Which Builds Are Best For Khajiit Characters In Skyrim?

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- Khajiit Character Creation
- Toxicologist
- Fists Of Fury
- Unseen Archer
- Illusion Assassin
The Elder Scrolls games make you work for your abilities. While there is a system of skill points, you actually have to do the associated task in order to improve the skill and level up. To become a better alchemist you need to make potions. To become a better archer you need to kill people with a bow. To become a better thief, you need to rob people. This aspect makes developing a build unique, but not impossible by any stretch of the imagination!
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Khajiit in Skyrim are a race of humanoid cat people, so you understand why they're a popular choice. Stereotypes about them suggest that the Khajiit are a shifty, untrustworthy race full of people who will pick your pocket and be gone before you can summon the guards. The natural abilities your character gets in skills like Lockpicking and Sneak don't do much to reinvigorate the race's image. If you're playing a Khajiit, read on, because we've detailed the very best builds for you to choose from!
Khajiit Character Creation
Every race starts with different skill bonuses, special abilities, and spells. Khajiits' will make them deft-handed and sneaky.
Skill Bonuses
Special Abilities
Starting Spells
- +10 Sneak
- +5 Alchemy
- +5 Archery
- +5 Lockpicking
- +5 One-Handed
- +5 Pickpocket
Night Eye
See in the dark for 60 seconds for an unlimited number of times per day.
- Flames (Destruction)
- Healing (Restoration)
Claws
Unarmed attacks do 22 points of damage. (The in-game description mistakenly says 12.)
Toxicologist
The Toxicologist build prioritizes the Khajiit's advantage in Alchemy and uses it to give you buffs during combat. The best potions will provide you with an ungodly advantage!
Gear
We recommend one-handed weapons, since Khajiit already get a boost to that skill. If you prefer long-range, a bow and arrows are a good alternative! You may even use a combination of the two.
Equip Light Armor that will make you fast and agile, able to attack a lot and often. The specifics will depend on what you choose to take, but it's safe to say that the more you're attacking with poison, the better!
The following potion/poison effects will be invaluable:
- Fortify One-Handed
- Regenerate Stamina
- Well-being
- Damage Health
- Damage Magicka
- Damage Stamina
- Paralysis
Skills & Perks
Skill
Key Perk
Details
Required Skill Level
Alchemy
Poisoner
Poisons you mix are 25% more effective.
30
Concentrated Poison
Poisons applied to weapons last for twice as many hits.
60
Purity
All negative effects are removed from created potions while all positive effects are removed from created poisons.
100
One-Handed
Fighting Stance
Power attacks with one-handed weapons cost 25% less stamina.
20
Critical Charge
Can do a one-handed power attack while sprinting that does double critical damage.
50
Dual Flurry
Dual wielding attacks are 20% faster.
30
Dual Savagery
Dual wielding power attacks do 50% bonus damage.
70
Light Armor
Custom Fit
25% armor bonus if wearing all Light Armor: head, chest, hands, feet.
30
Unhindered
Light Armor weighs nothing and doesn't slow you down when worn.
50
Wind Walker
Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.
60
Deft Movement
10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
100
Spells & Shouts
Key Shouts
Battle Fury
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
Disarm
Shout defies steel, as you rip the weapon from an opponent's grasp.
Dismay
And the weak shall fear the Thu'um, and flee in Terror.
Marked for Death
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Fists Of Fury
Khajiits get an incredible boost to their unarmed damage, so many players choose to take advantage with a build that fights unarmed. In situations when the unarmed attacks aren't cutting it (which happens more often at high levels), you'll fall back on spells. Destruction spells tend to fall under one of three elemental categories: fire, ice, or lightning. Choose one and stick to it in order to optimize the build. Illusion spells, on the other hand, will allow you to throw your enemies into chaos and make them easy targets for punching!
The only real drawback of this build is that it doesn't really utilize the skills that Khajiit get an advantage in.
Gear
You'll equip Heavy Armor to be as protected as possible from incoming physical attacks. They should provide boosts to destruction magic and unarmed strike damage - the Gloves of the Pugilist are great until you can enchant your own! As for weapons, you probably won't need them! That's the point of the build, after all, though it can't hurt to have one or two on-hand. You should also carry a great shield to help you out.
Skills & Perks
Skill
Key Perk
Details
Required Skill Level
Heavy Armor
Fists of Steel
Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
30
Tower of Strength
50% less stagger when wearing only Heavy Armor.
50
Conditioning
Heavy Armor weighs nothing and doesn't slow you down when worn.
70
Block
Deflect Arrows
Arrows that hit the shield do no damage
30
Quick Reflexes
Time slows down if you are blocking during an enemy's power attack.
30
Block Runner
Able to move faster with a shield or weapon raised.
70
Shield Charge
Sprinting with a shield raised knocks down most targets.
100
Destruction
Destruction Dual Casting
Dual casting a Destruction spell overcharges the effects into an even more powerful version.
20
Impact
Most destruction spells will stagger an opponent when dual cast .
40
Illusion
Kindred Mage
All Illusion spells work on higher level people (+10 levels).
40
Rage
Frenzy spells work on higher level opponents (+12 levels).
70
Master of the Mind
Illusion spells work on undead, daedra and automatons.
90
Spells & Shouts
Key Spells
Close Wounds (Restoration)
Heals the caster 100 points.
