Path Of Exile 2: Boneshatter Warbringer Leveling Guide

Path of Exile 2 has a huge amount of mechanics that you can build characters around, and you can build multiple different characters around the same mechanic in very different ways. This makes for a huge wealth of character builds in the game, some sharing certain ideas and mechanics, and others entirely their own.
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PostsOne mechanic that supports multiple different builds is Boneshatter, which can be the primary focus of both a Titan and a Warbringer. These two builds do share quite a few similarities, but there are going to be subtle differences in how they branch from each other, particularly once you get out of the first couple of Acts.
Act One
Boneshatter builds can start to work around their primary mechanic a little sooner than some other builds, and you can grab Boneshatter as your first ability. It'll help you build the muscle memory for your build that much quicker, and allow you to build upon that mechanic that much quicker.
Equipment
With this build, because of the Ascendancy skills that we're going to be grabbing, you'll want to bring along a shield. It's up to you if you go one-handed mace and a shield, or get Giant's Blood in the passive skill tree and go two-handed mace and a shield, but bringing that shield along is going to greatly improve your ability to stay alive.
While this and the Boneshatter Titan build are similar in certain ways, that build primarily functions without a shield. That should be a primary consideration when choosing between the two builds.
When it comes to gear, you'll want to stack as much armor as you possibly can. Health regen is going to be a nice secondary focus, and take some time to make sure you're collecting multiple pieces of gear that you can equip for different damage types; this will become important when fighting more difficult bosses.
Skills In Act One
Act One is going to see most of your important skills enter the fold before the Act is over. You'll want to grab:
- Boneshatter
- Earthquake
- Shockwave Totem
- Infernal Cry
- Perfect Strike
Support Gems
There's quite a bit you'll want to do with Support Gems in this Act, and it's possible you won't get enough Support Gems to do all of it in this Act. If you don't, it's no big deal, and continue following this section when you get more Support Gems in Act Two.
Some of these Support Gems aren't strictly necessary, while others are going to be crucial. We'll mention which ones are the most important; feel free to experiment with the others. You can always swap them out later.
Support Gem
Skill Modified
Effect
Impact Shockwave
Boneshatter
This is a pretty important one, essentially acting as a buff for Boneshatter, giving it enhanced area-of-effect (AoE).
Magnified Effect
Boneshatter
Another crucial one, this expands the range of the Boneshatter effect.
Overpower
Mace Strike
This increases the Stun effect of Mace Strike, which is required to activate Boneshatter. Another pretty important one, at least for now.
Ruthless
Mace Strike
This one makes every fifth Mace Strike deal increased Stun; it's not as important, but if you're looking for maximum Stun speed, pick it up.
Martial Tempo
Shockwave Totem
This is going to essentially increase the damage-per-second of the Shockwave Totem, allowing it to deal damage in quicker succession.
Jagged Ground
Shockwave Totem
This is going to let the Shockwave Totem create more instances of Jagged Ground for it to exploit, enhancing the damage.
Execute
Perfect Strike
This lets Perfect Strike act as a finisher, dealing extra damage to enemies below 35%. This is very helpful against bosses.
Window of Opportunity
Perfect Strike
If you feel comfortable with the timing window in Perfect Strike, this is only an improvement to the ability. If you struggle hitting the window, you'll want to pass on this.
Raging Cry
Infernal Cry
This is going to give you Rage for each enemy in the radius of Infernal Cry, acting as a temporary damage buff.
Mace Strike
Life Thief
In the early going, you won't have as many tools at your disposal for survivability. Life Thief will heal you for a portion of the damage that you deal, and can be helpful particularly against boss enemies, especially until you've Ascended.
Skill Rotation
You'll want to build up Stun effect on enemies as quickly as you can; depending on the situation, you can open with Mace Strike, or Earthquake > Shockwave Totem. In full, you'll usually be running between Mace Strike > Earthquake > Shockwave Totem > Boneshatter as needed.
You won't need Infernal Cry all the time, but if you're particularly surrounded or need some extra damage, throw it in before Boneshatter. Perfect Strike is generally going to be saved for high-health enemies; using it on lower-health enemies isn't necessary.
