
Rimworld's Royalty DLC has you working to earn honour from the nobility, a new currency that awards you royal titles. Climbing the rank from yeoman to count is one of the ways you can escape from the Rimworld. It also gives you permanent buffs, like trade privileges and psycasts.
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PostsTribute Collectors are one of the most consistent ways to gain honour without relying on uncertain quest rewards. Knowing how to make the most of them can allow you to build up a large sum of honour quickly. Here's how to make the most of them and escape the yeoman grind.
How To Get Tribute Collectors
Tribute collectors will appear naturally as long as you are at least neutral with the empire and have a colony wealth of 20,000 silver. You can check colony wealth in the history tab. They'll also take into consideration events that restrict visitors from arriving.
If you're hostile with the empire, you can make peace by sending gifts. A drop pod full of silver can buy an end to most hostilities.
Tribute collectors will arrive about once every 30 days. You'll gain honour from them by giving gold or prisoners. The honour is given to the person who makes the trade, so make sure you select the right pawn for the job.
Paying Tribute In Gold
Gold is the more flexible resource for paying tribute. You can stockpile it without the worry that it'll try and run away. 200 gold gives you three points of honour, or 67 per point. If you want to become a count or countess, you'll need a total of 65 honour; more gold than most colonies will find without actively searching for it.
Method
Advantage
Disadvantage
Buying from traders
Almost all traders will carry some amount of gold.
You'll need to refocus your economy around producing trade goods.
Drilling
Deep drilling with a ground-penetrating scanner can give you nodes containing up to 900 gold at once.
Nodes aren't guaranteed to contain gold, and drilling can summon hostile insectoids.
Mineral Scanner
The long-range mineral scanner makes it possible to get large windfalls of gold. The low carry weight makes it more viable than other uses of the long ranger scanner.
This requires you to send caravans across the world map, splitting your population and inviting raiders to attack.
Loot
Ancient dangers, hostile raiders and Anomalous flesh caverns can all reward gold loot.
These require you to fight for your gold, risking the lives of your colonists.
Stockpiling large amounts of gold can increase the strength of enemy raids. The storyteller AI will scale threats to the estimated wealth of your colony, including loose gold in your warehouse.
Paying Tribute With Prisoners
Trading prisoners are the other way you can get honour from tribute collectors. While slave traders would calculate a silver value for each person you sell, royal tribute collectors give you a flat three honour for every prisoner you sell that is capable of walking.
Keeping large numbers of prisoners can present challenges. They need food, shelter, medical attention and wardens ready to stop any escape attempts. If you plan to sell prisoners in large numbers, there are a few different approaches you can take to stop prison breaks:
Prisoner Method
Approach
Cost
Automated Defences
Turrets and spike traps can incapacitate prisoners without needing wardens to stand guard or chase them down.
Some will die instead of being recaptured.
Mechanoid Wardens
Using tamed mechanoids to tend wounds and deliver food to prisoners saves time for your colonists. Placing your charging stations outside the prison ensures you'll always have combat-capable mechs during prison breaks.
You'll need to invest in mechanoids and find a way to dispose of pollution.
Build An Ideology Around Slavery
You can offset the cost of housing prisoners by using them as forced labourers. Ideologies that permit slavery also can ignore the mood penalty for selling slaves.
This requires a rather drastic investment towards a specific gameplay style.
Use Cryptosleep Pods
Prisoners in cryptosleep don't need food and can't escape.
Cryptosleep can only be accessed in the end-game or by breaking into Ancient Dangers.
Surgery
The only requirement the empire has of slaves is that they're able to walk. You can limit the ability of prisoners to escape or revolt by harvesting organs and removing all limbs except for one peg leg.
This comes with severe mood penalties if your ideology doesn't permit organ harvesting.
Injure Prisoners
Bloodfeeding sanguophages, subcore soft-scanners and Chronophagy Rituals can keep your prisoners injured, ill or comatose.
The Chronophagy ritual can accidentally kill a prisoner, causing large mood penalties.
Cheating The Empire
It is possible to sell your gold for honour and then steal it back, but making a mistake can result in accidentally declaring war on the ultratech empire you're trying to gain the favour of. If the tribute collector dies or is incapacitated before leaving the map, the gold they drop will be considered yours again. If the game considers you responsible for this happening, the empire will turn hostile.
We recommend not attempting these techniques in commitment mode until you are confident in pulling them off.
Approach
Method
Risk
Summon Hostiles
If you have quests that summon hostile enemies, you can time these for when the royal tribute collector is leaving your base. The empire soldiers will defend themselves against hostiles, and you won't be held accountable.
You can't control when or from where hostiles will come from. It could be that the tribute collector leaves safely, and you then need to defend yourself from 67 manhunting guinea pigs.
Create A 'Hunting Accident'
If a wild animal goes manhunter and attacks the tribute collectors, you will be held partially liable for their deaths, but it won't be taken as a declaration of war.
You'll take a penalty to faction relations for each death, but less than the cost of the gold.
Cause Social Fights
Social fights can occur between the tribute collector and their guard. Creating an environment that depletes their mood increases this chance.
You can't guarantee that the tribute collector will be the one targeted by a social fight.
Hotboxing
Environmental events such as heat waves and cold snaps can knock out particularly sensitive pawns. You can manipulate the tribute caravan to pass through a heated room, causing them to faint.
This method is closer to an exploit and may break immersion for some players.
It is also possible for the tribute collector to die by themselves. The empire won't blame you if they have a fatal heart attack.
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