
Quick Links
- Joker's Skill Tree
- Best Weapons For Joker
- Best Sub-Personas For Joker
- Offense Build For Joker
- Support Build For Joker
Joker is an offense-heavy character with some decent support options to help your team in Persona 5 Tactica. He has a powerful single-target gun, great movement, and balanced range and damage for his gun. He can also can boost your team's Gun Damage and Defense, giving you some support options.
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PostsYou'll quickly learn to take advantage of his powerful Despair spells, giving him a movement boost, too, but how do you build this character? Whether you want to gain more attack and movement range from your Charge ability or deal as much damage as possible, you should learn the best builds to make Joker a go-to party member.
Joker's Skill Tree
Joker's skill tree is split into three sections: The Great Thief, Nocturnal Wings, and A Rebellious Resolve.
The Great Thief
Skill Name
GP And Other Skills Required
What It Does
Eiha
You start with this one
You deal damage in a small area while inflicting Despair on foes.
Eiga
10 GP
A stronger version of Eiha.
Eigaon
20 GP, Eiga
A stronger version of Eiga.
Maeiha
10 GP
You deal about the same damage as Eiha, inflict Despair, and it has medium AOE range.
Maeiga
20 GP, Maeiha
A stronger version of Maeiha.
Maeigaon
25 GP, Maeiga
A stronger version of Maeiga
Scythes Of Eternal Darkness
40 GP, Eigaon, Maeigaon
You deal tons of damage with large AOE range and inflict Despair.
Despair Boost
20 GP
Boost the damage of your Despair spells.
Despair Amp
25 GP, Despair Boost
A stronger version of Despair Boost.
Despair Mega Booster
30 GP, Despair Amp
A stronger version of Despair Amp.
Rakukaja
15 GP
Increase an ally's Defense for three turns.
Marakukaja
25 GP, Rakukaja
Apply Rakukaja to all your allies.
Phantom Judgment
You unlock this one by playing through the story.
Your Voltage Skill, which damages all foes in range and downing any enemy behind cover.
Phantom Judgment+
20 GP, Phantom Judgment
Boost the damage, range, and AOE of Phantom Judgment.
Phantom Judgment++
30 GP, Phantom Judgment
Boosts your Phantom Judgment's damage.
Nocturnal Wings
Skill Name
GP And Other Skills Required
What It Does
Trigger Synergy
Automatically unlocked
Boost your party's Ranged Attack damage.
Trigger Synergy+
15 GP, Trigger Synergy
A stronger version of Trigger Synergy.
Trigger Synergy++
25 GP, Trigger Synergy+
A stronger version of Trigger Synergy+.
Foresight
Unlock automatically
If you don't attack, you increase your Ranged Attack's range by a square.
Phantom Step
20 GP, Foresight
You can move an extra square if you charge.
Follow-Up
Unlock automatically
Automatically shoot an enemy if a party member knocks an enemy from a higher level to yours.
Follow-Up+
15 GP, Follow-Up
You can use Follow-Up twice.
Trump Card
35 GP with Trigger Synergy++, Phantom Step, or Follow-Up
When your health drops below 50 percent, you'll heal and deal more damage on your next attack.
A Rebellious Resolve
Skill Name
GP And Other Skills Required
What It Does
Break & Recovery
10 GP
Every ally receives some HP after they use an All-Out Attack.
Break & Recovery+
20 GP, Break & Recovery
A stronger version of Break & Recovery.
Soul Repose
10 GP
You restore some MP if you're behind cover.
Soul Repose+
20 GP, Soul Repose
A stronger version of Soul Repose.
Stop & Go
10 GP with Break & Recovery or Soul Repose
Move an extra square after you dash.
Ironclad Guard
10 GP, Stop & Go
Lowers your damage further when you're behind cover.
Hawkeye
25 GP, Stop & Go
Increase your Ranged Attack's range by a square.
Daredevil
20 GP, Stop & Go
Boost your knockback by two squares.
God-Like Speed
35 GP with Ironclad Guard, Hawkeye, or Daredevil
Increase your movement range by one square.
