
Quick Links
- Evidence One: "Deep Cover"
- Evidence Two And Three: "Echoes Of The Past"
- Evidence Four And Five: "Breaking The Bank"
- Evidence Six And Seven: "The Best There Is"
- Evidence Eight Through 12: The Key
- Evidence 12 Through 14: "Absolute Power"
- Evidence 15 Through 91: Various Settlements
- Evidence 20: Eye Of The Storm And Quest Reward
In Starfield, you'll take on all kinds of tasks. Searching for the meaning of life within a vast cosmos, saving a sentimentally valuable wedding ring, and everything in-between. If you should happen to infiltrate the Crimson Fleet, one of your bigger goals comes by way of the "Burden of Proof" quest, a long and winding one involving finding and delivering key information on illegal activities.
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It's UC SysDef who wants the intel, and unless you're purposefully role-playing a highly rebellious sort, there's no real reason not to turn these criminals in for their misdeeds. But finding the evidence is pretty tough without a guide - lo and behold, here's a guide.
Evidence One: "Deep Cover"
We'll sort things out by quest, since "Burden of Proof" splits its objectives between Crimson Fleet main quests. Put another way, you must locate the individual pieces of evidence whilst partaking in Crimson Fleet storyline.
Once you've been considered as a new 'rook' within the Crimson Fleet - advance enough within the UC SysDef story to get there - you'll be sent to meet with Naeva, the Fleet's second-in-command and a woman most assuredly not to be trifled with. Amidst all this, or rather beforehand, you'll need to have a chat with Adler Kemp in Cydonia. The game's objectives will send you here automatically.
Snag "Naeva Meetup" right near Adler Kemp. If you're having trouble isolating it from the rest of Starfield's interactive objects, just uh, look near the knife with blood all over it. The Crimson Fleet isn't exactly subtle.
Evidence Two And Three: "Echoes Of The Past"
Delgado, leader of the Crimson Fleet, soon deigns to take you along with him on a deadly mission to a certain frozen wasteland - the old prison Kryx infamously escaped from. While you're here, you'll find two pieces of evidence for "Burden of Proof", though one is easier to spot than the other. For "Carter's Gig", search a locker in D-Block, which isn't exactly a difficult prospect since the game will send you right to that locker as part of the quest.
"Warden's Log" is located within one of the main guard rooms you'll be moving through en route to your various objectives. Specifically, it's the warden's room - you'll find this piece on a desk here.
Another piece of evidence awaits in the Warden's Office. While progressing through cell unlocking, seize the Warden's log on a Slate from the office desk. This prompts your Burden of Proof quest to instruct you to deliver the evidence to UC Vigilance upon launching off-world.
Evidence Four And Five: "Breaking The Bank"
The Crimson Fleet questline in Starfield really gets going with "Breaking the Bank", a highly entertaining mission that'll send you to a fancy Trident Starliner called Siren of the Stars where the galaxy's richest and most frustratingly corrupt love to gather in the name of false altruism. (Well, to be fair, it seems at least a few of these people really are here to make a difference. Just not the ones you'll be dealing with directly.)
For the first piece of evidence, there are a couple of paths. If you'd like to pass a persuasion check for it, find Chief Purser Murata and get her to talk about your captain (and ally of convenience). Mind you, this seems like a steep check, so be sure to bust out the Hippolyta if you've got it.
Otherwise, it's a matter of reaching the captain's quarters, where you'll find this evidence on a shelf near his bed. It's titled "Request Denied".
Your fifth bit of evidence is also here on the Siren of the Stars. Continue the quest until Rokov assists you in, shall we say, dimming the lights on the joint. When the ship's support systems are all awry, head to Gabriel Vera's cabin. Persuade him if possible, or else bribe him, and you'll obtain "GalBank Plan".
Evidence Six And Seven: "The Best There Is"
If you thought crashing a party stacked with snooty socialites was fun, just wait until you've got to infiltrate a top-secret UC station for an experimental piece of tech. And while you're here, there are, indeed, two more pieces of "Burden of Proof" evidence to collect.
