!
Tier-One Necromancy Recipes
Unit
Essence
Notes
Ghouls
- None
- Cheap but weak melee unit.
- Deals Death damage.
- Starts with Undertaker.
Skeleton Warriors
- 3 Elemental
- Melee unit.
- Deals Physical damage.
- Gains additional Armor against Missile attacks.
Skeleton Archers
- 3 Death
- Missile unit.
- Deals Physical damage.
- Gains additional Armor against Missile attacks.
Undead Mage
- 3 Arcane
- Early-game support Spellcaster.
- Deals Death damage.
- Applies buffs and debuffs.
- Can learn Undead Healer.
Tier-Two Necromancy Recipes
Unit
Essence
Notes
Flayed Ones
- 6 Elemental
- Armored melee unit.
- Deals Physical damage.
- Starts with Guard Break
- Can attack multiple enemies at once.
Skeleton Riders
- 3 Elemental
- 3 Death
- Cavalry unit.
- Deals Physical damage.
- Inflicts Fear with melee attacks.
- Gains additional Armor against missile attacks.
Vampire Acolytes
- 3 Elemental
- 3 Arcane
- Melee unit.
- Deals Death damage.
- Deals additional damage to Bleeding units.
Plaguebearers
- 6 Death
- Melee and missile unit.
- Deals Death damage.
- Inflicts Poison with attacks.
- Mortal units damaged by Plaguebearers have a chance to join your army as Walking Corpses after the battle if you win.
Tormentors
- 3 Death
- 3 Arcane
- Spellcaster.
- Deals White damage.
- Can replace enemy buffs with Bleeding debuff.
- Can take over enemy units with Disordered morale or lower.
Wraiths
- 6 Arcane
- Melee unit.
- Deals Death damage.
- Inflicts Fear with melee attacks.
- Resistant to all damage types except White.
Tier-Three Necromancy Recipes
Unit
Essence
Notes
Deathknights
- 9 Elemental
- Armored melee unit.
- Deals Death damage.
- Enemies killed by Deathknights don't trigger death effects and can't be revived.
Banshees
- 6 Elemental
- 3 Death
- Spellcaster.
- Deals Death damage.
- Can inflict Fear on multiple enemies at once.
- Resistant to all damage types except White.
Emissary Of Calamity
- 3 Elemental
- 6 Death
- Armored cavalry unit.
- Deals Death damage.
- Inflicts Poison with melee attacks.
- Mortal units damaged by the Emissary have a chance to join your army as Walking Corpses after the battle if you win.
Haunted Armor
- 6 Elemental
- 3 Arcane
- Armored melee unit.
- Deals Elemental damage.
- Most Health of all Necromancy units.
- Immune to all negative status effects.
Reapers
- 3 Elemental
- 6 Arcane
- Melee unit.
- Deals Death damage.
- Automatically destroys target if their melee attack brings the target's Health below thirty percent.
Draugr Giant
- 9 Death
- Melee unit.
- Deals Elemental damage.
- Highest base damage of all Necromancy units.
- Always has Berserk.
Blood Golem
- 6 Death
- 3 Arcane
- Melee unit.
- Deals Death damage.
- Always has Assimilate and Defy Death.
- Deals additional damage to Bleeding units.
- Explodes on death, dealing Death damage and inflicting Bleeding on nearby enemies.
Vampires
- 3 Death
- 6 Arcane
- Melee unit.
- Deals Death damage.
- Always has Leech LIfe.
- Deals additional damage to Bleeding units.
- Revives three turns after being destroyed, or after winning the battle.
Spectres
- 9 Arcane
- Spellcaster.
- Deals Death damage.
- Excels at area damage.
Lich
- 3 Elemental
- 3 Death
- 3 Arcane
- Spellcaster.
- Deals Death damage.
- Creates large numbers of Walking Corpses from dead units in battle.
- Enchants all battles with Darkness, buffing all Undead present (friend or foe).
Lots of Necromancy units can exploit Bleeding, but few can inflict it. Orc Javelineers can inflict Bleeding with their attacks, so try to recruit them as support!
Next: Games That Let You Summon An Undead Horde