Best Weapons For Joker
Joker's has two powerful weapons you can forge in the Velvet Room: Black Inferno and Grim Reaper.
- Black Inferno deals 20 extra damage and has a 20 percent chance to apply Burn, which can knock enemies away from cover. It also has 11 range, which is higher than the buyable weapons.
- Black Inferno requires you to use a level 80 or higher Despair Sub-Persona and a level 84 or higher Burn one.
- While Grim Reaper deals less damage, it has 13 range and can apply Despair. If you want to focus on covering distance and moving into place for a Triple Threat, go with the Grim Reaper.
- The Grim Reaper requires a Level 60 or higher and a level 53 or higher Despair Sub-Personas.
If you don't have the Sub-Personas to create these weapons, you can buy Jig 227 in place of Black Inferno or R.I. Pistol if you can't get the Grim Reaper.
Best Sub-Personas For Joker
Sub-Personas are flexible, so while there isn't a best one, you should consider passive effects and Affinities. You should use Inherited Skills to pass on your favorites to high-level Personas.
To get you started, if you want the best Affinity types for Joker, you should go with Shock, Freeze, or Forget.
Shock is an excellent choice if you want to stop enemies from moving back to cover, letting you set up Triple Threats. Freeze deals tons of damage while keeping you and your party safe, while Forget can be used on enemies that counterattack.
Since Joker doesn't have an inherent way to heal, you could pick a Sub-Persona with a healing spell, going for the Media line to heal your entire party.
If you don't know where to start, you can try Special Fusion Personas with powerful Skills.
Sub-Persona
Required Sub-Personas To Create
When To Pick It
Chi-You
White Rider, Hecatoncheires, Thor, Cu Chulainn, and Yoshitsune
Pick this one if you tend to lose health with Joker and need to improve his survivability.
Yoshitsune
Shiki-Ouji, Arahabaki, Yatagarasu, Okuninushi, and Futsunushi
The God-Like Speed passive is always powerful, increasing your Movement options.
Michael
Raphael, Uriel, and Gabriel
Fool's Reckoning is perfect for you to clean up the field after your party weakens them.
Sraosha
Mitra, Mithras, Lilith, Melchizedek, and Gabriel
You'll have the best healing spell in the game.
Black Frost
Jack-O'-Lantern, Jack Frost, and King Frost
This increases your Voltage gain, which can set up Joker to take down foes behind cover.
Offense Build For Joker
This build maximizes your Ranged Attack damage, gaining spells, and Voltage Skill. You'll also have a few passives for movement and additional range.
Skill Trees
Skills
The Great Thief
Despair Boost, Despair Amp, all of Eiha and Maeiha lines, Scythes Of Eternal Darkness, and all Phantom Judgment upgrades.
Nocturnal Wings
The Trigger Synergy upgrades.
A Rebellious Resolve
Soul Repose, Soul Repose+, Stop & Go, Hawkeye, God-Like Speed.
Regarding weapons, go with Black Inferno, or pick Jig 227 and Grim Reaper as backup options. As for Sub-Personas, you should pick Chi-You if you don't have a healer, Michael for damage, or Yoshitsune for mobility.
Support Build For Joker
This build uses Joker's stat boosts and increased ranges to help teammates. You'll use Sub-Personas to help you heal or gain more support abilities.
Skill Trees
Skills
The Great Thief
Despair Boost, Rakukaja, Marakukaja, Eiga, Meiaha, Maeiga, Phantom Judgment+.
Nocturnal Wings
All the upgrades in this tree.
A Rebellious Resolve
Break & Recovery, Break & Recovery+, and everything after them.
Pick the longest-range weapons available, such as the Grimm Reaper or R.I. Pistol. As for Sub-Personas, go with Sraosha to heal, Black Frost for more Voltage Skills, or Yoshitsune for more movement.
NextPersona 5 Tactica: How To Unlock The Final Skill In The Skill Tree
You've noticed that locked skill at the bottom of your Persona 5 Tacica Skill Trees, right? Well, time to unlock them.
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