Shortly after leaving Traverse Town in Kingdom Hearts Final Mix, you'll have a chance to prove your merits as a true hero at Olympus Colosseum. After dealing with Cerberus, it'll take some time before the Colosseum games are all set to go. In the meantime, you'll need to prepare for the competition.

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Once you've sealed the Keyhole in Traverse Town, the first round of tournaments at the Colosseum will be available. The Colosseum Tournaments are a series of battles against powerful enemies. If you want to tear through the competition and bring home the cup, you'll need to know what you're up against.

The Phil Cup

The Phil Cup is unlocked after sealing the Keyhole on your second visit to Traverse Town; completing it unlocks the Gravity Spell, or upgrades Gravity if you have it already. Beating the Phil Cup solo nets you a Combo Plus ability, while completing the Time Trial earns you a Tech Plus ability.

The table below shows what enemies you'll face in each round of the Phil Cup.

Team Name

Enemies

Jungle Vice

x4 Powerwild

x3 Soldier

Monkey and Magic

x1 Powerwild

x2 Green Reqiuem

x2 Red Nocturne

x5 Yellow Opera

Big Feet

x1 Hammerlegs

x4 Powerwild

Magic Alert

x5 Yellow Opera

x5 Red Nocturne

Nightwalkers

x1 Large Body

x5 Powerwild

Hard Hitters

x1 Gauntlets

x3 Blue Rhapsody

x4 Shadow

Indomitable

x2 Large Body

x6 Green Reqiuem

Wild Corps

x1 Gauntlets

x1 Hammerlegs

x4 Powerwild

Shadow Battalion

x1 Armored Torso

x4 Yellow Opera

x4 Blue Rhapsody

The Pegasus Cup

The Pegasus Cup is unlocked after completing Monstro, and completing it unlocks the Strike Raid ability for Sora. Beating the Pegasus Cup solo gets you an Orichalcum, and completing the Time Trial rewards you with some Dark Matter.

The table below shows what enemies you'll face in each round of the Pegasus Cup.

Team Name

Enemies

Ghost Bandits

x2 Search Ghost

x1 Bandit

x3 Air Soldier

Marauders

x2 Bandit

x3 Barrel Spider

x4 Shadow

Sluggers

x1 Fat Bandit

x2 Large Body

x1 Pot Spider

x1 Barrel Spider

Pots and Bolts

x5 Pot Spider

x3 Yellow Opera

x2 Green Reqiuem

The Big Combo

x2 Fat Bandit

x4 Search Ghost

Toadstool

x3 Black Fungus

Pots and Barrels

x5 Pot Spider

x5 Barrel Spider

Giant Impact

x3 Fat Bandit

x2 Large Body

Leon and Yuffie

x1 Leon

x1 Yuffie

Leon And Yuffie

Yuffie will constantly pelt you with shurikens during this fight, she'll even jump and run away if you try to close the distance. She can also send out a giant magical shuriken that will fly around the battlefield, striking you multiple times; when her health gets low, Yuffie will hold her shuriken above her head and begin healing herself.

Yuffie's shurikens can be reflected with the Guard ability. Hitting Yuffie or Leon with a shuriken will temporarily stun them.

Leon fights similarly to his encounter in Traverse Town, as he shoots off Fire magic if you get too far. One of Leon's new attacks has him swinging his Gunblade upward and jumping into the air, then crashing straight down, and when his health gets low, Leon will encase his Gunblade in magic, increasing the weapon's size and range.

The Hercules Cup

The Hercules Cup is unlocked after completing Halloween Town and Neverland, and completing itearns you the Herc's Shield weapon for Goofy, the Olympia Keyblade, and the Trinity Push ability. Beating the Hercules Cup solo unlocks the Critical Plus ability for Sora while completing the Time Trial unlocks the Gravity Break ability for Sora.

The table below shows what enemies you'll face in each round of the Hercules Cup.

Team Name

Enemies

Dusk Vanguard

x5 Gargoyle

x3 Shadow

Minions of Horror

x4 Wight Knight

x1 Air Pirate

x2 Barrel Spider

Buccaneers

x1 Battleship

x4 Pirate

Stray Phantom

x4 Gargoyle

x3 Wight Knight

Mad Truffle

x1 Rare Truffle

Cloud

x1 Cloud

Dark Squadron

x1 Wight Knight

x2 Gargoyle

x2 Pirate

x2 Air Pirate

Flying Pirates

x2 Battleship

x2 Pirate

x1 Air Pirate

Hercules

x1 Hercules

Cloud

Cloud fights much like he did during the preliminary games at Olympus Colosseum; he still uses his strong Sonic Rave ability, where he constantly dashes in your direction. Cloud can also follow up a Sonic Rave thrust with an upward swing, launching himself into the air and crashing down onto his target.

If you block Cloud's third Sonic Rave thrust, he will become vulnerable.

At low health, Cloud will fly around the battlefield to slash at your party. You'll only be able to fight back when Cloud lands, forcing you to dodge or block the barrage of attacks.

Hercules

At the start of the battle, Hercules will shroud himself in an invincible aura. This aura can be removed by throwing the nearby barrels at Hercules, and throughout the fight, Hercules will keep reapplying his invincibility buff, requiring you to throw more barrels.

Hercules can also randomly take out a dagger and spin around to attack, though where he moves while spinning is random. He can also try to ram you with his head, but you can use Guard to stop him in his tracks.

