Kingdom Hearts Final Mix: Olympus Coliseum Arena Guide

Shortly after leaving Traverse Town in Kingdom Hearts Final Mix, you'll have a chance to prove your merits as a true hero at Olympus Colosseum. After dealing with Cerberus, it'll take some time before the Colosseum games are all set to go. In the meantime, you'll need to prepare for the competition.
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PostsOnce you've sealed the Keyhole in Traverse Town, the first round of tournaments at the Colosseum will be available. The Colosseum Tournaments are a series of battles against powerful enemies. If you want to tear through the competition and bring home the cup, you'll need to know what you're up against.
The Phil Cup
The Phil Cup is unlocked after sealing the Keyhole on your second visit to Traverse Town; completing it unlocks the Gravity Spell, or upgrades Gravity if you have it already. Beating the Phil Cup solo nets you a Combo Plus ability, while completing the Time Trial earns you a Tech Plus ability.
The table below shows what enemies you'll face in each round of the Phil Cup.
Team Name
Enemies
Jungle Vice
x4 Powerwild
x3 Soldier
Monkey and Magic
x1 Powerwild
x2 Green Reqiuem
x2 Red Nocturne
x5 Yellow Opera
Big Feet
x1 Hammerlegs
x4 Powerwild
Magic Alert
x5 Yellow Opera
x5 Red Nocturne
Nightwalkers
x1 Large Body
x5 Powerwild
Hard Hitters
x1 Gauntlets
x3 Blue Rhapsody
x4 Shadow
Indomitable
x2 Large Body
x6 Green Reqiuem
Wild Corps
x1 Gauntlets
x1 Hammerlegs
x4 Powerwild
Shadow Battalion
x1 Armored Torso
x4 Yellow Opera
x4 Blue Rhapsody
The Pegasus Cup
The Pegasus Cup is unlocked after completing Monstro, and completing it unlocks the Strike Raid ability for Sora. Beating the Pegasus Cup solo gets you an Orichalcum, and completing the Time Trial rewards you with some Dark Matter.
The table below shows what enemies you'll face in each round of the Pegasus Cup.
Team Name
Enemies
Ghost Bandits
x2 Search Ghost
x1 Bandit
x3 Air Soldier
Marauders
x2 Bandit
x3 Barrel Spider
x4 Shadow
Sluggers
x1 Fat Bandit
x2 Large Body
x1 Pot Spider
x1 Barrel Spider
Pots and Bolts
x5 Pot Spider
x3 Yellow Opera
x2 Green Reqiuem
The Big Combo
x2 Fat Bandit
x4 Search Ghost
Toadstool
x3 Black Fungus
Pots and Barrels
x5 Pot Spider
x5 Barrel Spider
Giant Impact
x3 Fat Bandit
x2 Large Body
Leon and Yuffie
x1 Leon
x1 Yuffie
Leon And Yuffie
Yuffie will constantly pelt you with shurikens during this fight, she'll even jump and run away if you try to close the distance. She can also send out a giant magical shuriken that will fly around the battlefield, striking you multiple times; when her health gets low, Yuffie will hold her shuriken above her head and begin healing herself.
Yuffie's shurikens can be reflected with the Guard ability. Hitting Yuffie or Leon with a shuriken will temporarily stun them.
Leon fights similarly to his encounter in Traverse Town, as he shoots off Fire magic if you get too far. One of Leon's new attacks has him swinging his Gunblade upward and jumping into the air, then crashing straight down, and when his health gets low, Leon will encase his Gunblade in magic, increasing the weapon's size and range.
The Hercules Cup
The Hercules Cup is unlocked after completing Halloween Town and Neverland, and completing itearns you the Herc's Shield weapon for Goofy, the Olympia Keyblade, and the Trinity Push ability. Beating the Hercules Cup solo unlocks the Critical Plus ability for Sora while completing the Time Trial unlocks the Gravity Break ability for Sora.
The table below shows what enemies you'll face in each round of the Hercules Cup.
Team Name
Enemies
Dusk Vanguard
x5 Gargoyle
x3 Shadow
Minions of Horror
x4 Wight Knight
x1 Air Pirate
x2 Barrel Spider
Buccaneers
x1 Battleship
x4 Pirate
Stray Phantom
x4 Gargoyle
x3 Wight Knight
Mad Truffle
x1 Rare Truffle
Cloud
x1 Cloud
Dark Squadron
x1 Wight Knight
x2 Gargoyle
x2 Pirate
x2 Air Pirate
Flying Pirates
x2 Battleship
x2 Pirate
x1 Air Pirate
Hercules
x1 Hercules
Cloud
Cloud fights much like he did during the preliminary games at Olympus Colosseum; he still uses his strong Sonic Rave ability, where he constantly dashes in your direction. Cloud can also follow up a Sonic Rave thrust with an upward swing, launching himself into the air and crashing down onto his target.
If you block Cloud's third Sonic Rave thrust, he will become vulnerable.
At low health, Cloud will fly around the battlefield to slash at your party. You'll only be able to fight back when Cloud lands, forcing you to dodge or block the barrage of attacks.
Hercules
At the start of the battle, Hercules will shroud himself in an invincible aura. This aura can be removed by throwing the nearby barrels at Hercules, and throughout the fight, Hercules will keep reapplying his invincibility buff, requiring you to throw more barrels.
Hercules can also randomly take out a dagger and spin around to attack, though where he moves while spinning is random. He can also try to ram you with his head, but you can use Guard to stop him in his tracks.
