Labyrinth Of Galleria: The Moon Society - Party Setup Guide

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- Choosing Your Classes
- Organizing Pacts By Roles
- Utilizing The Main And Sub Roles
- Maximizing And Improving Your Equipment
Having an ideal party makes up the bread and butter in Labyrinth Of Galleria: The Moon Society. You can group characters together, have them take on enemies, and utilize their strengths to succeed. However, since you have multiple points to consider, it may seem challenging if you don’t know how to approach them.
Related: Labyrinth Of Galleria: Curios D'arte Location Guide
Instead of throwing pacts together, you can use some tips to help you build your team. As you look through them, you can determine the best pacts, equipment, and multiple points to help you succeed and strengthen your team, so you won’t get wiped out in a dungeon.
Choosing Your Classes
Before developing the best party for your setup, you must go through the classes and determine who you want to use. You can access ten classes with up to 15 slots on your team, excluding the sub-roles. You'll want to analyze the types, understand what they offer, and determine how to group them.
Class Name
What It Does
When To Use It
Aster Crow
Aster Crow has a good balance of defense and offense. While they don't hit as hard as other classes, they can efficiently tank hits.
Aster Crows work best alongside other classes to boost their defense while helping with attacks. You'll usually pair them with your tank pacts.
Peer Fortress
This is a pure defense class. The characters aren't fast or hit hard, but they won't take much damage from any source.
You'll almost always want a Peer Fortress on the team to draw aggro and tank hits.
Shinomashira
A great balance of speed and damage, allowing them to hit enemies multiple times.
Most of the time, you'll want them on your team to maximize damage and take out enemies before they can attack.
Rapid Venator
This class focuses on damaging with physical attacks and Donum.
You can put them in a magic pact or a support pact if you want them to sometimes cast damaging spells.
Wonder Corsair
As balanced as you can get. They're a jack-of-all-trades, making them good for rounding out parties, but they won't excel in any department.
They work best if you want to round out a pact with weaker stats to boost some of the damage or defense.
Theatrical Star
A support class that can passively heal nearby teammates while having decent attack stats and weapons to fight enemies.
If you have a support pact, you must put a Theatrical Star in it. Their great stats will help you survive, and can heal teammates.
Famyu Seeker
Another support class that significantly boosts the party's agility while having a high charm, but they can't take hits.
Famyu Seekers are interesting, since you can help a slow party perform Donums quicker, making them ideal for support pacts. Throw one into the group, but have a few stronger members to draw the attention away from your Famyu Seeker.
Magia Maid
A purely magic-casting class, making it ideal for enemy groups.
Stick with magic classes and a bit of support.
Gothic Coppelia
A more attack-focused class that also has a decent defense, making them the opposite of the Aster Crow.
Use them to round out your attack pact by giving them more defense and survivability.
Prima Reaper
Another class that prioritizes damage over other stats, though they have pretty good charm.
You'll want them on an attack pact.
You'll want to use all the classes in various circumstances, so build a large group of puppets to cover your needs based on the situation.
Related: Labyrinth Of Galleria: The Moon Society - Complete Combat Guide
Organizing Pacts By Roles
While pacts help you organize your party, they have some limitations you must remember.
- The pact must perform the same action unless you spend Reinforce during combat.
- An enemy can target one person in a pact to take them out.
- Pact members can lose their limbs, causing them to have lower stats.
With that in mind, you want to create pacts based on their roles, using a setup like the following.
Pact Types
Classes
Recommended Pacts
Tank Pact
Peer Fortress, Aster Crow, and Wonder Corsair
Guardian, Witch Troop, Raider, Barricade
Support Pact
Theatrical Star, Famyu Seeker, and Rapid Venator
Witch, Healer, Witch Troop, Recon, Choir, Gossip, Nachiroux's, Field Cook
Attack Pact
Shinomashira, Gothic Coppelia, Prima Reaper, and Wonder Corsair
Fighter, Witch Troop, Witch Squad, Black Paper
Magic Pact
Rapid Venator, Theatrical Star, and Magia Maid
Witch, Mage, Recon, Nachiroux's, Trapmaker, Disease, Poison
The above setup works best if you want a balanced team to survive powerful enemies while performing well against bosses. You'll have one more slot available, so use it based on your playstyle.
If you don't know which to choose, you should go with another support pact to keep your team alive. Otherwise, you can add a tank pact for defending, attack for boss fights, and magic for random encounters.
If you're at the start of the game, you can choose three classes. Go with a Peer Fortress, Theatrical Star, and Shinomashira to balance your defense, support, and damage.
Utilizing The Main And Sub Roles
You can place party members into the Main or Sub positions of your pacts. Main means they'll fight in combat, while Sub positions can offer stat boosts and other benefits. Ensure you put your strongest party members in the Main section while using the Sub positions for weaker teammates.
Not only will you boost their stats, but the Sub teammates will still gain experience, allowing them to catch up in levels until they become better characters. The setup works great for any new puppets you make who need more experience since they always start at level one.
Related: Labyrinth Of Galleria: The Moon Society - Class Tier List Guide
Maximizing And Improving Your Equipment
Normally, you can equip the best weapons and armor in an RPG and not worry about your party, but that doesn't work in Labyrinth Of Galleria: The Moon Society. Instead, you'll find random equipment around each dungeon, with the deeper and more challenging floors having better equipment.
You can also empower your equipment through alchemy, adding old equipment to others and boosting their stats. If you don't know what to give your party members, the classes have specific setups to maximize their strengths. Since head, body, and feet equipment boost your defenses, they vary primarily in hand equipment.
Class
Recommended Hand Equipment
Why You Should Choose It
Shinomashira
Hammer
Hammers hit hard and Shinomashiras can attack multiple times, maximizing the damage.
Wonder Corsair
One-handed Sword and Shield or Two-handed Sword
Choose the one-handed option if you want your Corsair to have more defense. However, two-handed can work great if you need more damage.
Rapid Venator
Crossbow
Rapid Venators want to stay in the rearguard to cast spells or attack, making crossbows ideal.
Peer Fortress
Katar and Shield or Two Shields
Katars synergize well with Peer Fortresses, but if you never plan to attack with them, you can wear two shields.
Gothic Coppelia
Hammer
Similar to Shinomashiras, you'll want to maximize your damage.
Famyu Seeker
Scythe or Bell
The scythe synergizes better with the Famyu Seeker, but the Bell lets the class attack multiple times, so go with your preference.
Aster Crow
Lance and Shield
Aster Crows can swap between the Vanguard and Rearguard while maintaining a solid defense.
Magia Maid
Lamp
You want Magia Maids to prioritize magic, making lamps ideal.
Prima Reaper
Scythe
Prima Reapers synergize best with scythes since they're masters of it. However, they can also use other weapons, like a hammer.
Theatrical Star
Bell
Bells let Theatrical Stars strike multiple enemies when they don't have anyone to heal.
As a general rule, if you don't know what to equip your characters with, use the optimize equipment option. Doing so will give them the best stat boosts while considering which weapons their classes have the best synergy, so you won't waste time going through various equipment.
Next: Labyrinth Of Galleria: The Moon Society - Character Creation Guide