The Hades Cup

The Hades Cup is unlocked after winning every past Cup and completing Hollow Bastion, and completing this Cup unlocks the Trinity Limit ability for Sora. Beating the Hades Cup solo earns you the Save the Queen weapon for Donald while completing the Time Trial gets you the Save the King weapon for Goofy.

The table below shows what enemies you'll face in each round of the Hades Cup.

Team Name

Enemies

Shadow Brothers

x3 Soldier

x7 Shadow

Wild Dance

x3 Wight Knight

x4 Powerwild

Terrible Feet

x1 Hammerlegs

x4 Pirate

x2 Shadow

Dirty Claws

x1 Powerwild

x8 Pot Spider

Mad Truffle

x1 Rare truffle

Yuffie

x1 Yuffie

Outlaws

x3 Bandit

x4 Pirate

Dark Garrison

x1 Defender

x3 Wight Knight

x2 Soldier

Bad Union

x1 Bandit

x2 Powerwild

x1 Large Body

x1 Fat Bandit

x1 Soldier

Behemoth

x1 Behemoth

Red Legion

x1 Search Ghost

x8 Red Nocturne

Blue Legion

x7 Blue Rhapsody

x2 Gargoyle

Sorcerous Armor

x1 Guard Armor

x2 Blue Rhapsody

x2 Red Nocturne

Mad Fungus

x1 Black Fungus

x4 Green Reqiuem

Spiders and Magic

x3 Red Nocturne

x3 Yellow Opera

x2 Pot Spider

Optical Trick

x1 Stealth Sneak

x2 Blue Rhapsody

x4 Green Reqiuem

Magic Force

x1 Wizard

x2 Red Nocturne

x4 Yellow Opera

x2 Blue Rhapsody

Shadow Summoners

x3 Wizard

x6 Shadow

Mystic Mages

x1 Angel Star

x4 Wizard

Cerberus

x1 Cerberus

Sky Raiders

x4 Air Soldiers

x3 Air Pirate

Spookies

x6 Search Ghost

Terrible Fists

x1 Gauntlets

x5 Gargoyle

Shadow Storm

x21 Shadow

Avengers

x1 Bandit

x1 Wight Knight

x1 Pirate

x1 Soldier

x1 Powerwild

Dark Knights

x1 Opposite Armor

x6 Darkball

Black Flap

x2 Gargoyle

x3 Air Soldier

x2 Air Pirate

Night Soarers

x3 Wyvern

x2 Search Ghost

x2 Wight Knight

Air Corsairs

x1 Battleship

x2 Wyvern

x4 Darkball

Cloud and Leon

x1 Cloud

x1 Leon

The Large Trio

x3 Large Body

x2 Wight Knight

Blaze Bandits

x3 Fat Bandit

x4 Red Nocturne

False Angels

x2 Angel Star

x2 Wyvern

x2 Large Body

Dark Storm

x? Darkball

Air Brigade

x1 Wyvern

x1 Air Pirate

x1 Air Soldier

x1 Gargoyle

x1 Search Ghost

Violent Bunch

x2 Fat Bandit

x1 Invisible

x2 Wizard

Heavy Warriors

x2 Fat Bandit

x1 Defender

x2 Large Body

Interceptors

x3 Defender

Elder Force

x3 Invisible

x2 Angel Star

Hades

x1 Hades

Night Rave

x5 Shadow

x3 Darkball

x1 Invisible

The Reqiuem

x2 Red Nocturne

x2 Blue Rhapsody

x2 Yellow Opera

x2 Wizard

x1 Angel Star

Invisible Fear

x1 Stealth Sneak

x3 Invisible

Mad Mushroom

x3 White Mushroom

Black Storm

x12 Shadow

x14 Darkball

Twin Mirages

x2 Stealth Sneak

Shadow Troopers

x9 Wyvern

x14 Wizard

x2 Defender

Final Battalion

x10 Darkball

x9 Angel Star

x10 Invisible

Rock Titan

x1 Rock Titan

Cerberus

Cerberus starts the fight by spitting darkness out onto the floor. Now portals spewing darkness will continue spawning around you for a while. As the darkness portals chase you, it's best to Glide or Dodge Roll away, and Cerberus will follow this up by spitting fireballs towards your party.

While you can't attack Cerberus at this moment, you can reflect the fireballs with guard; eventually, Cerberus will stop moving and crouch down, and at this point, all of Cerberus's heads are vulnerable to attacks, but they will bite back. Cerberus won't spit fire or darkness until he stands up again, so you're free to attack.

Hades

At the start of the fight, Hades will float towards you and shoot flames in your direction. He won't be vulnerable to attack until he puts his hands down; after this, Hades will attack by swiping at you with fire.

Hades will also occasionally turn red and start shooting giant flame pillars from his hands, and he'll begin spinning around to try and catch you with the flames. During this attack, Hades is invincible, so your only options are to run or Dodge Roll through the flames.

When Hades is red, he will randomly lob fireballs at you. Just like with Cerberus, the fireballs can be reflected with Guard.

Rock Titan

You'll only be able to attack Rock Titan's feet at the beginning of the match. After attacking their feet, the Rock Titan will eventually fall onto their back and become immobile.

You can now climb the Titan and begin attacking the heads to deal damage. The heads will occasionally bite at you and try to knock you off, but you can use Glide to make your way back to the heads if you're knocked back.

If you fall off the Rock Titan while they're standing, you'll have to resort to attacking their feet again to knock them over.

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