In the original Sonic Generations, you could equip both Classic and Modern Sonic with a series of skills that boosted their stats, or gave them new mechanics entirely. This system is basically identical in Sonic X Shadow Generations, though with a single new skill added.

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It's been a long time since the original though, so we've newly compiled every single Skill that you can unlock for each Sonic, where you get them, and just how exactly they all work. So let's get int and get Sonic equipped with some mad skills.

How Do Skills Work In Sonic X Shadow Generations?

Skills are a pretty simple endeavor in Sonic Generations, and not as complex as you might think. There's no experience or upgrade paths here, just plain and simple Skills. Each Skill has a point cost, with the lowest cost being ten, and the highest being 100. Your maximum equip load can only be 100, so all of your abilities combined have to fit within that limit.

Mind you, that doesn't mean you can equip ten Skills with a point cost of ten. You can only have five Skills equipped at a time. However, you can also make five Skill loadouts, and these are independent for each version of Sonic. This means you can make a series of different loadouts and swap them out for each level.

For example, you might want to equip Breath Holder for Chemical Plant and Seaside Hill, but they'd be useless in Rooftop Run. Skill loadouts let you quickly change without having to reset your Skills every level.

Every Skill And How To Unlock Them

So how do you unlock these copious Skills for our deeply blue Hedgehogs? It's quite simple - play the game. No, but they really do unlock from just about every activity. Collect Red Star Rings, beat certain Challenge Acts, finish the story, buy them from the shop, and so on.

Some of the Skills are pretty simple, like running faster though others, like Classic Sonic's Homing Attack or Modern Sonic's Endless Boost can change how you play the game entirely. We've listed where each and every Skill can be found below and just about everything else you might want to know about them.

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Name

Description

Cost

How To Unlock

Which Sonic?

Power Brake

Stop immediately, regardless of speed

10

Buy from the shop

Both

Sure-Footed

Land on your feet after getting damaged

20

Buy from the shop

Both

Safety Net

Begin with 10 Rings after a restart

40

Buy from the shop

Both

Last Chance

Get an extra life when you're out of lives

50

Buy from the shop

Both

10-Second Rings

Dropped Rings takes 10 seconds to disappear

30

Buy from the shop

Both

Athleticism

Lose less speed when moving uphill and in water

20

Buy from the shop

Both

Time Brake

Slows down time temporarily

80

Complete the story

Both

Super Sonic

Collect 50 Rings to become Super Sonic

100

Complete the story

Both

Blast Off

Press the Boost button when "Go!" appears for a free Boost

10

Buy from the shop

Modern

Speed Up

Increase Sonic's speed

20

Buy from the shop

Modern

Direct Jump

Increase the speed of your Wall Jumps

30

Get all Red Star Rings in Seaside Hill Act 2

Modern

Power Stomp

Create a shockwave when stomping on the ground

30

Complete Crisis City Act 2 Challenge 1

Modern

Quick Slide

Enables Quick Step when on a skateboard

30

Get all Red Star Rings in City Escape Act 2

Modern

Acceleration

Increases speed when starting to run

10

Get all Red Star Rings in Green Hill Act 2

Modern

Smasher Bonus

Breaking enemies and objects fills the Boost Gauge

30

Get all Red Star Rings in Chemical Plant Act 2

Modern

Ring Energy Bonus

Collecting Rings fills the Boost Gauge faster

40

Get all Red Star Rings in Planet Wisp Act 2

Modern

Boost Gauge Up

Extend the length of your Boost Gauge

60

Complete Green Hill Act 2 Challenge 2

Modern

Serial Homing

Perform sequential Homing Attacks faster

40

Get all Red Star Rings in Crisis City Act 2

Modern

Auto-Gauge

Boost Gauge fills automatically over time

30

Get all Red Star Rings in Speed Highway Act 2

Modern

Gauge Rebooter

Begin with a full Boost Gauge upon restart

30

Get all Red Star Rings in Sky Sanctuary Act 2

Modern

Trick Mastery

Perform Tricks faster

60

Get all Red Star Rings in Rooftop Run Act 2

Modern

Endless Boost

Boost Gauge stays full but you can't collect Rings

70

Complete Rooftop Run Act 2 Challenge 4

Modern

Flame Shield

Shield enables midair dashes and immunity to fire effects

70

Complete Crisis City Act 1 Challenge 4

Classic

Aqua Shield

Enables a Bound Jump to help get some air

70

Complete Chemical Plant Act 1 Challenge 3

Classic

Thunder Shield

Enables double-jumping, magnetizes Rings towards you, and grants immunity to electrical effects

70

Complete City Escape Act 1 Challenge 2

Classic

Twin Spin Attack

Allows you to attack mid-jump

30

Get all Red Star Rings in Sky Sanctuary Act 1

Classic

Invincible Start

Start the stage with temporary invincibility

40

Get all Red Star Rings in Seaside Hill Act 1

Classic

Shield

A Shield protects you from a single hit

60

Buy from the shop

Classic

Power Sneakers

Run faster, plain and simple

60

Get all Red Star Rings in Speed Highway Act 1

Classic

Long Spin Dash

Your Spin Dash will carry your further

30

Get all Red Star Rings in Rooftop Run Act 1

Classic

Treasure Scanner

Allows you to see hidden items and Springs

40

Get all Red Star Rings in Green Hill Act 1

Classic

Homing Attack

Enables the use of Homing Attacks

100

Get all Red Star Rings in Planet Wisp Act 1

Classic

Hercules Muscle

Push movable objects faster

10

Get all Red Star Rings in Crisis City Act 1

Classic

Breath Holder

Stay underwater longer

20

Get all Red Star Rings in Chemical Plant Act 1

Classic

Boardmaster

Hop on a skateboard whenever you want

70

Get all Red Star Rings in City Escape Act 1

Classic

Ring Time

Turns enemies in your vicinity into rings while the ability is active

60

Complete Sky Sanctuary Act 1 Challenge 4

Classic

Drop Dash

After a jump, press and hold the same button to Drop Dash

30

Default skill

Classic

read more

Drop Dash is a skill for Classic Sonic, though it is newly built into Modern Sonic's controls.

That's a whole lot of Skills! 37 in total, with 15 of them for Classic Sonic, 14 for Modern Sonic, and eight of them shared. There are plenty enough Skills for you to make some varied loadouts there that can have a pretty dramatic effect on how you play through all of these levels.

Oh, and getting every Skill unlocks the achievement, Mad Skillz.

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Sonic X Shadow Generations: Complete Rooftop Run Guide

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