
Gods in Smite 2 all fulfill different roles. Some of those Gods deal an incredible amount of damage, some of those Gods can heal their allies, some Gods fulfill a hybrid role; and some Gods are just really, really hard to kill.
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PostsGeb is one of those Gods who is extremely difficult to kill, especially for characters that rely on dealing incredibly high burst-damage. Geb might not be able to deal significant damage, and he might not be able to take care of a lane on his own with ease, but he can take a serious beating for his allies, and that's all he needs to do.
How To Play As Geb In Smite 2
Geb is a support character in Smite 2, meaning he's there to help another character to do their job more effectively. Primarily, that other character is going to be a Carry role, and they'll be dealing extreme damage, but be much more effective for having Geb there to keep them alive.
Passive: Hard As Rock
Geb's passive ability is Hard As A Rock, and ensures that no attack deals more than 20 percent of his maximum health, ever. This is tremendously useful against characters that deal very high damage with single attacks, keeping them from melting him with any speed.
On top of that, it decreases enemy Basic Attacks dealt to him by five percent, and decreases critical damage taken by 65 percent. Throughout the course of a match, this passive is going to reduce the damage Geb takes tremendously.
Roll Out
Roll Out is a great movement-style ability for Geb, while still maintaining some great use offensively, as well. This ability transforms Geb into a stone boulder, allowing you to control his direction. Running into enemy minions will damage and slow them, and after three seconds of rolling, you'll become immune to crowd control (CC) effects.
After that three-second period, you can also use Roll Out to leap and smash into the ground, dealing damage and knocking enemies you land on into the air.
Coming into contact with an enemy God will transform you back into Geb's normal form, dealing damage to the enemy you rolled into.
How To Use Roll Out
Roll Out is a very multi-faceted ability, and can be used in different scenarios to great effect.
Offensively, Roll Out is a great opener against a group of enemy minions. It deals quite a bit of damage to every single one you hit; possibly killing them, when leveled higher. It can get you into the fight quickly, and roll you through minions and into an enemy God that isn't ready for a melee fight.
Roll Out can also be used as a method of escape. The movement speed of Roll Out is slightly faster than Geb's running speed, and increases over the initial three-second period. When faced with insurmountable odds, turning around and Rolling Out can get you to safety; just be sure you aren't leaving your friendly Carry out to dry.
In certain situations, Roll Out can also be used to catch up to an enemy that's retreating just out of range. It doesn't do incredible damage, but for an enemy that's one-hit away, it can finish them.
Shock Wave
Shock Wave is going to be regular ability in the rotation for Geb, with it being his primary damaging/area-of-effect (AoE) ability. Shock Wave deals damage to every enemy inside the 8.8 meter cone, and also knocks them into the air. It's a great way to give yourself (and allies) a short respite from damage, and a great way to deal significant damage to large groups of minions.
How To Use Shock Wave
Shock Wave is best used against multiple enemies, whether they be minions or enemy Gods. Either way, it'll deal solid damage and essentially stun them for a short period.
For Geb, who lacks many ranged options, Shock Wave is also a great way to poke an enemy who's hanging out just outside your melee range. The stun will allow you to close the gap a bit more, and possibly create a very difficult situation for them to recover from.
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PostsStone Shield
Stone Shield is Geb's defensive ability, granting him (or an ally) a shield. That shield increases in health with level, and also provides Geb's passive ability, Hard As Rock, to whoever has that shield.
When To Use Stone Shield
Stone Shield does not have too big of a cost, and has an uptime of five seconds at the maximum level. The cooldown is 17 seconds, meaning you can have that shield up a little over 25 percent of the time.
In a lot of situations, you'll be putting that shield on yourself, as Geb. Ideally, you're the one in the thick of things and taking the brunt of the punishment, allowing your ally to deal damage without being in the spotlight.
But sometimes, an ally is going to get ambushed by a Jungler, or otherwise become the focal point. In that instance, providing Stone Shield to them can save their life.
Cataclysm
Cataclysm is Geb's ultimate ability, damaging and stunning all enemies within 4.8 meters of you. That damage is increased by 15 percent of their current health, on top of the default damage that it deals, and the stun lasts a little longer than a second.
When To Use Cataclysm
Cataclysm is a fantastic ultimate ability when used in conjunction with an ally. The ability to stun a group of enemies for that long can be extremely significant, when an ally Carry can then cast an ability of their own that deals significant damage. Enemy Gods won't be able to react, essentially creating free damage, on top of the damage you've already dealt with the ability yourself.
While it's not the ideal way to use it, Cataclysm can also save you or an ally's life, as well. The stun it creates can give time for an escape to be made.
God Aspect Of Calamity
Geb's God Aspect, Calamity, changes how his Shock Wave ability works. Usually, the ability would work in a cone out in front of him. With this aspect active, the ability deals damage in a radius around him, much like the Cataclysm ability does.
This aspect also reduces the cooldown of Shock Wave for every enemy that the ability hits. This allows you to use the ability much more often, provided you're using it in groups of enemy minions.
But, Calamity also gets rid of the knock-up effect that Shock Wave provides, meaning Geb loses out on a useful stun.
When Should You Use Aspect Of Calamity?
The difference between this is going to be mostly a playstyle difference. Some Gebs are going to make great use of the knock-up effect that Shockwave generally provides. For those players, keeping Shockwave as it is will be the better move.
Other players are going to be a little bit more useful dealing the extra damage that Shockwave deals with the bigger radius, and with the ability to cast it more often. Dead enemies mean you don't need to worry about stunning them, and if the damage between Geb and the Carry is enough without the stun of Shockwave, going without it could be the better choice.
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