A good outlaw needs a few tricks up their sleeves in case things go bad. Though Kay Vess is a rookie criminal in Star Wars Outlaws, doing certain actions in the game will grant access to special abilities - which is quite an interesting way to unlock skills rather than using the classic experience points.

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Regardless, you need to work to get these abilities, which begs the question: Which of these is worth your time? You can focus on improving your shooting, stealth, speeder skills, and carrying capacity, among other options. Still, not everything here is utterly necessary, which is why we'll highlight the better ones.

We're not taking abilities you get from the main story into consideration, as they're mandatory, and you'll get them either way.

9 Speeder Jump

For Better Traversal

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Maps here are big, making the speeder very valuable during your adventure. That said, the environment here isn't always a perfect road for you to travel on, especially if you want to shorten your travel time.

Thus, this simple jump ability while piloting your speeder makes a lot of difference, so you can ignore rocks and other obstacles along the way, jump to higher areas, and avoid Imperial blockades if need be.

8 Lightfooted

For Extra Stealth

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Though Outlaws isn't the hardest stealth game, it still provides many stealth situations, including segments where you can't get caught for narrative reasons. Not to mention that getting caught can cost you money.

Thus, improving your stealth skills is helpful, and Lightfooted reduces the noise you make when walking and even sprinting, making enemies less likely to notice you, and you can move faster since you won't need to crouch all the time in stealth segments.

7 Fast-Talk

Give Yourself More Time

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If you're caught, you can use Fast-Talk as a quick reaction to "surrender," and while you do that, you can better analyze your surroundings and decide how you will deal with the person who spotted you.

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From here, you can shoot, toss a grenade, close the distance for a melee strike, and approach cover, among other options. It's a pretty fun mechanic to have that fits the game and character, and it can be further improved.

6 Sneaky Trap

Put Nix To Work

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Another helpful ability for stealth segments is Sneaky Trap. Alarms are your worst enemy in stealth sections, so breaking them before they can be used is helpful. What's also helpful is to do that while safe in cover and prepare a trap for whoever pulls the alarm.

Sneaky Trap does exactly that, as you can tell Nix to go to the alarm and prepare a trap there, which will shock whoever tries to turn it on.

5 Electro-Shock Prod

No One Will Escape You

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Some enemies are built differently. Between Death Troopers, droids, Gamorreans, and more, some enemies are too tough for takedowns and are big damage sponges that require a lot of shots to take down. This is where the prod comes in.

With it, you can perform stealth takedowns on these enemies by electrocuting them, thus solving a potentially difficult fight by taking elite enemies down, one by one.

4 The More

Shoot Them All

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Early in the game, you'll get Adrenaline Rush, which gives you a short time to mark up to three enemies and instantly kill them - as long as they're not elite enemies, who'll just get stunned by the attack instead.

That number will naturally increase to five when following the gunslinger's quest, but you can get this ability to increase the total number to six, giving you the power to instantly kill a whole group when surrounded - if you have energy for an Adrenaline Rush, that is.

3 The Better

Take Elites Down, Too

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We've mentioned elite enemies before, and we also mentioned how Adrenaline Rush doesn't kill them but only stuns them temporarily. With The Better, you can mark an elite enemy twice during your Adrenaline Rush to make your shot lethal, even to them.

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Since The More is a requirement, you'll have six marks during your Adrenaline Rush. That means you can potentially kill three elite enemies in one go rather than six regular enemies, ending difficult confrontations with ease.

2 Health Increases

There Are A Few Of Those

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This isn't one ability, but a few of them, as they all do the same thing - they increase your health bar. The abilities are Armored Undershirt, Survivor, Improvise, and Resilient.

It goes without saying that increasing your health bar in any game is a good thing, and you can also get increases from gear. Still, by having these buffs from abilities, you can focus your gear load-outs on something else, and getting at least a few of those is good because Kay is very squishy at first.

1 Scoundrel's Pouch And Outlaw's Pouch

Get Bigger Pockets

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Similar to the abilities above, Scoundrel's Pouch and Outlaw's Pouch do the same thing, meaning that they stack. Each of these abilities will let you carry one more grenade and one more bacta vial - the healing thing.

Getting both abilities will get you two more bacta vials, which is particularly useful to keep yourself healthy. Certain gear can also increase your carry capacity with one of these items, so you can stack all these abilities and gear together.

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