Technically speaking, the first piece of evidence isn't at the base. Rather, after you've met with Huan in the Well, head back to Kay's Diner. Head down into the kitchen area, and you'll find "Huan's Talk".
Once you're aboard the station, search the rooms near Dr. Vogel's lab, which is a place you'll need to reach to continue your objectives. On one of the nearby carts is "Eubanks and Woods".
Settle in for a pretty lengthy audio recording for this one.
Evidence Eight Through 12: The Key
Naturally, there's plenty of incriminating intelligence aboard the Crimson Fleet's own home base. Here at the Key, we've discovered five pieces of "Burden of Proof" evidence. Technically, this first two iaren't on the Key, so much as instigated aboard the Key; speak with Grog, the bartender, when he's clearly down in the dumps (you'll need to have at least triggered your introductory cutscene with him where he gives you his 'Bog's Grog', and you may need to exit and re-enter the Key afterward).
This sends you to Piazzi II to deal with a man named Clay. You're here for a ring that's quite important to Bog, but after you've grabbed it, be sure to also grab the evidence right nearby.
After you've become acquainted with the Key's clinic doctor, Samina, you can eventually get her to send you to the Clinic (capital 'c' on this one) in the Narion system. Here, you'll be dealing with a fellow named Gennady Ayton; and you'll find his evidence in a room at the Clinic.
"Mira's Demise" is located directly aboard the Key. Inside the bunks area, find the room with the massive exercise weight. You can't miss the evidence once you're there. Even simpler is "Voss' Parts", which is on a terminal right marked Delgado's Computer in the operations area.
Last but not least - and just as comfortably straightforward - "Request A17" is in Jazz's office, where you'll go when you want to upgrade your ship.
Evidence 12 Through 14: "Absolute Power"
We're back to another big Crimson Fleet quest now. "Absolute Power" offers three pieces of evidence. This quest takes place predominantly on Neon. You'll find "Meeting with Bayu" at the Trade Tower, on the Generdyne Industries level. Try persuading the receptionist to let you inside; otherwise, say hello to another round of lockpicking!
"Ayumi's Offer" is at the Euphorika Members Only Lounge. We've only managed to get in here by putting some credits on the line, but the evidence is remarkably easy to locate once you've done so.
Lastly, "The Big Score" is found at Madam Sauvage's. Head through the kitchen, hang a quick left, and you'll find it on a table near a bed.
Evidence 15 Through 91: Various Settlements
We're in the home stretch now. For these five, you'll be visiting four different populated areas in the galaxy. First up is Lizzy's Bar at Gagarin Landing, a settlement in the Alpha Centauri System. One of the main reasons you'll come here naturally is Barrett's companion quest, so if you're not in a rush, just look for it then.
Elsewhere, at HopeTown on the Valo System planet of Valo, swing by the Pit Stop bar, and you'll find another bit of evidence right there on the countertop. These bar spots sure are bad at concealing stuff, eh?
Now head to the Red Mile in the Porrima System. The "Chunks Heist" evidence is (you guessed it) hanging out in the open at the bar. The fourth and finla piece of evidence is, somehow, even easier for any passersby to spot; head to the Den, a star station in the Wolf System, and right there on a table on your way in, you'll find the "Kreet Offer" evidence.
Evidence 20: Eye Of The Storm And Quest Reward
The final piece of evidence on your long, winding journey can be found right near the corpse of Jasper Kryx during the climactic 'Eye of the Storm' main mission.
With everything collected, you'll need to return to the UC Vigilance and hand it in to Toft. You could, of course, have been handing it in bit by bit as you've returned to Commander Ikande, since the good lieutenant is right beside him, but either way, with all 20 in hand, you'll not only get the conclusion to Lieutenant Toft's personal story, but the Memento Mori unique pistol.
Whether you find this gun an upgrade to your current arsenal will depend on how much else you've done in Starfield up until this point, but either way, it's a fine piece to put on display.
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