
Summary
- Gadgets are essential in maximizing gameplay in Intravenous 2, offering strategic advantages and versatility for different scenarios.
- HSR-EMP, Taser, and Flashbang are key gadgets with unique functions like stealth takedowns, non-lethal neutralization, and blinding enemies.
- Molotov cocktails, motion mines, frag grenades, and medkits offer offensive and defensive options to handle a variety of combat situations.
Whether you’re trying to play as quietly as a mouse, or kick down doors and spray everything that moves, gadgets are a core part of Intravenous 2. Sure, you can play without them, but unless you’re trying to maximize difficulty, or blew all your money on fancy gun mods, why make your life harder?
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PostsThe gadgets you choose largely depend on the mission, if civilians are in the area, and your preferred playstyle. Keeping that in mind, however, there are some gadgets that really shine, with many having useful applications regardless of the situation or how you like to play.
8 HSR-EMP
CloseConcealable?
Lethal?
✅
❌
The HSR-EMP is an interesting and dynamic gadget that you get acquainted with early on. You could play the entire game without using it, especially if you’re running and gunning, but that doesn’t mean it’s a block of e-waste with a grip attached to it.
Whether you need some lights to go out so you can strangle an enemy from behind, disable a security camera from a distance so you can break it with a melee attack, or something else, this gadget lets you do it all from an impressive range, without making a sound.
7 Taser
CloseConcealable?
Lethal?
✅
❌
If you’re rolling into the nightclub or another mission with civilians or cops in it, the taser is a welcome addition to your arsenal of gadgets. It allows you to neutralize targets from a decent range without killing them or raising suspicion like a noisy gun would.
The only downside is that this is very much a single-target gadget, meaning it’d be pointless to try to use it when more than one enemy is nearby. In sequence, however, you can slowly but surely incapacitate a significant portion of a protection detail if you’re smart about it.
6 Flashbang
CloseConcealable?
Lethal?
❌
❌
If you’re having trouble avoiding or finding a way past a horde of enemies, especially heavily armored ones that will need to take at least a few bullets before they go down, you could always ruin their day with a flashbang.
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PostsSimilar to a frag grenade, you can ‘cook’ it so that it detonates at the perfect time after you’ve thrown it. From the moment of detonation, make sure you swing into that room, hallway, or area and gun down everyone while they’re blinded and disoriented; don’t worry, they probably won’t hit you.
5 Taser Mine
CloseConcealable?
Lethal?
❌
❌
You can pick these up after deploying them if you need to.
A taser mine is like the beefier, more intimidating older brother of the humble taser; it can incapacitate multiple enemies at once, and activate instantly whenever you need it to. Oh, and you can chuck these things like footballs, so that’s nice too.
Whether you’re putting it just around a corner, behind a door, or throwing it into a group of enemies when you’re in a sketchy situation, all you have to do is right-click after it’s been deployed, and watch the sparks fly.
4 Molotov Cocktail
CloseConcealable?
Lethal?
❌
✅
As a mechanic, fire can be an incredibly dangerous threat that can bite you if you’re not careful, but also a powerful mechanism for preventing a group of enemies from swarming you, buying you enough time to find a new weapon or heal with a medkit.
Of course, it can be used offensively as well, capable of burning away the numerous goons or mercs that just swung open a door they shouldn’t have while searching for you. Whatever the case may be, Molotov cocktails are reliable and effective; just don’t trap yourself with them.
3 Motion Mine
CloseConcealable?
Lethal?
❌
❌
If you feel like the odds of you making it through a mission without being detected aren’t exactly in your favor, you can always plant a motion mine or two to cover your back. That way, if reinforcements get called, there’s a good chance the trash will take itself out.
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PostsThe blast radius is comparable to frag grenades, and sends deadly shrapnel in all directions, just in case the initial explosion doesn’t kill everyone nearby instantly. Just make sure you move out of the way after plopping one of these down; once armed, it will detonate to any movement, including you.
2 Frag Grenade
CloseConcealable?
Lethal?
❌
✅
There’s a reason grenades have stuck around ever since they were invented; they’re practical, unfathomably lethal, and save you from the nightmare of having to clear rooms on your own. When it comes to this gadget, the more enemies the merrier.
Ideally, the more compact or narrow a space, the better. In practice, you could shoot out a window and chuck a grenade into a room, or toss one down a long hallway or alley; you’d be surprised how far shrapnel can travel, and how often it finds its way into targets.
1 Medkit
CloseConcealable?
Lethal?
✅
❌
Like many games, the most important thing, aside from having fun, is your health bar; if that hits zero, you’re going to be sent right back to the beginning, or the most recent checkpoint of a mission. It’s a real bummer when that happens.
For this reason, you should always bring a medkit, regardless of your playstyle or whatever mission you might be attempting. You never know how roughed up you’re going to get, and when you’re on the brink of death, there’s nothing better to up your odds of survival than this.
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