The Hades Cup
The Hades Cup is unlocked after winning every past Cup and completing Hollow Bastion, and completing this Cup unlocks the Trinity Limit ability for Sora. Beating the Hades Cup solo earns you the Save the Queen weapon for Donald while completing the Time Trial gets you the Save the King weapon for Goofy.
The table below shows what enemies you'll face in each round of the Hades Cup.
Team Name
Enemies
Shadow Brothers
x3 Soldier
x7 Shadow
Wild Dance
x3 Wight Knight
x4 Powerwild
Terrible Feet
x1 Hammerlegs
x4 Pirate
x2 Shadow
Dirty Claws
x1 Powerwild
x8 Pot Spider
Mad Truffle
x1 Rare truffle
Yuffie
x1 Yuffie
Outlaws
x3 Bandit
x4 Pirate
Dark Garrison
x1 Defender
x3 Wight Knight
x2 Soldier
Bad Union
x1 Bandit
x2 Powerwild
x1 Large Body
x1 Fat Bandit
x1 Soldier
Behemoth
x1 Behemoth
Red Legion
x1 Search Ghost
x8 Red Nocturne
Blue Legion
x7 Blue Rhapsody
x2 Gargoyle
Sorcerous Armor
x1 Guard Armor
x2 Blue Rhapsody
x2 Red Nocturne
Mad Fungus
x1 Black Fungus
x4 Green Reqiuem
Spiders and Magic
x3 Red Nocturne
x3 Yellow Opera
x2 Pot Spider
Optical Trick
x1 Stealth Sneak
x2 Blue Rhapsody
x4 Green Reqiuem
Magic Force
x1 Wizard
x2 Red Nocturne
x4 Yellow Opera
x2 Blue Rhapsody
Shadow Summoners
x3 Wizard
x6 Shadow
Mystic Mages
x1 Angel Star
x4 Wizard
Cerberus
x1 Cerberus
Sky Raiders
x4 Air Soldiers
x3 Air Pirate
Spookies
x6 Search Ghost
Terrible Fists
x1 Gauntlets
x5 Gargoyle
Shadow Storm
x21 Shadow
Avengers
x1 Bandit
x1 Wight Knight
x1 Pirate
x1 Soldier
x1 Powerwild
Dark Knights
x1 Opposite Armor
x6 Darkball
Black Flap
x2 Gargoyle
x3 Air Soldier
x2 Air Pirate
Night Soarers
x3 Wyvern
x2 Search Ghost
x2 Wight Knight
Air Corsairs
x1 Battleship
x2 Wyvern
x4 Darkball
Cloud and Leon
x1 Cloud
x1 Leon
The Large Trio
x3 Large Body
x2 Wight Knight
Blaze Bandits
x3 Fat Bandit
x4 Red Nocturne
False Angels
x2 Angel Star
x2 Wyvern
x2 Large Body
Dark Storm
x? Darkball
Air Brigade
x1 Wyvern
x1 Air Pirate
x1 Air Soldier
x1 Gargoyle
x1 Search Ghost
Violent Bunch
x2 Fat Bandit
x1 Invisible
x2 Wizard
Heavy Warriors
x2 Fat Bandit
x1 Defender
x2 Large Body
Interceptors
x3 Defender
Elder Force
x3 Invisible
x2 Angel Star
Hades
x1 Hades
Night Rave
x5 Shadow
x3 Darkball
x1 Invisible
The Reqiuem
x2 Red Nocturne
x2 Blue Rhapsody
x2 Yellow Opera
x2 Wizard
x1 Angel Star
Invisible Fear
x1 Stealth Sneak
x3 Invisible
Mad Mushroom
x3 White Mushroom
Black Storm
x12 Shadow
x14 Darkball
Twin Mirages
x2 Stealth Sneak
Shadow Troopers
x9 Wyvern
x14 Wizard
x2 Defender
Final Battalion
x10 Darkball
x9 Angel Star
x10 Invisible
Rock Titan
x1 Rock Titan
Cerberus
Cerberus starts the fight by spitting darkness out onto the floor. Now portals spewing darkness will continue spawning around you for a while. As the darkness portals chase you, it's best to Glide or Dodge Roll away, and Cerberus will follow this up by spitting fireballs towards your party.
While you can't attack Cerberus at this moment, you can reflect the fireballs with guard; eventually, Cerberus will stop moving and crouch down, and at this point, all of Cerberus's heads are vulnerable to attacks, but they will bite back. Cerberus won't spit fire or darkness until he stands up again, so you're free to attack.
Hades
At the start of the fight, Hades will float towards you and shoot flames in your direction. He won't be vulnerable to attack until he puts his hands down; after this, Hades will attack by swiping at you with fire.
Hades will also occasionally turn red and start shooting giant flame pillars from his hands, and he'll begin spinning around to try and catch you with the flames. During this attack, Hades is invincible, so your only options are to run or Dodge Roll through the flames.
When Hades is red, he will randomly lob fireballs at you. Just like with Cerberus, the fireballs can be reflected with Guard.
Rock Titan
You'll only be able to attack Rock Titan's feet at the beginning of the match. After attacking their feet, the Rock Titan will eventually fall onto their back and become immobile.
You can now climb the Titan and begin attacking the heads to deal damage. The heads will occasionally bite at you and try to knock you off, but you can use Glide to make your way back to the heads if you're knocked back.
If you fall off the Rock Titan while they're standing, you'll have to resort to attacking their feet again to knock them over.
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