
Quick Links
- What Is Ultraviolet?
- Ultraviolet Equipment Tiers
- How To Spot Prints
- Glowstick Changes
There are a lot of tell-tale hints and clues to keep an eye out for when you’re ghost hunting in Phasmophobia. One of the most eery ones to find is Ultraviolet markings scattered around a particular haunted locale.
RELATED: Phasmophobia: The Best Mods
An interesting thing about Ultraviolet is that along with other equipment and mechanics in the game, they got a bit of an overhaul. To the delight of many it turns out. So if you haven’t touched the game in a while or are still scratching your head about what this feature is, then here’s all you need to know about Ultraviolet in Phasmophobia.
What Is Ultraviolet?
For those who may not have heard of this feature, Ultraviolet is the new name for Fingerprint Evidence. It’s something everyone who’s played the game will have encountered at some point as you’ll regularly see these spectral handprints plastered on most surfaces across the various haunted maps. Though they can't be seen with the naked eye under normal light, instead you need to use a special piece of equipment.
Previously you could see prints by shining your UV torch around and they would appear only inside the radius of the beam. It worked well, but it made keeping track of discoveries a little tricky and if you were on your own it was difficult to get a good evidence photo without them fading away. Now, however, when a handprint is revealed by a UV light it will take on a “charged” state.
It only takes a few seconds to charge a print up, but once you do it will stay revealed even without a UV light shone on it. It only lasts a few seconds, but it makes it much easier to show the rest of your team where exactly you found a print.
It also makes taking a photograph of it much smoother and those cheeky snaps are good for grabbing extra cash for upgrades. It may only be five dollars and five XP per snap, but every little helps.
Footprints have also been changed and will only show up when a Ghost steps on top of a Salt Pile first.
Ultraviolet Equipment Tiers
Just like every other gadget in the game, the Ultraviolet equipment has been given a little remodeling. Previously you just had a little UV torch that didn't shine too far and was regularly underused as there was much more practical gear in the truck to choose.
Now it comes in three tiers with the most basic level providing equipment that you’ll immediately want to upgrade them as quickly as you possibly can. Here’s each Tier of Ultraviolet gear and what they include.
Tier Level
Item Description
Level One
A basic Glowstick. UV light lasts for 60 seconds, shake to re-use.
Level Two
A UV light. The torch has a longer range and a faster charging time on prints.
Level Three
An improved UV Light Pro. Larger UV light area and the fastest charge time on prints.
Advanced equipment is gated off behind a level and cash requirement. For UV, the level unlocks are Level 21 and Level 56.
RELATED: Phasmophobia: All Cursed Object Locations
How To Spot Prints
There’s a lot of evidence to find in Phasmophobia, but luckily prints are fairly common for ghosts. The only exception to the rule is Wraiths, which leave none, and the Obaki which does leave prints but has a percentage chance to completely hide them.
In general, you’ll encounter prints around doors, switches, windows, keyboards of computers, cooler boxes, and occasionally mirrors on certain maps. Specific maps like the Prison, Camp Woodwin, and Maple Lodge also have unique print locations such as lanterns and benches for the Camps, and on bars or keyholes of cell doors in the Prison.
Prints will fade out of existence after around two minutes, but you can tweak this in the custom settings if you want to give yourself an easier time grabbing those photographs. Also, only one image capture counts per print location, so make it a good one.
Glowstick Changes
Good news for those who like to make their investigation houses look like raves as Glowsticks have been given a revamp. Now they count as UV light sources, they cost 20 dollars and you’re allowed a maximum of two of them. Since they’re classed as Ultraviolet equipment instead of light sources, that means they can now reveal prints.
One of the biggest benefits to this change is that you can dump a stick down on the ground and leave it there to charge up a print for a photograph if you’re playing solo. Because the Glow Stick uses a radius of light instead of a directed beam, you can essentially consider it a UV AOE. Which is good for small areas, but not so much wide open spaces.
They’re also not an infinite light source though as they start at their maximum brightness and then dim over time, roughly around ten seconds. It can be shaken to revitalize the light, but it’ll get less brighter over time after each shake.
Dump Glowsticks next to a salt pile as a rudimentary ghost trap to automatically charge up any footprints that appear.
NEXT: Phasmophobia: Every Ghost Type, Ranked