Fury/Frenzy/Frenzy Rune/Mayhem (Illusion)
Creatures and people up to level 6/14/20/25 will attack anyone nearby for 30/60/30/60 seconds.
Blizzard/Fire Storm/Lightning Storm (Destruction)
A 100-point fiery explosion centered on the caster. The closer a target is, the more damage they take.
Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage.
Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Firebolt/Ice Spike/Lightning Bolt (Destruction)
A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage.
A spike of ice that inflicts 25 points of ice damage to Health and Stamina.
A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka.
Key Shouts
Slow Time
Shout at time, and command it to obey, as the world around you stands still.
Throw Voice
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Fire Breath/Ice Form/Storm Call
Inhale air, exhale flame, and behold the Thu'um as inferno.
Your Thu'um freezes an opponent solid.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Drain Vitality
Coax both magical and mortal energies from your hapless opponent.
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Unseen Archer
If you want to lean into the stereotype that elves are archers, put the high elves' natural inclination for magic to good use! Conjuration allows you to always have a bow at your side, and gives it special buffs, in addition to allowing you to have a conjured companion to distract your opponents.
Gear
You'll largely use your bow for this build, of course! You could craft/enchant a bow of your own, but some excellent bows you can find or earn include...
Name
Type
Effect
Location/How It's Found
Zephyr
Dwarven bow
Fires 30% faster than a standard bow.
Quest: Lost to the Ages
Nightingale Bow
Unique bow
Freezes the target for X points and shocks the target for X points
Quest: Blindsighted
Gauldur Blackbow
Ancient Nord bow
Absorb 30 points of magicka
Quest: Forbidden Legend
Dwarven Black Bow of Fate
Dwarven bow
50% chance for each attribute to absorb 25 pts. of Health, Stamina, and/or Magicka.
Kagrumez
Drainspell Bow
Ancient Nord bow
Absorb Magicka 15 points
Quest: The Staff of Magnus
Auriel's Bow
Unique bow
20 points of sun damage. Undead targets take triple damage.
Quest: Touching the Sky
Your armor should ideally keep you light on your feet while providing damage buffs to your bow and/or keeping you undetected.
Skills & Perks
Skill
Key Perk
Details
Required Skill Level
Archery
Eagle Eye
Pressing Block while aiming will zoom in your view.
30
Ranger
Able to move faster with a drawn bow.
60
Quick Shot
Can draw a bow 30% faster.
70
Light Armor
Custom Fit
25% armor bonus if wearing all Light Armor: head, chest, hands, feet.
30
Unhindered
Light Armor weighs nothing and doesn't slow you down when worn.
50
Wind Walker
Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.
60
Deft Movement
10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
100
Sneak
Muffled Movement
Noise from armor is reduced by 50%.
30
Backstab
Sneak attacks with one-handed weapons now do six times damage.
30
Silence
Walking and running does not affect detection.
70
Shadow Warrior
Crouching stops combat for a moment and forces distant opponents to search for a target.
100
Spells & Shouts
Key Spells
Muffle (Illusion)
Move more quietly for 180 seconds.
Invisibility (Illusion)
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Key Shouts
Aura Whisper
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Slow Time
Shout at time, and command it to obey, as the world around you stands still.
Dismay
And the weak shall fear the Thu'um, and flee in Terror.
Illusion Assassin
The Illusion Assassin playstyle focuses on manipulating people with spells that disorient and terrify them, and/or sneaking past them so that they never even knew you were there. This takes advantage of all of the Khajiit's best skills! Khajiit aren't naturally magical, but there's no harm in putting the work in. Otherwise, just lean away from that part as you see fit.
Gear
Pick your favorite one-handed weapon and prioritize it! We tend to recommend daggers, since they're fast, but to each their own. Your armor should be light, for the most part, and ideally would give you sneaking capabilities and/or increased magical abilities. The armor received when you join the Dark Brotherhood or the Thieves' Guild is a great place to start.
Skills & Perks
Skill
Key Perk
Details
Required Skill Level
Illusion
Illusion Dual Casting
Dual casting an Illusion spell overcharges the effects into an even more powerful version.
20
Quiet Casting
All spells cast from any school of magic are silent to others.
50
Master of the Mind
Illusion spells work on undead, daedra and automatons.
90
One-Handed
Fighting Stance
Power attacks with one-handed weapons cost 25% less stamina.
20
Critical Charge
You can do a one-handed power attack while sprinting that does double critical damage.
50
Paralyzing Strike
A backward power attack has a 25% chance to paralyze the target.
100
Sneak
Muffled Movement
Noise from armor is reduced by 50%.
30
Backstab
Sneak attacks with one-handed weapons now do six times damage.
30
Silence
Walking and running does not affect detection.
70
Shadow Warrior
Crouching stops combat for a moment and forces distant opponents to search for a target.
100
Spells & Shouts
Key Spells
Bound Dagger (Conjuration)
Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Calm/Pacify (Illusion)
Creatures and people up to level 9/20 won't fight for 60 seconds.
Muffle (Illusion)
Move more quietly for 180 seconds.
Invisibility (Illusion)
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Fury/Frenzy/Frenzy Rune/Mayhem (Illusion)
Creatures and people up to level 6/14/20/25 will attack anyone nearby for 30/60/30/60 seconds.
Key Shouts
Aura Whisper
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Bend Will
Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
Dismay
And the weak shall fear the Thu'um, and flee in Terror.
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