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PostsAct Two
Act Two is going to be a little bit quiet, though one very important (and quite fun) skill is going to be added to the rotation. Like many other builds, this Act is largely going to be spent upgrading your existing skills and getting more familiar with when and where to use each skill.
Skills In Act Two
The only skill you absolutely need to grab in Act Two is Leap Slam; this is going to launch you into a group of enemies, dealing damage and Stun where you land. This is going to prime whole groups of enemies for Boneshatter immediately, especially later on once we've got it upgraded and supported.
Try not to level up Leap Slam past where you unlock it; leveled too high, and it'll move past where it primes enemies for Boneshatter, and actually be a hindrance.
Support Gems
You might not have gotten enough Support Gems to fill out the ones from Act One; if not, grab them here. Leap Slam's most valuable Support Gem can't be grabbed until Act Three, so there's nothing too important to put on there for now.
Apart from that, feel free to experiment. Adding any kind of AoE effect onto a skill is going to add to the idea of the build, and improving the single-target damage is going to help against bosses. There are plenty of new Support Gems you'll unlock soon, so it's worth trying the lower-tier ones here.
Act Three And Cruel
Act Three isn't going to be too eventful for our build when it comes to active skills, but we will be changing our Support Gems around quite considerably. Past Act Three and into the Cruel Acts, we'll be unlocking new skills entirely, adding to our possibilities.
Skill In Cruel Acts
In Cruel Acts, we'll be picking up a couple more skills:
- Hammer of the Gods
- Seismic Cry
These are going to be a part of their own little combo, though it's going to mesh well with what we've already got going for us.
Hammer of the Gods is going to be the second step for enemies/groupsof enemies that survive your initial Boneshatter combo. Typically, these enemies wouldn't have been stunned by the initial combo, and any damage they took was AoE damage from the combo hitting the others.
Get them stunned and Seismic Cry > Hammer of the Gods. Seismic Cry is going to amplify the damage for you here, so using it first is going to be worthwhile.
Support Gems
There are a few things you'll want to do here, and plenty of options for things that you could do. As always, experiment to see what works best for you; we'll provide suggestions on some proven methods.
Support Gem
Skill Modified
Effect
Brink
Leap Slam
Brink is going to ensure that Leap Slam does not over-Stun enemies. This means that Brink will prime enemies for Boneshatter far more often, allowing you to get into the combo that makes this build work without hiccups.
Heavy Swing
Hammer of the Gods
This is going to increase the damage by about one-third at the cost of 10% attack speed; for a skill like this, the trade-off is more than worth it.
Lacerate
Mace Strike
If you find you don't need both Stun-inducing Support Gems on Mace Strike, Lacerate can be a good way to inflict a damage-over-time (DoT) effect, adding a bit to your single target damage.
Passive Skills And Ascendancy
You'll be gaining passive skills as you level up, and Ascendancy points as you complete trials. Both of these are going to have a massive impact on your build, and the Ascendancy is where you're build will make use of the Warbringer factor.
Passive Skills
For passive skills, the only thing you have no choice in is specializing in Strength. This is going to be a requirement for much of your gear, and is going to increase your overall health. Many different health regen stats increase your health by a percentage of your maximum, meaning increasing your health increases your regen-per-second, as well.
For specific skills, here are some that could be helpful:
- Skull Crusher is going to increase your damage with Maces when attacking Heavy Stunned enemies. This will make a big difference over time in boss fights.
- Smash is going to increase your melee damage, and further increase your melee damage against Heavy Stunned enemies.
- Brutal is going to increase your ability to inflict Stun, and increase your melee damage.
- Sturdy Metal and Relentless are going to improve your armor and health regen, respectively.
You can respec passive skills points for gold at The Hooded One, so don't be afraid to try new things out.
Ascendancy
We'll be going with the Warbringer Ascendancy for this build, and primarily, this is going to increase our survivability greatly. We're going to be attacking exclusively at melee range, meaning we're usually in the thick of it when it comes to getting damaged.
Spending the four points to get to Turtle Charm is going to make your shield significantly more valuable. Apart from that, moving through the very bottom tree will improve your Warcries, which will make Seismic Cry and Infernal Cry more valuable. Or, you can improve your ability to break enemy armor in the top tree.
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