Star Wars Outlaws Doesn't Have Ubisoft's Infamous Open-World Towers

Summary
- Star Wars Outlaws does away with one big Ubisoft open-world tradition.
- Players won't have to climb radio towers to reveal parts of the map, as it opens up simply through exploration.
- I don't hate radio towers, but they've never been done better than in Far Cry 3, so it's time to move on.
Star Wars Outlaws won't make players climb towers in the open world to reveal parts of the map, unlike nearly every Ubisoft game since the original Assassin's Creed.
It's been a big week for Star Wars fans, as Ubisoft finally pulled back the curtain on Outlaws and revealed a ton of new information about the series' first open-world game. While some of the news was good, like the release date being much earlier than we expected and Nix being as adorable as ever, there was a fair amount of bad news too thanks to the overpriced season pass and an internet connection being required for game installation.
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PostsIt's a big shame (although one that Ubisoft has bought on itself) that the conversation surrounding Star Wars Outlaws right now is almost exclusively about its monetisation, because some of the details that have been shared about the game itself are very exciting, including how it's doing away with one tired open-world tradition.
Star Wars Outlaws Won't Feature Map-Revealing Towers In The Open World
When Star Wars Outlaws was first revealed as an open-world game by Ubisoft, we all assumed that it would follow the same formula that the studio has been using in nearly all of its games over the past decade. Most of all, it was pretty much a given that we'd be making Kay and Nix climb Star Wars-themed radio towers in the open world to reveal more of the map and fill it up with objective markers.
It looks like that isn't going to be the case after all, though. Game Informer's online content director Brian Shea recently had the chance to go hands-on with the game and speak to the developers at Massive Entertainment. After sharing a preview of the game, Shea took to Twitter to say that he asked Outlaws' creative director about the infamous open-world towers and was told they weren't in the game at all.
"From what I understand, it’s just through exploration. Like, as you explore, the fog dissipates where you go."
Instead, it seems like Outlaws will let players open up the map simply by exploring the world, which is exactly how it should be done. Let's hope that classic approach catches on so I never have to climb a radio tower and listen to Chadley prattle on again.
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