Oleg Klapovskiy, former senior vice president of business development and operations at GOG, co-founded SNEG in 2021 with a mission to restore classic RPGs.

Already, it has ported a slew of Dungeons & Dragons games as well as the likes of Witchaven and War Wind, but it has its sights set on even more Wizards of the Coast titles."We would love to work more with [WotC] and there are a few things we are discussing," Klapovskiy told TheGamer. "Hope some of them will work out. As many say - stay tuned [wink emoji]."

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There are a few old Magic: The Gathering games that are growingly difficult to find, at least legally. These include the first 1997 title from MicroPose, set in Shandalar, as well as Armageddon which was published in 1997 by Acclaim. There's also the Sega game for Dreamcast that released exclusively in Japan--what games SNEG may be working on is unclear, but perhaps one day we'll have ways to access these oldies again.

Art via Wizards of the Coast

SNEG as an idea started around 2020 during COVID-19 lockdowns when Klapovskiy's friend Elena Roor began a side project to restore old games that she was nostalgic for, aiming to fix those that were broken or riddled with bugs. Klapovskiy began to help and invest in Roor, leading to SNEG, and that original goal has remained as the company has grown.

"We all have our dreams, and we are slowly going through them," Klapovskiy tells us. "We want to ensure the games are playable on modern OS' without any hassle for any type of gamer. This way we can allow people to enjoy these games in their original form - featuring all the games' quirks and charm. After it, we start checking what we can fix and improve from the original issues that were raised by the community. From this standpoint, it is a collaboration with the fans of the game. Sometimes these are game design fixes, and sometimes graphics enhancement."

Klapovskiy worked at GOG, CD Projekt Red's video game preservation and DRM-free storefront, for "almost 13 years", and starting SNEG is a nostalgic experience in its own right: "GOG definitely shaped the way I look at this world. During its early years, I was doing 80 percent of the work linked to game rights myself while in the end, I wasn't even touching it," Klapovskiy says. "This actual work of digital archaeologist, researcher, and gamer, is something I was missing a lot and SNEG is finally allowing me to have this fun again."

While SNEG started and is currently in the process of restoring classic RPGs, in the future, Klapovskiy would like to branch out. "I want to see it as a company that brought back to gamers lots of great gaming IPs that are lost or forgotten nowadays. The second thing I wish we could do within ten years is create new games in some of the worlds we've enjoyed [wink emoji]."Maybe one day we'll see a SNEG-helmed classic-style D&D game out there, or even something MTG related. We'll have to wait and see.

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